// entity 0 { "classname" "worldspawn" // brush 0 { ( 10 0 0 ) ( 10 0 1 ) ( 10 64 1 ) radiant_regression_tests/green 0 0 0 0.500000 0.500000 0 0 0 ( 10 0 0 ) ( 10 64 0 ) ( -1 64 0 ) radiant_regression_tests/blue 0 0 0 0.500000 0.500000 0 0 0 ( 10 0 1 ) ( 10 0 0 ) ( -1 0 0 ) radiant_regression_tests/green 0 0 0 0.500000 0.500000 0 0 0 ( -1 64 0 ) ( 10 64 0 ) ( 10 64 1 ) radiant_regression_tests/green 0 0 0 0.500000 0.500000 0 0 0 ( 10 0 1 ) ( -1 0 0 ) ( -1 64 0 ) radiant_regression_tests/blue 0 0 0 0.500000 0.500000 0 0 0 ( 0 0 1 ) ( 0 0 0 ) ( 0 64 0 ) radiant_regression_tests/red 0 0 0 0.500000 0.500000 0 0 0 } // brush 1 { ( 128 72 -72 ) ( -128 72 -72 ) ( -128 8 -72 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -128 120 -64 ) ( -128 184 -64 ) ( 128 184 -64 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0 ( -128 -128 -64 ) ( 128 -128 -64 ) ( 128 -128 -72 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 192 0 -64 ) ( 192 64 -64 ) ( 192 64 -72 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 128 192 -64 ) ( -128 192 -64 ) ( -128 192 -72 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -192 64 -64 ) ( -192 0 -64 ) ( -192 0 -72 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 } // brush 2 { ( 256 192 -64 ) ( 192 192 -64 ) ( 192 -128 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 192 -128 256 ) ( 192 192 256 ) ( 256 192 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 192 -128 256 ) ( 256 -128 256 ) ( 256 -128 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 200 -128 240 ) ( 200 192 240 ) ( 200 192 -80 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 256 192 256 ) ( 192 192 256 ) ( 192 192 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 192 192 256 ) ( 192 -128 256 ) ( 192 -128 -64 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0 } // brush 3 { ( -192 192 -64 ) ( -280 192 -64 ) ( -280 -128 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -280 -128 256 ) ( -280 192 256 ) ( -192 192 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -280 -128 256 ) ( -192 -128 256 ) ( -192 -128 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -192 -128 256 ) ( -192 192 256 ) ( -192 192 -64 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0 ( -192 192 256 ) ( -280 192 256 ) ( -280 192 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -200 192 256 ) ( -200 -128 256 ) ( -200 -128 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 } // brush 4 { ( 192 192 256 ) ( -192 192 256 ) ( -192 -128 256 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0 ( -176 -128 264 ) ( -176 192 264 ) ( 208 192 264 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -192 -128 304 ) ( 192 -128 304 ) ( 192 -128 248 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 192 -128 304 ) ( 192 192 304 ) ( 192 192 248 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 192 192 304 ) ( -192 192 304 ) ( -192 192 248 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -192 192 304 ) ( -192 -128 304 ) ( -192 -128 248 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 } // brush 5 { ( 192 272 -64 ) ( -192 272 -64 ) ( -192 192 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -192 192 256 ) ( -192 272 256 ) ( 192 272 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -192 192 256 ) ( 192 192 256 ) ( 192 192 -64 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0 ( 192 192 256 ) ( 192 272 256 ) ( 192 272 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 192 200 256 ) ( -192 200 256 ) ( -192 200 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -192 272 256 ) ( -192 192 256 ) ( -192 192 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 } // brush 6 { ( 192 -128 -64 ) ( -192 -128 -64 ) ( -192 -192 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -192 -192 256 ) ( -192 -128 256 ) ( 192 -128 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( -192 -136 280 ) ( 192 -136 280 ) ( 192 -136 -40 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 192 -192 256 ) ( 192 -128 256 ) ( 192 -128 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 192 -128 256 ) ( -192 -128 256 ) ( -192 -128 -64 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0 ( -192 -128 256 ) ( -192 -192 256 ) ( -192 -192 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 } } // entity 1 { "light" "1000" "origin" "-8 40 128" "classname" "light" } // entity 2 { "origin" "-112 -40 40" "classname" "info_player_deathmatch" }