mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-14 00:41:08 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
494 lines
14 KiB
C++
494 lines
14 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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///\file
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///\brief Represents any entity which has a fixed size specified in its entity-definition and does not display a model (e.g. info_player_start).
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///
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/// This entity displays an axis-aligned bounding box of the size and colour specified in its entity-definition.
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/// The "origin" key directly controls the entity's local-to-parent transform.
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/// An arrow is drawn to visualise the "angle" key.
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#include "cullable.h"
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#include "renderable.h"
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#include "editable.h"
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#include "math/frustum.h"
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#include "selectionlib.h"
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#include "instancelib.h"
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#include "transformlib.h"
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#include "entitylib.h"
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#include "render.h"
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#include "eclasslib.h"
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#include "math/line.h"
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#include "targetable.h"
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#include "origin.h"
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#include "angle.h"
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#include "filters.h"
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#include "namedentity.h"
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#include "keyobservers.h"
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#include "namekeys.h"
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#include "rotation.h"
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#include "entity.h"
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class RenderableArrow : public OpenGLRenderable
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{
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const Ray& m_ray;
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public:
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RenderableArrow(const Ray& ray)
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: m_ray(ray)
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{
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}
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void render(RenderStateFlags state) const
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{
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arrow_draw(m_ray.origin, m_ray.direction);
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}
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};
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inline void read_aabb(AABB& aabb, const EntityClass& eclass)
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{
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aabb = aabb_for_minmax(eclass.mins, eclass.maxs);
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}
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class GenericEntity :
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public Cullable,
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public Bounded,
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public Snappable
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{
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EntityKeyValues m_entity;
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KeyObserverMap m_keyObservers;
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MatrixTransform m_transform;
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OriginKey m_originKey;
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Vector3 m_origin;
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AngleKey m_angleKey;
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float m_angle;
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ClassnameFilter m_filter;
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NamedEntity m_named;
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NameKeys m_nameKeys;
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AABB m_aabb_local;
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Ray m_ray;
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RenderableArrow m_arrow;
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RenderableSolidAABB m_aabb_solid;
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RenderableWireframeAABB m_aabb_wire;
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RenderableNamedEntity m_renderName;
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Callback m_transformChanged;
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Callback m_evaluateTransform;
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void construct()
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{
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read_aabb(m_aabb_local, m_entity.getEntityClass());
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m_ray.origin = m_aabb_local.origin;
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m_ray.direction[0] = 1;
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m_ray.direction[1] = 0;
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m_ray.direction[2] = 0;
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m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter));
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m_keyObservers.insert(Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named));
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m_keyObservers.insert("angle", AngleKey::AngleChangedCaller(m_angleKey));
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m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey));
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}
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void updateTransform()
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{
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m_transform.localToParent() = g_matrix4_identity;
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matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
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m_ray.direction = matrix4_transformed_direction(matrix4_rotation_for_z(degrees_to_radians(m_angle)), Vector3(1, 0, 0));
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m_transformChanged();
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}
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typedef MemberCaller<GenericEntity, &GenericEntity::updateTransform> UpdateTransformCaller;
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void originChanged()
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{
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m_origin = m_originKey.m_origin;
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updateTransform();
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}
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typedef MemberCaller<GenericEntity, &GenericEntity::originChanged> OriginChangedCaller;
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void angleChanged()
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{
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m_angle = m_angleKey.m_angle;
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updateTransform();
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}
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typedef MemberCaller<GenericEntity, &GenericEntity::angleChanged> AngleChangedCaller;
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public:
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GenericEntity(EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) :
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m_entity(eclass),
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m_originKey(OriginChangedCaller(*this)),
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m_origin(ORIGINKEY_IDENTITY),
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m_angleKey(AngleChangedCaller(*this)),
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m_angle(ANGLEKEY_IDENTITY),
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m_filter(m_entity, node),
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m_named(m_entity),
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m_nameKeys(m_entity),
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m_arrow(m_ray),
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m_aabb_solid(m_aabb_local),
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m_aabb_wire(m_aabb_local),
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m_renderName(m_named, g_vector3_identity),
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m_transformChanged(transformChanged),
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m_evaluateTransform(evaluateTransform)
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{
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construct();
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}
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GenericEntity(const GenericEntity& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) :
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m_entity(other.m_entity),
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m_originKey(OriginChangedCaller(*this)),
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m_origin(ORIGINKEY_IDENTITY),
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m_angleKey(AngleChangedCaller(*this)),
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m_angle(ANGLEKEY_IDENTITY),
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m_filter(m_entity, node),
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m_named(m_entity),
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m_nameKeys(m_entity),
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m_arrow(m_ray),
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m_aabb_solid(m_aabb_local),
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m_aabb_wire(m_aabb_local),
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m_renderName(m_named, g_vector3_identity),
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m_transformChanged(transformChanged),
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m_evaluateTransform(evaluateTransform)
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{
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construct();
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}
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InstanceCounter m_instanceCounter;
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void instanceAttach(const scene::Path& path)
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{
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if(++m_instanceCounter.m_count == 1)
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{
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m_filter.instanceAttach();
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m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end()));
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m_entity.attach(m_keyObservers);
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}
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}
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void instanceDetach(const scene::Path& path)
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{
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if(--m_instanceCounter.m_count == 0)
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{
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m_entity.detach(m_keyObservers);
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m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end()));
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m_filter.instanceDetach();
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}
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}
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EntityKeyValues& getEntity()
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{
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return m_entity;
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}
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const EntityKeyValues& getEntity() const
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{
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return m_entity;
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}
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Namespaced& getNamespaced()
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{
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return m_nameKeys;
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}
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Nameable& getNameable()
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{
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return m_named;
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}
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TransformNode& getTransformNode()
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{
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return m_transform;
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}
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const AABB& localAABB() const
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{
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return m_aabb_local;
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}
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VolumeIntersectionValue intersectVolume(const VolumeTest& volume, const Matrix4& localToWorld) const
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{
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return volume.TestAABB(localAABB(), localToWorld);
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}
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void renderArrow(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
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{
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if(g_showAngles)
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{
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renderer.addRenderable(m_arrow, localToWorld);
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}
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}
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void renderSolid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
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{
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renderer.SetState(m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials);
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renderer.addRenderable(m_aabb_solid, localToWorld);
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renderArrow(renderer, volume, localToWorld);
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}
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void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
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{
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renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
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renderer.addRenderable(m_aabb_wire, localToWorld);
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renderArrow(renderer, volume, localToWorld);
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if(g_showNames)
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{
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renderer.addRenderable(m_renderName, localToWorld);
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}
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}
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void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld)
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{
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test.BeginMesh(localToWorld);
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SelectionIntersection best;
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aabb_testselect(m_aabb_local, test, best);
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if(best.valid())
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{
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selector.addIntersection(best);
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}
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}
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void translate(const Vector3& translation)
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{
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m_origin = origin_translated(m_origin, translation);
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}
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void rotate(const Quaternion& rotation)
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{
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m_angle = angle_rotated(m_angle, rotation);
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}
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void snapto(float snap)
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{
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m_originKey.m_origin = origin_snapped(m_originKey.m_origin, snap);
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m_originKey.write(&m_entity);
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}
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void revertTransform()
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{
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m_origin = m_originKey.m_origin;
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m_angle = m_angleKey.m_angle;
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}
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void freezeTransform()
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{
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m_originKey.m_origin = m_origin;
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m_originKey.write(&m_entity);
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m_angleKey.m_angle = m_angle;
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m_angleKey.write(&m_entity);
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}
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void transformChanged()
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{
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revertTransform();
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m_evaluateTransform();
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updateTransform();
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}
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typedef MemberCaller<GenericEntity, &GenericEntity::transformChanged> TransformChangedCaller;
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};
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class GenericEntityInstance :
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public TargetableInstance,
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public TransformModifier,
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public Renderable,
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public SelectionTestable
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{
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class TypeCasts
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{
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InstanceTypeCastTable m_casts;
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public:
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TypeCasts()
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{
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m_casts = TargetableInstance::StaticTypeCasts::instance().get();
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InstanceContainedCast<GenericEntityInstance, Bounded>::install(m_casts);
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InstanceContainedCast<GenericEntityInstance, Cullable>::install(m_casts);
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InstanceStaticCast<GenericEntityInstance, Renderable>::install(m_casts);
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InstanceStaticCast<GenericEntityInstance, SelectionTestable>::install(m_casts);
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InstanceStaticCast<GenericEntityInstance, Transformable>::install(m_casts);
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InstanceIdentityCast<GenericEntityInstance>::install(m_casts);
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}
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InstanceTypeCastTable& get()
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{
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return m_casts;
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}
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};
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GenericEntity& m_contained;
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mutable AABB m_bounds;
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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Bounded& get(NullType<Bounded>)
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{
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return m_contained;
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}
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Cullable& get(NullType<Cullable>)
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{
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return m_contained;
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}
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STRING_CONSTANT(Name, "GenericEntityInstance");
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GenericEntityInstance(const scene::Path& path, scene::Instance* parent, GenericEntity& contained) :
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TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this),
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TransformModifier(GenericEntity::TransformChangedCaller(contained), ApplyTransformCaller(*this)),
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m_contained(contained)
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{
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m_contained.instanceAttach(Instance::path());
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StaticRenderableConnectionLines::instance().attach(*this);
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}
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~GenericEntityInstance()
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{
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StaticRenderableConnectionLines::instance().detach(*this);
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m_contained.instanceDetach(Instance::path());
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}
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void renderSolid(Renderer& renderer, const VolumeTest& volume) const
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{
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m_contained.renderSolid(renderer, volume, Instance::localToWorld());
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}
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void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
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{
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m_contained.renderWireframe(renderer, volume, Instance::localToWorld());
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}
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void testSelect(Selector& selector, SelectionTest& test)
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{
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m_contained.testSelect(selector, test, Instance::localToWorld());
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}
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void evaluateTransform()
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{
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if(getType() == TRANSFORM_PRIMITIVE)
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{
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m_contained.translate(getTranslation());
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m_contained.rotate(getRotation());
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}
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}
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void applyTransform()
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{
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m_contained.revertTransform();
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evaluateTransform();
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m_contained.freezeTransform();
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}
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typedef MemberCaller<GenericEntityInstance, &GenericEntityInstance::applyTransform> ApplyTransformCaller;
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};
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class GenericEntityNode :
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public scene::Node::Symbiot,
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public scene::Instantiable,
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public scene::Cloneable
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{
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class TypeCasts
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{
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NodeTypeCastTable m_casts;
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public:
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TypeCasts()
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{
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NodeStaticCast<GenericEntityNode, scene::Instantiable>::install(m_casts);
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NodeStaticCast<GenericEntityNode, scene::Cloneable>::install(m_casts);
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NodeContainedCast<GenericEntityNode, Snappable>::install(m_casts);
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NodeContainedCast<GenericEntityNode, TransformNode>::install(m_casts);
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NodeContainedCast<GenericEntityNode, Entity>::install(m_casts);
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NodeContainedCast<GenericEntityNode, Nameable>::install(m_casts);
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NodeContainedCast<GenericEntityNode, Namespaced>::install(m_casts);
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}
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NodeTypeCastTable& get()
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{
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return m_casts;
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}
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};
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InstanceSet m_instances;
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scene::Node m_node;
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GenericEntity m_contained;
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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Snappable& get(NullType<Snappable>)
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{
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return m_contained;
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}
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TransformNode& get(NullType<TransformNode>)
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{
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return m_contained.getTransformNode();
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}
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Entity& get(NullType<Entity>)
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{
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return m_contained.getEntity();
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}
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Nameable& get(NullType<Nameable>)
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{
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return m_contained.getNameable();
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}
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Namespaced& get(NullType<Namespaced>)
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{
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return m_contained.getNamespaced();
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}
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GenericEntityNode(EntityClass* eclass) :
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m_node(this, this, StaticTypeCasts::instance().get()),
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m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform<GenericEntityInstance>::Caller(m_instances))
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{
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}
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GenericEntityNode(const GenericEntityNode& other) :
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scene::Node::Symbiot(other),
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scene::Instantiable(other),
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scene::Cloneable(other),
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m_node(this, this, StaticTypeCasts::instance().get()),
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m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform<GenericEntityInstance>::Caller(m_instances))
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{
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}
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void release()
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{
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delete this;
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}
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scene::Node& node()
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{
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return m_node;
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}
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scene::Node& clone() const
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{
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return (new GenericEntityNode(*this))->node();
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}
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scene::Instance* create(const scene::Path& path, scene::Instance* parent)
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{
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return new GenericEntityInstance(path, parent, m_contained);
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}
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void forEachInstance(const scene::Instantiable::Visitor& visitor)
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{
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m_instances.forEachInstance(visitor);
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}
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void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
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{
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m_instances.insert(observer, path, instance);
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}
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scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
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{
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return m_instances.erase(observer, path);
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}
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};
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scene::Node& New_GenericEntity(EntityClass* eclass)
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{
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return (new GenericEntityNode(eclass))->node();
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}
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