mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-10 07:11:54 +00:00
767 lines
16 KiB
C
767 lines
16 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "qdata.h"
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#include "inout.h"
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char mip_prefix[1024]; // directory to dump the textures in
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qboolean colormap_issued;
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byte colormap_palette[768];
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/*
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==============
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RemapZero
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Replaces all 0 bytes in an image with the closest palette entry.
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This is because NT won't let us change index 0, so any palette
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animation leaves those pixels untouched.
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==============
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*/
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void RemapZero( byte *pixels, byte *palette, int width, int height ){
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int i, c;
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int alt_zero;
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int value, best;
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alt_zero = 0;
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best = 9999999;
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for ( i = 1 ; i < 255 ; i++ )
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{
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value = palette[i * 3 + 0] + palette[i * 3 + 1] + palette[i * 3 + 2];
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if ( value < best ) {
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best = value;
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alt_zero = i;
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}
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}
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c = width * height;
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for ( i = 0 ; i < c ; i++ )
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if ( pixels[i] == 0 ) {
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pixels[i] = alt_zero;
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}
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}
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/*
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==============
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Cmd_Grab
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$grab filename x y width height
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==============
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*/
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void Cmd_Grab( void ){
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int xl,yl,w,h,y;
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byte *cropped;
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char savename[1024];
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char dest[1024];
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GetToken( false );
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if ( token[0] == '/' || token[0] == '\\' ) {
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sprintf( savename, "%s%s.pcx", gamedir, token + 1 );
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}
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else{
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sprintf( savename, "%spics/%s.pcx", gamedir, token );
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}
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if ( g_release ) {
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if ( token[0] == '/' || token[0] == '\\' ) {
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sprintf( dest, "%s.pcx", token + 1 );
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}
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else{
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sprintf( dest, "pics/%s.pcx", token );
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}
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ReleaseFile( dest );
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return;
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}
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GetToken( false );
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xl = atoi( token );
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GetToken( false );
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yl = atoi( token );
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GetToken( false );
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w = atoi( token );
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GetToken( false );
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h = atoi( token );
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if ( xl < 0 || yl < 0 || w < 0 || h < 0 || xl + w > byteimagewidth || yl + h > byteimageheight ) {
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Error( "GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h );
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}
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// crop it to the proper size
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cropped = malloc( w * h );
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for ( y = 0 ; y < h ; y++ )
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{
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memcpy( cropped + y * w, byteimage + ( y + yl ) * byteimagewidth + xl, w );
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}
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// save off the new image
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printf( "saving %s\n", savename );
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CreatePath( savename );
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WritePCXfile( savename, cropped, w, h, lbmpalette );
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free( cropped );
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}
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/*
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==============
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Cmd_Raw
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$grab filename x y width height
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==============
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*/
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void Cmd_Raw( void ){
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int xl,yl,w,h,y;
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byte *cropped;
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char savename[1024];
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char dest[1024];
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GetToken( false );
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sprintf( savename, "%s%s.lmp", gamedir, token );
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if ( g_release ) {
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sprintf( dest, "%s.lmp", token );
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ReleaseFile( dest );
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return;
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}
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GetToken( false );
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xl = atoi( token );
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GetToken( false );
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yl = atoi( token );
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GetToken( false );
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w = atoi( token );
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GetToken( false );
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h = atoi( token );
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if ( xl < 0 || yl < 0 || w < 0 || h < 0 || xl + w > byteimagewidth || yl + h > byteimageheight ) {
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Error( "GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h );
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}
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// crop it to the proper size
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cropped = malloc( w * h );
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for ( y = 0 ; y < h ; y++ )
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{
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memcpy( cropped + y * w, byteimage + ( y + yl ) * byteimagewidth + xl, w );
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}
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// save off the new image
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printf( "saving %s\n", savename );
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CreatePath( savename );
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SaveFile( savename, cropped, w * h );
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free( cropped );
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}
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/*
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=============================================================================
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COLORMAP GRABBING
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=============================================================================
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*/
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/*
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===============
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BestColor
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===============
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*/
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byte BestColor( int r, int g, int b, int start, int stop ){
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int i;
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int dr, dg, db;
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int bestdistortion, distortion;
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int bestcolor;
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byte *pal;
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//
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// let any color go to 0 as a last resort
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//
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bestdistortion = 256 * 256 * 4;
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bestcolor = 0;
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pal = colormap_palette + start * 3;
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for ( i = start ; i <= stop ; i++ )
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{
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dr = r - (int)pal[0];
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dg = g - (int)pal[1];
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db = b - (int)pal[2];
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pal += 3;
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distortion = dr * dr + dg * dg + db * db;
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if ( distortion < bestdistortion ) {
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if ( !distortion ) {
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return i; // perfect match
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}
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bestdistortion = distortion;
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bestcolor = i;
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}
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}
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return bestcolor;
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}
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/*
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==============
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Cmd_Colormap
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$colormap filename
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the brightes colormap is first in the table (FIXME: reverse this now?)
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64 rows of 256 : lightmaps
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256 rows of 256 : translucency table
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==============
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*/
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void Cmd_Colormap( void ){
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int levels, brights;
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int l, c;
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float frac, red, green, blue;
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float range;
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byte *cropped, *lump_p;
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char savename[1024];
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char dest[1024];
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colormap_issued = true;
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if ( !g_release ) {
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memcpy( colormap_palette, lbmpalette, 768 );
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}
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if ( !TokenAvailable() ) { // just setting colormap_issued
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return;
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}
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GetToken( false );
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sprintf( savename, "%spics/%s.pcx", gamedir, token );
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if ( g_release ) {
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sprintf( dest, "pics/%s.pcx", token );
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ReleaseFile( dest );
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return;
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}
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range = 2;
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levels = 64;
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brights = 1; // ignore 255 (transparent)
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cropped = malloc( ( levels + 256 ) * 256 );
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lump_p = cropped;
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// shaded levels
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for ( l = 0; l < levels; l++ )
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{
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frac = range - range * (float)l / ( levels - 1 );
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for ( c = 0 ; c < 256 - brights ; c++ )
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{
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red = lbmpalette[c * 3];
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green = lbmpalette[c * 3 + 1];
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blue = lbmpalette[c * 3 + 2];
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red = (int)( red * frac + 0.5 );
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green = (int)( green * frac + 0.5 );
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blue = (int)( blue * frac + 0.5 );
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//
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// note: 254 instead of 255 because 255 is the transparent color, and we
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// don't want anything remapping to that
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// don't use color 0, because NT can't remap that (or 255)
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//
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*lump_p++ = BestColor( red,green,blue, 1, 254 );
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}
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// fullbrights allways stay the same
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for ( ; c < 256 ; c++ )
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*lump_p++ = c;
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}
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// 66% transparancy table
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for ( l = 0; l < 255; l++ )
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{
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for ( c = 0 ; c < 255 ; c++ )
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{
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red = lbmpalette[c * 3] * 0.33 + lbmpalette[l * 3] * 0.66;
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green = lbmpalette[c * 3 + 1] * 0.33 + lbmpalette[l * 3 + 1] * 0.66;
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blue = lbmpalette[c * 3 + 2] * 0.33 + lbmpalette[l * 3 + 2] * 0.66;
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*lump_p++ = BestColor( red,green,blue, 1, 254 );
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}
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*lump_p++ = 255;
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}
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for ( c = 0 ; c < 256 ; c++ )
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*lump_p++ = 255;
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// save off the new image
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printf( "saving %s\n", savename );
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CreatePath( savename );
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WritePCXfile( savename, cropped, 256, levels + 256, lbmpalette );
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free( cropped );
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}
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/*
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=============================================================================
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MIPTEX GRABBING
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=============================================================================
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*/
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byte pixdata[256];
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int d_red, d_green, d_blue;
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byte palmap[32][32][32];
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qboolean palmap_built;
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/*
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=============
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FindColor
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=============
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*/
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int FindColor( int r, int g, int b ){
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int bestcolor;
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if ( r > 255 ) {
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r = 255;
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}
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if ( r < 0 ) {
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r = 0;
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}
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if ( g > 255 ) {
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g = 255;
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}
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if ( g < 0 ) {
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g = 0;
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}
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if ( b > 255 ) {
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b = 255;
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}
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if ( b < 0 ) {
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b = 0;
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}
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#ifndef TABLECOLORS
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bestcolor = BestColor( r, g, b, 0, 254 );
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#else
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bestcolor = palmap[r >> 3][g >> 3][b >> 3];
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#endif
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return bestcolor;
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}
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void BuildPalmap( void ){
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#ifdef TABLECOLORS
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int r, g, b;
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int bestcolor;
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if ( palmap_built ) {
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return;
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}
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palmap_built = true;
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for ( r = 4 ; r < 256 ; r += 8 )
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{
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for ( g = 4 ; g < 256 ; g += 8 )
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{
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for ( b = 4 ; b < 256 ; b += 8 )
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{
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bestcolor = BestColor( r, g, b, 1, 254 );
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palmap[r >> 3][g >> 3][b >> 3] = bestcolor;
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}
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}
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}
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#endif
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if ( !colormap_issued ) {
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Error( "You must issue a $colormap command first" );
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}
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}
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/*
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=============
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AveragePixels
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=============
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*/
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byte AveragePixels( int count ){
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int r,g,b;
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int i;
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int vis;
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int pix;
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int bestcolor;
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byte *pal;
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int fullbright;
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vis = 0;
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r = g = b = 0;
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fullbright = 0;
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for ( i = 0 ; i < count ; i++ )
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{
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pix = pixdata[i];
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r += lbmpalette[pix * 3];
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g += lbmpalette[pix * 3 + 1];
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b += lbmpalette[pix * 3 + 2];
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vis++;
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}
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r /= vis;
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g /= vis;
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b /= vis;
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// error diffusion
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r += d_red;
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g += d_green;
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b += d_blue;
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//
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// find the best color
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//
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bestcolor = FindColor( r, g, b );
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// error diffusion
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pal = colormap_palette + bestcolor * 3;
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d_red = r - (int)pal[0];
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d_green = g - (int)pal[1];
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d_blue = b - (int)pal[2];
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return bestcolor;
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}
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typedef enum
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{
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pt_contents,
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pt_flags,
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pt_animvalue,
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pt_flagvalue
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} parmtype_t;
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typedef struct
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{
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char *name;
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int flags;
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parmtype_t type;
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} mipparm_t;
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mipparm_t mipparms[] =
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{
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// utility content attributes
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{"water", CONTENTS_WATER, pt_contents},
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{"slime", CONTENTS_SLIME, pt_contents}, // mildly damaging
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{"lava", CONTENTS_LAVA, pt_contents}, // very damaging
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{"window", CONTENTS_WINDOW, pt_contents}, // solid, but doesn't eat internal textures
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{"mist", CONTENTS_MIST, pt_contents}, // non-solid window
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{"origin", CONTENTS_ORIGIN, pt_contents}, // center of rotating brushes
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{"playerclip", CONTENTS_PLAYERCLIP, pt_contents},
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{"monsterclip", CONTENTS_MONSTERCLIP, pt_contents},
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// utility surface attributes
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{"hint", SURF_HINT, pt_flags},
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{"skip", SURF_SKIP, pt_flags},
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{"light", SURF_LIGHT, pt_flagvalue}, // value is the light quantity
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// texture chaining
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{"anim", 0, pt_animvalue}, // value is the next animation
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// server attributes
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{"slick", SURF_SLICK, pt_flags},
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// drawing attributes
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{"sky", SURF_SKY, pt_flags},
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{"warping", SURF_WARP, pt_flags}, // only valid with 64x64 textures
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{"trans33", SURF_TRANS33, pt_flags}, // translucent should allso set fullbright
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{"trans66", SURF_TRANS66, pt_flags},
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{"flowing", SURF_FLOWING, pt_flags}, // flow direction towards angle 0
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{"nodraw", SURF_NODRAW, pt_flags}, // for clip textures and trigger textures
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{NULL, 0, pt_contents}
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};
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/*
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==============
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Cmd_Mip
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$mip filename x y width height <OPTIONS>
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must be multiples of sixteen
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SURF_WINDOW
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==============
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*/
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void Cmd_Mip( void ){
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int x,y,xl,yl,xh,yh,w,h;
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byte *screen_p, *source;
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int linedelta;
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miptex_t *qtex;
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int miplevel, mipstep;
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int xx, yy, pix;
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int count;
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int flags, value, contents;
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mipparm_t *mp;
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char lumpname[64];
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byte *lump_p;
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char filename[1024];
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char animname[64];
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GetToken( false );
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strcpy( lumpname, token );
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GetToken( false );
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xl = atoi( token );
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GetToken( false );
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yl = atoi( token );
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GetToken( false );
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w = atoi( token );
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GetToken( false );
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h = atoi( token );
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if ( ( w & 15 ) || ( h & 15 ) ) {
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Error( "line %i: miptex sizes must be multiples of 16", scriptline );
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}
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flags = 0;
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contents = 0;
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value = 0;
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animname[0] = 0;
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// get optional flags and values
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while ( TokenAvailable() )
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{
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GetToken( false );
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for ( mp = mipparms ; mp->name ; mp++ )
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{
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if ( !strcmp( mp->name, token ) ) {
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switch ( mp->type )
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{
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case pt_animvalue:
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GetToken( false ); // specify the next animation frame
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strcpy( animname, token );
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break;
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case pt_flags:
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flags |= mp->flags;
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break;
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case pt_contents:
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contents |= mp->flags;
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break;
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case pt_flagvalue:
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flags |= mp->flags;
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GetToken( false ); // specify the light value
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value = atoi( token );
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break;
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}
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break;
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}
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}
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if ( !mp->name ) {
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Error( "line %i: unknown parm %s", scriptline, token );
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}
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}
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sprintf( filename, "%stextures/%s/%s.wal", gamedir, mip_prefix, lumpname );
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if ( g_release ) {
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return; // textures are only released by $maps
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}
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xh = xl + w;
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yh = yl + h;
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qtex = malloc( sizeof( miptex_t ) + w * h * 2 );
|
|
memset( qtex, 0, sizeof( miptex_t ) );
|
|
|
|
qtex->width = LittleLong( w );
|
|
qtex->height = LittleLong( h );
|
|
qtex->flags = LittleLong( flags );
|
|
qtex->contents = LittleLong( contents );
|
|
qtex->value = LittleLong( value );
|
|
sprintf( qtex->name, "%s/%s", mip_prefix, lumpname );
|
|
if ( animname[0] ) {
|
|
sprintf( qtex->animname, "%s/%s", mip_prefix, animname );
|
|
}
|
|
|
|
lump_p = (byte *)( &qtex->value + 1 );
|
|
|
|
screen_p = byteimage + yl * byteimagewidth + xl;
|
|
linedelta = byteimagewidth - w;
|
|
|
|
source = lump_p;
|
|
qtex->offsets[0] = LittleLong( lump_p - (byte *)qtex );
|
|
|
|
for ( y = yl ; y < yh ; y++ )
|
|
{
|
|
for ( x = xl ; x < xh ; x++ )
|
|
{
|
|
pix = *screen_p++;
|
|
if ( pix == 255 ) {
|
|
pix = 1; // should never happen
|
|
}
|
|
*lump_p++ = pix;
|
|
}
|
|
screen_p += linedelta;
|
|
}
|
|
|
|
//
|
|
// subsample for greater mip levels
|
|
//
|
|
d_red = d_green = d_blue = 0; // no distortion yet
|
|
|
|
for ( miplevel = 1 ; miplevel < 4 ; miplevel++ )
|
|
{
|
|
qtex->offsets[miplevel] = LittleLong( lump_p - (byte *)qtex );
|
|
|
|
mipstep = 1 << miplevel;
|
|
for ( y = 0 ; y < h ; y += mipstep )
|
|
{
|
|
|
|
for ( x = 0 ; x < w ; x += mipstep )
|
|
{
|
|
count = 0;
|
|
for ( yy = 0 ; yy < mipstep ; yy++ )
|
|
for ( xx = 0 ; xx < mipstep ; xx++ )
|
|
{
|
|
pixdata[count] = source[ ( y + yy ) * w + x + xx ];
|
|
count++;
|
|
}
|
|
*lump_p++ = AveragePixels( count );
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// dword align the size
|
|
//
|
|
while ( (int)lump_p & 3 )
|
|
*lump_p++ = 0;
|
|
|
|
//
|
|
// write it out
|
|
//
|
|
printf( "writing %s\n", filename );
|
|
SaveFile( filename, (byte *)qtex, lump_p - (byte *)qtex );
|
|
|
|
free( qtex );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Cmd_Mippal
|
|
===============
|
|
*/
|
|
void Cmd_Mippal( void ){
|
|
colormap_issued = true;
|
|
if ( g_release ) {
|
|
return;
|
|
}
|
|
|
|
memcpy( colormap_palette, lbmpalette, 768 );
|
|
|
|
BuildPalmap();
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Cmd_Mipdir
|
|
===============
|
|
*/
|
|
void Cmd_Mipdir( void ){
|
|
char filename[1024];
|
|
|
|
GetToken( false );
|
|
strcpy( mip_prefix, token );
|
|
// create the directory if needed
|
|
sprintf( filename, "%stextures", gamedir, mip_prefix );
|
|
Q_mkdir( filename );
|
|
sprintf( filename, "%stextures/%s", gamedir, mip_prefix );
|
|
Q_mkdir( filename );
|
|
}
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
ENVIRONMENT MAP GRABBING
|
|
|
|
Creates six pcx files from tga files without any palette edge seams
|
|
also copies the tga files for GL rendering.
|
|
=============================================================================
|
|
*/
|
|
|
|
// 3dstudio environment map suffixes
|
|
char *suf[6] = {"rt", "ft", "lf", "bk", "up", "dn"};
|
|
|
|
/*
|
|
=================
|
|
Cmd_Environment
|
|
=================
|
|
*/
|
|
void Cmd_Environment( void ){
|
|
char name[1024];
|
|
int i, x, y;
|
|
byte image[256 * 256];
|
|
byte *tga;
|
|
|
|
GetToken( false );
|
|
|
|
if ( g_release ) {
|
|
for ( i = 0 ; i < 6 ; i++ )
|
|
{
|
|
sprintf( name, "env/%s%s.pcx", token, suf[i] );
|
|
ReleaseFile( name );
|
|
sprintf( name, "env/%s%s.tga", token, suf[i] );
|
|
ReleaseFile( name );
|
|
}
|
|
return;
|
|
}
|
|
// get the palette
|
|
BuildPalmap();
|
|
|
|
sprintf( name, "%senv/", gamedir );
|
|
CreatePath( name );
|
|
|
|
// convert the images
|
|
for ( i = 0 ; i < 6 ; i++ )
|
|
{
|
|
sprintf( name, "%senv/%s%s.tga", gamedir, token, suf[i] );
|
|
printf( "loading %s...\n", name );
|
|
LoadTGA( name, &tga, NULL, NULL );
|
|
|
|
for ( y = 0 ; y < 256 ; y++ )
|
|
{
|
|
for ( x = 0 ; x < 256 ; x++ )
|
|
{
|
|
image[y * 256 + x] = FindColor( tga[( y * 256 + x ) * 4 + 0],tga[( y * 256 + x ) * 4 + 1],tga[( y * 256 + x ) * 4 + 2] );
|
|
}
|
|
}
|
|
free( tga );
|
|
sprintf( name, "%senv/%s%s.pcx", gamedir, token, suf[i] );
|
|
if ( FileTime( name ) != -1 ) {
|
|
printf( "%s already exists, not overwriting.\n", name );
|
|
}
|
|
else{
|
|
WritePCXfile( name, image, 256, 256, colormap_palette );
|
|
}
|
|
}
|
|
}
|