mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2025-01-10 12:01:10 +00:00
8037810110
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
123 lines
6.4 KiB
Text
123 lines
6.4 KiB
Text
Things that need to be done in Q3Radiant Linux:
|
|
|
|
- copy and paste to other instances
|
|
|
|
Bugs:
|
|
|
|
- The surface inspector is not updated if you close it,
|
|
select another brush and open it again. (Win32 too)
|
|
|
|
Win32 version BUGS/TODO list:
|
|
|
|
- write an XP version of _stat / FileExists in cmdlib
|
|
- put the sleep thing in a proper place, bind it in the keyboard shortcuts
|
|
- console output bugs: properly format the output, fix "console not scrolling but keeps
|
|
overwriting lines"
|
|
we no longer need to convert to CR/LF to output in the console. removed that.
|
|
interesting piece about the text widget here:
|
|
http://www.gtk.org/tutorial/gtk_tut-14.html
|
|
added freeze and thaw calls in Sys_BeginWait Sys_EndWait
|
|
need to call Sys_BeginWait Sys_EndWait in all appropriate places (Map_LoadFile)
|
|
need to limit size of the console, and scroll down on output
|
|
wrote a test program that reproduces the bug with scrolling
|
|
- write a coding directions document (what and where to put stuff)
|
|
qe3.h, globals, map data storage structures
|
|
see DevDocs/draft, need to do something along those lines
|
|
- remember maximized state (not only the size)
|
|
and various window position settings
|
|
- get rid of the SGIOpenGL flag, (make it default?)
|
|
actually, remove all the prefs crap that's not relevant
|
|
- widgets too big?
|
|
at least the menus, or the dialog boxes as well?
|
|
- get rid of Texture_LoadTGATexture (or rename it)
|
|
(do l8r)
|
|
- sleep mode
|
|
- proper about box
|
|
- have basic default position and size for the windows in the four views
|
|
- plugin API
|
|
- have plugin links accessed from plugins menu
|
|
- make sure the registry cleaning works
|
|
- version information!
|
|
- custom shortcut keys file!
|
|
shortcut.ini ?
|
|
- problem with strPrefab
|
|
|
|
- fix user.qe4 thing, don't overwrite. And tell the user about it. Actually allow him to
|
|
select another location / name for the project file.
|
|
|
|
- command map: changing the file to command.ini? put it in the same dir as radiant.ini
|
|
(get rid of user path
|
|
|
|
- logging console: add the checkbox
|
|
- add the radiant.pid detection!! (this is from 200 -> 201)
|
|
- remember window position on the desktop and maximized state
|
|
- fix browsing for a directory, the win32 dialog to browse for a dir is fucked
|
|
- check creating a new project on linux, I rewrote it and tested on win
|
|
- cleanup the q3map code, remove the dirty __TTIMOBUILD stuff
|
|
|
|
- changes to the jpeg library for the MFC version, must make their way to Gtk
|
|
(proper error handling)
|
|
|
|
- saving window pos in MainFrame::OnDestroy crashes in 4-view mode (Sagnor)
|
|
- 4-view: [00:31] <Sagnor> oh and the "o" for the console doens't work
|
|
|
|
FIXED: --------
|
|
- Printing: Saving screenshot instead
|
|
- icon in KDE has "name=quake3": Fixed in the latest setup (thanks Stephane)
|
|
- add precompiled headers to speedup building
|
|
done. basically added stdafx.h, the VC5 project needs to be updated
|
|
stdafx.cpp: generate precompiled header with stdafx.h
|
|
all other files: automatic use of precompiled headers...
|
|
(maybe later add more headers to stdafx)
|
|
- context switch problems
|
|
seem to have disappeared since I fixed a bug in Str
|
|
no it's definitely back!
|
|
fix by Leo, hacked into gdk.dll for CS_OWNDC window class style
|
|
- use proper texture when not found instead of white
|
|
Leo fixed, bug in the custom gluBuild2DMipmaps
|
|
- use registry
|
|
for window positions <- Leo did
|
|
have proper default positions!
|
|
- bitmap loading broken (can't get anything to load up)
|
|
ok Leo fixed
|
|
- renaming some files .. linux_dlgs.cpp to dlgs.cpp etc. let's be neutral!
|
|
done that .. removed linux_*, renamed qgl_linux.c to qgl.c
|
|
(Makefile and VC5 project need updating)
|
|
- prefs stuff? big open/close loop on radiant.ini?
|
|
fixed radiant.ini growing huge on win32 (doesn't seem to affect the linux version)
|
|
will have to check with a profiler if that's so bad
|
|
- fixed m_strQuake2 (change name and have proper defaults)
|
|
it's the path to the engine we've all been waiting for!
|
|
- fixed the new project step
|
|
- fixed paklog crashes if /tmp/paklog.txt and the dir tmp doesn't exist on win32
|
|
(ask windows for the temp directory? .. I would put in radiant current dir .. on win32)
|
|
also check on a machine that doesn't define a HOME env var!
|
|
- can't reproduce: crash in gluBuild2DMipmaps? seems very random. was not able to reproduce
|
|
it for sure. First time happened on base_trim/pewter.
|
|
happens on image[k++] = *ubptr++; (l1038)
|
|
- merge 201 in, use the console logging stuff to debug project settings things
|
|
|
|
DISCUSSION LOG ABOUT GL SPEED:
|
|
[19:17] <Neo|Work> Then why not use your own main, calling g_main_iteration at even intervals? :)
|
|
[19:17] <MEGASTeP> shuoldn't be too hard. I hve plenty of code like that
|
|
[19:18] *** Joins: Centove (gregm@coco.comstar.net)
|
|
[19:18] <Neo|Work> while(1) { while(g_main_iteration(0)) /* do nothing, process until done */; [do own stuff]; pause(); } or so
|
|
[19:18] <TTimo> I see .. well actually my main problem is that the GL view is dead slow
|
|
[19:19] <TTimo> at first we though it was because of all the stuff between windows and the handlers
|
|
[19:19] <TTimo> but the problem seems somwhere else
|
|
[19:20] <Neo|Work> can you profile the code?
|
|
[19:21] <TTimo> we'll try .. but actually I don't know for sure where the perfomance hit happens
|
|
[19:21] <TTimo> might be because it doesn't process the mouse messages quickly enough, or because the refresh messages are sent once every g_main_interaction
|
|
[19:22] <TTimo> but compared to the MFC version, it feels sluggish
|
|
[19:22] <mordred> yoda: fwiw, it looks like Lance mispaired two sets of speakers when he packed up the Utah offices. If you have no complaints, I'll put my mismatched pair back and take a known pair, which should leave you even. 'k?
|
|
[19:22] <Neo|Work> I believe that g_main can block
|
|
[19:23] <TTimo> block? what do you mean?
|
|
[19:23] <Neo|Work> g_main_iteration(1) blocks if there are no events to process
|
|
[19:23] <Neo|Work> might not be at all what's wrong here though. :)
|
|
[19:23] <TTimo> you mean it sleeps until more events happen?
|
|
[19:23] <Neo|Work> yeahj
|
|
[19:24] <TTimo> well that would not be a problem .. the problem is I'd like to emit paint messages faster when the user interacts with the GL window
|
|
[19:24] <Neo|Work> I don't know g_main works, but I would assume it uses g_main_iteration(1)
|
|
[19:24] <TTimo> ok, well thanks for the insight .. we'll keep looking anyway
|
|
[19:24] <Neo|Work> hmm. Your own main look might do the trick, possibly. Dunno. :)
|
|
|