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OpenGL2: Increase flare limit to match opengl1
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@ -79,7 +79,7 @@ typedef struct flare_s {
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vec3_t color;
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} flare_t;
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#define MAX_FLARES 128
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#define MAX_FLARES 256
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flare_t r_flareStructs[MAX_FLARES];
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flare_t *r_activeFlares, *r_inactiveFlares;
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