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https://github.com/TTimo/GtkRadiant.git
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8aeff6b09a
The STL now defines `std::byte` so doing `using namespace std` will conflict will custom definition of `byte`, which this legacy code is full of. It looks like NetRadiant went the route of making explicit usage of `std::` prefixed types and did not renamed the custom definition of byte, so doing the same reduces diff noise between the two trees. This also makes the code future proof if the STL decides to define some other types with common name. This patches replaces all usages of `map`, `pair` and `vector` with `std::map`, `std::pair` and `std::vector` and remove the `using namespace std` line in `stl_check.h`. ``` libs/mathlib.h:132:44: error: reference to ‘byte’ is ambiguous 132 | void NormalToLatLong( const vec3_t normal, byte bytes[2] ); | ^~~~ In file included from /usr/include/c++/11/bits/stl_algobase.h:61, from /usr/include/c++/11/bits/char_traits.h:39, from /usr/include/c++/11/ios:40, from /usr/include/c++/11/ostream:38, from /usr/include/c++/11/iostream:39, from libs/missing.h:76, from radiant/qe3.h:40, from radiant/stdafx.h:39, from radiant/bp_dlg.cpp:28: /usr/include/c++/11/bits/cpp_type_traits.h:404:30: note: candidates are: ‘enum class std::byte’ 404 | enum class byte : unsigned char; | ^~~~ ```
256 lines
6.3 KiB
C++
256 lines
6.3 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DPlane.cpp: implementation of the DPlane class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "StdAfx.h"
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#include "DPlane.h"
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#include "DWinding.h"
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#include "misc.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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DPlane::DPlane( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* texData ){
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MakeNormal( va, vb, vc, normal );
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if ( VectorNormalize( normal, normal ) == 0 ) { // normalizes and returns length
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Sys_ERROR( "DPlane::DPlane: Bad Normal.\n" );
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}
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_d = ( normal[0] * va[0] ) + ( normal[1] * va[1] ) + ( normal[2] * va[2] );
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VectorCopy( va, points[0] );
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VectorCopy( vb, points[1] );
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VectorCopy( vc, points[2] );
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m_bChkOk = TRUE;
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if ( texData ) {
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memcpy( &texInfo, texData, sizeof( _QERFaceData ) );
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}
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else{
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FillDefaultTexture( &texInfo, points[0], points[1], points[2], "textures/common/caulk" );
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}
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}
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DPlane::~DPlane(){
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}
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//////////////////////////////////////////////////////////////////////
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// Implementation
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//////////////////////////////////////////////////////////////////////
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vec_t DPlane::DistanceToPoint( vec3_t pnt ){
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vec3_t tmp;
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VectorSubtract( pnt, points[0], tmp );
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return DotProduct( tmp, normal );
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}
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bool DPlane::PlaneIntersection( DPlane *pl1, DPlane *pl2, vec3_t out ){
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float a1, a2, a3;
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float b1, b2, b3;
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float c1, c2, c3;
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a1 = normal[0]; a2 = normal[1]; a3 = normal[2];
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b1 = pl1->normal[0]; b2 = pl1->normal[1]; b3 = pl1->normal[2];
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c1 = pl2->normal[0]; c2 = pl2->normal[1]; c3 = pl2->normal[2];
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float d = Determinant3x3( a1, a2, a3, b1, b2, b3, c1, c2, c3 );
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if ( d == 0 ) {
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return FALSE;
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}
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float v1 = _d;
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float v2 = pl1->_d;
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float v3 = pl2->_d;
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float d1 = Determinant3x3( v1, a2, a3, v2, b2, b3, v3, c2, c3 );
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float d2 = Determinant3x3( a1, v1, a3, b1, v2, b3, c1, v3, c3 );
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float d3 = Determinant3x3( a1, a2, v1, b1, b2, v2, c1, c2, v3 );
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out[0] = d1 / d;
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out[1] = d2 / d;
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out[2] = d3 / d;
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return TRUE;
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}
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bool DPlane::IsRedundant( std::list<DPoint*>& pointList ){
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int cnt = 0;
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//list<DPoint *>::const_iterator point=pointList.begin();
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for ( std::list<DPoint *>::const_iterator point = pointList.begin(); point != pointList.end(); point++ )
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{
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if ( fabs( DistanceToPoint( ( *point )->_pnt ) ) < MAX_ROUND_ERROR ) {
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cnt++;
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}
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if ( cnt == 3 ) {
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return FALSE;
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}
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}
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return TRUE;
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}
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bool DPlane::operator ==( DPlane& other ){
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vec3_t chk;
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VectorSubtract( other.normal, normal, chk );
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if ( fabs( VectorLength( chk ) ) > MAX_ROUND_ERROR ) {
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return FALSE;
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}
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if ( fabs( other._d - _d ) > MAX_ROUND_ERROR ) {
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return FALSE;
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}
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return TRUE;
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}
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bool DPlane::operator !=( DPlane& other ){
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vec3_t chk;
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VectorAdd( other.normal, normal, chk );
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if ( fabs( VectorLength( chk ) ) > MAX_ROUND_ERROR ) {
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return FALSE;
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}
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return TRUE;
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}
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DWinding* DPlane::BaseWindingForPlane(){
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int i, x;
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vec_t max, v;
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vec3_t org, vright, vup;
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// find the major axis
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max = -131072;
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x = -1;
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for ( i = 0 ; i < 3; i++ )
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{
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v = (float)fabs( normal[i] );
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if ( v > max ) {
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x = i;
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max = v;
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}
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}
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if ( x == -1 ) {
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Sys_Printf( "BaseWindingForPlane: no axis found" );
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}
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VectorCopy( vec3_origin, vup );
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switch ( x )
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{
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case 0:
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case 1:
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vup[2] = 1;
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break;
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case 2:
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vup[0] = 1;
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break;
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}
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v = DotProduct( vup, normal );
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VectorMA( vup, -v, normal, vup );
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VectorNormalize( vup, vup );
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VectorScale( normal, _d, org );
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CrossProduct( vup, normal, vright );
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VectorScale( vup, 131072, vup );
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VectorScale( vright, 131072, vright );
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// project a really big axis aligned box onto the plane
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DWinding* w = new DWinding;
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w->AllocWinding( 4 );
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VectorSubtract( org, vright, w->p[0] );
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VectorAdd( w->p[0], vup, w->p[0] );
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VectorAdd( org, vright, w->p[1] );
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VectorAdd( w->p[1], vup, w->p[1] );
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VectorAdd( org, vright, w->p[2] );
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VectorSubtract( w->p[2], vup, w->p[2] );
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VectorSubtract( org, vright, w->p[3] );
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VectorSubtract( w->p[3], vup, w->p[3] );
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return w;
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}
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void DPlane::Rebuild(){
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vec3_t v1, v2;
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VectorSubtract( points[0], points[1], v1 );
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VectorSubtract( points[2], points[1], v2 );
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CrossProduct( v1, v2, normal );
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if ( VectorNormalize( normal, normal ) == 0 ) { // normalizes and returns length
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Sys_ERROR( "DPlane::Rebuild: Bad Normal.\n" );
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}
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_d = ( normal[0] * points[0][0] ) + ( normal[1] * points[0][1] ) + ( normal[2] * points[0][2] );
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VectorCopy( points[0], texInfo.m_v1 );
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VectorCopy( points[1], texInfo.m_v2 );
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VectorCopy( points[2], texInfo.m_v3 );
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}
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bool DPlane::AddToBrush_t( brush_t *brush ){
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if ( m_bChkOk || !strcmp( texInfo.m_TextureName, "textures/common/caulk" ) ) {
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g_FuncTable.m_pfnAddFaceData( brush, &texInfo );
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return FALSE;
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}
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strcpy( texInfo.m_TextureName, "textures/common/caulk" );
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g_FuncTable.m_pfnAddFaceData( brush, &texInfo );
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return TRUE;
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}
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void DPlane::ScaleTexture()
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{ }
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DPlane::DPlane( vec3_t va, vec3_t vb, vec3_t vc, const char* textureName, bool bDetail ){
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vec3_t v1, v2;
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VectorSubtract( va, vb, v1 );
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VectorSubtract( vc, vb, v2 );
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CrossProduct( v1, v2, normal );
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if ( VectorNormalize( normal, normal ) == 0 ) { // normalizes and returns length
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Sys_ERROR( "DPlane::DPlane: Bad Normal.\n" );
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}
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_d = ( normal[0] * va[0] ) + ( normal[1] * va[1] ) + ( normal[2] * va[2] );
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VectorCopy( va, points[0] );
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VectorCopy( vb, points[1] );
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VectorCopy( vc, points[2] );
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m_bChkOk = TRUE;
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FillDefaultTexture( &texInfo, points[0], points[1], points[2], textureName );
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if ( bDetail ) {
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texInfo.m_nContents |= FACE_DETAIL;
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}
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}
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