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eclassfgd
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
entity
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
image
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
imagehl
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
imagem8
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
imagepng
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
imagewal
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
map
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
mapxml
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
model
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
sample
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uncrustify! now the code is only ugly on the *inside*
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2012-03-17 15:01:54 -05:00 |
shaders
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
spritemodel
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
surface
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
surface_idtech2
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
textool
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
vfspak
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
vfspk3
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |
vfswad
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retarget to Visual Studio 2022 (v143) and Windows 10 SDK
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2024-01-21 18:30:08 -06:00 |