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Fix timelimit causing an infinite map ending loop
A negative timelimit value or a value that would overflow the multiplication by 60000 caused an endless map change/reload. Based on patch and description by @vloup.
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@ -1366,6 +1366,12 @@ void CheckExitRules( void ) {
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return;
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}
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if ( g_timelimit.integer < 0 || g_timelimit.integer > INT_MAX / 60000 ) {
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G_Printf( "timelimit %i is out of range, defaulting to 0\n", g_timelimit.integer );
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trap_Cvar_Set( "timelimit", "0" );
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trap_Cvar_Update( &g_timelimit );
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}
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if ( g_timelimit.integer && !level.warmupTime ) {
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if ( level.time - level.startTime >= g_timelimit.integer*60000 ) {
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trap_SendServerCommand( -1, "print \"Timelimit hit.\n\"");
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