/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ //----------------------------------------------------------------------------- // // DESCRIPTION: // a class to handle control points in a 2D view // TODO: this one can be placed under an interface, and provided to the editor as service // // NOTE: the C2DView *m_p2DView is the orthogonal mapping between window and ST space // in Drag mode (for rotation) we need an orthonormal XY space // we do ST <-> XY transformations using the texture size // ( for translation-only moves, orthogonal is enough ) // FIXME: is there a better way to deal between Window space <-> ST space <-> XY space ? // // NOTE: ControlPointsManagers are a bit different between brush faces and patches // so there's a base virtual class, and we have two versions #ifndef _CONTROLPOINTSMANAGER_H_ #define _CONTROLPOINTSMANAGER_H_ class CControlPointsManager { protected: // used by Render _QERQglTable *m_pQglTable; C2DView *m_p2DView; public: CControlPointsManager() { m_pQglTable = NULL; m_p2DView = NULL; } virtual ~CControlPointsManager() { } void Init( C2DView *p2DView, _QERQglTable *pQglTable ) { m_pQglTable = pQglTable; m_p2DView = p2DView; } virtual bool OnLButtonDown( int x, int y ) = 0; virtual bool OnMouseMove( int x, int y ) = 0; virtual bool OnLButtonUp( int x, int y ) = 0; virtual void Render() = 0; virtual void Commit() = 0; }; // brush face manager class CControlPointsManagerBFace : public CControlPointsManager { enum EManagerState { Idle, Drag } ManagerState; int m_NumPoints; // initial geometry CtrlPts_t m_RefPts; // current geometry CtrlPts_t *m_pPts; // transform matrix ( 2DView is Window <-> ST ) float m_TM[2][3]; // texture size for ST <-> XY int m_TexSize[2]; // used when translating float m_TransOffset[2]; // dragged point index int m_iDragPoint; // do we have an anchor ? bool m_bGotAnchor; // anchor point index int m_iAnchorPoint; // coordinates of Anchor float m_Anchor[2]; // used for commit _QERFaceData *m_pFaceData; public: // construction / init ------------------------------------------------- CControlPointsManagerBFace() { ManagerState = Idle; } virtual ~CControlPointsManagerBFace() { } // NOTE: pQglTable is sent to CControlPointsManager::Init void Init( int iPts, CtrlPts_t * Pts, C2DView * p2DView, int TexSize[2], _QERFaceData * pFaceData, _QERQglTable * pQglTable ); // CControlPointsManager interface ------------------------------------- virtual bool OnLButtonDown( int x, int y ); virtual bool OnMouseMove( int x, int y ); virtual bool OnLButtonUp( int x, int y ); virtual void Render(); virtual void Commit(); private: // internal members void UpdateCtrlPts(); void ComputeTransOffset( int i ); void XYSpaceForSTSpace( float xy[2], const float st[2] ); }; // patch manager class CControlPointsManagerPatch : public CControlPointsManager { enum EManagerState { Idle, Drag } ManagerState; // reference data, used for commits patchMesh_t* m_pPatch; // work patch, holds current data patchMesh_t* m_pWorkPatch; int m_iDragPoint[2]; public: // construction / init ------------------------------------------------- CControlPointsManagerPatch() { ManagerState = Idle; } virtual ~CControlPointsManagerPatch() { } // NOTE: pQglTable is sent to CControlPointsManager::Init void Init( patchMesh_t* pWorkPatch, C2DView *p2DView, _QERQglTable *pQglTable, patchMesh_t* pPatch ); // CControlPointsManager interface ------------------------------------- virtual bool OnLButtonDown( int x, int y ); virtual bool OnMouseMove( int x, int y ); virtual bool OnLButtonUp( int x, int y ); virtual void Render(); virtual void Commit(); }; #endif