Replace a few numeric constants with already defined macros, patch by ZTurtleMan

This commit is contained in:
Thilo Schulz 2011-04-26 09:48:40 +00:00
parent a0582fb21a
commit 06d12f6085
2 changed files with 2 additions and 2 deletions

View file

@ -128,7 +128,7 @@ typedef struct bot_state_s
playerState_t cur_ps; //current player state
int last_eFlags; //last ps flags
usercmd_t lastucmd; //usercmd from last frame
int entityeventTime[1024]; //last entity event time
int entityeventTime[MAX_GENTITIES]; //last entity event time
//
bot_settings_t settings; //several bot settings
int (*ainode)(struct bot_state_s *bs); //current AI node

View file

@ -1128,7 +1128,7 @@ void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader,
int *fogNum, int *dlightMap ) {
*fogNum = ( sort >> QSORT_FOGNUM_SHIFT ) & 31;
*shader = tr.sortedShaders[ ( sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1) ];
*entityNum = ( sort >> QSORT_ENTITYNUM_SHIFT ) & 1023;
*entityNum = ( sort >> QSORT_ENTITYNUM_SHIFT ) & (MAX_GENTITIES-1);
*dlightMap = sort & 3;
}