/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #define LUMP_ENTITIES 0 #define LUMP_SHADERS 1 #define LUMP_PLANES 2 #define LUMP_NODES 3 #define LUMP_LEAFS 4 #define LUMP_LEAFSURFACES 5 #define LUMP_LEAFBRUSHES 6 #define LUMP_MODELS 7 #define LUMP_BRUSHES 8 #define LUMP_BRUSHSIDES 9 #define LUMP_DRAWVERTS 10 #define LUMP_DRAWINDEXES 11 #define LUMP_FOGS 12 #define LUMP_SURFACES 13 #define LUMP_LIGHTMAPS 14 #define LUMP_LIGHTGRID 15 #define LUMP_VISIBILITY 16 #define HEADER_LUMPS 17 typedef struct { int fileofs, filelen; } lump_t; typedef struct { int ident; int version; lump_t lumps[HEADER_LUMPS]; } dheader_t; typedef struct { float normal[3]; float dist; } dplane_t; typedef struct { int planeNum; int children[2]; // negative numbers are -(leafs+1), not nodes int mins[3]; // for frustom culling int maxs[3]; } dnode_t; typedef struct { int cluster; // -1 = opaque cluster (do I still store these?) int area; int mins[3]; // for frustum culling int maxs[3]; int firstLeafSurface; int numLeafSurfaces; int firstLeafBrush; int numLeafBrushes; } dleaf_t; typedef struct { vec3_t xyz; float st[2]; float lightmap[2]; vec3_t normal; byte color[4]; } qdrawVert_t; typedef struct { int shaderNum; int fogNum; int surfaceType; int firstVert; int numVerts; int firstIndex; int numIndexes; int lightmapNum; int lightmapX, lightmapY; int lightmapWidth, lightmapHeight; vec3_t lightmapOrigin; vec3_t lightmapVecs[3]; // for patches, [0] and [1] are lodbounds int patchWidth; int patchHeight; } dsurface_t; typedef struct { int planeNum; // positive plane side faces out of the leaf int shaderNum; } dbrushside_t; typedef struct { int firstSide; int numSides; int shaderNum; // the shader that determines the contents flags } dbrush_t; typedef enum { MST_BAD, MST_PLANAR, MST_PATCH, MST_TRIANGLE_SOUP, MST_FLARE } mapSurfaceType_t; #define MAX_MAP_VISIBILITY 0x200000 #define MAX_MAP_NODES 0x20000 #define MAX_MAP_PLANES 0x20000 #define MAX_MAP_LEAFS 0x20000 extern int numVisBytes; extern int numleafs; extern int numplanes; extern int numnodes; extern int numDrawVerts; extern int numDrawSurfaces; extern int numleafsurfaces; extern int numbrushes; extern int numbrushsides; extern int numleafbrushes; extern dnode_t *dnodes; extern dplane_t *dplanes; extern dleaf_t *dleafs; extern byte *visBytes; extern qdrawVert_t *drawVerts; extern dsurface_t *drawSurfaces; extern int *dleafsurfaces; extern dbrush_t *dbrushes; extern dbrushside_t *dbrushsides; extern int *dleafbrushes; qboolean LoadBSPFile( const char *filename ); void FreeBSPData();