gtkradiant/tools/urt/tools/quake3/q3map2/writebsp.c

931 lines
23 KiB
C

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* marker */
#define WRITEBSP_C
/* dependencies */
#include "q3map2.h"
/*
void ForceSurfaceMerge(tree_t *headnode);
void GatherNodes_r(node_t *node, int* count);
*/
/*
EmitShader()
emits a bsp shader entry
*/
int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags ){
int i;
shaderInfo_t *si;
/* handle special cases */
if ( shader == NULL ) {
shader = "noshader";
}
/* try to find an existing shader */
for ( i = 0; i < numBSPShaders; i++ )
{
/* ydnar: handle custom surface/content flags */
if ( surfaceFlags != NULL && bspShaders[ i ].surfaceFlags != *surfaceFlags ) {
continue;
}
if ( contentFlags != NULL && bspShaders[ i ].contentFlags != *contentFlags ) {
continue;
}
/* compare name */
if ( !Q_stricmp( shader, bspShaders[ i ].shader ) ) {
return i;
}
}
/* get shaderinfo */
si = ShaderInfoForShader( shader );
/* emit a new shader */
if ( i == MAX_MAP_SHADERS ) {
Error( "MAX_MAP_SHADERS" );
}
numBSPShaders++;
strcpy( bspShaders[ i ].shader, shader );
bspShaders[ i ].surfaceFlags = si->surfaceFlags;
bspShaders[ i ].contentFlags = si->contentFlags;
/* handle custom content/surface flags */
if ( surfaceFlags != NULL ) {
bspShaders[ i ].surfaceFlags = *surfaceFlags;
}
if ( contentFlags != NULL ) {
bspShaders[ i ].contentFlags = *contentFlags;
}
/* recursively emit any damage shaders */
if ( si->damageShader != NULL && si->damageShader[ 0 ] != '\0' ) {
Sys_FPrintf( SYS_VRB, "Shader %s has damage shader %s\n", si->shader, si->damageShader );
EmitShader( si->damageShader, NULL, NULL );
}
/* return it */
return i;
}
/*
EmitPlanes()
there is no oportunity to discard planes, because all of the original
brushes will be saved in the map
*/
void EmitPlanes( void ){
int i;
bspPlane_t *bp;
plane_t *mp;
/* walk plane list */
mp = mapplanes;
for ( i = 0; i < nummapplanes; i++, mp++ )
{
bp = &bspPlanes[ numBSPPlanes ];
VectorCopy( mp->normal, bp->normal );
bp->dist = mp->dist;
numBSPPlanes++;
}
/* emit some statistics */
Sys_FPrintf( SYS_VRB, "%9d BSP planes\n", numBSPPlanes );
}
/*
EmitLeaf()
emits a leafnode to the bsp file
*/
void EmitLeaf( node_t *node ){
bspLeaf_t *leaf_p;
brush_t *b;
drawSurfRef_t *dsr;
/* check limits */
if ( numBSPLeafs >= MAX_MAP_LEAFS ) {
Error( "MAX_MAP_LEAFS" );
}
leaf_p = &bspLeafs[numBSPLeafs];
numBSPLeafs++;
leaf_p->cluster = node->cluster;
leaf_p->area = node->area;
/* emit bounding box */
VectorCopy( node->mins, leaf_p->mins );
VectorCopy( node->maxs, leaf_p->maxs );
/* emit leaf brushes */
leaf_p->firstBSPLeafBrush = numBSPLeafBrushes;
for ( b = node->brushlist; b; b = b->next )
{
/* something is corrupting brushes */
if ( (int) b < 256 ) {
Sys_Printf( "WARNING: Node brush list corrupted (0x%08X)\n", b );
break;
}
//% if( b->guard != 0xDEADBEEF )
//% Sys_Printf( "Brush %6d: 0x%08X Guard: 0x%08X Next: 0x%08X Original: 0x%08X Sides: %d\n", b->brushNum, b, b, b->next, b->original, b->numsides );
if ( numBSPLeafBrushes >= MAX_MAP_LEAFBRUSHES ) {
Error( "MAX_MAP_LEAFBRUSHES" );
}
bspLeafBrushes[ numBSPLeafBrushes ] = b->original->outputNum;
numBSPLeafBrushes++;
}
leaf_p->numBSPLeafBrushes = numBSPLeafBrushes - leaf_p->firstBSPLeafBrush;
/* emit leaf surfaces */
if ( node->opaque ) {
return;
}
/* add the drawSurfRef_t drawsurfs */
leaf_p->firstBSPLeafSurface = numBSPLeafSurfaces;
for ( dsr = node->drawSurfReferences; dsr; dsr = dsr->nextRef )
{
if ( numBSPLeafSurfaces >= MAX_MAP_LEAFFACES ) {
Error( "MAX_MAP_LEAFFACES" );
}
bspLeafSurfaces[ numBSPLeafSurfaces ] = dsr->outputNum;
numBSPLeafSurfaces++;
}
leaf_p->numBSPLeafSurfaces = numBSPLeafSurfaces - leaf_p->firstBSPLeafSurface;
}
/*
EmitDrawNode_r()
recursively emit the bsp nodes
*/
int EmitDrawNode_r( node_t *node ){
bspNode_t *n;
int i;
/* check for leafnode */
if ( node->planenum == PLANENUM_LEAF ) {
EmitLeaf( node );
return -numBSPLeafs;
}
/* emit a node */
if ( numBSPNodes == MAX_MAP_NODES ) {
Error( "MAX_MAP_NODES" );
}
n = &bspNodes[ numBSPNodes ];
numBSPNodes++;
VectorCopy( node->mins, n->mins );
VectorCopy( node->maxs, n->maxs );
if ( node->planenum & 1 ) {
Error( "WriteDrawNodes_r: odd planenum" );
}
n->planeNum = node->planenum;
//
// recursively output the other nodes
//
for ( i = 0 ; i < 2 ; i++ )
{
if ( node->children[i]->planenum == PLANENUM_LEAF ) {
n->children[i] = -( numBSPLeafs + 1 );
EmitLeaf( node->children[i] );
}
else
{
n->children[i] = numBSPNodes;
EmitDrawNode_r( node->children[i] );
}
}
return n - bspNodes;
}
/*
============
SetModelNumbers
============
*/
void SetModelNumbers( void ){
int i;
int models;
char value[10];
models = 1;
for ( i = 1 ; i < numEntities ; i++ ) {
if ( entities[i].brushes || entities[i].patches ) {
sprintf( value, "*%i", models );
models++;
SetKeyValue( &entities[i], "model", value );
}
}
}
/*
SetLightStyles()
sets style keys for entity lights
*/
void SetLightStyles( void ){
int i, j, style, numStyles;
qboolean keepLights;
const char *t;
entity_t *e;
epair_t *ep, *next;
char value[ 10 ];
char lightTargets[ MAX_SWITCHED_LIGHTS ][ 64 ];
int lightStyles[ MAX_SWITCHED_LIGHTS ];
/* ydnar: determine if we keep lights in the bsp */
t = ValueForKey( &entities[ 0 ], "_keepLights" );
keepLights = ( t[ 0 ] == '1' ) ? qtrue : qfalse;
/* any light that is controlled (has a targetname) must have a unique style number generated for it */
numStyles = 0;
for ( i = 1; i < numEntities; i++ )
{
e = &entities[ i ];
t = ValueForKey( e, "classname" );
if ( Q_strncasecmp( t, "light", 5 ) ) {
continue;
}
t = ValueForKey( e, "targetname" );
if ( t[ 0 ] == '\0' ) {
/* ydnar: strip the light from the BSP file */
if ( keepLights == qfalse ) {
ep = e->epairs;
while ( ep != NULL )
{
next = ep->next;
free( ep->key );
free( ep->value );
free( ep );
ep = next;
}
e->epairs = NULL;
numStrippedLights++;
}
/* next light */
continue;
}
/* get existing style */
style = IntForKey( e, "style" );
if ( style < LS_NORMAL || style > LS_NONE ) {
Error( "Invalid lightstyle (%d) on entity %d", style, i );
}
/* find this targetname */
for ( j = 0; j < numStyles; j++ )
if ( lightStyles[ j ] == style && !strcmp( lightTargets[ j ], t ) ) {
break;
}
/* add a new style */
if ( j >= numStyles ) {
if ( numStyles == MAX_SWITCHED_LIGHTS ) {
Error( "MAX_SWITCHED_LIGHTS (%d) exceeded, reduce the number of lights with targetnames", MAX_SWITCHED_LIGHTS );
}
strcpy( lightTargets[ j ], t );
lightStyles[ j ] = style;
numStyles++;
}
/* set explicit style */
sprintf( value, "%d", 32 + j );
SetKeyValue( e, "style", value );
/* set old style */
if ( style != LS_NORMAL ) {
sprintf( value, "%d", style );
SetKeyValue( e, "switch_style", value );
}
}
/* emit some statistics */
Sys_FPrintf( SYS_VRB, "%9d light entities stripped\n", numStrippedLights );
}
/*
BeginBSPFile()
starts a new bsp file
*/
void BeginBSPFile( void ){
/* these values may actually be initialized if the file existed when loaded, so clear them explicitly */
numBSPModels = 0;
numBSPNodes = 0;
numBSPBrushSides = 0;
numBSPLeafSurfaces = 0;
numBSPLeafBrushes = 0;
/* leave leaf 0 as an error, because leafs are referenced as negative number nodes */
numBSPLeafs = 1;
/* ydnar: gs mods: set the first 6 drawindexes to 0 1 2 2 1 3 for triangles and quads */
numBSPDrawIndexes = 6;
bspDrawIndexes[ 0 ] = 0;
bspDrawIndexes[ 1 ] = 1;
bspDrawIndexes[ 2 ] = 2;
bspDrawIndexes[ 3 ] = 0;
bspDrawIndexes[ 4 ] = 2;
bspDrawIndexes[ 5 ] = 3;
}
/*
EndBSPFile()
finishes a new bsp and writes to disk
*/
void EndBSPFile( void ){
char path[ 1024 ];
EmitPlanes();
numBSPEntities = numEntities;
UnparseEntities();
/* write the surface extra file */
WriteSurfaceExtraFile( source );
/* write the bsp */
sprintf( path, "%s.bsp", source );
Sys_Printf( "Writing %s\n", path );
WriteBSPFile( path );
}
/*
EmitBrushes()
writes the brush list to the bsp
*/
void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes ){
int j;
brush_t *b;
bspBrush_t *db;
bspBrushSide_t *cp;
/* set initial brush */
if ( firstBrush != NULL ) {
*firstBrush = numBSPBrushes;
}
if ( numBrushes != NULL ) {
*numBrushes = 0;
}
/* walk list of brushes */
for ( b = brushes; b != NULL; b = b->next )
{
/* check limits */
if ( numBSPBrushes == MAX_MAP_BRUSHES ) {
Error( "MAX_MAP_BRUSHES (%d)", numBSPBrushes );
}
/* get bsp brush */
b->outputNum = numBSPBrushes;
db = &bspBrushes[ numBSPBrushes ];
numBSPBrushes++;
if ( numBrushes != NULL ) {
( *numBrushes )++;
}
db->shaderNum = EmitShader( b->contentShader->shader, &b->contentShader->contentFlags, &b->contentShader->surfaceFlags );
db->firstSide = numBSPBrushSides;
/* walk sides */
db->numSides = 0;
for ( j = 0; j < b->numsides; j++ )
{
/* set output number to bogus initially */
b->sides[ j ].outputNum = -1;
/* check count */
if ( numBSPBrushSides == MAX_MAP_BRUSHSIDES ) {
Error( "MAX_MAP_BRUSHSIDES " );
}
/* emit side */
b->sides[ j ].outputNum = numBSPBrushSides;
cp = &bspBrushSides[ numBSPBrushSides ];
db->numSides++;
numBSPBrushSides++;
cp->planeNum = b->sides[ j ].planenum;
/* emit shader */
if ( b->sides[ j ].shaderInfo ) {
cp->shaderNum = EmitShader( b->sides[ j ].shaderInfo->shader, &b->sides[ j ].shaderInfo->contentFlags, &b->sides[ j ].shaderInfo->surfaceFlags );
}
else{
cp->shaderNum = EmitShader( NULL, NULL, NULL );
}
}
}
}
/*
EmitFogs() - ydnar
turns map fogs into bsp fogs
*/
void EmitFogs( void ){
int i, j;
/* setup */
numBSPFogs = numMapFogs;
/* walk list */
for ( i = 0; i < numMapFogs; i++ )
{
/* set shader */
strcpy( bspFogs[ i ].shader, mapFogs[ i ].si->shader );
/* global fog doesn't have an associated brush */
if ( mapFogs[ i ].brush == NULL ) {
bspFogs[ i ].brushNum = -1;
bspFogs[ i ].visibleSide = -1;
}
else
{
/* set brush */
bspFogs[ i ].brushNum = mapFogs[ i ].brush->outputNum;
/* try to use forced visible side */
if ( mapFogs[ i ].visibleSide >= 0 ) {
bspFogs[ i ].visibleSide = mapFogs[ i ].visibleSide;
continue;
}
/* find visible side */
for ( j = 0; j < 6; j++ )
{
if ( mapFogs[ i ].brush->sides[ j ].visibleHull != NULL ) {
Sys_Printf( "Fog %d has visible side %d\n", i, j );
bspFogs[ i ].visibleSide = j;
break;
}
}
}
}
}
/*
BeginModel()
sets up a new brush model
*/
void BeginModel( void ){
bspModel_t *mod;
brush_t *b;
entity_t *e;
vec3_t mins, maxs;
vec3_t lgMins, lgMaxs; /* ydnar: lightgrid mins/maxs */
parseMesh_t *p;
int i;
/* test limits */
if ( numBSPModels == MAX_MAP_MODELS ) {
Error( "MAX_MAP_MODELS" );
}
/* get model and entity */
mod = &bspModels[ numBSPModels ];
e = &entities[ mapEntityNum ];
/* ydnar: lightgrid mins/maxs */
ClearBounds( lgMins, lgMaxs );
/* bound the brushes */
ClearBounds( mins, maxs );
for ( b = e->brushes; b; b = b->next )
{
/* ignore non-real brushes (origin, etc) */
if ( b->numsides == 0 ) {
continue;
}
AddPointToBounds( b->mins, mins, maxs );
AddPointToBounds( b->maxs, mins, maxs );
/* ydnar: lightgrid bounds */
if ( b->compileFlags & C_LIGHTGRID ) {
AddPointToBounds( b->mins, lgMins, lgMaxs );
AddPointToBounds( b->maxs, lgMins, lgMaxs );
}
}
/* bound patches */
for ( p = e->patches; p; p = p->next )
{
for ( i = 0; i < ( p->mesh.width * p->mesh.height ); i++ )
AddPointToBounds( p->mesh.verts[i].xyz, mins, maxs );
}
/* ydnar: lightgrid mins/maxs */
if ( lgMins[ 0 ] < 99999 ) {
/* use lightgrid bounds */
VectorCopy( lgMins, mod->mins );
VectorCopy( lgMaxs, mod->maxs );
}
else
{
/* use brush/patch bounds */
VectorCopy( mins, mod->mins );
VectorCopy( maxs, mod->maxs );
}
/* note size */
Sys_FPrintf( SYS_VRB, "BSP bounds: { %f %f %f } { %f %f %f }\n", mins[ 0 ], mins[ 1 ], mins[ 2 ], maxs[ 0 ], maxs[ 1 ], maxs[ 2 ] );
Sys_FPrintf( SYS_VRB, "Lightgrid bounds: { %f %f %f } { %f %f %f }\n", lgMins[ 0 ], lgMins[ 1 ], lgMins[ 2 ], lgMaxs[ 0 ], lgMaxs[ 1 ], lgMaxs[ 2 ] );
/* set firsts */
mod->firstBSPSurface = numBSPDrawSurfaces;
mod->firstBSPBrush = numBSPBrushes;
}
/*
EndModel()
finish a model's processing
*/
void EndModel( entity_t *e, node_t *headnode, tree_t *tree ){
bspModel_t *mod;
/* note it */
Sys_FPrintf( SYS_VRB, "--- EndModel ---\n" );
/* emit the bsp */
mod = &bspModels[ numBSPModels ];
//ForceSurfaceMerge(tree);
//Emit the brushes and surfs
EmitDrawNode_r( headnode );
/* set surfaces and brushes */
mod->numBSPSurfaces = numBSPDrawSurfaces - mod->firstBSPSurface;
mod->firstBSPBrush = e->firstBrush;
mod->numBSPBrushes = e->numBrushes;
/* increment model count */
numBSPModels++;
}
//Alright this was an interesting excerise.
//The below code works provided you don't try and light it.. (bsp phase only) Call it during
//Anyway, as it turns out, q3 doesnt get any faster with just merging surface calls
//600 down to 91 drawcalls didnt go faster without a dedicated T&L piece in the engine
//And its WAAAY cleaner to merge surfaces there then here.
//
//bspLeaf_t* *LeafNodeList;
/*
void GatherNodes_r(node_t *node, int* count)
{
int i;
// check for leafnode
if( node->planenum == PLANENUM_LEAF )
{
//store leaf
int counter=*count;
*count=*count+1;
LeafNodeList[counter]=node;
return;
}
// recursively output the other nodes
for (i=0 ; i<2 ; i++)
{
GatherNodes_r(node->children[i],count);
}
}
typedef struct
{
int StartIndex;
int StartVertex;
int IndexCount;
int VertexCount;
int shaderNum;
bspDrawVert_t *VertBucket;
int *IndexBucket;
bspDrawSurface_t *DrawSurfs[512];//only has to hold as many leafs reference this drawsurf-- so not many
int DrawSurfCount;
qboolean Closed; //will be false until we exceed max verts/indexes for a given surface
//Honestly, having to do this bites.
bspDrawSurface_t* Surface;// Pointer to the final surface
int SurfaceNumber;
int surfaceType; //Only same surface types can be merged
int lightmapNum;
} MergedSurface_t;
void ForceSurfaceMerge( tree_t *tree)
{
int count=0;
int j=0;
int r=0;
bspDrawSurface_t* ds ;
bspDrawSurface_t* rs ;
drawSurfRef_t *dsr; //Start
drawSurfRef_t *drr; //R
int found=-1;
int dsfound=-1;
int q;
qboolean qfound;
//Setup some buckets to hold our merged surfaces
// bspDrawVert_t *VertBucket=malloc(200000*sizeof(bspDrawVert_t));
// int *IndexBucket=malloc(600000*sizeof(int));
MergedSurface_t *MergedSurfaces=malloc(5000*sizeof(MergedSurface_t));
int VertCount=0;
int IndexCount=0;
int MergedSurfaceCount=0;
int BeforeCount=0;
int MAX_VERTS = 999;
int MAX_INDEXS = 5000;
//First build a nice easy traversable node list.
LeafNodeList=malloc(sizeof(node_t*)*32768);
GatherNodes_r( tree->headnode,&count);
//Memset
memset(MergedSurfaces,0,5000*sizeof(MergedSurface_t));
Sys_FPrintf( SYS_STD, "Starting Merge Process to optimize draw calls for T+L\n");
//Clear the merge flags per drawsurf
for (j=0;j<count;j++)
{
//LeafNodeList[j]->planenum=0;
if (LeafNodeList[j]->drawSurfReferences==NULL) continue;
//For each drawsurf in this leaf
for ( dsr = LeafNodeList[j]->drawSurfReferences; dsr; dsr = dsr->nextRef )
{
ds = &bspDrawSurfaces[dsr->outputNum ];
ds->mergeNum=-1;
//dsr->MergeAssign=-1;
}
}
//First pass, just figure out our list of merged shaders and what drawsurfs they need
//This would have been so much more elegant with some sort of vector class.
//leafs record here which merge surface they got assigned to
for (j=0;j<count;j++)
{
//LeafNodeList[j]->planenum=0;
if (LeafNodeList[j]->drawSurfReferences==NULL) continue;
//For each drawsurf in this leaf
for ( dsr = LeafNodeList[j]->drawSurfReferences; dsr; dsr = dsr->nextRef )
{
ds = &bspDrawSurfaces[dsr->outputNum ];
if (ds->mergeNum>-1) continue;
//Check our merged surface bucket. If we can't find a suitable merged surface (or an empty enough one), create one.
found=-1;
for (r=0;r<MergedSurfaceCount;r++)
{
//Todo: also check lightmap, model, etc
if (MergedSurfaces[r].shaderNum!=ds->shaderNum) continue;
if (MergedSurfaces[r].surfaceType!=ds->surfaceType) continue;
if (MergedSurfaces[r].lightmapNum!=ds->lightmapNum) continue;
//Nearly ready to add it, see if it'll actually fit.
//if (MergedSurfaces[r].Closed==qtrue) continue;
if (MergedSurfaces[r].VertexCount+ds->numVerts>MAX_VERTS)
continue;
if (MergedSurfaces[r].IndexCount+ds->numIndexes>MAX_INDEXS)
continue;
found =r;
break;
}
if (found==-1)
{
//create a new merged surface
found=MergedSurfaceCount;
MergedSurfaceCount++;
//init a new one
MergedSurfaces[found].shaderNum=ds->shaderNum;
MergedSurfaces[found].surfaceType=ds->surfaceType;
MergedSurfaces[found].lightmapNum=ds->lightmapNum;
}
//Keep track of where we ended up
//dsr->MergeAssign=found;
ds->mergeNum=found;
//Add this drawsurface uniquely to the list of DS's in this Merged Surface
dsfound=MergedSurfaces[found].DrawSurfCount;
MergedSurfaces[found].DrawSurfCount++;
MergedSurfaces[found].DrawSurfs[dsfound]=ds;
MergedSurfaces[found].IndexCount+=ds->numIndexes;
MergedSurfaces[found].VertexCount+=ds->numVerts;
}
}
//Bold Claims
Sys_FPrintf( SYS_STD, "%d Draw calls optimized down to %d\n",numBSPDrawSurfaces,MergedSurfaceCount);
//Now time to actually do the merging..
for (j=0;j<MergedSurfaceCount;j++)
{
int indexoffset=0;
//malloc the vert buckets
MergedSurfaces[j].IndexBucket=malloc(MergedSurfaces[j].IndexCount*sizeof(int));
MergedSurfaces[j].VertBucket=malloc(MergedSurfaces[j].VertexCount*sizeof(bspDrawVert_t));
//reset the counts
MergedSurfaces[j].StartIndex=0;
MergedSurfaces[j].StartVertex=0;
//Sys_FPrintf( SYS_STD, "Start of Surf|");
//copy all the triangles out
for (r=0;r<MergedSurfaces[j].DrawSurfCount;r++)
{
//indexes first
int index=0;
//Note: it appears all indexes are 0 relative to the first vertex THEY use, versus the entire vertex buffer
// this is really useful because it makes it easier to copy and move around
//Sys_FPrintf( SYS_STD, "|");
for (index=0;index<MergedSurfaces[j].DrawSurfs[r]->numIndexes;index++)
{
if (MergedSurfaces[j].StartIndex>=MergedSurfaces[j].IndexCount)
Error( "Overflowed Indexes" );
MergedSurfaces[j].IndexBucket[MergedSurfaces[j].StartIndex++]=bspDrawIndexes[ MergedSurfaces[j].DrawSurfs[r]->firstIndex + index ]+indexoffset;
//Sys_FPrintf( SYS_STD, "%d ",MergedSurfaces[j].IndexBucket[MergedSurfaces[j].StartIndex-1] );
}
//Now vertexes
for (index=0;index<MergedSurfaces[j].DrawSurfs[r]->numVerts;index++)
{
if (MergedSurfaces[j].StartVertex>=MergedSurfaces[j].VertexCount)
Error( "Overflowed Vertexes" );
MergedSurfaces[j].VertBucket[ MergedSurfaces[j].StartVertex++ ]=bspDrawVerts[ MergedSurfaces[j].DrawSurfs[r]->firstVert + index ];
indexoffset++;
}
}
}
//time to replace bspdrawverts and bspdrawindexs
numBSPDrawIndexes=0;
numBSPDrawVerts=0;
for (j=0;j<MergedSurfaceCount;j++)
{
//Create a new merged surface
bspDrawSurface_t *output;
int index;
// allocate a new surface
if( numBSPDrawSurfaces == MAX_MAP_DRAW_SURFS )
Error( "MAX_MAP_DRAW_SURFS" );
output = &bspDrawSurfaces[ numBSPDrawSurfaces ];
MergedSurfaces[j].SurfaceNumber=numBSPDrawSurfaces;
MergedSurfaces[j].Surface=output;
numBSPDrawSurfaces++;
memset( output, 0, sizeof( *output ) );
//Make a rough copy of one of the surfaces from the merge
memcpy(output,MergedSurfaces[j].DrawSurfs[0],sizeof(bspDrawSurface_t));
//set it happy
output->firstIndex=numBSPDrawIndexes;
output->firstVert=numBSPDrawVerts;
output->numIndexes=MergedSurfaces[j].IndexCount;
output->numVerts=MergedSurfaces[j].VertexCount;
//if it was planar, it wont be now!
if (output->surfaceType==MST_PLANAR)
output->surfaceType=MST_TRIANGLE_SOUP;
for (index=0;index<MergedSurfaces[j].IndexCount;index++)
{
bspDrawIndexes[numBSPDrawIndexes++]=MergedSurfaces[j].IndexBucket[index];
}
for (index=0;index<MergedSurfaces[j].VertexCount;index++)
{
bspDrawVerts[numBSPDrawVerts++]=MergedSurfaces[j].VertBucket[index];
}
}
//Assign all of the leafs to their new merged surface
for (j=0;j<count;j++)
{
if (LeafNodeList[j]->drawSurfReferences==NULL) continue;
//For each drawsurf in this leaf
for ( dsr = LeafNodeList[j]->drawSurfReferences; dsr; dsr = dsr->nextRef )
{
ds = &bspDrawSurfaces[dsr->outputNum ];
if (ds->mergeNum==-1)
{
Error( "Unassigned Surface Merge" );
}
dsr->outputNum=MergedSurfaces[ds->mergeNum].SurfaceNumber;
}
}
free(LeafNodeList);
}
*/