Removed some tab chars.

This commit is contained in:
Ryan C. Gordon 2005-09-04 15:30:26 +00:00
parent fc76f7d4cc
commit 0cf1494497
1 changed files with 15 additions and 15 deletions

View File

@ -196,7 +196,7 @@ static const char *XLateKey(SDL_keysym *keysym, int *key)
case SDLK_PAUSE: *key = K_PAUSE; break;
case SDLK_LSHIFT:
case SDLK_RSHIFT: *key = K_SHIFT; break;
case SDLK_RSHIFT: *key = K_SHIFT; break;
case SDLK_LCTRL:
case SDLK_RCTRL: *key = K_CTRL; break;
@ -220,9 +220,9 @@ static const char *XLateKey(SDL_keysym *keysym, int *key)
{
char ch = (char) keysym->unicode;
if (ch == '~')
*key = '~'; // console HACK
*key = '~'; // console HACK
else if (ch >= 'A' && ch <= 'Z')
ch = ch - 'A' + 'a';
ch = ch - 'A' + 'a';
buf[0] = ch;
}
@ -252,7 +252,7 @@ static void printkey(const SDL_Event* event)
{
printf(" unicode: %hx", event->key.keysym.unicode);
if (event->key.keysym.unicode >= '0'
&& event->key.keysym.unicode <= '~') // printable?
&& event->key.keysym.unicode <= '~') // printable?
printf(" (%c)", (unsigned char)(event->key.keysym.unicode));
}
puts("");
@ -629,18 +629,18 @@ static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen )
if (tcolorbits == 24)
sdlcolorbits = 8;
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_WM_SetCaption(WINDOW_CLASS_NAME, WINDOW_CLASS_NAME_BRIEF);
SDL_ShowCursor(0);
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
sdlrepeatenabled = qtrue;
SDL_WM_SetCaption(WINDOW_CLASS_NAME, WINDOW_CLASS_NAME_BRIEF);
SDL_ShowCursor(0);
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
sdlrepeatenabled = qtrue;
if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
{