/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #define UNICODE #include "stdafx.h" #if defined ( __linux__ ) || defined ( __APPLE__ ) #include #endif #include /* ================= Error For abnormal program terminations ================= */ /*! \todo FIXME the prompt wether to do prefs dialog, may not even be possible if the crash happens before the game is loaded */ void Error( const char *error, ... ){ va_list argptr; char text[4096]; va_start( argptr,error ); vsprintf( text, error,argptr ); va_end( argptr ); strcat( text, "\n" ); #if defined ( __linux__ ) || defined ( __APPLE__ ) if ( errno != 0 ) { strcat( text, "errno: " ); strcat( text, strerror( errno ) ); strcat( text, "\n" ); } #endif #ifdef _WIN32 if ( GetLastError() != 0 ) { LPVOID lpMsgBuf; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language (LPTSTR) &lpMsgBuf, 0, NULL ); strcat( text, "GetLastError: " ); /* Gtk will only crunch 0<=char<=127 this is a bit hackish, but I didn't find useful functions in win32 API for this */ TCHAR *scan, *next = (TCHAR*)lpMsgBuf; do { scan = next; text[strlen( text ) + 1] = '\0'; if ( ( scan[0] >= 0 ) && ( scan[0] <= 127 ) ) { text[strlen( text )] = scan[0]; } else{ text[strlen( text )] = '?'; } next = CharNext( scan ); } while ( next != scan ); strcat( text, "\n" ); LocalFree( lpMsgBuf ); } #endif // we need to have a current context to call glError() if ( g_qeglobals_gui.d_glBase != NULL ) { // qglGetError .. can record several errors, clears after calling //++timo TODO: be able to deal with several errors if necessary, for now I'm just warning about pending error messages // NOTE: forget that, most boards don't seem to follow the OpenGL standard GLenum iGLError = qglGetError(); if ( iGLError != GL_NO_ERROR ) { // use our own gluErrorString strcat( text, "qgluErrorString: " ); strcat( text, (char*)qgluErrorString( iGLError ) ); strcat( text, "\n" ); } } strcat( text, _( "An unrecoverable error has occured.\n" "Would you like to edit Preferences before exiting Radiant?" ) ); Sys_Printf( text ); if ( gtk_MessageBox( NULL, text, _( "Error" ), MB_YESNO ) == IDYES ) { Sys_Printf( "Doing prefs..\n" ); g_PrefsDlg.LoadPrefs(); g_PrefsDlg.DoModal(); } QGL_Shutdown(); g_PrefsDlg.Destroy(); g_dlgSurface.Destroy(); g_dlgFind.Destroy(); // force close logging if necessary g_PrefsDlg.mGamesDialog.m_bLogConsole = false; Sys_LogFile(); _exit( 1 ); } void WINAPI Error( char *error, ... ){ va_list argptr; char text[1024]; va_start( argptr,error ); vsprintf( text, error,argptr ); va_end( argptr ); Error( (const char *)text ); }