Keys
targetname: activating trigger points to this.
target: this points to entities to activate when this
entity is triggered.
wait: delay in seconds from when this gets triggered to
when it fires its own targets (default approx. 1).
random: random time variance in seconds added or
subtracted from "wait" delay (default 0 - see Notes).
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Notes
When the random key is set, its value is used to calculate a
minimum and a maximum delay. The final time delay will be a random
value anywhere between the minimum and maximum values: (min delay =
wait - random) (max delay = wait + random).
Keys
target: this points to the item(s) to give when
activated.
targetname: activating trigger or spawn entity points to
this.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Notes
Keys
targetname: the activating trigger points to this.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).*/
Keys
angles: alternate "pitch, yaw, roll" angles method of
aiming laser (default 0 0 0).
target: point this to a target_position entity to set the
laser's aiming direction.
targetname: the activating trigger points to this.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Check Boxes/Spawnflags
START_ON: when set, the laser will start on in the game.
Notes
Since none of the game maps in Quake III Arena used this
function, it is not likely to be a functioning entity.
Keys
Message: name of the location (text string).
Displayed in parentheses in front of all team chat and order
messages. Shorter is better.
count: color of the location text displayed in
parentheses during team chat. Set to 0-7 for color.
Keys
Targetname: the entity that requires an aiming direction
points to this.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Notes
Use this as the target for any entity that must be actively
targeted during the game (do not use it as a target for
spotlights).
See Tips, Tricks and Tutorials for the method used to make jump
pads.
Keys
message: text string to print on screen.
targetname: the activating trigger points to this.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Check Boxes/Spawnflags
REDTEAM : only the red team players will see the message.
BLUETEAM : only the blue team players will see the message.
PRIVATE : only the player that activates the target will see the
message.
Keys
angles: this sets the pitch and yaw aiming angles of push
entity (default 0 0). The roll angle does not apply.
speed: speed of push (default 1000 game units per
second). Has no effect if entity targets an aiming entity.
targetname: the activating trigger points to this. Push
originates from the location of the trigger.
target: this points to the aiming entity to which the
player will jump.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Check Boxes/Spawnflags
BOUNCEPAD : if set, trigger will play bounce noise instead of
beep noise when activated (see notes).
Notes
Keys
targetname: activating trigger points to this.
target: this points to entities to activate when this
entity is triggered.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Check Boxes/Spawnflags
RED_ONLY : only red team players can activate trigger.
BLUE_ONLY : only red team players can activate trigger.
RANDOM: one of the targeted entities will be triggered at
random.
Notes
Use this when you need to split off targeting functions along
separate paths.
Keys
targetname: activating trigger points to this.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).*/
Keys
targetname: activating entity points to this.
count: number of frag points to give to player (default
1).
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).*/
Keys
noise: path/name of .wav file to play (eg.
sound/world/growl1.wav - see Notes).
wait: delay in seconds between each time the sound is
played ("random" key must be set - see Notes).
Random: random time variance in seconds added or
subtracted from "wait" delay ("wait" key must be set - see
Notes).
targetname: the activating button or trigger points to
this.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Check Boxes/Spawnflags
LOOPED_ON: sound will loop and initially start on in level (will
toggle on/off when triggered).
LOOPED_OFF: sound will loop and initially start off in level
(will toggle on/off when triggered).
GLOBAL: sound will play full volume throughout the level.
ACTIVATOR: sound will play only for the player that activated
the target.
Notes
Keys
targetname: activating trigger points to this.
target: this must point to a misc_teleporter_dest
entity.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Notes
When you give multiple targets the same target name, the
teleporter will randomly select from one each time it is used.