#include "memory/allocator.h" #include template struct Vector { typedef std::vector > Type; }; namespace { class Bleh { int* m_blah; public: Bleh(int* blah) : m_blah(blah) { } ~Bleh() { *m_blah = 15; } }; void TestAllocator() { Vector::Type test; int i = 0; test.push_back(Bleh(&i)); } void TestNewDelete() { { NamedAllocator allocator("test"); int* p = NamedNew::type(allocator).scalar(); //new int(); NamedDelete::type(allocator).scalar(p); } { int* p = New().scalar(3); Delete().scalar(p); } { int* p = New().scalar(int(15.9)); Delete().scalar(p); } { int* p = New().vector(15); // new int[15] Delete().vector(p, 15); } } }