gtkradiant/plugins/entity/generic.cpp
TTimo 12b372f89c ok
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-02-10 22:01:20 +00:00

494 lines
14 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
///\file
///\brief Represents any entity which has a fixed size specified in its entity-definition and does not display a model (e.g. info_player_start).
///
/// This entity displays an axis-aligned bounding box of the size and colour specified in its entity-definition.
/// The "origin" key directly controls the entity's local-to-parent transform.
/// An arrow is drawn to visualise the "angle" key.
#include "cullable.h"
#include "renderable.h"
#include "editable.h"
#include "math/frustum.h"
#include "selectionlib.h"
#include "instancelib.h"
#include "transformlib.h"
#include "entitylib.h"
#include "render.h"
#include "eclasslib.h"
#include "math/line.h"
#include "targetable.h"
#include "origin.h"
#include "angle.h"
#include "filters.h"
#include "namedentity.h"
#include "keyobservers.h"
#include "namekeys.h"
#include "rotation.h"
#include "entity.h"
class RenderableArrow : public OpenGLRenderable
{
const Ray& m_ray;
public:
RenderableArrow(const Ray& ray)
: m_ray(ray)
{
}
void render(RenderStateFlags state) const
{
arrow_draw(m_ray.origin, m_ray.direction);
}
};
inline void read_aabb(AABB& aabb, const EntityClass& eclass)
{
aabb = aabb_for_minmax(eclass.mins, eclass.maxs);
}
class GenericEntity :
public Cullable,
public Bounded,
public Snappable
{
EntityKeyValues m_entity;
KeyObserverMap m_keyObservers;
MatrixTransform m_transform;
OriginKey m_originKey;
Vector3 m_origin;
AngleKey m_angleKey;
float m_angle;
ClassnameFilter m_filter;
NamedEntity m_named;
NameKeys m_nameKeys;
AABB m_aabb_local;
Ray m_ray;
RenderableArrow m_arrow;
RenderableSolidAABB m_aabb_solid;
RenderableWireframeAABB m_aabb_wire;
RenderableNamedEntity m_renderName;
Callback m_transformChanged;
Callback m_evaluateTransform;
void construct()
{
read_aabb(m_aabb_local, m_entity.getEntityClass());
m_ray.origin = m_aabb_local.origin;
m_ray.direction[0] = 1;
m_ray.direction[1] = 0;
m_ray.direction[2] = 0;
m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter));
m_keyObservers.insert(Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named));
m_keyObservers.insert("angle", AngleKey::AngleChangedCaller(m_angleKey));
m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey));
}
void updateTransform()
{
m_transform.localToParent() = g_matrix4_identity;
matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
m_ray.direction = matrix4_transformed_direction(matrix4_rotation_for_z(degrees_to_radians(m_angle)), Vector3(1, 0, 0));
m_transformChanged();
}
typedef MemberCaller<GenericEntity, &GenericEntity::updateTransform> UpdateTransformCaller;
void originChanged()
{
m_origin = m_originKey.m_origin;
updateTransform();
}
typedef MemberCaller<GenericEntity, &GenericEntity::originChanged> OriginChangedCaller;
void angleChanged()
{
m_angle = m_angleKey.m_angle;
updateTransform();
}
typedef MemberCaller<GenericEntity, &GenericEntity::angleChanged> AngleChangedCaller;
public:
GenericEntity(EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) :
m_entity(eclass),
m_originKey(OriginChangedCaller(*this)),
m_origin(ORIGINKEY_IDENTITY),
m_angleKey(AngleChangedCaller(*this)),
m_angle(ANGLEKEY_IDENTITY),
m_filter(m_entity, node),
m_named(m_entity),
m_nameKeys(m_entity),
m_arrow(m_ray),
m_aabb_solid(m_aabb_local),
m_aabb_wire(m_aabb_local),
m_renderName(m_named, g_vector3_identity),
m_transformChanged(transformChanged),
m_evaluateTransform(evaluateTransform)
{
construct();
}
GenericEntity(const GenericEntity& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) :
m_entity(other.m_entity),
m_originKey(OriginChangedCaller(*this)),
m_origin(ORIGINKEY_IDENTITY),
m_angleKey(AngleChangedCaller(*this)),
m_angle(ANGLEKEY_IDENTITY),
m_filter(m_entity, node),
m_named(m_entity),
m_nameKeys(m_entity),
m_arrow(m_ray),
m_aabb_solid(m_aabb_local),
m_aabb_wire(m_aabb_local),
m_renderName(m_named, g_vector3_identity),
m_transformChanged(transformChanged),
m_evaluateTransform(evaluateTransform)
{
construct();
}
InstanceCounter m_instanceCounter;
void instanceAttach(const scene::Path& path)
{
if(++m_instanceCounter.m_count == 1)
{
m_filter.instanceAttach();
m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end()));
m_entity.attach(m_keyObservers);
}
}
void instanceDetach(const scene::Path& path)
{
if(--m_instanceCounter.m_count == 0)
{
m_entity.detach(m_keyObservers);
m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end()));
m_filter.instanceDetach();
}
}
EntityKeyValues& getEntity()
{
return m_entity;
}
const EntityKeyValues& getEntity() const
{
return m_entity;
}
Namespaced& getNamespaced()
{
return m_nameKeys;
}
Nameable& getNameable()
{
return m_named;
}
TransformNode& getTransformNode()
{
return m_transform;
}
const AABB& localAABB() const
{
return m_aabb_local;
}
VolumeIntersectionValue intersectVolume(const VolumeTest& volume, const Matrix4& localToWorld) const
{
return volume.TestAABB(localAABB(), localToWorld);
}
void renderArrow(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
if(g_showAngles)
{
renderer.addRenderable(m_arrow, localToWorld);
}
}
void renderSolid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
renderer.SetState(m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials);
renderer.addRenderable(m_aabb_solid, localToWorld);
renderArrow(renderer, volume, localToWorld);
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
renderer.addRenderable(m_aabb_wire, localToWorld);
renderArrow(renderer, volume, localToWorld);
if(g_showNames)
{
renderer.addRenderable(m_renderName, localToWorld);
}
}
void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld)
{
test.BeginMesh(localToWorld);
SelectionIntersection best;
aabb_testselect(m_aabb_local, test, best);
if(best.valid())
{
selector.addIntersection(best);
}
}
void translate(const Vector3& translation)
{
m_origin = origin_translated(m_origin, translation);
}
void rotate(const Quaternion& rotation)
{
m_angle = angle_rotated(m_angle, rotation);
}
void snapto(float snap)
{
m_originKey.m_origin = origin_snapped(m_originKey.m_origin, snap);
m_originKey.write(&m_entity);
}
void revertTransform()
{
m_origin = m_originKey.m_origin;
m_angle = m_angleKey.m_angle;
}
void freezeTransform()
{
m_originKey.m_origin = m_origin;
m_originKey.write(&m_entity);
m_angleKey.m_angle = m_angle;
m_angleKey.write(&m_entity);
}
void transformChanged()
{
revertTransform();
m_evaluateTransform();
updateTransform();
}
typedef MemberCaller<GenericEntity, &GenericEntity::transformChanged> TransformChangedCaller;
};
class GenericEntityInstance :
public TargetableInstance,
public TransformModifier,
public Renderable,
public SelectionTestable
{
class TypeCasts
{
InstanceTypeCastTable m_casts;
public:
TypeCasts()
{
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
InstanceContainedCast<GenericEntityInstance, Bounded>::install(m_casts);
InstanceContainedCast<GenericEntityInstance, Cullable>::install(m_casts);
InstanceStaticCast<GenericEntityInstance, Renderable>::install(m_casts);
InstanceStaticCast<GenericEntityInstance, SelectionTestable>::install(m_casts);
InstanceStaticCast<GenericEntityInstance, Transformable>::install(m_casts);
InstanceIdentityCast<GenericEntityInstance>::install(m_casts);
}
InstanceTypeCastTable& get()
{
return m_casts;
}
};
GenericEntity& m_contained;
mutable AABB m_bounds;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
Bounded& get(NullType<Bounded>)
{
return m_contained;
}
Cullable& get(NullType<Cullable>)
{
return m_contained;
}
STRING_CONSTANT(Name, "GenericEntityInstance");
GenericEntityInstance(const scene::Path& path, scene::Instance* parent, GenericEntity& contained) :
TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this),
TransformModifier(GenericEntity::TransformChangedCaller(contained), ApplyTransformCaller(*this)),
m_contained(contained)
{
m_contained.instanceAttach(Instance::path());
StaticRenderableConnectionLines::instance().attach(*this);
}
~GenericEntityInstance()
{
StaticRenderableConnectionLines::instance().detach(*this);
m_contained.instanceDetach(Instance::path());
}
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
m_contained.renderSolid(renderer, volume, Instance::localToWorld());
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
m_contained.renderWireframe(renderer, volume, Instance::localToWorld());
}
void testSelect(Selector& selector, SelectionTest& test)
{
m_contained.testSelect(selector, test, Instance::localToWorld());
}
void evaluateTransform()
{
if(getType() == TRANSFORM_PRIMITIVE)
{
m_contained.translate(getTranslation());
m_contained.rotate(getRotation());
}
}
void applyTransform()
{
m_contained.revertTransform();
evaluateTransform();
m_contained.freezeTransform();
}
typedef MemberCaller<GenericEntityInstance, &GenericEntityInstance::applyTransform> ApplyTransformCaller;
};
class GenericEntityNode :
public scene::Node::Symbiot,
public scene::Instantiable,
public scene::Cloneable
{
class TypeCasts
{
NodeTypeCastTable m_casts;
public:
TypeCasts()
{
NodeStaticCast<GenericEntityNode, scene::Instantiable>::install(m_casts);
NodeStaticCast<GenericEntityNode, scene::Cloneable>::install(m_casts);
NodeContainedCast<GenericEntityNode, Snappable>::install(m_casts);
NodeContainedCast<GenericEntityNode, TransformNode>::install(m_casts);
NodeContainedCast<GenericEntityNode, Entity>::install(m_casts);
NodeContainedCast<GenericEntityNode, Nameable>::install(m_casts);
NodeContainedCast<GenericEntityNode, Namespaced>::install(m_casts);
}
NodeTypeCastTable& get()
{
return m_casts;
}
};
InstanceSet m_instances;
scene::Node m_node;
GenericEntity m_contained;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
Snappable& get(NullType<Snappable>)
{
return m_contained;
}
TransformNode& get(NullType<TransformNode>)
{
return m_contained.getTransformNode();
}
Entity& get(NullType<Entity>)
{
return m_contained.getEntity();
}
Nameable& get(NullType<Nameable>)
{
return m_contained.getNameable();
}
Namespaced& get(NullType<Namespaced>)
{
return m_contained.getNamespaced();
}
GenericEntityNode(EntityClass* eclass) :
m_node(this, this, StaticTypeCasts::instance().get()),
m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform<GenericEntityInstance>::Caller(m_instances))
{
}
GenericEntityNode(const GenericEntityNode& other) :
scene::Node::Symbiot(other),
scene::Instantiable(other),
scene::Cloneable(other),
m_node(this, this, StaticTypeCasts::instance().get()),
m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform<GenericEntityInstance>::Caller(m_instances))
{
}
void release()
{
delete this;
}
scene::Node& node()
{
return m_node;
}
scene::Node& clone() const
{
return (new GenericEntityNode(*this))->node();
}
scene::Instance* create(const scene::Path& path, scene::Instance* parent)
{
return new GenericEntityInstance(path, parent, m_contained);
}
void forEachInstance(const scene::Instantiable::Visitor& visitor)
{
m_instances.forEachInstance(visitor);
}
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
{
m_instances.insert(observer, path, instance);
}
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
{
return m_instances.erase(observer, path);
}
};
scene::Node& New_GenericEntity(EntityClass* eclass)
{
return (new GenericEntityNode(eclass))->node();
}