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Replace a few numeric constants with already defined macros, patch by ZTurtleMan
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2 changed files with 2 additions and 2 deletions
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@ -128,7 +128,7 @@ typedef struct bot_state_s
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playerState_t cur_ps; //current player state
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int last_eFlags; //last ps flags
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usercmd_t lastucmd; //usercmd from last frame
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int entityeventTime[1024]; //last entity event time
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int entityeventTime[MAX_GENTITIES]; //last entity event time
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//
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bot_settings_t settings; //several bot settings
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int (*ainode)(struct bot_state_s *bs); //current AI node
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@ -1128,7 +1128,7 @@ void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader,
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int *fogNum, int *dlightMap ) {
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*fogNum = ( sort >> QSORT_FOGNUM_SHIFT ) & 31;
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*shader = tr.sortedShaders[ ( sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1) ];
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*entityNum = ( sort >> QSORT_ENTITYNUM_SHIFT ) & 1023;
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*entityNum = ( sort >> QSORT_ENTITYNUM_SHIFT ) & (MAX_GENTITIES-1);
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*dlightMap = sort & 3;
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}
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