mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-10 07:11:54 +00:00
8aeff6b09a
The STL now defines `std::byte` so doing `using namespace std` will conflict will custom definition of `byte`, which this legacy code is full of. It looks like NetRadiant went the route of making explicit usage of `std::` prefixed types and did not renamed the custom definition of byte, so doing the same reduces diff noise between the two trees. This also makes the code future proof if the STL decides to define some other types with common name. This patches replaces all usages of `map`, `pair` and `vector` with `std::map`, `std::pair` and `std::vector` and remove the `using namespace std` line in `stl_check.h`. ``` libs/mathlib.h:132:44: error: reference to ‘byte’ is ambiguous 132 | void NormalToLatLong( const vec3_t normal, byte bytes[2] ); | ^~~~ In file included from /usr/include/c++/11/bits/stl_algobase.h:61, from /usr/include/c++/11/bits/char_traits.h:39, from /usr/include/c++/11/ios:40, from /usr/include/c++/11/ostream:38, from /usr/include/c++/11/iostream:39, from libs/missing.h:76, from radiant/qe3.h:40, from radiant/stdafx.h:39, from radiant/bp_dlg.cpp:28: /usr/include/c++/11/bits/cpp_type_traits.h:404:30: note: candidates are: ‘enum class std::byte’ 404 | enum class byte : unsigned char; | ^~~~ ```
330 lines
7.5 KiB
C++
330 lines
7.5 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "cpicomodel.h"
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#include "qertypes.h"
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#include <map>
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#include <vector>
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#define RADIANT_ASSERT( condition, message ) if ( !( condition ) ) { Sys_Printf( "ASSERTION FAILURE: " message "\n" ); } else
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template<class key_type, class value_type>
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class cache_element
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{
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public:
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inline cache_element() : m_count( 0 ), m_value( NULL ) {}
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inline ~cache_element(){
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RADIANT_ASSERT( m_count == 0, "destroyed a reference before it was released\n" );
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if ( m_count > 0 ) {
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destroy();
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}
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}
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inline value_type* capture( const key_type& key ){
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if ( ++m_count == 1 ) {
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construct( key );
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}
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return m_value;
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}
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inline void release(){
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RADIANT_ASSERT( !empty(), "failed to release reference - not found in cache\n" );
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if ( --m_count == 0 ) {
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destroy();
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}
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}
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inline bool empty(){
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return m_count == 0;
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}
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inline void refresh( const key_type& key ){
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m_value->refresh( key );
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}
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private:
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inline void construct( const key_type& key ){
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m_value = new value_type( key );
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}
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inline void destroy(){
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delete m_value;
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}
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unsigned int m_count;
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value_type* m_value;
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};
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class ModelCache
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{
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typedef CPicoModel value_type;
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public:
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typedef PicoModelKey key_type;
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typedef cache_element<key_type, value_type> elem_type;
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typedef std::map<key_type, elem_type> cache_type;
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value_type* capture( const key_type& key ){
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return m_cache[key].capture( key );
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}
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void release( const key_type& key ){
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m_cache[key].release();
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}
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private:
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cache_type m_cache;
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};
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ModelCache g_model_cache;
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typedef struct remap_s {
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char m_remapbuff[64 + 1024];
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char *original;
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char *remap;
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} remap_t;
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class RemapWrapper : public IRender, public ISelect
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{
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unsigned int m_refcount;
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public:
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RemapWrapper( entity_interfaces_t* model, const char* name )
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: m_refcount( 1 ){
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parse_namestr( name );
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m_model = g_model_cache.capture( ModelCache::key_type( m_name.GetBuffer(), m_frame ) );
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model->pRender = this;
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model->pRender->IncRef();
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model->pEdit = NULL;
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model->pSelect = this;
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model->pSelect->IncRef();
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construct_shaders();
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}
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virtual ~RemapWrapper(){
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g_model_cache.release( ModelCache::key_type( m_name.GetBuffer(), m_frame ) );
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for ( shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i ) {
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( *i )->DecRef();
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}
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for ( remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j )
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{
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remap_t *pRemap = ( *j );
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delete pRemap;
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}
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m_remaps.clear();
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}
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virtual void IncRef(){
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++m_refcount;
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}
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virtual void DecRef(){
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if ( --m_refcount == 0 ) {
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delete this;
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}
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}
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virtual void Draw( int state, int rflags ) const {
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m_model->Draw( state, m_shaders, rflags );
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}
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virtual const bool IsModelNotNull() const {
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return m_model != NULL;
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}
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virtual const aabb_t *GetAABB() const {
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return m_model->GetAABB();
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}
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virtual bool TestRay( const ray_t *ray, vec_t *dist ) const {
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return m_model->TestRay( ray, dist );
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}
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private:
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void add_remap( const char *remap ){
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const char *ch;
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remap_t *pRemap;
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ch = remap;
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while ( *ch && *ch != ';' )
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ch++;
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if ( *ch == '\0' ) {
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// bad remap
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Sys_FPrintf( SYS_WRN, "WARNING: Shader _remap key found in a model entity without a ; character\n" );
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}
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else {
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pRemap = new remap_t;
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strncpy( pRemap->m_remapbuff, remap, sizeof( pRemap->m_remapbuff ) );
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pRemap->m_remapbuff[ch - remap] = '\0';
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pRemap->original = pRemap->m_remapbuff;
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pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
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m_remaps.push_back( pRemap );
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}
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}
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void parse_namestr( const char *name ){
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const char *ptr, *s;
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char buf[1024];
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bool hasName, hasFrame;
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hasName = hasFrame = false;
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for ( s = ptr = name; *ptr; ptr++ ) {
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if ( !hasName && *ptr == ':' ) {
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// model name
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hasName = true;
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strncpy( buf, s, ptr - s );
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buf[ptr - s] = '\0';
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m_name = buf;
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s = ptr + 1;
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}
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else if ( *ptr == '?' ) {
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// model frame
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hasFrame = true;
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strncpy( buf, s, ptr - s );
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buf[ptr - s] = '\0';
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m_frame = atoi( buf );
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s = ptr + 1;
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}
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else if ( *ptr == '&' ) {
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// a remap
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strncpy( buf, s, ptr - s );
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buf[ptr - s] = '\0';
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add_remap( buf );
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s = ptr + 1;
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}
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}
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if ( !hasFrame ) {
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// model frame
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strncpy( buf, s, ptr - s );
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buf[ptr - s] = '\0';
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m_frame = atoi( buf );
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}
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else {
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// a remap
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strncpy( buf, s, ptr - s );
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buf[ptr - s] = '\0';
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add_remap( buf );
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}
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}
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void construct_shaders(){
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IShader* global_shader = shader_for_remap( "*" );
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unsigned int numSurfaces = m_model->GetNumSurfaces();
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m_shaders.reserve( numSurfaces );
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// now go through our surface and find our shaders, remap if needed
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for ( unsigned int j = 0; j < numSurfaces; j++ )
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{
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const char* surfShaderName = m_model->GetShaderNameForSurface( j );
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IShader* shader = shader_for_remap( surfShaderName );
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// Determine which shader it is going to be
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if ( !shader ) {
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if ( global_shader ) {
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shader = global_shader;
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}
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else {
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shader = QERApp_Shader_ForName( surfShaderName );
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}
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}
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// Add reference
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shader->IncRef();
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// Done, continue
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m_shaders.push_back( shader );
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}
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}
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inline IShader* shader_for_remap( const char* remap ){
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remap_t *pRemap;
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remaps_t::iterator i;
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for ( i = m_remaps.begin(); i != m_remaps.end(); ++i )
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{
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pRemap = ( *i );
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if ( stricmp( remap, pRemap->original ) == 0 ) {
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break;
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}
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}
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return ( i != m_remaps.end() ) ? QERApp_Shader_ForName( pRemap->remap ) : NULL;
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}
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Str m_name;
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int m_frame;
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CPicoModel* m_model;
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typedef std::vector<remap_t *> remaps_t;
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remaps_t m_remaps;
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typedef std::vector<IShader*> shaders_t;
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shaders_t m_shaders;
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};
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class ModelWrapper : public IRender, public ISelect
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{
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unsigned int m_refcount;
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public:
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ModelWrapper( entity_interfaces_t* model, const char* name )
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: m_refcount( 1 ), m_name( name ){
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m_model = g_model_cache.capture( ModelCache::key_type( m_name.GetBuffer(), 0 ) );
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model->pRender = this;
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model->pRender->IncRef();
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model->pEdit = NULL;
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model->pSelect = this;
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model->pSelect->IncRef();
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}
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virtual ~ModelWrapper(){
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g_model_cache.release( ModelCache::key_type( m_name.GetBuffer(), 0 ) );
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}
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virtual void IncRef(){
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++m_refcount;
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}
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virtual void DecRef(){
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if ( --m_refcount == 0 ) {
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delete this;
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}
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}
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virtual void Draw( int state, int rflags ) const {
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m_model->Draw( state, rflags );
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}
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virtual const bool IsModelNotNull() const {
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return m_model != NULL;
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}
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virtual const aabb_t *GetAABB() const {
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return m_model->GetAABB();
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}
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virtual bool TestRay( const ray_t *ray, vec_t *dist ) const {
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return m_model->TestRay( ray, dist );
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}
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Str m_name;
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CPicoModel* m_model;
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};
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void LoadModel( entity_interfaces_t* model, const char* name ){
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if ( strchr( name, ':' ) != NULL || strchr( name, '?' ) != NULL || strchr( name, '&' ) != NULL ) {
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RemapWrapper* wrapper = new RemapWrapper( model, name );
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wrapper->DecRef();
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}
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else
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{
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ModelWrapper* wrapper = new ModelWrapper( model, name );
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wrapper->DecRef();
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}
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}
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