mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-10 07:11:54 +00:00
8aeff6b09a
The STL now defines `std::byte` so doing `using namespace std` will conflict will custom definition of `byte`, which this legacy code is full of. It looks like NetRadiant went the route of making explicit usage of `std::` prefixed types and did not renamed the custom definition of byte, so doing the same reduces diff noise between the two trees. This also makes the code future proof if the STL decides to define some other types with common name. This patches replaces all usages of `map`, `pair` and `vector` with `std::map`, `std::pair` and `std::vector` and remove the `using namespace std` line in `stl_check.h`. ``` libs/mathlib.h:132:44: error: reference to ‘byte’ is ambiguous 132 | void NormalToLatLong( const vec3_t normal, byte bytes[2] ); | ^~~~ In file included from /usr/include/c++/11/bits/stl_algobase.h:61, from /usr/include/c++/11/bits/char_traits.h:39, from /usr/include/c++/11/ios:40, from /usr/include/c++/11/ostream:38, from /usr/include/c++/11/iostream:39, from libs/missing.h:76, from radiant/qe3.h:40, from radiant/stdafx.h:39, from radiant/bp_dlg.cpp:28: /usr/include/c++/11/bits/cpp_type_traits.h:404:30: note: candidates are: ‘enum class std::byte’ 404 | enum class byte : unsigned char; | ^~~~ ```
115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DEntity.h: interface for the DEntity class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined( AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_ )
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#define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_
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#include "DBrush.h"
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#include "DEPair.h"
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#include "DPatch.h"
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#include "StdAfx.h" // Added by ClassView
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class DEntity
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{
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public:
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void RemoveFromRadiant();
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entity_t* QER_Entity;
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int m_nID;
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// Constrcution/Destruction
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DEntity( const char* classname = "worldspawn", int ID = -1 ); // sets classname
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virtual ~DEntity();
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// ---------------------------------------------
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// epair functions........
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void LoadEPairList( epair_t* epl );
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void AddEPair( const char* key, const char* value );
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void ClearEPairs();
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DEPair* FindEPairByKey( const char* keyname );
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// ---------------------------------------------
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// random functions........
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bool ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild );
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void SaveToFile( FILE* pFile );
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void SetClassname( const char* classname );
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int GetIDMax();
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void BuildInRadiant( bool allowDestruction );
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void ResetChecks( std::list<Str>* exclusionList );
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void RemoveNonCheckBrushes( std::list<Str>* exclusionList, bool useDetail );
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DPlane* AddFaceToBrush( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID ); // slow, try not to use much
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int GetBrushCount( void );
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DBrush* FindBrushByPointer( brush_t* brush );
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// ---------------------------------------------
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// bool list functions
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void SelectBrushes( bool* selectList );
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bool* BuildDuplicateList();
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bool* BuildIntersectList();
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// ---------------------------------------------
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// brush operations
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void ClearBrushes(); // clears brush list and frees memory for brushes
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DBrush* GetBrushForID( int ID );
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DBrush* NewBrush( int ID = -1 );
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// ---------------------------------------------
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// patch operations
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void ClearPatches();
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DPatch* NewPatch();
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// ---------------------------------------------
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// vars
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std::list<DEPair*> epairList;
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std::list<DBrush*> brushList;
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// new patches, wahey!!!
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std::list<DPatch*> patchList;
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Str m_Classname;
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// ---------------------------------------------
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int FixBrushes( bool rebuild );
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bool LoadFromEntity( int id, bool bLoadPatches = FALSE );
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bool LoadFromEntity( entity_t* ent, bool bLoadPatches = FALSE );
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void LoadSelectedBrushes();
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void LoadSelectedPatches();
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bool LoadFromPrt( char* filename );
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// ---------------------------------------------
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void SpawnString( const char* key, const char* defaultstring, const char** out );
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void SpawnInt( const char* key, const char* defaultstring, int* out );
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void SpawnFloat( const char* key, const char* defaultstring, float* out );
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void SpawnVector( const char* key, const char* defaultstring, vec_t* out );
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};
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#endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
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