gtkradiant/include/ibrush.h
Forest Hale 03c5c9e2a0 reverting my last change as I don't know where to put it
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@130 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-01-04 21:45:37 +00:00

127 lines
3.5 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined(INCLUDED_IBRUSH_H)
#define INCLUDED_IBRUSH_H
#include "generic/constant.h"
#include "generic/callback.h"
#include "generic/vector.h"
#include "itexdef.h"
namespace scene
{
class Node;
}
#if 0
class IBrushFace
{
public:
virtual const char* GetShader() const = 0;
virtual void SetShader(const char* name) = 0;
virtual const TextureProjection& GetTexdef() const = 0;
virtual void GetTexdef(TextureProjection& projection) const = 0;
virtual void SetTexdef(const TextureProjection& projection) = 0;
virtual void GetFlags(ContentsFlagsValue& flags) const = 0;
virtual void SetFlags(const ContentsFlagsValue& flags) = 0;
virtual void ShiftTexdef(float s, float t) = 0;
virtual void ScaleTexdef(float s, float t) = 0;
virtual void RotateTexdef(float angle) = 0;
virtual void FitTexture(float s_repeat, float t_repeat) = 0;
virtual bool isDetail() const = 0;
virtual void setDetail(bool detail) = 0;
};
class IBrush
{
public:
STRING_CONSTANT(Name, "IBrush");
virtual void reserve(std::size_t count) = 0;
virtual void clear() = 0;
virtual void copy(const IBrush& other) = 0;
virtual IBrushFace* addPlane(const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection) = 0;
virtual const AABB& localAABB() const = 0;
virtual void removeEmptyFaces() = 0;
};
class IBrushFaceInstance
{
public:
virtual IBrushFace& getFace() = 0;
virtual const IBrushFace& getFace() const = 0;
virtual bool isSelected() const = 0;
virtual void setSelected(SelectionSystem::EComponentMode mode, bool select) const = 0;
};
class IBrushInstance
{
public:
STRING_CONSTANT(Name, "IBrushInstance");
virtual void forEachFaceInstance(const BrushInstanceVisitor& visitor) = 0;
};
#endif
class _QERFaceData
{
public:
_QERFaceData() : m_shader(""), contents(0), flags(0), value(0)
{
}
Vector3 m_p0;
Vector3 m_p1;
Vector3 m_p2;
texdef_t m_texdef;
const char* m_shader;
int contents;
int flags;
int value;
};
typedef Callback1<const _QERFaceData&> BrushFaceDataCallback;
class BrushCreator
{
public:
INTEGER_CONSTANT(Version, 1);
STRING_CONSTANT(Name, "brush");
virtual scene::Node& createBrush() = 0;
virtual bool useAlternativeTextureProjection() const = 0;
virtual void Brush_forEachFace(scene::Node& brush, const BrushFaceDataCallback& callback) = 0;
virtual bool Brush_addFace(scene::Node& brush, const _QERFaceData& faceData) = 0;
};
#include "modulesystem.h"
template<typename Type>
class GlobalModule;
typedef GlobalModule<BrushCreator> GlobalBrushModule;
template<typename Type>
class GlobalModuleRef;
typedef GlobalModuleRef<BrushCreator> GlobalBrushModuleRef;
inline BrushCreator& GlobalBrushCreator()
{
return GlobalBrushModule::getTable();
}
#endif