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225 lines
8.4 KiB
HTML
225 lines
8.4 KiB
HTML
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<title>Q3Radiant Editor Manual: Appendix D</title>
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<link rel = "stylesheet" type = "text/css" href = "../styles/q3rad.css">
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</head>
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<h1 class = "MsoTitle">Q3Radiant Editor Manual</h1>
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<hr>
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<h1>Appendix E: Online Resources</h1>
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The Internet is an excellent source for information about Quake
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engine editing. The sites listed here provide a variety of
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useful editing resources.
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<p><div style = "margin-left: 2em"><b>Disclaimer:</b> Most of these sites are established, heavily
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trafficked web pages with a history of stability. But, because
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these sites are not maintained by id Software, we make no claims
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that they will be there when you go looking for them or that they
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will still have the information of the type you are seeking.</div>
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<h2><a name = "news">News about the Editor</a></h2>
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<div class = "subheading">QERadiant.com</div>
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Qeradiant.com is the official site for the id editing tool that
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was the predecessor of Q3Radiant.
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<br><a href="http://www.qeradiant.com/" target = _blank>http://www.qeradiant.com/</a>
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<p><div class = "subheading">MapCenter</div>
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A great online forum based resource for models, skinning, textures, and mapping in many different games.
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<br><a href="http://www.map-center.com" target = _blank>http://www.map-center.com
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</a>
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<p><div class = "subheading">Quake3World.com</div>
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Looking for a heavily trafficked message board where questions
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often get answered by the id designers? Look no further than the
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community section of Mplayer's Quake3World.com.
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<a href="http://www.quake3world.com/" target = _blank>
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http://www.quake3world.com/</a>
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<h2><a name = "edtuts">Editing Tutorials</a></h2>
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These tutorials are located at several sites that have been
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around for a while, and may continue to be around.
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<p><div class = "subheading">Tram Design</div>
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<a href="http://www.planetwolfenstein.com/tramdesign/index.html" target = _blank> http://www.planetwolfenstein.com/tramdesign/index.html</a>
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<br>Tutorials and files for Return To Castle Wolfenstein editing.
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<p><div class = "subheading">Claudec's Lair of Shaders</div>
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<a href="http://www.claudec.com/lair_of_shaders/tutorials.shtml" target = _blank>
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http://www.claudec.com/lair_of_shaders/</a>
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<br>Numerous tutorials on editing subjects.
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<p><div class = "subheading">RiceBug.Com</div>
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<a href="http://ricebug.qeradiant.com/" target = _blank>
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http://ricebug.qeradiant.com/</a>
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<br>Some good tutorials on Q3Radiant (the Quake 3 editor) and QERadiant (the Quake 2
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editor).
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<p><div class = "subheading">RUST - Game Design.net</div>
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<a href="http://www.gamedesign.net/" target = _blank>
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http://www.gamedesign.net/</a>
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<br>RUST has been a prime source for Quake engine editing for some
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time.
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<h2><a name = "edtools">Editing Tools</a></h2>
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<p><div class = "subheading">GenSurf</div>
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<a href="http://tarot.telefragged.com/gensurf/index.shtml" target = _blank>
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http://tarot.telefragged.com/gensurf/index.shtml</a>
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<br>GenSurf is a "natural" terrain creation tool that converts a
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grayscale bitmap into a web of triangular brushes or curve patches.
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Used with care, it can make some very interesting irregular
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surfaces.
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<p><div class = "subheading">Milkshape 3D</div>
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<a href="http://www.swissquake.ch/chumbalum-soft/home.html" target = _blank>
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http://www.swissquake.ch/chumbalum-soft/home.html</a>
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<br>This is a shareware editor for 3D models. Support for <i>Quake
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III Arena's native</i> md3 format is forthcoming.
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<p><div class = "subheading">Quake 3 Arena Shader Editor</div>
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<a href="http://www.larian.com/rat/q3ase.html" target = _blank>
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http://www.larian.com/rat/q3ase.html</a>
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<br>This is a tool for editing shaders. It allows you to construct
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the shader in realtime, seeing what works you build it.
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<h2><a name = "prefabs">Prefab Sources</a></h2>
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<div class = "subheading">Gamedesign.net Prefabs</div>
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<a href=
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"http://prefabs.gamedesign.net/game.php3?game_id=13&num=0" target = _blank>http://prefabs.gamedesign.net/game.php3?game_id=13&num=0</a>
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<br>This Rust's source for prefabricated map plug-ins. These here
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are in the form of .map files instead of <i>Quake III Arena's</i>
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native .pfb format.
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<p><div class = "subheading">Quake Prefab Park 2</div>
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<a href="http://www.planetquake.com/qpp/qpp2/" target = _blank>
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http://www.planetquake.com/qpp/qpp2/</a>
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<br>These are prefabs designed for use with <i>Quake</i> and <i>
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Quake 2</i>, which means the ones with movement or action gimmicks
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most likely will not work. And of course, you'll need to
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retexture anything you find here if it's not a <i>Quake III
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Arena</i> prefab.
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<h2><a name = "textures">Texture Sources</a></h2>
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The following sites include shader documents, downloadable
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textures, tutorials or links to tutorials on making your own.
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<p><div class = "subheading">Shaderlab - Robot Life</div>
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<a href="htto://www.shaderlab.com" target =_blank>http://www.shaderlab.com</a>
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<br>This site has a nice selection of textures and shaders to go with them.
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<p><div class = "subheading">[h f x]</div>
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<a href="http://www.planetquake.com/hfx/" target = _blank>http://www.planetquake.com/hfx/</a>
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<br>This is a fantastic source for textures and shaders as well.
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<p><div class = "subheading">Mean Arena</div>
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<a href="http://www.planetquake.com/meanarena/Q3_textures.html" target = _blank>
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http://www.planetquake.com/meanarena/Q3_textures.html</a>
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<br>This site has a few texture sets to choose from.
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<p><div class = "subheading">Quake III Arena Shader Manual</div>
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<a href=
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"http://www.planetquake.com/polycount/resources/quake3/tutorials.shtml" target = _blank>
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http://www.planetquake.com/polycount/resources/quake3/tutorials.shtml</a>
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<br><a href="http://www.quake3world.com/files/Q3Ashader_manual.doc" target = _blank>
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http://www.quake3world.com/files/Q3Ashader_manual.doc</a>
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<br>This is the official id documentation of <i>Quake III Arena</i>
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shaders. The second source is a download.
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<p><div class = "subheading">Texture Forest</div>
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<a href="http://www.planetunreal.com/forest/main1.html" target = _blank>
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http://www.planetunreal.com/forest/main1.html</a>
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<br>It is possible to learn some tricks from artists who work for
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that "other" game engine.
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<h2><a name = "object">Map Object Model Sources</a></h2>
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<div class = "subheading">F.P.S.</div>
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<a href="http://fps.brainerd.net/" target = _blank>http://fps.brainerd.net/</a>
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<br>Tons of Quake 3 stuff. The best part though is the map models section. A whole lot of them at this site.
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<p><div class = "subheading">Polycount</div>
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<a href=
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"http://www.planetquake.com/polycount/resources/quake3/index.shtml" target = _blank>
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http://www.planetquake.com/polycount/resources/quake3/index.shtml</a>
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<br>This link takes you to the resource page for Quake III Arena
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modeling.
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<h2><a name = "FAQ">Frequently Asked Questions (FAQ)</a></h2>
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<div class = "subheading">Developer's FAQ (Quake3mods)</div>
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<a href="http://www.q3seek.com/edit.php3" target = _blank>
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http://www.q3seek.com/edit.php3</a>
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<br>This site answers a lot of questions about map making, model
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making, texturing and skinning. Mod makers appear to have
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submitted much of the information.
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<p><div class = "subheading">Official Quake III Arena FAQ (Quake3world.com)</div>
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<a href="http://www.quake3world.com/info/faq.html" target = _blank>
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http://www.quake3arena.com/faq/</a>
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<br>This is the official FAQ, created and maintained by id Software.
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Most of the information pertains to general problems players
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encounter with Quake III Arena, and doesn't have a lot to do with
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map making.
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<p><div class = "subheading">RUST - Game Design.net</div>
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<a href="http://www.gamedesign.net/quake3/faq/" target = _blank>
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http://www.gamedesign.net/quake3/faq/</a>
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<br>This development-oriented site has a Quake III Arena FAQ though at the moment it's not particularly helpful.
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<h2><a name = "maprev">Map Reviews, General Information</a></h2>
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<div class = "subheading">LVL - Q3A Edition</div>
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<a href="http://www.planetquake.com/lvl/" target = _blank>
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http://www.planetquake.com/lvl/</a>
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<br>A great level review site. It also has a great beta section for people to beta test your maps before you release and get you some feedback to make it one of the best levels out there.
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<p align = "center"><a href = "appn_e.htm">Back</a> | <a href = "../index.htm">Home</a> | <a href = "appn_f.htm">Next</a>
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