Keys
range: number of units that the bot can move away from
camp entity while camping on it.
weight: number that is compared against the weight
assigned to all the other camp spots in the map to determine if a
bot chooses to camp there. The value is normalized against all
other weight values.
Notes
Examples of Q3A bots which have a high camping preference are:
Razor, Tank Jr., Grunt, Patriot and Doom. Examples of Q3A bots
which have a low camping preference are: Klesk, Mynx, Sarge, Keel
and Xaero. Info_Camp entities should be reachable by "normal"
means, including relatively non-complex rocket jumps.
Keys
targetname: must match the target key of entity that uses
this for pointing.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Keys
targetname: must match the target key of entity that uses
this for pointing.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).*/
Keys
angle: direction in which player will look when spawning
in the game. Does not apply to bots.
target: this can point at a target_give entity for
respawn freebies.
nobots: when set to 1, bots will never use this spawn
point to respawn in the game.
nohumans: when set to 1, human players will never use
this spawn point to respawn in the game.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Check Boxes/Spawnflags
INITIAL: makes the spawnpoint the initial place for the player
to spawn at the beginning of the game. This is also where the
player spawns as a spectator.
Keys
angles: alternate "pitch, yaw, roll" angles method of
aiming intermission camera (default 0 0 0).
target: point this to an info_notnull or target_position
entity to set the camera's pointing angles.
Notes
In Single Player bot arena matches, the podium for the 1st, 2nd
and 3rd place players at the end of the match is generated by this
entity. The podium's origin will automatically be located 128 units
in the direction of the camera's view and 84 units down from the y
height of the view line at that point. It will also always be
generated on a level plane regardless of the pointing angle of the
camera so if that angle is too steep, part of the podium model
might not be visible. If the origin point of the podium model is
inside brush geometry, the podium will not draw. Make sure you
leave at least 106 units of free space in front of where the camera
points to otherwise the podium model won't be visible at all.
Keys
angle: direction in which player will look when spawning
in the game.
target: this can point at a target_give entity for
respawn freebies.