2011-11-20 08:59:21 +00:00
|
|
|
#!/bin/sh
|
2012-12-31 01:32:15 +00:00
|
|
|
#
|
|
|
|
|
2013-01-07 00:19:58 +00:00
|
|
|
# Let's make the user give us a target build system
|
2013-01-01 22:35:49 +00:00
|
|
|
|
|
|
|
if [ $# -ne 1 ]; then
|
|
|
|
echo "Usage: $0 target_architecture"
|
2013-03-22 11:33:27 +00:00
|
|
|
echo "Example: $0 x86"
|
2013-01-01 22:36:16 +00:00
|
|
|
echo "other valid options are x86_64 or ppc"
|
2013-01-01 22:35:49 +00:00
|
|
|
echo
|
|
|
|
echo "If you don't know or care about architectures please consider using make-macosx-ub.sh instead of this script."
|
|
|
|
exit 1
|
|
|
|
fi
|
|
|
|
|
2013-03-22 11:33:27 +00:00
|
|
|
if [ "$1" == "x86" ]; then
|
|
|
|
BUILDARCH=x86
|
|
|
|
DARWIN_GCC_ARCH=i386
|
2013-01-01 22:35:49 +00:00
|
|
|
elif [ "$1" == "x86_64" ]; then
|
|
|
|
BUILDARCH=x86_64
|
|
|
|
elif [ "$1" == "ppc" ]; then
|
|
|
|
BUILDARCH=ppc
|
|
|
|
else
|
|
|
|
echo "Invalid architecture: $1"
|
2013-03-22 11:33:27 +00:00
|
|
|
echo "Valid architectures are x86, x86_64 or ppc"
|
2013-01-01 22:35:49 +00:00
|
|
|
exit 1
|
|
|
|
fi
|
|
|
|
|
2013-03-22 11:33:27 +00:00
|
|
|
if [ -z "$DARWIN_GCC_ARCH" ]; then
|
|
|
|
DARWIN_GCC_ARCH=${BUILDARCH}
|
|
|
|
fi
|
|
|
|
|
2013-01-06 22:18:48 +00:00
|
|
|
CC=gcc-4.0
|
|
|
|
APPBUNDLE=ioquake3.app
|
|
|
|
BINARY=ioquake3.${BUILDARCH}
|
|
|
|
DEDBIN=ioq3ded.${BUILDARCH}
|
|
|
|
PKGINFO=APPLIOQ3
|
|
|
|
DESTDIR=build/release-darwin-${BUILDARCH}
|
|
|
|
BASEDIR=baseq3
|
|
|
|
MPACKDIR=missionpack
|
|
|
|
|
2011-11-20 08:59:21 +00:00
|
|
|
BIN_OBJ="
|
2013-03-22 11:33:27 +00:00
|
|
|
build/release-darwin-${BUILDARCH}/${BINARY}
|
2011-11-20 08:59:21 +00:00
|
|
|
"
|
|
|
|
BIN_DEDOBJ="
|
2013-03-22 11:33:27 +00:00
|
|
|
build/release-darwin-${BUILDARCH}/${DEDBIN}
|
2011-11-20 08:59:21 +00:00
|
|
|
"
|
|
|
|
BASE_OBJ="
|
2012-12-31 01:32:15 +00:00
|
|
|
build/release-darwin-${BUILDARCH}/$BASEDIR/cgame${BUILDARCH}.dylib
|
|
|
|
build/release-darwin-${BUILDARCH}/$BASEDIR/ui${BUILDARCH}.dylib
|
|
|
|
build/release-darwin-${BUILDARCH}/$BASEDIR/qagame${BUILDARCH}.dylib
|
2011-11-20 08:59:21 +00:00
|
|
|
"
|
|
|
|
MPACK_OBJ="
|
2012-12-31 01:32:15 +00:00
|
|
|
build/release-darwin-${BUILDARCH}/$MPACKDIR/cgame${BUILDARCH}.dylib
|
|
|
|
build/release-darwin-${BUILDARCH}/$MPACKDIR/ui${BUILDARCH}.dylib
|
|
|
|
build/release-darwin-${BUILDARCH}/$MPACKDIR/qagame${BUILDARCH}.dylib
|
2011-11-20 08:59:21 +00:00
|
|
|
"
|
|
|
|
RENDER_OBJ="
|
2012-12-31 01:32:15 +00:00
|
|
|
build/release-darwin-${BUILDARCH}/renderer_opengl1_${BUILDARCH}.dylib
|
2013-02-15 23:57:32 +00:00
|
|
|
build/release-darwin-${BUILDARCH}/renderer_opengl2_${BUILDARCH}.dylib
|
2011-11-20 08:59:21 +00:00
|
|
|
"
|
|
|
|
|
|
|
|
cd `dirname $0`
|
|
|
|
if [ ! -f Makefile ]; then
|
|
|
|
echo "This script must be run from the ioquake3 build directory"
|
|
|
|
exit 1
|
|
|
|
fi
|
|
|
|
|
|
|
|
Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
|
|
|
|
|
|
|
|
# We only care if we're >= 10.4, not if we're specifically Tiger.
|
|
|
|
# "8" is the Darwin major kernel version.
|
|
|
|
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
|
|
|
|
|
2012-12-20 00:15:17 +00:00
|
|
|
# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
|
|
|
|
# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
|
|
|
|
# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
|
|
|
|
# enough gcc to actually compile ioquake3
|
2012-12-31 01:32:15 +00:00
|
|
|
# For PPC macs, G4's or better are required to run ioquake3.
|
|
|
|
|
|
|
|
unset ARCH_SDK
|
|
|
|
unset ARCH_CFLAGS
|
|
|
|
unset ARCH_LDFLAGS
|
2012-12-20 00:15:17 +00:00
|
|
|
|
2011-11-20 08:59:21 +00:00
|
|
|
if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
|
2012-12-31 01:32:15 +00:00
|
|
|
ARCH_SDK=/Developer/SDKs/MacOSX10.5.sdk
|
2013-03-22 11:33:27 +00:00
|
|
|
ARCH_CFLAGS="-arch ${DARWIN_GCC_ARCH} -isysroot /Developer/SDKs/MacOSX10.5.sdk \
|
2011-11-20 08:59:21 +00:00
|
|
|
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
|
2012-12-31 01:32:15 +00:00
|
|
|
ARCH_LDFLAGS=" -mmacosx-version-min=10.5"
|
2011-11-20 08:59:21 +00:00
|
|
|
fi
|
|
|
|
|
|
|
|
|
2012-12-31 01:32:15 +00:00
|
|
|
echo "Building ${BUILDARCH} Client/Dedicated Server against \"$ARCH_SDK\""
|
2011-11-20 08:59:21 +00:00
|
|
|
sleep 3
|
|
|
|
|
|
|
|
if [ ! -d $DESTDIR ]; then
|
|
|
|
mkdir -p $DESTDIR
|
|
|
|
fi
|
|
|
|
|
|
|
|
# For parallel make on multicore boxes...
|
|
|
|
NCPU=`sysctl -n hw.ncpu`
|
|
|
|
|
|
|
|
|
|
|
|
# intel client and server
|
2012-12-31 01:32:15 +00:00
|
|
|
if [ -d build/release-darwin-${BUILDARCH} ]; then
|
|
|
|
rm -r build/release-darwin-${BUILDARCH}
|
2011-11-20 08:59:21 +00:00
|
|
|
fi
|
2012-12-31 01:32:15 +00:00
|
|
|
(ARCH=${BUILDARCH} CFLAGS=$ARCH_CFLAGS LDFLAGS=$ARCH_LDFLAGS make -j$NCPU) || exit 1;
|
2011-11-20 08:59:21 +00:00
|
|
|
|
2013-07-18 05:11:10 +00:00
|
|
|
# use the following shell script to build an application bundle
|
|
|
|
"./make-macosx-app.sh" release ${BUILDARCH}
|