The open source, cross platform level editor for idtech games
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pelya ece18581d1 GL Display lists were used regardless of display list settings in points.cpp, this crashes with some Intel videodrivers 2015-07-23 22:03:52 +03:00
apple Use clang on OS X instead of gcc48 2014-01-19 22:25:08 -07:00
contrib Use clang on OS X instead of gcc48 2014-01-19 22:25:08 -07:00
docs/manual uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
include Added option to change detail brush color in 2d view 2015-01-15 07:14:03 -05:00
install Added a toggle button to the main toolbar for creating Structural/Detail brushes 2013-07-26 22:25:56 +01:00
libs switch to xp compatible compiler toolchain, add/fix an archive and upload script for the VM builder 2013-08-24 22:50:12 +00:00
plugins vfswad: lowercase the wad name at load time, because queries from map/parse.cpp come in as lowercase 2015-05-26 21:23:29 -06:00
po Rename surface_ufoai to surface_idtech2. This plugin should be used for all Quake1 / Quake2 derived games. Updated game packs to be checked in shortly. 2013-07-08 22:20:13 -04:00
radiant GL Display lists were used regardless of display list settings in points.cpp, this crashes with some Intel videodrivers 2015-07-23 22:03:52 +03:00
regression_tests/q3map2 Adding patch_seam q3map2 regression test. Probably not fixable, but good to 2011-02-26 00:41:18 +00:00
tools Fixed a number of out of bounds accesses. 2013-11-01 00:24:58 +00:00
.cproject Eclipse project file updates. 2015-02-10 10:08:15 -05:00
.gitignore tweak the GL widget font (for windows mostly) 2013-07-05 15:55:09 -05:00
.project Updates for Quake2World -> Quetoo project renaming. 2015-03-08 09:55:36 -04:00
.pydevproject Updates for Quake2World -> Quetoo project renaming. 2015-03-08 09:55:36 -04:00
BSD * eol-style native 2008-06-25 22:07:02 +00:00
CONTRIBUTORS trash a bunch of outdated and confusing things 2012-03-17 14:07:19 -05:00
GPL * eol-style native 2008-06-25 22:07:02 +00:00
LGPL * eol-style native 2008-06-25 22:07:02 +00:00
LICENSE * changed eol-style to native 2008-06-25 22:05:08 +00:00
SConscript.lib Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.module Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.q3data Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.q3map2 Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.q3map2.urt Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.radiant Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConstruct misc 2012-05-27 19:06:21 -05:00
TRANSLATING * some notes for running the translated version of radiant 2008-06-26 11:01:07 +00:00
config.py Updates for Quake2World -> Quetoo project renaming. 2015-03-08 09:55:36 -04:00
install.py eol 2007-11-04 04:09:22 +00:00
makeversion.py eol 2007-11-04 04:09:22 +00:00
prepare_archive.py switch to xp compatible compiler toolchain, add/fix an archive and upload script for the VM builder 2013-08-24 22:50:12 +00:00
radiant.pot Rename surface_ufoai to surface_idtech2. This plugin should be used for all Quake1 / Quake2 derived games. Updated game packs to be checked in shortly. 2013-07-08 22:20:13 -04:00
radiant.sln Remove stale project references from .sln file. 2013-07-09 00:09:02 -04:00
uncrustify.cfg uncrustify config - not applying until more sync with internal versions are done 2008-03-16 15:51:12 +00:00
utils.py add q3data to the build. messed up prev commit 2012-10-07 13:37:16 -05:00