/*
   Copyright (C) 1999-2007 id Software, Inc. and contributors.
   For a list of contributors, see the accompanying CONTRIBUTORS file.

   This file is part of GtkRadiant.

   GtkRadiant is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   GtkRadiant is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GtkRadiant; if not, write to the Free Software
   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef __MATHLIB__
#define __MATHLIB__

// mathlib.h

#include <math.h>
/*
   #ifdef DOUBLEVEC_T
   typedef double vec_t;
   #else
   typedef float vec_t;
   #endif
   typedef vec_t vec3_t[3];
 */
#define SIDE_FRONT      0
#define SIDE_ON         2
#define SIDE_BACK       1
#define SIDE_CROSS      -2

#define Q_PI    3.14159265358979323846

extern vec3_t vec3_origin;

#define EQUAL_EPSILON   0.001

qboolean VectorCompare( vec3_t v1, vec3_t v2 );

#define DotProduct( x,y ) ( x[0] * y[0] + x[1] * y[1] + x[2] * y[2] )
#define VectorSubtract( a,b,c ) {c[0] = a[0] - b[0]; c[1] = a[1] - b[1]; c[2] = a[2] - b[2]; }
#define VectorAdd( a,b,c ) {c[0] = a[0] + b[0]; c[1] = a[1] + b[1]; c[2] = a[2] + b[2]; }
#define VectorCopy( a,b ) {b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; }
#define VectorScale( a,b,c ) {c[0] = b * a[0]; c[1] = b * a[1]; c[2] = b * a[2]; }
#define VectorClear( x ) {x[0] = x[1] = x[2] = 0; }
#define VectorNegate( x ) {x[0] = -x[0]; x[1] = -x[1]; x[2] = -x[2]; }

vec_t Q_rint( vec_t in );
vec_t _DotProduct( vec3_t v1, vec3_t v2 );
void _VectorSubtract( vec3_t va, vec3_t vb, vec3_t out );
void _VectorAdd( vec3_t va, vec3_t vb, vec3_t out );
void _VectorCopy( vec3_t in, vec3_t out );
void _VectorScale( vec3_t v, vec_t scale, vec3_t out );

double VectorLength( vec3_t v );

void VectorMA( vec3_t va, double scale, vec3_t vb, vec3_t vc );

void CrossProduct( vec3_t v1, vec3_t v2, vec3_t cross );
vec_t VectorNormalize( vec3_t in, vec3_t out );
vec_t ColorNormalize( vec3_t in, vec3_t out );
void VectorInverse( vec3_t v );

void ClearBounds( vec3_t mins, vec3_t maxs );
void AddPointToBounds( vec3_t v, vec3_t mins, vec3_t maxs );

#endif