/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* ** QGL_WIN.C ** ** This file implements the operating system binding of GL to QGL function ** pointers. When doing a port of Quake2 you must implement the following ** two functions: ** ** QGL_Init() - loads libraries, assigns function pointers, etc. ** QGL_Shutdown() - unloads libraries, NULLs function pointers */ /* * This causes glDisable(), glEnable(), glCullFace() and glPolygonMode() to * be wrapped in order to get around a bug in ATI's FireGL drivers. */ #include #include #include #if defined ( __linux__ ) || defined ( __APPLE__ ) #include #endif #ifdef _WIN32 #include #endif #include "qgl.h" void Sys_Printf( const char *format, ... ); #ifdef _WIN32 HMODULE g_hGLDLL = NULL; #pragma warning (disable : 4113 4133 4047 4018 ) int ( WINAPI * qwglChoosePixelFormat )( HDC, CONST PIXELFORMATDESCRIPTOR * ); int ( WINAPI * qwglDescribePixelFormat )( HDC, int, UINT, LPPIXELFORMATDESCRIPTOR ); int ( WINAPI * qwglGetPixelFormat )( HDC ); BOOL ( WINAPI * qwglSetPixelFormat )( HDC, int, CONST PIXELFORMATDESCRIPTOR * ); BOOL ( WINAPI * qwglSwapBuffers )( HDC ); BOOL ( WINAPI * qwglCopyContext )( HGLRC, HGLRC, UINT ); HGLRC ( WINAPI * qwglCreateContext )( HDC ); HGLRC ( WINAPI * qwglCreateLayerContext )( HDC, int ); BOOL ( WINAPI * qwglDeleteContext )( HGLRC ); HGLRC ( WINAPI * qwglGetCurrentContext )( VOID ); HDC ( WINAPI * qwglGetCurrentDC )( VOID ); PROC ( WINAPI * qwglGetProcAddress )( LPCSTR ); BOOL ( WINAPI * qwglMakeCurrent )( HDC, HGLRC ); BOOL ( WINAPI * qwglShareLists )( HGLRC, HGLRC ); BOOL ( WINAPI * qwglUseFontBitmaps )( HDC, DWORD, DWORD, DWORD ); BOOL ( WINAPI * qwglUseFontOutlines )( HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT ); BOOL ( WINAPI * qwglDescribeLayerPlane )( HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR ); int ( WINAPI * qwglSetLayerPaletteEntries )( HDC, int, int, int, CONST COLORREF * ); int ( WINAPI * qwglGetLayerPaletteEntries )( HDC, int, int, int, COLORREF * ); BOOL ( WINAPI * qwglRealizeLayerPalette )( HDC, int, BOOL ); BOOL ( WINAPI * qwglSwapLayerBuffers )( HDC, UINT ); BOOL ( WINAPI * qwglGetDeviceGammaRampEXT )( unsigned char *, unsigned char *, unsigned char * ); BOOL ( WINAPI * qwglSetDeviceGammaRampEXT )( const unsigned char *, const unsigned char *, const unsigned char * ); BOOL ( WINAPI * qwglSwapIntervalEXT )( int interval ); #else #define WINAPI #endif #if defined ( __linux__ ) || defined ( __APPLE__ ) void* g_hGLDLL; XVisualInfo* ( *qglXChooseVisual )( Display * dpy, int screen, int *attribList ); GLXContext ( *qglXCreateContext )( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct ); void ( *qglXDestroyContext )( Display *dpy, GLXContext ctx ); Bool ( *qglXMakeCurrent )( Display *dpy, GLXDrawable drawable, GLXContext ctx ); void ( *qglXCopyContext )( Display *dpy, GLXContext src, GLXContext dst, GLuint mask ); void ( *qglXSwapBuffers )( Display *dpy, GLXDrawable drawable ); GLXPixmap ( *qglXCreateGLXPixmap )( Display *dpy, XVisualInfo *visual, Pixmap pixmap ); void ( *qglXDestroyGLXPixmap )( Display *dpy, GLXPixmap pixmap ); Bool ( *qglXQueryExtension )( Display *dpy, int *errorb, int *event ); Bool ( *qglXQueryVersion )( Display *dpy, int *maj, int *min ); Bool ( *qglXIsDirect )( Display *dpy, GLXContext ctx ); int ( *qglXGetConfig )( Display *dpy, XVisualInfo *visual, int attrib, int *value ); GLXContext ( *qglXGetCurrentContext )( void ); GLXDrawable ( *qglXGetCurrentDrawable )( void ); void ( *qglXWaitGL )( void ); void ( *qglXWaitX )( void ); void ( *qglXUseXFont )( Font font, int first, int count, int list ); void* ( *qglXGetProcAddressARB )( const GLubyte * procName ); #endif void ( APIENTRY * qglAccum )( GLenum op, GLfloat value ); void ( APIENTRY * qglAlphaFunc )( GLenum func, GLclampf ref ); GLboolean ( APIENTRY * qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences ); void ( APIENTRY * qglArrayElement )( GLint i ); void ( APIENTRY * qglBegin )( GLenum mode ); void ( APIENTRY * qglBindTexture )( GLenum target, GLuint texture ); void ( APIENTRY * qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); void ( APIENTRY * qglBlendFunc )( GLenum sfactor, GLenum dfactor ); void ( APIENTRY * qglCallList )( GLuint list ); void ( APIENTRY * qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists ); void ( APIENTRY * qglClear )( GLbitfield mask ); void ( APIENTRY * qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void ( APIENTRY * qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); void ( APIENTRY * qglClearDepth )( GLclampd depth ); void ( APIENTRY * qglClearIndex )( GLfloat c ); void ( APIENTRY * qglClearStencil )( GLint s ); void ( APIENTRY * qglClipPlane )( GLenum plane, const GLdouble *equation ); void ( APIENTRY * qglColor3b )( GLbyte red, GLbyte green, GLbyte blue ); void ( APIENTRY * qglColor3bv )( const GLbyte *v ); void ( APIENTRY * qglColor3d )( GLdouble red, GLdouble green, GLdouble blue ); void ( APIENTRY * qglColor3dv )( const GLdouble *v ); void ( APIENTRY * qglColor3f )( GLfloat red, GLfloat green, GLfloat blue ); void ( APIENTRY * qglColor3fv )( const GLfloat *v ); void ( APIENTRY * qglColor3i )( GLint red, GLint green, GLint blue ); void ( APIENTRY * qglColor3iv )( const GLint *v ); void ( APIENTRY * qglColor3s )( GLshort red, GLshort green, GLshort blue ); void ( APIENTRY * qglColor3sv )( const GLshort *v ); void ( APIENTRY * qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue ); void ( APIENTRY * qglColor3ubv )( const GLubyte *v ); void ( APIENTRY * qglColor3ui )( GLuint red, GLuint green, GLuint blue ); void ( APIENTRY * qglColor3uiv )( const GLuint *v ); void ( APIENTRY * qglColor3us )( GLushort red, GLushort green, GLushort blue ); void ( APIENTRY * qglColor3usv )( const GLushort *v ); void ( APIENTRY * qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); void ( APIENTRY * qglColor4bv )( const GLbyte *v ); void ( APIENTRY * qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); void ( APIENTRY * qglColor4dv )( const GLdouble *v ); void ( APIENTRY * qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void ( APIENTRY * qglColor4fv )( const GLfloat *v ); void ( APIENTRY * qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha ); void ( APIENTRY * qglColor4iv )( const GLint *v ); void ( APIENTRY * qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha ); void ( APIENTRY * qglColor4sv )( const GLshort *v ); void ( APIENTRY * qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); void ( APIENTRY * qglColor4ubv )( const GLubyte *v ); void ( APIENTRY * qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha ); void ( APIENTRY * qglColor4uiv )( const GLuint *v ); void ( APIENTRY * qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha ); void ( APIENTRY * qglColor4usv )( const GLushort *v ); void ( APIENTRY * qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); void ( APIENTRY * qglColorMaterial )( GLenum face, GLenum mode ); void ( APIENTRY * qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); void ( APIENTRY * qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ); void ( APIENTRY * qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); void ( APIENTRY * qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); void ( APIENTRY * qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); void ( APIENTRY * qglCullFace )( GLenum mode ); void ( APIENTRY * qglDeleteLists )( GLuint list, GLsizei range ); void ( APIENTRY * qglDeleteTextures )( GLsizei n, const GLuint *textures ); void ( APIENTRY * qglDepthFunc )( GLenum func ); void ( APIENTRY * qglDepthMask )( GLboolean flag ); void ( APIENTRY * qglDepthRange )( GLclampd zNear, GLclampd zFar ); void ( APIENTRY * qglDisable )( GLenum cap ); void ( APIENTRY * qglDisableClientState )( GLenum array ); void ( APIENTRY * qglDrawArrays )( GLenum mode, GLint first, GLsizei count ); void ( APIENTRY * qglDrawBuffer )( GLenum mode ); void ( APIENTRY * qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); void ( APIENTRY * qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglEdgeFlag )( GLboolean flag ); void ( APIENTRY * qglEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglEdgeFlagv )( const GLboolean *flag ); void ( APIENTRY * qglEnable )( GLenum cap ); void ( APIENTRY * qglEnableClientState )( GLenum array ); void ( APIENTRY * qglEnd )( void ); void ( APIENTRY * qglEndList )( void ); void ( APIENTRY * qglEvalCoord1d )( GLdouble u ); void ( APIENTRY * qglEvalCoord1dv )( const GLdouble *u ); void ( APIENTRY * qglEvalCoord1f )( GLfloat u ); void ( APIENTRY * qglEvalCoord1fv )( const GLfloat *u ); void ( APIENTRY * qglEvalCoord2d )( GLdouble u, GLdouble v ); void ( APIENTRY * qglEvalCoord2dv )( const GLdouble *u ); void ( APIENTRY * qglEvalCoord2f )( GLfloat u, GLfloat v ); void ( APIENTRY * qglEvalCoord2fv )( const GLfloat *u ); void ( APIENTRY * qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 ); void ( APIENTRY * qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); void ( APIENTRY * qglEvalPoint1 )( GLint i ); void ( APIENTRY * qglEvalPoint2 )( GLint i, GLint j ); void ( APIENTRY * qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer ); void ( APIENTRY * qglFinish )( void ); void ( APIENTRY * qglFlush )( void ); void ( APIENTRY * qglFogf )( GLenum pname, GLfloat param ); void ( APIENTRY * qglFogfv )( GLenum pname, const GLfloat *params ); void ( APIENTRY * qglFogi )( GLenum pname, GLint param ); void ( APIENTRY * qglFogiv )( GLenum pname, const GLint *params ); void ( APIENTRY * qglFrontFace )( GLenum mode ); void ( APIENTRY * qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); GLuint ( APIENTRY * qglGenLists )( GLsizei range ); void ( APIENTRY * qglGenTextures )( GLsizei n, GLuint *textures ); void ( APIENTRY * qglGetBooleanv )( GLenum pname, GLboolean *params ); void ( APIENTRY * qglGetClipPlane )( GLenum plane, GLdouble *equation ); void ( APIENTRY * qglGetDoublev )( GLenum pname, GLdouble *params ); GLenum ( APIENTRY * qglGetError )( void ); void ( APIENTRY * qglGetFloatv )( GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetIntegerv )( GLenum pname, GLint *params ); void ( APIENTRY * qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetLightiv )( GLenum light, GLenum pname, GLint *params ); void ( APIENTRY * qglGetMapdv )( GLenum target, GLenum query, GLdouble *v ); void ( APIENTRY * qglGetMapfv )( GLenum target, GLenum query, GLfloat *v ); void ( APIENTRY * qglGetMapiv )( GLenum target, GLenum query, GLint *v ); void ( APIENTRY * qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params ); void ( APIENTRY * qglGetPixelMapfv )( GLenum map, GLfloat *values ); void ( APIENTRY * qglGetPixelMapuiv )( GLenum map, GLuint *values ); void ( APIENTRY * qglGetPixelMapusv )( GLenum map, GLushort *values ); void ( APIENTRY * qglGetPointerv )( GLenum pname, GLvoid* *params ); void ( APIENTRY * qglGetPolygonStipple )( GLubyte *mask ); const GLubyte * ( APIENTRY * qglGetString )(GLenum name); void ( APIENTRY * qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params ); void ( APIENTRY * qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params ); void ( APIENTRY * qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params ); void ( APIENTRY * qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); void ( APIENTRY * qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params ); void ( APIENTRY * qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params ); void ( APIENTRY * qglHint )( GLenum target, GLenum mode ); void ( APIENTRY * qglIndexMask )( GLuint mask ); void ( APIENTRY * qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglIndexd )( GLdouble c ); void ( APIENTRY * qglIndexdv )( const GLdouble *c ); void ( APIENTRY * qglIndexf )( GLfloat c ); void ( APIENTRY * qglIndexfv )( const GLfloat *c ); void ( APIENTRY * qglIndexi )( GLint c ); void ( APIENTRY * qglIndexiv )( const GLint *c ); void ( APIENTRY * qglIndexs )( GLshort c ); void ( APIENTRY * qglIndexsv )( const GLshort *c ); void ( APIENTRY * qglIndexub )( GLubyte c ); void ( APIENTRY * qglIndexubv )( const GLubyte *c ); void ( APIENTRY * qglInitNames )( void ); void ( APIENTRY * qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer ); GLboolean ( APIENTRY * qglIsEnabled )( GLenum cap ); GLboolean ( APIENTRY * qglIsList )( GLuint list ); GLboolean ( APIENTRY * qglIsTexture )( GLuint texture ); void ( APIENTRY * qglLightModelf )( GLenum pname, GLfloat param ); void ( APIENTRY * qglLightModelfv )( GLenum pname, const GLfloat *params ); void ( APIENTRY * qglLightModeli )( GLenum pname, GLint param ); void ( APIENTRY * qglLightModeliv )( GLenum pname, const GLint *params ); void ( APIENTRY * qglLightf )( GLenum light, GLenum pname, GLfloat param ); void ( APIENTRY * qglLightfv )( GLenum light, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglLighti )( GLenum light, GLenum pname, GLint param ); void ( APIENTRY * qglLightiv )( GLenum light, GLenum pname, const GLint *params ); void ( APIENTRY * qglLineStipple )( GLint factor, GLushort pattern ); void ( APIENTRY * qglLineWidth )( GLfloat width ); void ( APIENTRY * qglListBase )( GLuint base ); void ( APIENTRY * qglLoadIdentity )( void ); void ( APIENTRY * qglLoadMatrixd )( const GLdouble *m ); void ( APIENTRY * qglLoadMatrixf )( const GLfloat *m ); void ( APIENTRY * qglLoadName )( GLuint name ); void ( APIENTRY * qglLogicOp )( GLenum opcode ); void ( APIENTRY * qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); void ( APIENTRY * qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); void ( APIENTRY * qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); void ( APIENTRY * qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); void ( APIENTRY * qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 ); void ( APIENTRY * qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 ); void ( APIENTRY * qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); void ( APIENTRY * qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); void ( APIENTRY * qglMaterialf )( GLenum face, GLenum pname, GLfloat param ); void ( APIENTRY * qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglMateriali )( GLenum face, GLenum pname, GLint param ); void ( APIENTRY * qglMaterialiv )( GLenum face, GLenum pname, const GLint *params ); void ( APIENTRY * qglMatrixMode )( GLenum mode ); void ( APIENTRY * qglMultMatrixd )( const GLdouble *m ); void ( APIENTRY * qglMultMatrixf )( const GLfloat *m ); void ( APIENTRY * qglNewList )( GLuint list, GLenum mode ); void ( APIENTRY * qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz ); void ( APIENTRY * qglNormal3bv )( const GLbyte *v ); void ( APIENTRY * qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz ); void ( APIENTRY * qglNormal3dv )( const GLdouble *v ); void ( APIENTRY * qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz ); void ( APIENTRY * qglNormal3fv )( const GLfloat *v ); void ( APIENTRY * qglNormal3i )( GLint nx, GLint ny, GLint nz ); void ( APIENTRY * qglNormal3iv )( const GLint *v ); void ( APIENTRY * qglNormal3s )( GLshort nx, GLshort ny, GLshort nz ); void ( APIENTRY * qglNormal3sv )( const GLshort *v ); void ( APIENTRY * qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); void ( APIENTRY * qglPassThrough )( GLfloat token ); void ( APIENTRY * qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values ); void ( APIENTRY * qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values ); void ( APIENTRY * qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values ); void ( APIENTRY * qglPixelStoref )( GLenum pname, GLfloat param ); void ( APIENTRY * qglPixelStorei )( GLenum pname, GLint param ); void ( APIENTRY * qglPixelTransferf )( GLenum pname, GLfloat param ); void ( APIENTRY * qglPixelTransferi )( GLenum pname, GLint param ); void ( APIENTRY * qglPixelZoom )( GLfloat xfactor, GLfloat yfactor ); void ( APIENTRY * qglPointSize )( GLfloat size ); void ( APIENTRY * qglPolygonMode )( GLenum face, GLenum mode ); void ( APIENTRY * qglPolygonOffset )( GLfloat factor, GLfloat units ); void ( APIENTRY * qglPolygonStipple )( const GLubyte *mask ); void ( APIENTRY * qglPopAttrib )( void ); void ( APIENTRY * qglPopClientAttrib )( void ); void ( APIENTRY * qglPopMatrix )( void ); void ( APIENTRY * qglPopName )( void ); void ( APIENTRY * qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities ); void ( APIENTRY * qglPushAttrib )( GLbitfield mask ); void ( APIENTRY * qglPushClientAttrib )( GLbitfield mask ); void ( APIENTRY * qglPushMatrix )( void ); void ( APIENTRY * qglPushName )( GLuint name ); void ( APIENTRY * qglRasterPos2d )( GLdouble x, GLdouble y ); void ( APIENTRY * qglRasterPos2dv )( const GLdouble *v ); void ( APIENTRY * qglRasterPos2f )( GLfloat x, GLfloat y ); void ( APIENTRY * qglRasterPos2fv )( const GLfloat *v ); void ( APIENTRY * qglRasterPos2i )( GLint x, GLint y ); void ( APIENTRY * qglRasterPos2iv )( const GLint *v ); void ( APIENTRY * qglRasterPos2s )( GLshort x, GLshort y ); void ( APIENTRY * qglRasterPos2sv )( const GLshort *v ); void ( APIENTRY * qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglRasterPos3dv )( const GLdouble *v ); void ( APIENTRY * qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglRasterPos3fv )( const GLfloat *v ); void ( APIENTRY * qglRasterPos3i )( GLint x, GLint y, GLint z ); void ( APIENTRY * qglRasterPos3iv )( const GLint *v ); void ( APIENTRY * qglRasterPos3s )( GLshort x, GLshort y, GLshort z ); void ( APIENTRY * qglRasterPos3sv )( const GLshort *v ); void ( APIENTRY * qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( APIENTRY * qglRasterPos4dv )( const GLdouble *v ); void ( APIENTRY * qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( APIENTRY * qglRasterPos4fv )( const GLfloat *v ); void ( APIENTRY * qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w ); void ( APIENTRY * qglRasterPos4iv )( const GLint *v ); void ( APIENTRY * qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w ); void ( APIENTRY * qglRasterPos4sv )( const GLshort *v ); void ( APIENTRY * qglReadBuffer )( GLenum mode ); void ( APIENTRY * qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); void ( APIENTRY * qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); void ( APIENTRY * qglRectdv )( const GLdouble *v1, const GLdouble *v2 ); void ( APIENTRY * qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); void ( APIENTRY * qglRectfv )( const GLfloat *v1, const GLfloat *v2 ); void ( APIENTRY * qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 ); void ( APIENTRY * qglRectiv )( const GLint *v1, const GLint *v2 ); void ( APIENTRY * qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); void ( APIENTRY * qglRectsv )( const GLshort *v1, const GLshort *v2 ); GLint ( APIENTRY * qglRenderMode )( GLenum mode ); void ( APIENTRY * qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglScaled )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglScalef )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height ); void ( APIENTRY * qglSelectBuffer )( GLsizei size, GLuint *buffer ); void ( APIENTRY * qglShadeModel )( GLenum mode ); void ( APIENTRY * qglStencilFunc )( GLenum func, GLint ref, GLuint mask ); void ( APIENTRY * qglStencilMask )( GLuint mask ); void ( APIENTRY * qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass ); void ( APIENTRY * qglTexCoord1d )( GLdouble s ); void ( APIENTRY * qglTexCoord1dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord1f )( GLfloat s ); void ( APIENTRY * qglTexCoord1fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord1i )( GLint s ); void ( APIENTRY * qglTexCoord1iv )( const GLint *v ); void ( APIENTRY * qglTexCoord1s )( GLshort s ); void ( APIENTRY * qglTexCoord1sv )( const GLshort *v ); void ( APIENTRY * qglTexCoord2d )( GLdouble s, GLdouble t ); void ( APIENTRY * qglTexCoord2dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord2f )( GLfloat s, GLfloat t ); void ( APIENTRY * qglTexCoord2fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord2i )( GLint s, GLint t ); void ( APIENTRY * qglTexCoord2iv )( const GLint *v ); void ( APIENTRY * qglTexCoord2s )( GLshort s, GLshort t ); void ( APIENTRY * qglTexCoord2sv )( const GLshort *v ); void ( APIENTRY * qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r ); void ( APIENTRY * qglTexCoord3dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r ); void ( APIENTRY * qglTexCoord3fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord3i )( GLint s, GLint t, GLint r ); void ( APIENTRY * qglTexCoord3iv )( const GLint *v ); void ( APIENTRY * qglTexCoord3s )( GLshort s, GLshort t, GLshort r ); void ( APIENTRY * qglTexCoord3sv )( const GLshort *v ); void ( APIENTRY * qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); void ( APIENTRY * qglTexCoord4dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); void ( APIENTRY * qglTexCoord4fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q ); void ( APIENTRY * qglTexCoord4iv )( const GLint *v ); void ( APIENTRY * qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q ); void ( APIENTRY * qglTexCoord4sv )( const GLshort *v ); void ( APIENTRY * qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglTexEnvf )( GLenum target, GLenum pname, GLfloat param ); void ( APIENTRY * qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglTexEnvi )( GLenum target, GLenum pname, GLint param ); void ( APIENTRY * qglTexEnviv )( GLenum target, GLenum pname, const GLint *params ); void ( APIENTRY * qglTexGend )( GLenum coord, GLenum pname, GLdouble param ); void ( APIENTRY * qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params ); void ( APIENTRY * qglTexGenf )( GLenum coord, GLenum pname, GLfloat param ); void ( APIENTRY * qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglTexGeni )( GLenum coord, GLenum pname, GLint param ); void ( APIENTRY * qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params ); void ( APIENTRY * qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTexParameterf )( GLenum target, GLenum pname, GLfloat param ); void ( APIENTRY * qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglTexParameteri )( GLenum target, GLenum pname, GLint param ); void ( APIENTRY * qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params ); void ( APIENTRY * qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTranslated )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglTranslatef )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglVertex2d )( GLdouble x, GLdouble y ); void ( APIENTRY * qglVertex2dv )( const GLdouble *v ); void ( APIENTRY * qglVertex2f )( GLfloat x, GLfloat y ); void ( APIENTRY * qglVertex2fv )( const GLfloat *v ); void ( APIENTRY * qglVertex2i )( GLint x, GLint y ); void ( APIENTRY * qglVertex2iv )( const GLint *v ); void ( APIENTRY * qglVertex2s )( GLshort x, GLshort y ); void ( APIENTRY * qglVertex2sv )( const GLshort *v ); void ( APIENTRY * qglVertex3d )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglVertex3dv )( const GLdouble *v ); void ( APIENTRY * qglVertex3f )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglVertex3fv )( const GLfloat *v ); void ( APIENTRY * qglVertex3i )( GLint x, GLint y, GLint z ); void ( APIENTRY * qglVertex3iv )( const GLint *v ); void ( APIENTRY * qglVertex3s )( GLshort x, GLshort y, GLshort z ); void ( APIENTRY * qglVertex3sv )( const GLshort *v ); void ( APIENTRY * qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( APIENTRY * qglVertex4dv )( const GLdouble *v ); void ( APIENTRY * qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( APIENTRY * qglVertex4fv )( const GLfloat *v ); void ( APIENTRY * qglVertex4i )( GLint x, GLint y, GLint z, GLint w ); void ( APIENTRY * qglVertex4iv )( const GLint *v ); void ( APIENTRY * qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w ); void ( APIENTRY * qglVertex4sv )( const GLshort *v ); void ( APIENTRY * qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height ); void ( APIENTRY * qglPointParameterfEXT )( GLenum param, GLfloat value ); void ( APIENTRY * qglPointParameterfvEXT )( GLenum param, const GLfloat *value ); void ( APIENTRY * qglColorTableEXT )( int, int, int, int, int, const void * ); void ( APIENTRY * qglSelectTextureSGIS )( GLenum ); void ( APIENTRY * qglMTexCoord2fSGIS )( GLenum, GLfloat, GLfloat ); void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); void ( APIENTRY * qglMultiTexCoord1dARB )( GLenum target, GLdouble s ); void ( APIENTRY * qglMultiTexCoord1dvARB )( GLenum target, const GLdouble *v ); void ( APIENTRY * qglMultiTexCoord1fARB )( GLenum target, GLfloat s ); void ( APIENTRY * qglMultiTexCoord1fvARB )( GLenum target, const GLfloat *v ); void ( APIENTRY * qglMultiTexCoord1iARB )( GLenum target, GLint s ); void ( APIENTRY * qglMultiTexCoord1ivARB )( GLenum target, const GLint *v ); void ( APIENTRY * qglMultiTexCoord1sARB )( GLenum target, GLshort s ); void ( APIENTRY * qglMultiTexCoord1svARB )( GLenum target, const GLshort *v ); void ( APIENTRY * qglMultiTexCoord2dARB )( GLenum target, GLdouble s ); void ( APIENTRY * qglMultiTexCoord2dvARB )( GLenum target, const GLdouble *v ); void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum target, GLfloat s ); void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum target, const GLfloat *v ); void ( APIENTRY * qglMultiTexCoord2iARB )( GLenum target, GLint s ); void ( APIENTRY * qglMultiTexCoord2ivARB )( GLenum target, const GLint *v ); void ( APIENTRY * qglMultiTexCoord2sARB )( GLenum target, GLshort s ); void ( APIENTRY * qglMultiTexCoord2svARB )( GLenum target, const GLshort *v ); void ( APIENTRY * qglMultiTexCoord3dARB )( GLenum target, GLdouble s ); void ( APIENTRY * qglMultiTexCoord3dvARB )( GLenum target, const GLdouble *v ); void ( APIENTRY * qglMultiTexCoord3fARB )( GLenum target, GLfloat s ); void ( APIENTRY * qglMultiTexCoord3fvARB )( GLenum target, const GLfloat *v ); void ( APIENTRY * qglMultiTexCoord3iARB )( GLenum target, GLint s ); void ( APIENTRY * qglMultiTexCoord3ivARB )( GLenum target, const GLint *v ); void ( APIENTRY * qglMultiTexCoord3sARB )( GLenum target, GLshort s ); void ( APIENTRY * qglMultiTexCoord3svARB )( GLenum target, const GLshort *v ); void ( APIENTRY * qglMultiTexCoord4dARB )( GLenum target, GLdouble s ); void ( APIENTRY * qglMultiTexCoord4dvARB )( GLenum target, const GLdouble *v ); void ( APIENTRY * qglMultiTexCoord4fARB )( GLenum target, GLfloat s ); void ( APIENTRY * qglMultiTexCoord4fvARB )( GLenum target, const GLfloat *v ); void ( APIENTRY * qglMultiTexCoord4iARB )( GLenum target, GLint s ); void ( APIENTRY * qglMultiTexCoord4ivARB )( GLenum target, const GLint *v ); void ( APIENTRY * qglMultiTexCoord4sARB )( GLenum target, GLshort s ); void ( APIENTRY * qglMultiTexCoord4svARB )( GLenum target, const GLshort *v ); // glu stuff void ( APIENTRY * qgluPerspective )( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar ); // added for plugins void ( APIENTRY * qgluLookAt )( GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz ); const GLubyte* ( APIENTRY * qgluErrorString )(GLenum errCode ); #ifdef ATIHACK_812 void ( APIENTRY * qglCullFace_real )( GLenum mode ); void ( APIENTRY * qglDisable_real )( GLenum cap ); void ( APIENTRY * qglEnable_real )( GLenum cap ); void ( APIENTRY * qglPolygonMode_real )( GLenum face, GLenum mode ); #endif /* ** QGL_Shutdown ** ** Unloads the specified DLL then nulls out all the proc pointers. */ void QGL_Shutdown(){ Sys_Printf( "Shutting down GL ..." ); if ( g_hGLDLL ) { #ifdef _WIN32 FreeLibrary( g_hGLDLL ); #endif #if defined ( __linux__ ) || defined ( __APPLE__ ) dlclose( g_hGLDLL ); #endif g_hGLDLL = NULL; } Sys_Printf( "Done.\n" ); qglAccum = NULL; qglAlphaFunc = NULL; qglAreTexturesResident = NULL; qglArrayElement = NULL; qglBegin = NULL; qglBindTexture = NULL; qglBitmap = NULL; qglBlendFunc = NULL; qglCallList = NULL; qglCallLists = NULL; qglClear = NULL; qglClearAccum = NULL; qglClearColor = NULL; qglClearDepth = NULL; qglClearIndex = NULL; qglClearStencil = NULL; qglClipPlane = NULL; qglColor3b = NULL; qglColor3bv = NULL; qglColor3d = NULL; qglColor3dv = NULL; qglColor3f = NULL; qglColor3fv = NULL; qglColor3i = NULL; qglColor3iv = NULL; qglColor3s = NULL; qglColor3sv = NULL; qglColor3ub = NULL; qglColor3ubv = NULL; qglColor3ui = NULL; qglColor3uiv = NULL; qglColor3us = NULL; qglColor3usv = NULL; qglColor4b = NULL; qglColor4bv = NULL; qglColor4d = NULL; qglColor4dv = NULL; qglColor4f = NULL; qglColor4fv = NULL; qglColor4i = NULL; qglColor4iv = NULL; qglColor4s = NULL; qglColor4sv = NULL; qglColor4ub = NULL; qglColor4ubv = NULL; qglColor4ui = NULL; qglColor4uiv = NULL; qglColor4us = NULL; qglColor4usv = NULL; qglColorMask = NULL; qglColorMaterial = NULL; qglColorPointer = NULL; qglCopyPixels = NULL; qglCopyTexImage1D = NULL; qglCopyTexImage2D = NULL; qglCopyTexSubImage1D = NULL; qglCopyTexSubImage2D = NULL; qglCullFace = NULL; qglDeleteLists = NULL; qglDeleteTextures = NULL; qglDepthFunc = NULL; qglDepthMask = NULL; qglDepthRange = NULL; qglDisable = NULL; qglDisableClientState = NULL; qglDrawArrays = NULL; qglDrawBuffer = NULL; qglDrawElements = NULL; qglDrawPixels = NULL; qglEdgeFlag = NULL; qglEdgeFlagPointer = NULL; qglEdgeFlagv = NULL; qglEnable = NULL; qglEnableClientState = NULL; qglEnd = NULL; qglEndList = NULL; qglEvalCoord1d = NULL; qglEvalCoord1dv = NULL; qglEvalCoord1f = NULL; qglEvalCoord1fv = NULL; qglEvalCoord2d = NULL; qglEvalCoord2dv = NULL; qglEvalCoord2f = NULL; qglEvalCoord2fv = NULL; qglEvalMesh1 = NULL; qglEvalMesh2 = NULL; qglEvalPoint1 = NULL; qglEvalPoint2 = NULL; qglFeedbackBuffer = NULL; qglFinish = NULL; qglFlush = NULL; qglFogf = NULL; qglFogfv = NULL; qglFogi = NULL; qglFogiv = NULL; qglFrontFace = NULL; qglFrustum = NULL; qglGenLists = NULL; qglGenTextures = NULL; qglGetBooleanv = NULL; qglGetClipPlane = NULL; qglGetDoublev = NULL; qglGetError = NULL; qglGetFloatv = NULL; qglGetIntegerv = NULL; qglGetLightfv = NULL; qglGetLightiv = NULL; qglGetMapdv = NULL; qglGetMapfv = NULL; qglGetMapiv = NULL; qglGetMaterialfv = NULL; qglGetMaterialiv = NULL; qglGetPixelMapfv = NULL; qglGetPixelMapuiv = NULL; qglGetPixelMapusv = NULL; qglGetPointerv = NULL; qglGetPolygonStipple = NULL; qglGetString = NULL; qglGetTexEnvfv = NULL; qglGetTexEnviv = NULL; qglGetTexGendv = NULL; qglGetTexGenfv = NULL; qglGetTexGeniv = NULL; qglGetTexImage = NULL; qglGetTexLevelParameterfv = NULL; qglGetTexLevelParameteriv = NULL; qglGetTexParameterfv = NULL; qglGetTexParameteriv = NULL; qglHint = NULL; qglIndexMask = NULL; qglIndexPointer = NULL; qglIndexd = NULL; qglIndexdv = NULL; qglIndexf = NULL; qglIndexfv = NULL; qglIndexi = NULL; qglIndexiv = NULL; qglIndexs = NULL; qglIndexsv = NULL; qglIndexub = NULL; qglIndexubv = NULL; qglInitNames = NULL; qglInterleavedArrays = NULL; qglIsEnabled = NULL; qglIsList = NULL; qglIsTexture = NULL; qglLightModelf = NULL; qglLightModelfv = NULL; qglLightModeli = NULL; qglLightModeliv = NULL; qglLightf = NULL; qglLightfv = NULL; qglLighti = NULL; qglLightiv = NULL; qglLineStipple = NULL; qglLineWidth = NULL; qglListBase = NULL; qglLoadIdentity = NULL; qglLoadMatrixd = NULL; qglLoadMatrixf = NULL; qglLoadName = NULL; qglLogicOp = NULL; qglMap1d = NULL; qglMap1f = NULL; qglMap2d = NULL; qglMap2f = NULL; qglMapGrid1d = NULL; qglMapGrid1f = NULL; qglMapGrid2d = NULL; qglMapGrid2f = NULL; qglMaterialf = NULL; qglMaterialfv = NULL; qglMateriali = NULL; qglMaterialiv = NULL; qglMatrixMode = NULL; qglMultMatrixd = NULL; qglMultMatrixf = NULL; qglNewList = NULL; qglNormal3b = NULL; qglNormal3bv = NULL; qglNormal3d = NULL; qglNormal3dv = NULL; qglNormal3f = NULL; qglNormal3fv = NULL; qglNormal3i = NULL; qglNormal3iv = NULL; qglNormal3s = NULL; qglNormal3sv = NULL; qglNormalPointer = NULL; qglOrtho = NULL; qglPassThrough = NULL; qglPixelMapfv = NULL; qglPixelMapuiv = NULL; qglPixelMapusv = NULL; qglPixelStoref = NULL; qglPixelStorei = NULL; qglPixelTransferf = NULL; qglPixelTransferi = NULL; qglPixelZoom = NULL; qglPointSize = NULL; qglPolygonMode = NULL; qglPolygonOffset = NULL; qglPolygonStipple = NULL; qglPopAttrib = NULL; qglPopClientAttrib = NULL; qglPopMatrix = NULL; qglPopName = NULL; qglPrioritizeTextures = NULL; qglPushAttrib = NULL; qglPushClientAttrib = NULL; qglPushMatrix = NULL; qglPushName = NULL; qglRasterPos2d = NULL; qglRasterPos2dv = NULL; qglRasterPos2f = NULL; qglRasterPos2fv = NULL; qglRasterPos2i = NULL; qglRasterPos2iv = NULL; qglRasterPos2s = NULL; qglRasterPos2sv = NULL; qglRasterPos3d = NULL; qglRasterPos3dv = NULL; qglRasterPos3f = NULL; qglRasterPos3fv = NULL; qglRasterPos3i = NULL; qglRasterPos3iv = NULL; qglRasterPos3s = NULL; qglRasterPos3sv = NULL; qglRasterPos4d = NULL; qglRasterPos4dv = NULL; qglRasterPos4f = NULL; qglRasterPos4fv = NULL; qglRasterPos4i = NULL; qglRasterPos4iv = NULL; qglRasterPos4s = NULL; qglRasterPos4sv = NULL; qglReadBuffer = NULL; qglReadPixels = NULL; qglRectd = NULL; qglRectdv = NULL; qglRectf = NULL; qglRectfv = NULL; qglRecti = NULL; qglRectiv = NULL; qglRects = NULL; qglRectsv = NULL; qglRenderMode = NULL; qglRotated = NULL; qglRotatef = NULL; qglScaled = NULL; qglScalef = NULL; qglScissor = NULL; qglSelectBuffer = NULL; qglShadeModel = NULL; qglStencilFunc = NULL; qglStencilMask = NULL; qglStencilOp = NULL; qglTexCoord1d = NULL; qglTexCoord1dv = NULL; qglTexCoord1f = NULL; qglTexCoord1fv = NULL; qglTexCoord1i = NULL; qglTexCoord1iv = NULL; qglTexCoord1s = NULL; qglTexCoord1sv = NULL; qglTexCoord2d = NULL; qglTexCoord2dv = NULL; qglTexCoord2f = NULL; qglTexCoord2fv = NULL; qglTexCoord2i = NULL; qglTexCoord2iv = NULL; qglTexCoord2s = NULL; qglTexCoord2sv = NULL; qglTexCoord3d = NULL; qglTexCoord3dv = NULL; qglTexCoord3f = NULL; qglTexCoord3fv = NULL; qglTexCoord3i = NULL; qglTexCoord3iv = NULL; qglTexCoord3s = NULL; qglTexCoord3sv = NULL; qglTexCoord4d = NULL; qglTexCoord4dv = NULL; qglTexCoord4f = NULL; qglTexCoord4fv = NULL; qglTexCoord4i = NULL; qglTexCoord4iv = NULL; qglTexCoord4s = NULL; qglTexCoord4sv = NULL; qglTexCoordPointer = NULL; qglTexEnvf = NULL; qglTexEnvfv = NULL; qglTexEnvi = NULL; qglTexEnviv = NULL; qglTexGend = NULL; qglTexGendv = NULL; qglTexGenf = NULL; qglTexGenfv = NULL; qglTexGeni = NULL; qglTexGeniv = NULL; qglTexImage1D = NULL; qglTexImage2D = NULL; qglTexParameterf = NULL; qglTexParameterfv = NULL; qglTexParameteri = NULL; qglTexParameteriv = NULL; qglTexSubImage1D = NULL; qglTexSubImage2D = NULL; qglTranslated = NULL; qglTranslatef = NULL; qglVertex2d = NULL; qglVertex2dv = NULL; qglVertex2f = NULL; qglVertex2fv = NULL; qglVertex2i = NULL; qglVertex2iv = NULL; qglVertex2s = NULL; qglVertex2sv = NULL; qglVertex3d = NULL; qglVertex3dv = NULL; qglVertex3f = NULL; qglVertex3fv = NULL; qglVertex3i = NULL; qglVertex3iv = NULL; qglVertex3s = NULL; qglVertex3sv = NULL; qglVertex4d = NULL; qglVertex4dv = NULL; qglVertex4f = NULL; qglVertex4fv = NULL; qglVertex4i = NULL; qglVertex4iv = NULL; qglVertex4s = NULL; qglVertex4sv = NULL; qglVertexPointer = NULL; qglViewport = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; qglMultiTexCoord1dARB = NULL; qglMultiTexCoord1dvARB = NULL; qglMultiTexCoord1fARB = NULL; qglMultiTexCoord1fvARB = NULL; qglMultiTexCoord1iARB = NULL; qglMultiTexCoord1ivARB = NULL; qglMultiTexCoord1sARB = NULL; qglMultiTexCoord1svARB = NULL; qglMultiTexCoord2dARB = NULL; qglMultiTexCoord2dvARB = NULL; qglMultiTexCoord2fARB = NULL; qglMultiTexCoord2fvARB = NULL; qglMultiTexCoord2iARB = NULL; qglMultiTexCoord2ivARB = NULL; qglMultiTexCoord2sARB = NULL; qglMultiTexCoord2svARB = NULL; qglMultiTexCoord3dARB = NULL; qglMultiTexCoord3dvARB = NULL; qglMultiTexCoord3fARB = NULL; qglMultiTexCoord3fvARB = NULL; qglMultiTexCoord3iARB = NULL; qglMultiTexCoord3ivARB = NULL; qglMultiTexCoord3sARB = NULL; qglMultiTexCoord3svARB = NULL; qglMultiTexCoord4dARB = NULL; qglMultiTexCoord4dvARB = NULL; qglMultiTexCoord4fARB = NULL; qglMultiTexCoord4fvARB = NULL; qglMultiTexCoord4iARB = NULL; qglMultiTexCoord4ivARB = NULL; qglMultiTexCoord4sARB = NULL; qglMultiTexCoord4svARB = NULL; #ifdef _WIN32 qwglCopyContext = NULL; qwglCreateContext = NULL; qwglCreateLayerContext = NULL; qwglDeleteContext = NULL; qwglDescribeLayerPlane = NULL; qwglGetCurrentContext = NULL; qwglGetCurrentDC = NULL; qwglGetLayerPaletteEntries = NULL; qwglGetProcAddress = NULL; qwglMakeCurrent = NULL; qwglRealizeLayerPalette = NULL; qwglSetLayerPaletteEntries = NULL; qwglShareLists = NULL; qwglSwapLayerBuffers = NULL; qwglUseFontBitmaps = NULL; qwglUseFontOutlines = NULL; qwglChoosePixelFormat = NULL; qwglDescribePixelFormat = NULL; qwglGetPixelFormat = NULL; qwglSetPixelFormat = NULL; qwglSwapBuffers = NULL; qwglSwapIntervalEXT = NULL; qwglGetDeviceGammaRampEXT = NULL; qwglSetDeviceGammaRampEXT = NULL; #endif #if defined ( __linux__ ) || defined ( __APPLE__ ) qglXChooseVisual = NULL; qglXCreateContext = NULL; qglXDestroyContext = NULL; qglXMakeCurrent = NULL; qglXCopyContext = NULL; qglXSwapBuffers = NULL; qglXCreateGLXPixmap = NULL; qglXDestroyGLXPixmap = NULL; qglXQueryExtension = NULL; qglXQueryVersion = NULL; qglXIsDirect = NULL; qglXGetConfig = NULL; qglXGetCurrentContext = NULL; qglXGetCurrentDrawable = NULL; qglXWaitGL = NULL; qglXWaitX = NULL; qglXUseXFont = NULL; qglXGetProcAddressARB = NULL; #endif qgluPerspective = NULL; qgluErrorString = NULL; qgluLookAt = NULL; #ifdef ATIHACK_812 qglCullFace_real = NULL; qglDisable_real = NULL; qglEnable_real = NULL; qglPolygonMode_real = NULL; #endif } /* ** QGL_Init ** ** This is responsible for binding our qgl function pointers to ** the appropriate GL stuff. In Windows this means doing a ** LoadLibrary and a bunch of calls to GetProcAddress. On other ** operating systems we need to do the right thing, whatever that ** might be. ** */ static int init_error; static void* safe_dlsym( void *handle, char *symbol ){ #ifdef _WIN32 return GetProcAddress( handle, symbol ); #endif #if defined ( __linux__ ) || defined ( __APPLE__ ) void* ret = dlsym( handle, symbol ); const char *err = dlerror(); if ( err ) { init_error = 1; #ifndef __APPLE__ printf( "Error loading OpenGL libraries: %s\n", err ); #else printf( "Error loading OpenGL libraries: %s %s\n", err, symbol ); #endif } return ret; #endif } #include #include #ifdef _WIN32 #define M_PI 3.14159 #endif void WINAPI gluLookAt2( GLdouble ex, GLdouble ey, GLdouble ez, GLdouble cx, GLdouble cy, GLdouble cz, GLdouble ux, GLdouble uy, GLdouble uz ){ GLdouble x[3], y[3], z[3] = { ex - cx, ey - cy, ez - cz }; GLdouble inv; inv = sqrt( z[0] * z[0] + z[1] * z[1] + z[2] * z[2] ); if ( inv ) { inv = 1.0 / inv; z[0] *= inv; z[1] *= inv; z[2] *= inv; } x[0] = uy * z[2] - uz * z[1]; x[1] = -ux * z[2] + uz * z[0]; x[2] = ux * z[1] - uy * z[0]; y[0] = z[1] * x[2] - z[2] * x[1]; y[1] = -z[0] * x[2] + z[2] * x[0]; y[2] = z[0] * x[1] - z[1] * x[0]; inv = sqrt( x[0] * x[0] + x[1] * x[1] + x[2] * x[2] ); if ( inv ) { x[0] *= inv; x[1] *= inv; x[2] *= inv; } inv = sqrt( y[0] * y[0] + y[1] * y[1] + y[2] * y[2] ); if ( inv ) { y[0] *= inv; y[1] *= inv; y[2] *= inv; } { GLdouble m[16] = { x[0], y[0], z[0], 0, x[1], y[1], z[1], 0, x[2], y[2], z[2], 0, 0, 0, 0, 1 }; qglMultMatrixd( m ); qglTranslated( -ex, -ey, -ez ); } } void WINAPI gluPerspective2( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar ){ GLdouble y = zNear * tan( fovy * M_PI / 360.0 ); qglFrustum( -y * aspect, y * aspect, -y, y, zNear, zFar ); } #define CEILING( A, B ) ( ( A ) % ( B ) == 0 ? ( A ) / ( B ) : ( A ) / (B)+1 ) typedef struct glu_error_struct { int errnum; const char *errstr; } GLU_ERROR_STRUCT; GLU_ERROR_STRUCT glu_errlist[] = { {GL_NO_ERROR, "GL_NO_ERROR - no error"}, {GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."}, {GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."}, {GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."}, {GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."}, {GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."}, {GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."}, {-1, NULL} }; const GLubyte* WINAPI gluErrorString( GLenum errCode ){ int search = 0; for ( search = 0; glu_errlist[search].errstr; search++ ) { if ( errCode == glu_errlist[search].errnum ) { return (GLubyte *) glu_errlist[search].errstr; } } //end for return (GLubyte *) "Unknown error"; } #ifdef ATIHACK_812 int ATIhack_culling; GLenum ATIhack_cullmode; GLenum ATIhack_backmode; GLenum ATIhack_frontmode; static void ATIhack_update( void ){ if ( !ATIhack_culling || ( GL_FRONT_AND_BACK == ATIhack_cullmode ) ) { qglPolygonMode_real( GL_FRONT, ATIhack_frontmode ); qglPolygonMode_real( GL_BACK, ATIhack_backmode ); } else{ switch ( ATIhack_cullmode ) { case GL_FRONT: qglPolygonMode_real( GL_FRONT_AND_BACK, ATIhack_backmode ); break; case GL_BACK: qglPolygonMode_real( GL_FRONT_AND_BACK, ATIhack_frontmode ); default: break; } } } void APIENTRY qglEnable_ATIHack( GLenum cap ){ qglEnable_real( cap ); if ( GL_CULL_FACE != cap ) { return; } if ( ATIhack_culling ) { return; } ATIhack_culling = 1; ATIhack_update(); } void APIENTRY qglDisable_ATIHack( GLenum cap ){ qglDisable_real( cap ); if ( GL_CULL_FACE != cap ) { return; } if ( !ATIhack_culling ) { return; } ATIhack_culling = 0; ATIhack_update(); } void APIENTRY qglCullFace_ATIHack( GLenum mode ){ if ( ATIhack_cullmode == mode ) { return; } qglCullFace_real( mode ); ATIhack_cullmode = mode; ATIhack_update(); } void APIENTRY qglPolygonMode_ATIHack( GLenum face, GLenum mode ){ switch ( face ) { case GL_FRONT: if ( ATIhack_frontmode == mode ) { return; } ATIhack_frontmode = mode; break; case GL_BACK: if ( ATIhack_backmode == mode ) { return; } ATIhack_backmode = mode; break; case GL_FRONT_AND_BACK: if ( ( ATIhack_frontmode == mode ) && ( ATIhack_backmode == mode ) ) { return; } ATIhack_frontmode = ATIhack_backmode = mode; default: break; } ATIhack_update(); } #endif int QGL_Init( const char *dllname, const char* gluname ){ #ifdef USE_GTKGLAREA #define GLSYM2FUNC(symbol) #symbol #else //if USE_GTKGLEXT #define GLSYM2FUNC(symbol) safe_dlsym( g_hGLDLL, #symbol ); #ifdef _WIN32 g_hGLDLL = LoadLibrary( dllname ); #endif #if defined ( __linux__ ) || ( __APPLE__ ) const char *err; // NOTE TTimo // I don't like RTLD_LAZY|RTLD_GLOBAL too much .. it's dangerous // maybe try RTLD_NOW? or would that break compatibility .. you never know when that stuff is going to explode g_hGLDLL = dlopen( dllname, RTLD_LAZY | RTLD_GLOBAL ); err = dlerror(); if ( err ) { printf( "Error loading GL lib:\n%s\n", err ); } #endif init_error = 0; if ( g_hGLDLL == NULL ) { return 0; } Sys_Printf( "Loading GL library: %s ...", dllname ); #endif //USE_GTKGLAREA qgluPerspective = &gluPerspective2; qgluLookAt = &gluLookAt2; qgluErrorString = &gluErrorString; qglAccum = GLSYM2FUNC( glAccum ); qglAlphaFunc = GLSYM2FUNC( glAlphaFunc ); qglAreTexturesResident = GLSYM2FUNC( glAreTexturesResident ); qglArrayElement = GLSYM2FUNC( glArrayElement ); qglBegin = GLSYM2FUNC( glBegin ); qglBindTexture = GLSYM2FUNC( glBindTexture ); qglBitmap = GLSYM2FUNC( glBitmap ); qglBlendFunc = GLSYM2FUNC( glBlendFunc ); qglCallList = GLSYM2FUNC( glCallList ); qglCallLists = GLSYM2FUNC( glCallLists ); qglClear = GLSYM2FUNC( glClear ); qglClearAccum = GLSYM2FUNC( glClearAccum ); qglClearColor = GLSYM2FUNC( glClearColor ); qglClearDepth = GLSYM2FUNC( glClearDepth ); qglClearIndex = GLSYM2FUNC( glClearIndex ); qglClearStencil = GLSYM2FUNC( glClearStencil ); qglClipPlane = GLSYM2FUNC( glClipPlane ); qglColor3b = GLSYM2FUNC( glColor3b ); qglColor3bv = GLSYM2FUNC( glColor3bv ); qglColor3d = GLSYM2FUNC( glColor3d ); qglColor3dv = GLSYM2FUNC( glColor3dv ); qglColor3f = GLSYM2FUNC( glColor3f ); qglColor3fv = GLSYM2FUNC( glColor3fv ); qglColor3i = GLSYM2FUNC( glColor3i ); qglColor3iv = GLSYM2FUNC( glColor3iv ); qglColor3s = GLSYM2FUNC( glColor3s ); qglColor3sv = GLSYM2FUNC( glColor3sv ); qglColor3ub = GLSYM2FUNC( glColor3ub ); qglColor3ubv = GLSYM2FUNC( glColor3ubv ); qglColor3ui = GLSYM2FUNC( glColor3ui ); qglColor3uiv = GLSYM2FUNC( glColor3uiv ); qglColor3us = GLSYM2FUNC( glColor3us ); qglColor3usv = GLSYM2FUNC( glColor3usv ); qglColor4b = GLSYM2FUNC( glColor4b ); qglColor4bv = GLSYM2FUNC( glColor4bv ); qglColor4d = GLSYM2FUNC( glColor4d ); qglColor4dv = GLSYM2FUNC( glColor4dv ); qglColor4f = GLSYM2FUNC( glColor4f ); qglColor4fv = GLSYM2FUNC( glColor4fv ); qglColor4i = GLSYM2FUNC( glColor4i ); qglColor4iv = GLSYM2FUNC( glColor4iv ); qglColor4s = GLSYM2FUNC( glColor4s ); qglColor4sv = GLSYM2FUNC( glColor4sv ); qglColor4ub = GLSYM2FUNC( glColor4ub ); qglColor4ubv = GLSYM2FUNC( glColor4ubv ); qglColor4ui = GLSYM2FUNC( glColor4ui ); qglColor4uiv = GLSYM2FUNC( glColor4uiv ); qglColor4us = GLSYM2FUNC( glColor4us ); qglColor4usv = GLSYM2FUNC( glColor4usv ); qglColorMask = GLSYM2FUNC( glColorMask ); qglColorMaterial = GLSYM2FUNC( glColorMaterial ); qglColorPointer = GLSYM2FUNC( glColorPointer ); qglCopyPixels = GLSYM2FUNC( glCopyPixels ); qglCopyTexImage1D = GLSYM2FUNC( glCopyTexImage1D ); qglCopyTexImage2D = GLSYM2FUNC( glCopyTexImage2D ); qglCopyTexSubImage1D = GLSYM2FUNC( glCopyTexSubImage1D ); qglCopyTexSubImage2D = GLSYM2FUNC( glCopyTexSubImage2D ); #ifdef ATIHACK_812 qglCullFace_real = GLSYM2FUNC( glCullFace ); qglCullFace = qglCullFace_real; #else qglCullFace = GLSYM2FUNC( glCullFace ); #endif qglDeleteLists = GLSYM2FUNC( glDeleteLists ); qglDeleteTextures = GLSYM2FUNC( glDeleteTextures ); qglDepthFunc = GLSYM2FUNC( glDepthFunc ); qglDepthMask = GLSYM2FUNC( glDepthMask ); qglDepthRange = GLSYM2FUNC( glDepthRange ); #ifdef ATIHACK_812 qglDisable_real = GLSYM2FUNC( glDisable ); qglDisable = qglDisable_real; #else qglDisable = GLSYM2FUNC( glDisable ); #endif qglDisableClientState = GLSYM2FUNC( glDisableClientState ); qglDrawArrays = GLSYM2FUNC( glDrawArrays ); qglDrawBuffer = GLSYM2FUNC( glDrawBuffer ); qglDrawElements = GLSYM2FUNC( glDrawElements ); qglDrawPixels = GLSYM2FUNC( glDrawPixels ); qglEdgeFlag = GLSYM2FUNC( glEdgeFlag ); qglEdgeFlagPointer = GLSYM2FUNC( glEdgeFlagPointer ); qglEdgeFlagv = GLSYM2FUNC( glEdgeFlagv ); #ifdef ATIHACK_812 qglEnable_real = GLSYM2FUNC( glEnable ); qglEnable = qglEnable_real; #else qglEnable = GLSYM2FUNC( glEnable ); #endif qglEnableClientState = GLSYM2FUNC( glEnableClientState ); qglEnd = GLSYM2FUNC( glEnd ); qglEndList = GLSYM2FUNC( glEndList ); qglEvalCoord1d = GLSYM2FUNC( glEvalCoord1d ); qglEvalCoord1dv = GLSYM2FUNC( glEvalCoord1dv ); qglEvalCoord1f = GLSYM2FUNC( glEvalCoord1f ); qglEvalCoord1fv = GLSYM2FUNC( glEvalCoord1fv ); qglEvalCoord2d = GLSYM2FUNC( glEvalCoord2d ); qglEvalCoord2dv = GLSYM2FUNC( glEvalCoord2dv ); qglEvalCoord2f = GLSYM2FUNC( glEvalCoord2f ); qglEvalCoord2fv = GLSYM2FUNC( glEvalCoord2fv ); qglEvalMesh1 = GLSYM2FUNC( glEvalMesh1 ); qglEvalMesh2 = GLSYM2FUNC( glEvalMesh2 ); qglEvalPoint1 = GLSYM2FUNC( glEvalPoint1 ); qglEvalPoint2 = GLSYM2FUNC( glEvalPoint2 ); qglFeedbackBuffer = GLSYM2FUNC( glFeedbackBuffer ); qglFinish = GLSYM2FUNC( glFinish ); qglFlush = GLSYM2FUNC( glFlush ); qglFogf = GLSYM2FUNC( glFogf ); qglFogfv = GLSYM2FUNC( glFogfv ); qglFogi = GLSYM2FUNC( glFogi ); qglFogiv = GLSYM2FUNC( glFogiv ); qglFrontFace = GLSYM2FUNC( glFrontFace ); qglFrustum = GLSYM2FUNC( glFrustum ); qglGenLists = GLSYM2FUNC( glGenLists ); qglGenTextures = GLSYM2FUNC( glGenTextures ); qglGetBooleanv = GLSYM2FUNC( glGetBooleanv ); qglGetClipPlane = GLSYM2FUNC( glGetClipPlane ); qglGetDoublev = GLSYM2FUNC( glGetDoublev ); qglGetError = GLSYM2FUNC( glGetError ); qglGetFloatv = GLSYM2FUNC( glGetFloatv ); qglGetIntegerv = GLSYM2FUNC( glGetIntegerv ); qglGetLightfv = GLSYM2FUNC( glGetLightfv ); qglGetLightiv = GLSYM2FUNC( glGetLightiv ); qglGetMapdv = GLSYM2FUNC( glGetMapdv ); qglGetMapfv = GLSYM2FUNC( glGetMapfv ); qglGetMapiv = GLSYM2FUNC( glGetMapiv ); qglGetMaterialfv = GLSYM2FUNC( glGetMaterialfv ); qglGetMaterialiv = GLSYM2FUNC( glGetMaterialiv ); qglGetPixelMapfv = GLSYM2FUNC( glGetPixelMapfv ); qglGetPixelMapuiv = GLSYM2FUNC( glGetPixelMapuiv ); qglGetPixelMapusv = GLSYM2FUNC( glGetPixelMapusv ); qglGetPointerv = GLSYM2FUNC( glGetPointerv ); qglGetPolygonStipple = GLSYM2FUNC( glGetPolygonStipple ); qglGetString = GLSYM2FUNC( glGetString ); qglGetTexEnvfv = GLSYM2FUNC( glGetTexEnvfv ); qglGetTexEnviv = GLSYM2FUNC( glGetTexEnviv ); qglGetTexGendv = GLSYM2FUNC( glGetTexGendv ); qglGetTexGenfv = GLSYM2FUNC( glGetTexGenfv ); qglGetTexGeniv = GLSYM2FUNC( glGetTexGeniv ); qglGetTexImage = GLSYM2FUNC( glGetTexImage ); qglGetTexLevelParameterfv = GLSYM2FUNC( glGetTexLevelParameterfv ); qglGetTexLevelParameteriv = GLSYM2FUNC( glGetTexLevelParameteriv ); qglGetTexParameterfv = GLSYM2FUNC( glGetTexParameterfv ); qglGetTexParameteriv = GLSYM2FUNC( glGetTexParameteriv ); qglHint = GLSYM2FUNC( glHint ); qglIndexMask = GLSYM2FUNC( glIndexMask ); qglIndexPointer = GLSYM2FUNC( glIndexPointer ); qglIndexd = GLSYM2FUNC( glIndexd ); qglIndexdv = GLSYM2FUNC( glIndexdv ); qglIndexf = GLSYM2FUNC( glIndexf ); qglIndexfv = GLSYM2FUNC( glIndexfv ); qglIndexi = GLSYM2FUNC( glIndexi ); qglIndexiv = GLSYM2FUNC( glIndexiv ); qglIndexs = GLSYM2FUNC( glIndexs ); qglIndexsv = GLSYM2FUNC( glIndexsv ); qglIndexub = GLSYM2FUNC( glIndexub ); qglIndexubv = GLSYM2FUNC( glIndexubv ); qglInitNames = GLSYM2FUNC( glInitNames ); qglInterleavedArrays = GLSYM2FUNC( glInterleavedArrays ); qglIsEnabled = GLSYM2FUNC( glIsEnabled ); qglIsList = GLSYM2FUNC( glIsList ); qglIsTexture = GLSYM2FUNC( glIsTexture ); qglLightModelf = GLSYM2FUNC( glLightModelf ); qglLightModelfv = GLSYM2FUNC( glLightModelfv ); qglLightModeli = GLSYM2FUNC( glLightModeli ); qglLightModeliv = GLSYM2FUNC( glLightModeliv ); qglLightf = GLSYM2FUNC( glLightf ); qglLightfv = GLSYM2FUNC( glLightfv ); qglLighti = GLSYM2FUNC( glLighti ); qglLightiv = GLSYM2FUNC( glLightiv ); qglLineStipple = GLSYM2FUNC( glLineStipple ); qglLineWidth = GLSYM2FUNC( glLineWidth ); qglListBase = GLSYM2FUNC( glListBase ); qglLoadIdentity = GLSYM2FUNC( glLoadIdentity ); qglLoadMatrixd = GLSYM2FUNC( glLoadMatrixd ); qglLoadMatrixf = GLSYM2FUNC( glLoadMatrixf ); qglLoadName = GLSYM2FUNC( glLoadName ); qglLogicOp = GLSYM2FUNC( glLogicOp ); qglMap1d = GLSYM2FUNC( glMap1d ); qglMap1f = GLSYM2FUNC( glMap1f ); qglMap2d = GLSYM2FUNC( glMap2d ); qglMap2f = GLSYM2FUNC( glMap2f ); qglMapGrid1d = GLSYM2FUNC( glMapGrid1d ); qglMapGrid1f = GLSYM2FUNC( glMapGrid1f ); qglMapGrid2d = GLSYM2FUNC( glMapGrid2d ); qglMapGrid2f = GLSYM2FUNC( glMapGrid2f ); qglMaterialf = GLSYM2FUNC( glMaterialf ); qglMaterialfv = GLSYM2FUNC( glMaterialfv ); qglMateriali = GLSYM2FUNC( glMateriali ); qglMaterialiv = GLSYM2FUNC( glMaterialiv ); qglMatrixMode = GLSYM2FUNC( glMatrixMode ); qglMultMatrixd = GLSYM2FUNC( glMultMatrixd ); qglMultMatrixf = GLSYM2FUNC( glMultMatrixf ); qglNewList = GLSYM2FUNC( glNewList ); qglNormal3b = GLSYM2FUNC( glNormal3b ); qglNormal3bv = GLSYM2FUNC( glNormal3bv ); qglNormal3d = GLSYM2FUNC( glNormal3d ); qglNormal3dv = GLSYM2FUNC( glNormal3dv ); qglNormal3f = GLSYM2FUNC( glNormal3f ); qglNormal3fv = GLSYM2FUNC( glNormal3fv ); qglNormal3i = GLSYM2FUNC( glNormal3i ); qglNormal3iv = GLSYM2FUNC( glNormal3iv ); qglNormal3s = GLSYM2FUNC( glNormal3s ); qglNormal3sv = GLSYM2FUNC( glNormal3sv ); qglNormalPointer = GLSYM2FUNC( glNormalPointer ); qglOrtho = GLSYM2FUNC( glOrtho ); qglPassThrough = GLSYM2FUNC( glPassThrough ); qglPixelMapfv = GLSYM2FUNC( glPixelMapfv ); qglPixelMapuiv = GLSYM2FUNC( glPixelMapuiv ); qglPixelMapusv = GLSYM2FUNC( glPixelMapusv ); qglPixelStoref = GLSYM2FUNC( glPixelStoref ); qglPixelStorei = GLSYM2FUNC( glPixelStorei ); qglPixelTransferf = GLSYM2FUNC( glPixelTransferf ); qglPixelTransferi = GLSYM2FUNC( glPixelTransferi ); qglPixelZoom = GLSYM2FUNC( glPixelZoom ); qglPointSize = GLSYM2FUNC( glPointSize ); #ifdef ATIHACK_812 qglPolygonMode_real = GLSYM2FUNC( glPolygonMode ); qglPolygonMode = qglPolygonMode_real; #else qglPolygonMode = GLSYM2FUNC( glPolygonMode ); #endif qglPolygonOffset = GLSYM2FUNC( glPolygonOffset ); qglPolygonStipple = GLSYM2FUNC( glPolygonStipple ); qglPopAttrib = GLSYM2FUNC( glPopAttrib ); qglPopClientAttrib = GLSYM2FUNC( glPopClientAttrib ); qglPopMatrix = GLSYM2FUNC( glPopMatrix ); qglPopName = GLSYM2FUNC( glPopName ); qglPrioritizeTextures = GLSYM2FUNC( glPrioritizeTextures ); qglPushAttrib = GLSYM2FUNC( glPushAttrib ); qglPushClientAttrib = GLSYM2FUNC( glPushClientAttrib ); qglPushMatrix = GLSYM2FUNC( glPushMatrix ); qglPushName = GLSYM2FUNC( glPushName ); qglRasterPos2d = GLSYM2FUNC( glRasterPos2d ); qglRasterPos2dv = GLSYM2FUNC( glRasterPos2dv ); qglRasterPos2f = GLSYM2FUNC( glRasterPos2f ); qglRasterPos2fv = GLSYM2FUNC( glRasterPos2fv ); qglRasterPos2i = GLSYM2FUNC( glRasterPos2i ); qglRasterPos2iv = GLSYM2FUNC( glRasterPos2iv ); qglRasterPos2s = GLSYM2FUNC( glRasterPos2s ); qglRasterPos2sv = GLSYM2FUNC( glRasterPos2sv ); qglRasterPos3d = GLSYM2FUNC( glRasterPos3d ); qglRasterPos3dv = GLSYM2FUNC( glRasterPos3dv ); qglRasterPos3f = GLSYM2FUNC( glRasterPos3f ); qglRasterPos3fv = GLSYM2FUNC( glRasterPos3fv ); qglRasterPos3i = GLSYM2FUNC( glRasterPos3i ); qglRasterPos3iv = GLSYM2FUNC( glRasterPos3iv ); qglRasterPos3s = GLSYM2FUNC( glRasterPos3s ); qglRasterPos3sv = GLSYM2FUNC( glRasterPos3sv ); qglRasterPos4d = GLSYM2FUNC( glRasterPos4d ); qglRasterPos4dv = GLSYM2FUNC( glRasterPos4dv ); qglRasterPos4f = GLSYM2FUNC( glRasterPos4f ); qglRasterPos4fv = GLSYM2FUNC( glRasterPos4fv ); qglRasterPos4i = GLSYM2FUNC( glRasterPos4i ); qglRasterPos4iv = GLSYM2FUNC( glRasterPos4iv ); qglRasterPos4s = GLSYM2FUNC( glRasterPos4s ); qglRasterPos4sv = GLSYM2FUNC( glRasterPos4sv ); qglReadBuffer = GLSYM2FUNC( glReadBuffer ); qglReadPixels = GLSYM2FUNC( glReadPixels ); qglRectd = GLSYM2FUNC( glRectd ); qglRectdv = GLSYM2FUNC( glRectdv ); qglRectf = GLSYM2FUNC( glRectf ); qglRectfv = GLSYM2FUNC( glRectfv ); qglRecti = GLSYM2FUNC( glRecti ); qglRectiv = GLSYM2FUNC( glRectiv ); qglRects = GLSYM2FUNC( glRects ); qglRectsv = GLSYM2FUNC( glRectsv ); qglRenderMode = GLSYM2FUNC( glRenderMode ); qglRotated = GLSYM2FUNC( glRotated ); qglRotatef = GLSYM2FUNC( glRotatef ); qglScaled = GLSYM2FUNC( glScaled ); qglScalef = GLSYM2FUNC( glScalef ); qglScissor = GLSYM2FUNC( glScissor ); qglSelectBuffer = GLSYM2FUNC( glSelectBuffer ); qglShadeModel = GLSYM2FUNC( glShadeModel ); qglStencilFunc = GLSYM2FUNC( glStencilFunc ); qglStencilMask = GLSYM2FUNC( glStencilMask ); qglStencilOp = GLSYM2FUNC( glStencilOp ); qglTexCoord1d = GLSYM2FUNC( glTexCoord1d ); qglTexCoord1dv = GLSYM2FUNC( glTexCoord1dv ); qglTexCoord1f = GLSYM2FUNC( glTexCoord1f ); qglTexCoord1fv = GLSYM2FUNC( glTexCoord1fv ); qglTexCoord1i = GLSYM2FUNC( glTexCoord1i ); qglTexCoord1iv = GLSYM2FUNC( glTexCoord1iv ); qglTexCoord1s = GLSYM2FUNC( glTexCoord1s ); qglTexCoord1sv = GLSYM2FUNC( glTexCoord1sv ); qglTexCoord2d = GLSYM2FUNC( glTexCoord2d ); qglTexCoord2dv = GLSYM2FUNC( glTexCoord2dv ); qglTexCoord2f = GLSYM2FUNC( glTexCoord2f ); qglTexCoord2fv = GLSYM2FUNC( glTexCoord2fv ); qglTexCoord2i = GLSYM2FUNC( glTexCoord2i ); qglTexCoord2iv = GLSYM2FUNC( glTexCoord2iv ); qglTexCoord2s = GLSYM2FUNC( glTexCoord2s ); qglTexCoord2sv = GLSYM2FUNC( glTexCoord2sv ); qglTexCoord3d = GLSYM2FUNC( glTexCoord3d ); qglTexCoord3dv = GLSYM2FUNC( glTexCoord3dv ); qglTexCoord3f = GLSYM2FUNC( glTexCoord3f ); qglTexCoord3fv = GLSYM2FUNC( glTexCoord3fv ); qglTexCoord3i = GLSYM2FUNC( glTexCoord3i ); qglTexCoord3iv = GLSYM2FUNC( glTexCoord3iv ); qglTexCoord3s = GLSYM2FUNC( glTexCoord3s ); qglTexCoord3sv = GLSYM2FUNC( glTexCoord3sv ); qglTexCoord4d = GLSYM2FUNC( glTexCoord4d ); qglTexCoord4dv = GLSYM2FUNC( glTexCoord4dv ); qglTexCoord4f = GLSYM2FUNC( glTexCoord4f ); qglTexCoord4fv = GLSYM2FUNC( glTexCoord4fv ); qglTexCoord4i = GLSYM2FUNC( glTexCoord4i ); qglTexCoord4iv = GLSYM2FUNC( glTexCoord4iv ); qglTexCoord4s = GLSYM2FUNC( glTexCoord4s ); qglTexCoord4sv = GLSYM2FUNC( glTexCoord4sv ); qglTexCoordPointer = GLSYM2FUNC( glTexCoordPointer ); qglTexEnvf = GLSYM2FUNC( glTexEnvf ); qglTexEnvfv = GLSYM2FUNC( glTexEnvfv ); qglTexEnvi = GLSYM2FUNC( glTexEnvi ); qglTexEnviv = GLSYM2FUNC( glTexEnviv ); qglTexGend = GLSYM2FUNC( glTexGend ); qglTexGendv = GLSYM2FUNC( glTexGendv ); qglTexGenf = GLSYM2FUNC( glTexGenf ); qglTexGenfv = GLSYM2FUNC( glTexGenfv ); qglTexGeni = GLSYM2FUNC( glTexGeni ); qglTexGeniv = GLSYM2FUNC( glTexGeniv ); qglTexImage1D = GLSYM2FUNC( glTexImage1D ); qglTexImage2D = GLSYM2FUNC( glTexImage2D ); qglTexParameterf = GLSYM2FUNC( glTexParameterf ); qglTexParameterfv = GLSYM2FUNC( glTexParameterfv ); qglTexParameteri = GLSYM2FUNC( glTexParameteri ); qglTexParameteriv = GLSYM2FUNC( glTexParameteriv ); qglTexSubImage1D = GLSYM2FUNC( glTexSubImage1D ); qglTexSubImage2D = GLSYM2FUNC( glTexSubImage2D ); qglTranslated = GLSYM2FUNC( glTranslated ); qglTranslatef = GLSYM2FUNC( glTranslatef ); qglVertex2d = GLSYM2FUNC( glVertex2d ); qglVertex2dv = GLSYM2FUNC( glVertex2dv ); qglVertex2f = GLSYM2FUNC( glVertex2f ); qglVertex2fv = GLSYM2FUNC( glVertex2fv ); qglVertex2i = GLSYM2FUNC( glVertex2i ); qglVertex2iv = GLSYM2FUNC( glVertex2iv ); qglVertex2s = GLSYM2FUNC( glVertex2s ); qglVertex2sv = GLSYM2FUNC( glVertex2sv ); qglVertex3d = GLSYM2FUNC( glVertex3d ); qglVertex3dv = GLSYM2FUNC( glVertex3dv ); qglVertex3f = GLSYM2FUNC( glVertex3f ); qglVertex3fv = GLSYM2FUNC( glVertex3fv ); qglVertex3i = GLSYM2FUNC( glVertex3i ); qglVertex3iv = GLSYM2FUNC( glVertex3iv ); qglVertex3s = GLSYM2FUNC( glVertex3s ); qglVertex3sv = GLSYM2FUNC( glVertex3sv ); qglVertex4d = GLSYM2FUNC( glVertex4d ); qglVertex4dv = GLSYM2FUNC( glVertex4dv ); qglVertex4f = GLSYM2FUNC( glVertex4f ); qglVertex4fv = GLSYM2FUNC( glVertex4fv ); qglVertex4i = GLSYM2FUNC( glVertex4i ); qglVertex4iv = GLSYM2FUNC( glVertex4iv ); qglVertex4s = GLSYM2FUNC( glVertex4s ); qglVertex4sv = GLSYM2FUNC( glVertex4sv ); qglVertexPointer = GLSYM2FUNC( glVertexPointer ); qglViewport = GLSYM2FUNC( glViewport ); // must be init with an active context qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; qglMultiTexCoord1dARB = NULL; qglMultiTexCoord1dvARB = NULL; qglMultiTexCoord1fARB = NULL; qglMultiTexCoord1fvARB = NULL; qglMultiTexCoord1iARB = NULL; qglMultiTexCoord1ivARB = NULL; qglMultiTexCoord1sARB = NULL; qglMultiTexCoord1svARB = NULL; qglMultiTexCoord2dARB = NULL; qglMultiTexCoord2dvARB = NULL; qglMultiTexCoord2fARB = NULL; qglMultiTexCoord2fvARB = NULL; qglMultiTexCoord2iARB = NULL; qglMultiTexCoord2ivARB = NULL; qglMultiTexCoord2sARB = NULL; qglMultiTexCoord2svARB = NULL; qglMultiTexCoord3dARB = NULL; qglMultiTexCoord3dvARB = NULL; qglMultiTexCoord3fARB = NULL; qglMultiTexCoord3fvARB = NULL; qglMultiTexCoord3iARB = NULL; qglMultiTexCoord3ivARB = NULL; qglMultiTexCoord3sARB = NULL; qglMultiTexCoord3svARB = NULL; qglMultiTexCoord4dARB = NULL; qglMultiTexCoord4dvARB = NULL; qglMultiTexCoord4fARB = NULL; qglMultiTexCoord4fvARB = NULL; qglMultiTexCoord4iARB = NULL; qglMultiTexCoord4ivARB = NULL; qglMultiTexCoord4sARB = NULL; qglMultiTexCoord4svARB = NULL; #ifdef _WIN32 qwglCopyContext = GLSYM2FUNC( wglCopyContext ); qwglCreateContext = GLSYM2FUNC( wglCreateContext ); qwglCreateLayerContext = GLSYM2FUNC( wglCreateLayerContext ); qwglDeleteContext = GLSYM2FUNC( wglDeleteContext ); qwglDescribeLayerPlane = GLSYM2FUNC( wglDescribeLayerPlane ); qwglGetCurrentContext = GLSYM2FUNC( wglGetCurrentContext ); qwglGetCurrentDC = GLSYM2FUNC( wglGetCurrentDC ); qwglGetLayerPaletteEntries = GLSYM2FUNC( wglGetLayerPaletteEntries ); qwglGetProcAddress = GLSYM2FUNC( wglGetProcAddress ); qwglMakeCurrent = GLSYM2FUNC( wglMakeCurrent ); qwglRealizeLayerPalette = GLSYM2FUNC( wglRealizeLayerPalette ); qwglSetLayerPaletteEntries = GLSYM2FUNC( wglSetLayerPaletteEntries ); qwglShareLists = GLSYM2FUNC( wglShareLists ); qwglSwapLayerBuffers = GLSYM2FUNC( wglSwapLayerBuffers ); qwglUseFontBitmaps = GLSYM2FUNC( wglUseFontBitmapsA ); qwglUseFontOutlines = GLSYM2FUNC( wglUseFontOutlinesA ); qwglChoosePixelFormat = GLSYM2FUNC( wglChoosePixelFormat ); qwglDescribePixelFormat = GLSYM2FUNC( wglDescribePixelFormat ); qwglGetPixelFormat = GLSYM2FUNC( wglGetPixelFormat ); qwglSetPixelFormat = GLSYM2FUNC( wglSetPixelFormat ); qwglSwapBuffers = GLSYM2FUNC( wglSwapBuffers ); qwglSwapIntervalEXT = 0; qglPointParameterfEXT = 0; qglPointParameterfvEXT = 0; qglColorTableEXT = 0; qglSelectTextureSGIS = 0; qglMTexCoord2fSGIS = 0; #endif #if defined ( __linux__ ) || defined ( __APPLE__ ) qglXChooseVisual = GLSYM2FUNC( glXChooseVisual ); qglXCreateContext = GLSYM2FUNC( glXCreateContext ); qglXDestroyContext = GLSYM2FUNC( glXDestroyContext ); qglXMakeCurrent = GLSYM2FUNC( glXMakeCurrent ); qglXCopyContext = GLSYM2FUNC( glXCopyContext ); qglXSwapBuffers = GLSYM2FUNC( glXSwapBuffers ); qglXCreateGLXPixmap = GLSYM2FUNC( glXCreateGLXPixmap ); qglXDestroyGLXPixmap = GLSYM2FUNC( glXDestroyGLXPixmap ); qglXQueryExtension = GLSYM2FUNC( glXQueryExtension ); qglXQueryVersion = GLSYM2FUNC( glXQueryVersion ); qglXIsDirect = GLSYM2FUNC( glXIsDirect ); qglXGetConfig = GLSYM2FUNC( glXGetConfig ); qglXGetCurrentContext = GLSYM2FUNC( glXGetCurrentContext ); qglXGetCurrentDrawable = GLSYM2FUNC( glXGetCurrentDrawable ); qglXWaitGL = GLSYM2FUNC( glXWaitGL ); qglXWaitX = GLSYM2FUNC( glXWaitX ); qglXUseXFont = GLSYM2FUNC( glXUseXFont ); #endif qglPointParameterfEXT = 0; qglPointParameterfvEXT = 0; qglColorTableEXT = 0; qglSelectTextureSGIS = 0; qglMTexCoord2fSGIS = 0; #ifdef ATIHACK_812 ATIhack_culling = 0; ATIhack_cullmode = GL_BACK; ATIhack_backmode = GL_FILL; ATIhack_frontmode = GL_FILL; #endif #ifdef USE_GTKGLAREA #else //USE_GTKGLEXT Sys_Printf( "Done.\n" ); if ( init_error == 1 ) { return 0; } #endif return 1; } int GL_ExtensionSupported( const char *extension ){ const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; // Extension names should not have spaces. where = (GLubyte *) strchr( extension, ' ' ); if ( where || *extension == '\0' ) { return 0; } extensions = qglGetString( GL_EXTENSIONS ); if ( !extensions ) { return 0; } // It takes a bit of care to be fool-proof about parsing the // OpenGL extensions string. Don't be fooled by sub-strings, etc. for ( start = extensions; ; ) { where = (GLubyte *) strstr( (const char *) start, extension ); if ( !where ) { break; } terminator = where + strlen( extension ); if ( where == start || *( where - 1 ) == ' ' ) { if ( *terminator == ' ' || *terminator == '\0' ) { return 1; } } start = terminator; } return 0; } void* Sys_GLGetExtension( const char *symbol ){ #if defined ( __linux__ ) || defined ( __APPLE__ ) if ( qglXGetProcAddressARB == NULL ) { return NULL; } else{ return qglXGetProcAddressARB( (GLubyte*)symbol ); } #else return qwglGetProcAddress( symbol ); #endif } void QGL_InitExtensions(){ if ( GL_ExtensionSupported( "GL_ARB_multitexture" ) ) { qglActiveTextureARB = Sys_GLGetExtension( "glActiveTextureARB" ); qglClientActiveTextureARB = Sys_GLGetExtension( "glClientActiveTextureARB" ); qglMultiTexCoord1dARB = Sys_GLGetExtension( "glMultiTexCoord1dARB" ); qglMultiTexCoord1dvARB = Sys_GLGetExtension( "glMultiTexCoord1dvARB" ); qglMultiTexCoord1fARB = Sys_GLGetExtension( "glMultiTexCoord1fARB" ); qglMultiTexCoord1fvARB = Sys_GLGetExtension( "glMultiTexCoord1fvARB" ); qglMultiTexCoord1iARB = Sys_GLGetExtension( "glMultiTexCoord1iARB" ); qglMultiTexCoord1ivARB = Sys_GLGetExtension( "glMultiTexCoord1ivARB" ); qglMultiTexCoord1sARB = Sys_GLGetExtension( "glMultiTexCoord1sARB" ); qglMultiTexCoord1svARB = Sys_GLGetExtension( "glMultiTexCoord1svARB" ); qglMultiTexCoord2dARB = Sys_GLGetExtension( "glMultiTexCoord2dARB" ); qglMultiTexCoord2dvARB = Sys_GLGetExtension( "glMultiTexCoord2dvARB" ); qglMultiTexCoord2fARB = Sys_GLGetExtension( "glMultiTexCoord2fARB" ); qglMultiTexCoord2fvARB = Sys_GLGetExtension( "glMultiTexCoord2fvARB" ); qglMultiTexCoord2iARB = Sys_GLGetExtension( "glMultiTexCoord2iARB" ); qglMultiTexCoord2ivARB = Sys_GLGetExtension( "glMultiTexCoord2ivARB" ); qglMultiTexCoord2sARB = Sys_GLGetExtension( "glMultiTexCoord2sARB" ); qglMultiTexCoord2svARB = Sys_GLGetExtension( "glMultiTexCoord2svARB" ); qglMultiTexCoord3dARB = Sys_GLGetExtension( "glMultiTexCoord3dARB" ); qglMultiTexCoord3dvARB = Sys_GLGetExtension( "glMultiTexCoord3dvARB" ); qglMultiTexCoord3fARB = Sys_GLGetExtension( "glMultiTexCoord3fARB" ); qglMultiTexCoord3fvARB = Sys_GLGetExtension( "glMultiTexCoord3fvARB" ); qglMultiTexCoord3iARB = Sys_GLGetExtension( "glMultiTexCoord3iARB" ); qglMultiTexCoord3ivARB = Sys_GLGetExtension( "glMultiTexCoord3ivARB" ); qglMultiTexCoord3sARB = Sys_GLGetExtension( "glMultiTexCoord3sARB" ); qglMultiTexCoord3svARB = Sys_GLGetExtension( "glMultiTexCoord3svARB" ); qglMultiTexCoord4dARB = Sys_GLGetExtension( "glMultiTexCoord4dARB" ); qglMultiTexCoord4dvARB = Sys_GLGetExtension( "glMultiTexCoord4dvARB" ); qglMultiTexCoord4fARB = Sys_GLGetExtension( "glMultiTexCoord4fARB" ); qglMultiTexCoord4fvARB = Sys_GLGetExtension( "glMultiTexCoord4fvARB" ); qglMultiTexCoord4iARB = Sys_GLGetExtension( "glMultiTexCoord4iARB" ); qglMultiTexCoord4ivARB = Sys_GLGetExtension( "glMultiTexCoord4ivARB" ); qglMultiTexCoord4sARB = Sys_GLGetExtension( "glMultiTexCoord4sARB" ); qglMultiTexCoord4svARB = Sys_GLGetExtension( "glMultiTexCoord4svARB" ); } }