mirror of
https://github.com/TTimo/GtkRadiant.git
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223 lines
5.9 KiB
C++
223 lines
5.9 KiB
C++
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#include "expression.h"
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Vector3 testAdded1(const Vector3& a, const Vector3& b)
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{
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return vector3_added(a, vector3_added(a, b));
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}
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Vector3 testAdded2(const Vector3& a, const Vector3& b)
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{
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return vector3_for_expression( vector_added( vector3_identity(a), vector_added( vector3_identity(a), vector3_identity(b) ) ) );
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}
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Vector3 testMultiplied1(const Vector3& a, const Vector3& b)
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{
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return vector3_scaled(a, b);
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}
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Vector3 testMultiplied2(const Vector3& a, const Vector3& b)
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{
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return vector3_for_expression( vector_multiplied( vector3_identity(a), vector3_identity(b) ) );
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}
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Vector3 testCross1(const Vector3& a, const Vector3& b)
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{
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return vector3_cross(a, b);
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}
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Vector3 testCross2(const Vector3& a, const Vector3& b)
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{
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return vector3_for_expression( vector_cross( vector3_identity(a), vector3_identity(b) ) );
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}
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double testDot1(const Vector3& a, const Vector3& b)
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{
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return vector3_dot(a, b);
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}
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double testDot2(const Vector3& a, const Vector3& b)
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{
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return float_for_expression( vector_dot( vector3_identity(a), vector3_identity(b) ) );
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}
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double testLength1(const Vector3& a)
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{
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return vector3_length(a);
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}
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double testLength2(const Vector3& a)
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{
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return float_for_expression( vector_length( vector3_identity(a) ) );
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}
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Vector3 testNormalised1(const Vector3& a)
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{
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return vector3_normalised(a);
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}
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Vector3 testNormalised2(const Vector3& a)
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{
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return vector3_for_expression( vector_normalised( vector3_identity(a) ) );
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}
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Vector3 testNegated1(const Vector3& a)
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{
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return vector3_negated(a);
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}
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Vector3 testNegated2(const Vector3& a)
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{
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return vector3_for_expression( vector_negated( vector3_identity(a) ) );
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}
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Vector3 testScaled1(const Vector3& a, const double& b)
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{
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return vector3_scaled(a, b);
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}
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Vector3 testScaled2(const Vector3& a, const double& b)
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{
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return vector3_for_expression( vector_scaled( vector3_identity(a), float_literal(b) ) );
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}
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Vector3 testMatrixMultiplied1(const Vector3& a, const Matrix4& b)
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{
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return matrix4_transformed_point(b, vector3_added(a, Vector3(1, 0, 0)));
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}
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Vector3 testMatrixMultiplied2(const Vector3& a, const Matrix4& b)
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{
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return vector3_for_expression(
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point_multiplied(
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vector_added(
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vector3_identity(a),
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vector3_literal(Vector3(1, 0, 0))
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),
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matrix4_identity(b)
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)
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);
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}
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Matrix4 testMatrix4Multiplied1(const Matrix4& a, const Matrix4& b)
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{
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return matrix4_multiplied_by_matrix4(a, matrix4_multiplied_by_matrix4(a, b));
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}
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Matrix4 testMatrix4Multiplied2(const Matrix4& a, const Matrix4& b)
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{
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return matrix4_for_expression(
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matrix4_multiplied(
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matrix4_identity(a),
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matrix4_identity(b)
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)
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);
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}
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Matrix4 testMatrix4AffineMultiplied1(const Matrix4& a, const Matrix4& b)
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{
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return matrix4_affine_multiplied_by_matrix4(a, b);
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}
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Matrix4 testMatrix4AffineMultiplied2(const Matrix4& a, const Matrix4& b)
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{
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return matrix4_affine_for_expression(
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matrix4_multiplied(
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matrix4_identity(a),
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matrix4_identity(b)
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)
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);
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}
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Matrix4 testMatrix4MultipliedConstant1(const Matrix4& a)
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{
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return matrix4_multiplied_by_matrix4(a, g_matrix4_identity);
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}
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Matrix4 testMatrix4MultipliedConstant2(const Matrix4& a)
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{
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return matrix4_for_expression(
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matrix4_multiplied(
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matrix4_identity(a),
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matrix4_identity(g_matrix4_identity)
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)
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);
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}
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Matrix4 testMatrix4Transposed1(const Matrix4& a)
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{
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return matrix4_transposed(a);
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}
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Matrix4 testMatrix4Transposed2(const Matrix4& a)
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{
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return matrix4_for_expression( matrix_transposed( matrix4_identity(a) ) );
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}
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Vector3 testMulti1(const Matrix4& a, const Vector3& b, const Vector3& c)
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{
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return vector3_added(matrix4_transformed_point(matrix4_transposed(a), b), c);
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}
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Vector3 testMulti2(const Matrix4& a, const Vector3& b, const Vector3& c)
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{
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return vector3_for_expression(
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vector_added(
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point_multiplied(
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vector3_identity(b),
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matrix_transposed(matrix4_identity(a))
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),
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vector3_identity(c)
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)
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);
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}
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template<typename Value, typename First, typename Second>
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class TestBinaryFunction
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{
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typedef Value(*Function)(const First&, const Second&);
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Function m_function;
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public:
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TestBinaryFunction(Function function) : m_function(function)
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{
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}
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Value run(const First& first, const Second& second) const
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{
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return m_function(first, second);
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}
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};
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template<typename Value, typename First>
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class TestUnaryFunction
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{
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typedef Value(*Function)(const First&);
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Function m_function;
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public:
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TestUnaryFunction(Function function) : m_function(function)
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{
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}
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Value run(const First& first) const
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{
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return m_function(first);
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}
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};
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class TestAll
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{
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public:
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TestAll()
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{
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Vector3 result1 = TestBinaryFunction<Vector3, Vector3, Vector3>(testAdded1).run(Vector3(0, 0, 0), Vector3(1, 1, 1));
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Vector3 result2 = TestBinaryFunction<Vector3, Vector3, Vector3>(testAdded2).run(Vector3(0, 0, 0), Vector3(1, 1, 1));
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Vector3 result3 = TestBinaryFunction<Vector3, Vector3, Vector3>(testMultiplied1).run(Vector3(1, 2, 3), Vector3(2, 1, 0.5f));
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Vector3 result4 = TestBinaryFunction<Vector3, Vector3, Vector3>(testMultiplied2).run(Vector3(1, 2, 3), Vector3(2, 1, 0.5f));
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Vector3 result5 = TestBinaryFunction<Vector3, Vector3, double>(testScaled1).run(Vector3(1, 2, 3), 2.0);
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Vector3 result6 = TestBinaryFunction<Vector3, Vector3, double>(testScaled2).run(Vector3(1, 2, 3), 2.0);
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Vector3 result7 = TestBinaryFunction<Vector3, Vector3, Matrix4>(testMatrixMultiplied1).run(Vector3(1, 2, 3), matrix4_rotation_for_x_degrees(90));
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Vector3 result8 = TestBinaryFunction<Vector3, Vector3, Matrix4>(testMatrixMultiplied2).run(Vector3(1, 2, 3), matrix4_rotation_for_x_degrees(90));
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Vector3 result9 = TestUnaryFunction<Vector3, Vector3>(testNormalised1).run(Vector3(1, 2, 3));
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Vector3 result10 = TestUnaryFunction<Vector3, Vector3>(testNormalised2).run(Vector3(1, 2, 3));
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}
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} g_testAll;
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