mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2025-01-11 04:21:08 +00:00
150 lines
3.6 KiB
C++
150 lines
3.6 KiB
C++
/*
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This code is based on source provided under the terms of the Id Software
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LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with the
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GtkRadiant sources (see LICENSE_ID). If you did not receive a copy of
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LICENSE_ID, please contact Id Software immediately at info@idsoftware.com.
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All changes and additions to the original source which have been developed by
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other contributors (see CONTRIBUTORS) are provided under the terms of the
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license the contributors choose (see LICENSE), to the extent permitted by the
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LICENSE_ID. If you did not receive a copy of the contributor license,
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please contact the GtkRadiant maintainers at info@gtkradiant.com immediately.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "math_vector.h"
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#include <time.h>
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#include <ctype.h>
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#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
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#define LERP_DELTA 1e-6
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idVec3 vec_zero( 0.0f, 0.0f, 0.0f );
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Bounds boundsZero;
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float idVec3::toYaw( void ) {
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float yaw;
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if ( ( y == 0 ) && ( x == 0 ) ) {
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yaw = 0;
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}
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else {
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yaw = atan2( y, x ) * 180 / M_PI;
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if ( yaw < 0 ) {
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yaw += 360;
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}
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}
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return yaw;
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}
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float idVec3::toPitch( void ) {
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float forward;
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float pitch;
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if ( ( x == 0 ) && ( y == 0 ) ) {
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if ( z > 0 ) {
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pitch = 90;
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}
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else {
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pitch = 270;
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}
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}
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else {
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forward = ( float )idSqrt( x * x + y * y );
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pitch = atan2( z, forward ) * 180 / M_PI;
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if ( pitch < 0 ) {
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pitch += 360;
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}
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}
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return pitch;
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}
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/*
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angles_t idVec3::toAngles( void ) {
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float forward;
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float yaw;
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float pitch;
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if ( ( x == 0 ) && ( y == 0 ) ) {
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yaw = 0;
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if ( z > 0 ) {
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pitch = 90;
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} else {
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pitch = 270;
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}
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} else {
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yaw = atan2( y, x ) * 180 / M_PI;
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if ( yaw < 0 ) {
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yaw += 360;
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}
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forward = ( float )idSqrt( x * x + y * y );
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pitch = atan2( z, forward ) * 180 / M_PI;
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if ( pitch < 0 ) {
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pitch += 360;
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}
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}
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return angles_t( -pitch, yaw, 0 );
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}
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*/
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idVec3 LerpVector( idVec3 &w1, idVec3 &w2, const float t ) {
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float omega, cosom, sinom, scale0, scale1;
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cosom = w1 * w2;
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if ( ( 1.0 - cosom ) > LERP_DELTA ) {
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omega = acos( cosom );
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sinom = sin( omega );
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scale0 = sin( ( 1.0 - t ) * omega ) / sinom;
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scale1 = sin( t * omega ) / sinom;
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}
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else {
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scale0 = 1.0 - t;
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scale1 = t;
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}
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return ( w1 * scale0 + w2 * scale1 );
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}
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/*
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=============
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idVec3::string
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This is just a convenience function
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for printing vectors
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=============
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*/
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char *idVec3::string( void ) {
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static int index = 0;
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static char str[ 8 ][ 36 ];
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char *s;
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// use an array so that multiple toString's won't collide
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s = str[ index ];
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index = ( index + 1 ) & 7;
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sprintf( s, "%.2f %.2f %.2f", x, y, z );
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return s;
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}
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