/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "stdafx.h" #include #if defined ( __linux__ ) || defined ( __APPLE__ ) #include #endif #include "assert.h" eclass_t *eclass = NULL; eclass_t *eclass_bad = NULL; const vec3_t smallbox[2] = {{-8,-8,-8},{8,8,8}}; char eclass_directory[1024]; qboolean parsing_single = false; eclass_t *eclass_e; /*! implementation of the EClass manager API */ eclass_t** Get_EClass_E(){ return &eclass_e; } void Set_Eclass_Found( qboolean b ){ eclass_found = b; } qboolean Get_Parsing_Single(){ return parsing_single; } // md3 cache for misc_models //eclass_t *g_md3Cache = NULL; /* the classname, color triple, and bounding box are parsed out of comments A ? size means take the exact brush size. / *QUAKED (0 0 0) ? / *QUAKED (0 0 0) (-8 -8 -8) (8 8 8) Flag names can follow the size description: / *QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY */ void CleanEntityList( eclass_t *&pList ){ while ( pList ) { eclass_t* pTemp = pList->next; entitymodel *model = pList->model; while ( model != NULL ) { delete []model->pTriList; if ( model->strSkin ) { g_string_free( (GString *)model->strSkin, TRUE ); } model->strSkin = NULL; model = model->pNext; } if ( pList->modelpath ) { free( pList->modelpath ); pList->modelpath = NULL; } if ( pList->skinpath ) { free( pList->skinpath ); pList->skinpath = NULL; } free( pList->name ); free( pList->comments ); free( pList ); pList = pTemp; } pList = NULL; } void CleanUpEntities(){ // NOTE: maybe some leak checks needed .. older versions of Radiant looked like they were freezing more stuff CleanEntityList( eclass ); //CleanEntityList(g_md3Cache); if ( eclass_bad ) { free( eclass_bad->name ); free( eclass_bad->comments ); free( eclass_bad ); eclass_bad = NULL; } } void EClass_InsertSortedList( eclass_t *&pList, eclass_t *e ){ eclass_t *s; if ( !pList ) { pList = e; return; } s = pList; if ( stricmp( e->name, s->name ) < 0 ) { e->next = s; pList = e; return; } do { if ( !s->next || stricmp( e->name, s->next->name ) < 0 ) { e->next = s->next; s->next = e; return; } s = s->next; } while ( 1 ); } /* ================= Eclass_InsertAlphabetized ================= */ void Eclass_InsertAlphabetized( eclass_t *e ){ #if 1 EClass_InsertSortedList( eclass, e ); #else eclass_t *s; if ( !eclass ) { eclass = e; return; } s = eclass; if ( stricmp( e->name, s->name ) < 0 ) { e->next = s; eclass = e; return; } do { if ( !s->next || stricmp( e->name, s->next->name ) < 0 ) { e->next = s->next; s->next = e; return; } s = s->next; } while ( 1 ); #endif } /*! This looks at each eclass_t, if it has a "modelpath" set then it leaves it alone if it's not set it checks to see if a file called "sprites/.*" exists, and if it does exist then it sets the "modelpath" to "sprites/.spr" */ void Eclass_CreateSpriteModelPaths(){ int Counts[4] = { 0, 0, 0, 0 }; char filename[512]; // should be big enough, ExtractFileBase doesn't take a buffer size... eclass_t *e; // get a list of all sprite/*>* files in all sprite/ directories Sys_Printf( "Searching VFS for files in sprites/*.* that match entity names...\n" ); GSList *pFiles = vfsGetFileList( "sprites", NULL ); GSList *pFile; if ( pFiles ) { // find an eclass without a modelpath. for ( e = eclass ; e ; e = e->next ) { Counts[0]++; if ( e->modelpath ) { #ifdef _DEBUG Sys_Printf( "Ignoring sprite for entity %s (modelpath: \"%s\")\n",e->name,e->modelpath ); #endif Counts[1]++; continue; // ignore this eclass, it's already got a model } // TODO: remove this check when we can have sprites for non-fixed size entities. if ( !e->fixedsize ) { #ifdef _DEBUG Sys_Printf( "Ignoring sprite for non-fixed-size entity %s\n",e->name ); #endif Counts[2]++; continue; // can't have sprites for non-fixed size entities (yet!) } Sys_Printf( "Searching for sprite for fixed-size entity %s...",e->name ); pFile = pFiles; // point to start of list // look for a file that has the same name, with any extension. bool Found = FALSE; while ( pFile ) { // strip the path/ and the .extension. ExtractFileBase( (char *)pFile->data,filename ); // does the eclass name match the filename? if ( stricmp( e->name,filename ) == 0 ) { // yes, so generate a sprite filename using the all-encompasing .spr extension // so that the model wrapper knows the sprite model plugin will be the model // plugin used to render it. CString strSpriteName; strSpriteName.Format( "sprites/%s.spr",e->name ); e->modelpath = strdup( strSpriteName.GetBuffer() ); Sys_Printf( "Found! (\"%s\")\n",(char *)pFile->data ); Counts[3]++; Found = TRUE; } pFile = pFile->next; } if ( !Found ) { Sys_Printf( "not found\n" ); } } vfsClearFileDirList( &pFiles ); } Sys_Printf( "%d entities were scanned\n" "%d entities that already had models/sprites were ignored\n" "%d non-fixed-size entities were ignored\n" "%d entities did not have matching sprite files\n" "%d entities had sprite files and have been attached\n", Counts[0],Counts[1],Counts[2],Counts[0] - Counts[3],Counts[3] ); } void EClass_InitForFileList( GSList *pFiles, _EClassTable *pTable ){ GSList *pFile = pFiles; while ( pFile ) { // for a given name, we grab the first .def in the vfs // this allows to override baseq3/scripts/entities.def for instance char relPath[PATH_MAX]; strcpy( relPath, "scripts/" ); strcat( relPath, (char*)pFile->data ); if ( !vfsGetFullPath( relPath, 0, 0 ) ) { Sys_FPrintf( SYS_ERR, "Failed to find the full path for '%s' in the VFS\n", relPath ); } else{ pTable->m_pfnScanFile( vfsGetFullPath( relPath, 0, 0 ) ); } pFile = pFile->next; } } /*! Manually create an eclass_t, for when no modules exist. this replaces and centralizes the eclass_t allocation */ eclass_t * EClass_Create( const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments ){ eclass_t *e; char color[128]; e = (eclass_t*)malloc( sizeof( *e ) ); memset( e, 0, sizeof( *e ) ); e->name = strdup( name ); // grab the color, reformat as texture name e->color[0] = col1; e->color[1] = col2; e->color[2] = col3; sprintf( color, "(%f %f %f)", e->color[0], e->color[1], e->color[2] ); e->texdef.SetName( color ); // supplied size ? if ( mins && maxs ) { // Hydra: // If we set worldspawn to be a fixed-size all the textures are // displayed as flat-shaded. This is a KLUDGE now that we have // multiple game support as the worldspawn entity is game specific. // Note that this is only ever fixed for the user if a definition // for the worldspawn entity was not loaded, this can happen for // several reasons: // a) no entity definition plugin exists // b) no entity definition files were found // c) no entity definition file contained an entry for worldspawn. if ( stricmp( name,"worldspawn" ) != 0 ) { e->fixedsize = true; } // copy the sizes.. memcpy( e->mins,mins,sizeof( vec3_t ) ); memcpy( e->maxs,maxs,sizeof( vec3_t ) ); } if ( comments ) { e->comments = strdup( comments ); } else { e->comments = (char*)malloc( 1 ); e->comments[0] = '\0'; } return e; } void Eclass_Init(){ GSList *pFiles; // start by creating the default unknown eclass eclass_bad = EClass_Create( "UNKNOWN_CLASS", 0, 0.5, 0,NULL,NULL,NULL ); // now scan the definitions _EClassTable *pTable = &g_EClassDefTable; while ( pTable ) { // read in all scripts/*. pFiles = vfsGetFileList( "scripts", pTable->m_pfnGetExtension() ); if ( pFiles ) { GSList *pFile = pFiles; while ( pFile ) { /*! \todo the MP/SP filtering rules need to be CLEANED UP and SANITIZED */ // HACK // JKII SP/MP mapping mode if ( g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game" ) { if ( !strcmp( ValueForKey( g_qeglobals.d_project_entity, "gamemode" ), "sp" ) ) { // SP mapping, ignore mp_*.def char *name = (char *)pFile->data; if ( name[0] == 'm' && name[1] == 'p' && name[2] == '_' ) { Sys_Printf( "Single Player mapping mode. Ignoring '%s'\n", name ); pFile = pFile->next; continue; } } else { // MP mapping, ignore sp_*.def char *name = (char *)pFile->data; if ( name[0] == 's' && name[1] == 'p' && name[2] == '_' ) { Sys_Printf( "Multiplayer mapping mode. Ignoring '%s'\n", name ); pFile = pFile->next; continue; } } } // RIANT // STVEF SP/MP mapping mode else if ( g_pGameDescription->mGameFile == "stvef.game" ) { if ( !strcmp( ValueForKey( g_qeglobals.d_project_entity, "gamemode" ), "sp" ) ) { // SP mapping, ignore mp_*.def char *name = (char *)pFile->data; if ( ( name[0] == 'm' && name[1] == 'p' && name[2] == '_' ) || ( name[0] == 'h' && name[1] == 'm' && name[2] == '_' ) ) { Sys_Printf( "Single Player mapping mode. Ignoring '%s'\n", name ); pFile = pFile->next; continue; } } else { // HM mapping, ignore sp_*.def char *name = (char *)pFile->data; if ( name[0] == 's' && name[1] == 'p' && name[2] == '_' ) { Sys_Printf( "HoloMatch mapping mode. Ignoring '%s'\n", name ); pFile = pFile->next; continue; } } } // for a given name, we grab the first .def in the vfs // this allows to override baseq3/scripts/entities.def for instance char relPath[PATH_MAX]; strcpy( relPath, "scripts/" ); strcat( relPath, (char*)pFile->data ); char *fullpath = vfsGetFullPath( relPath, 0, 0 ); if ( !fullpath ) { Sys_FPrintf( SYS_ERR, "Failed to find the full path for \"%s\" in the VFS\n", relPath ); } else{ pTable->m_pfnScanFile( fullpath ); } if ( g_pGameDescription->mEClassSingleLoad ) { break; } pFile = pFile->next; } vfsClearFileDirList( &pFiles ); pFiles = NULL; } else{ Sys_FPrintf( SYS_ERR, "Didn't find any scripts/*.%s files to load EClass information\n", pTable->m_pfnGetExtension() ); } // we deal with two formats max, if the other table exists, loop again if ( g_bHaveEClassExt && pTable == &g_EClassDefTable ) { pTable = &g_EClassExtTable; } else{ pTable = NULL; // done, exit } } Eclass_CreateSpriteModelPaths(); } eclass_t *Eclass_ForName( const char *name, qboolean has_brushes ){ eclass_t *e; if ( !name || *name == '\0' ) { return eclass_bad; } #ifdef _DEBUG // grouping stuff, not an eclass if ( strcmp( name, "group_info" ) == 0 ) { Sys_FPrintf( SYS_WRN, "WARNING: unexpected group_info entity in Eclass_ForName\n" ); } #endif if ( !name ) { return eclass_bad; } for ( e = eclass ; e ; e = e->next ) if ( !strcmp( name, e->name ) ) { return e; } // create a new class for it if ( has_brushes ) { e = EClass_Create( name, 0, 0.5, 0,NULL,NULL,"Not found in source." ); } else { e = EClass_Create( name, 0, 0.5, 0,&smallbox[0],&smallbox[1],"Not found in source." ); } Eclass_InsertAlphabetized( e ); return e; }