mirror of
https://github.com/TTimo/GtkRadiant.git
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995104ef44
- Camera movement speed changes. Increase speed = SHIFT+KP_PLUS, decrease speed = SHIFT+KP_MINUS. New option to link the strafe speed to camera movement speed (default: linked). (Shaderman) - Fixed bug in sample plugin (Shaderman) - Merry Christmas git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@128 8a3a26a2-13c4-0310-b231-cf6edde360e5
274 lines
6.3 KiB
C++
274 lines
6.3 KiB
C++
#include "export.h"
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#include "debugging/debugging.h"
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#include "ibrush.h"
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#include "iscenegraph.h"
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#include "iselection.h"
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#include "stream/stringstream.h"
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#include "stream/textfilestream.h"
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// this is very evil, but right now there is no better way
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#include "../../radiant/brush.h"
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/*
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Abstract baseclass for modelexporters
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the class collects all the data which then gets
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exported through the WriteToFile method.
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*/
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class ExportData
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{
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public:
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ExportData(const std::set<std::string>& ignorelist, collapsemode mode);
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virtual ~ExportData(void);
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virtual void BeginBrush(Brush& b);
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virtual void AddBrushFace(Face& f);
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virtual void EndBrush(void);
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virtual bool WriteToFile(const std::string& path) const = 0;
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protected:
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// a group of faces
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class group
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{
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public:
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std::string name;
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std::list<const Face*> faces;
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};
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std::list<group> groups;
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private:
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// "textures/common/caulk" -> "caulk"
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void GetShaderNameFromShaderPath(const char* path, std::string& name);
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group* current;
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collapsemode mode;
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const std::set<std::string>& ignorelist;
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};
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ExportData::ExportData(const std::set<std::string>& _ignorelist, collapsemode _mode)
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: mode(_mode),
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ignorelist(_ignorelist)
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{
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current = 0;
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// in this mode, we need just one group
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if(mode == COLLAPSE_ALL)
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{
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groups.push_back(group());
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current = &groups.back();
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current->name = "all";
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}
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}
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ExportData::~ExportData(void)
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{
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}
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void ExportData::BeginBrush(Brush& b)
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{
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// create a new group for each brush
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if(mode == COLLAPSE_NONE)
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{
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groups.push_back(group());
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current = &groups.back();
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StringOutputStream str(256);
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str << "Brush" << (const unsigned int)groups.size();
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current->name = str.c_str();
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}
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}
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void ExportData::EndBrush(void)
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{
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// all faces of this brush were on the ignorelist, discard the emptygroup
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if(mode == COLLAPSE_NONE)
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{
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ASSERT_NOTNULL(current);
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if(current->faces.empty())
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{
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groups.pop_back();
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current = 0;
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}
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}
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}
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void ExportData::AddBrushFace(Face& f)
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{
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std::string shadername;
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GetShaderNameFromShaderPath(f.GetShader(), shadername);
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// faces mit materials auf der ignoreliste ignorieren
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if(ignorelist.find(shadername) != ignorelist.end())
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return;
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if(mode == COLLAPSE_BY_MATERIAL)
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{
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// find a group for this material
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current = 0;
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const std::list<group>::iterator end(groups.end());
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for(std::list<group>::iterator it(groups.begin()); it != end; ++it)
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{
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if(it->name == shadername)
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current = &(*it);
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}
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// no group found, create one
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if(!current)
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{
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groups.push_back(group());
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current = &groups.back();
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current->name = shadername;
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}
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}
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ASSERT_NOTNULL(current);
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// add face to current group
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current->faces.push_back(&f);
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#ifdef _DEBUG
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globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n";
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#endif
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}
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void ExportData::GetShaderNameFromShaderPath(const char* path, std::string& name)
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{
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std::string tmp(path);
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size_t last_slash = tmp.find_last_of("/");
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if(last_slash != std::string::npos && last_slash == (tmp.length() - 1))
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name = path;
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else
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name = tmp.substr(last_slash + 1, tmp.length() - last_slash);
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globalOutputStream() << "Last: " << last_slash << " " << "lenght: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << "\n";
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}
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/*
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Exporter writing facedata as wavefront object
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*/
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class ExportDataAsWavefront : public ExportData
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{
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public:
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ExportDataAsWavefront(const std::set<std::string>& _ignorelist, collapsemode _mode)
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: ExportData(_ignorelist, _mode)
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{
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}
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bool WriteToFile(const std::string& path) const;
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};
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bool ExportDataAsWavefront::WriteToFile(const std::string& path) const
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{
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TextFileOutputStream out(path.c_str());
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if(out.failed())
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{
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globalErrorStream() << "Unable to open file\n";
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return false;
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}
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out << "# Wavefront Objectfile exported with radiants brushexport plugin 2.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n";
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unsigned int vertex_count = 0;
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const std::list<ExportData::group>::const_iterator gend(groups.end());
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for(std::list<ExportData::group>::const_iterator git(groups.begin()); git != gend; ++git)
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{
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const std::list<const Face*>::const_iterator end(git->faces.end());
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// submesh starts here
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out << "\ng " << git->name.c_str() << "\n";
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for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)
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{
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const Winding& w((*it)->getWinding());
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// vertices
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for(size_t i = 0; i < w.numpoints; ++i)
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out << "v " << w[i].vertex.x() << " " << w[i].vertex.y() << " " << w[i].vertex.z() << "\n";
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}
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out << "\n";
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for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)
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{
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const Winding& w((*it)->getWinding());
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// texcoords
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for(size_t i = 0; i < w.numpoints; ++i)
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out << "vt " << w[i].texcoord.x() << " " << w[i].texcoord.y() << "\n";
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}
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for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)
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{
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const Winding& w((*it)->getWinding());
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// faces
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out << "\nf";
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for(size_t i = 0; i < w.numpoints; ++i, ++vertex_count)
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{
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out << " " << vertex_count+1 << "/" << vertex_count+1;
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}
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}
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out << "\n";
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}
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return true;
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}
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class ForEachFace : public BrushVisitor
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{
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public:
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ForEachFace(ExportData& _exporter)
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: exporter(_exporter)
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{}
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void visit(Face& face) const
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{
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exporter.AddBrushFace(face);
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}
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private:
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ExportData& exporter;
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};
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class ForEachSelected : public SelectionSystem::Visitor
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{
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public:
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ForEachSelected(ExportData& _exporter)
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: exporter(_exporter)
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{}
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void visit(scene::Instance& instance) const
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{
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BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast(instance);
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if(bptr)
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{
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Brush& brush(bptr->getBrush());
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exporter.BeginBrush(brush);
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ForEachFace face_vis(exporter);
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brush.forEachFace(face_vis);
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exporter.EndBrush();
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}
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}
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private:
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ExportData& exporter;
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};
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bool ExportSelection(const std::set<std::string>& ignorelist, collapsemode m, const std::string& path)
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{
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ExportDataAsWavefront exporter(ignorelist, m);
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ForEachSelected vis(exporter);
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GlobalSelectionSystem().foreachSelected(vis);
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return exporter.WriteToFile(path);
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}
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