Forgot the inline assembler parts, here they come! Using inline asm to get rid of all the boilerplate stuff

This commit is contained in:
Thilo Schulz 2011-06-13 10:54:37 +00:00
parent bb8f40531b
commit 04821a529d
2 changed files with 162 additions and 0 deletions

80
code/asm/ftola.c Normal file
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/*
===========================================================================
Copyright (C) 2011 Thilo Schulz <thilo@tjps.eu>
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qasm-inline.h"
/*
* GNU inline asm ftol conversion functions using SSE or FPU
*/
long qftolsse(float f)
{
register long retval;
__asm__ volatile
(
"cvttss2si %1, %0\n"
: "=a" (retval)
: "x" (f)
);
return retval;
}
void qvmftolsse(void)
{
__asm__ volatile
(
"movss (" EDI ", " EBX ", 4), %%xmm0\n"
"cvttss2si %%xmm0, " EAX "\n"
:
:
: "%xmm0"
);
}
long qftolx87(float f)
{
register long retval;
__asm__ volatile
(
"flds %1\n"
"fistpl %1\n"
"mov %1, %0\n"
: "=a" (retval)
: "m" (f)
);
return retval;
}
void qvmftolx87(void)
{
__asm__ volatile
(
"flds (" EDI ", " EBX ", 4)\n"
"fistpl (" EDI ", " EBX ", 4)\n"
"mov (" EDI ", " EBX ", 4), " EAX "\n"
:
);
}

82
code/asm/snapvector.c Normal file
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/*
===========================================================================
Copyright (C) 2011 Thilo Schulz <thilo@tjps.eu>
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qasm-inline.h"
#include "../qcommon/q_shared.h"
/*
* GNU inline asm version of qsnapvector
*/
static unsigned char ssemask[16] __attribute__((aligned(16))) =
{
"\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00\x00\x00\x00"
};
static unsigned int ssecw __attribute__((aligned(16))) = 0x00001F80;
static unsigned short fpucw = 0x037F;
void qsnapvectorsse(vec3_t vec)
{
__asm__ volatile
(
"sub $4, " ESP "\n"
"stmxcsr (" ESP ")\n"
"ldmxcsr %1\n"
"movaps (%0), %%xmm1\n"
"movups (" EDI "), %%xmm0\n"
"cvtps2dq %%xmm0, %%xmm0\n"
"cvtdq2ps %%xmm0, %%xmm0\n"
"maskmovdqu %%xmm1, %%xmm0\n"
"ldmxcsr (" ESP ")\n"
"add $4, " ESP "\n"
:
: "r" (ssemask), "m" (ssecw), "D" (vec)
: "memory", "%xmm0", "%xmm1"
);
}
#define QROUNDX87(src) \
"flds " src "\n" \
"fistp " src "\n" \
"fild " src "\n" \
"fstp " src "\n"
void qsnapvectorx87(vec3_t vec)
{
__asm__ volatile
(
"sub $2, " ESP "\n"
"fnstcw (" ESP ")\n"
"fldcw %0\n"
QROUNDX87("(" EAX ")")
QROUNDX87("4(" EAX ")")
QROUNDX87("8(" EAX ")")
"fldcw (" ESP ")\n"
"add $2, " ESP "\n"
:
: "m" (fpucw), "a" (vec)
: "memory"
);
}