gtkradiant/tools/quake3
divverent 23807ef4b3 some stuff by 27:
- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:27:20 +01:00
..
common some fixes to issues pointed by @tkoeppe 2018-01-28 03:15:25 +01:00
q3data q3map2: remove some "unused but set variable" warning 2018-01-27 22:53:18 +01:00
q3map2 some stuff by 27: 2018-02-06 04:27:20 +01:00