#if !defined ( INCLUDED_INSTANCELIB_H ) #define INCLUDED_INSTANCELIB_H #include "debugging/debugging.h" #include "iscenegraph.h" #include "scenelib.h" #include "generic/reference.h" #include "generic/callback.h" #include class InstanceSubgraphWalker : public scene::Traversable::Walker { scene::Instantiable::Observer* m_observer; mutable scene::Path m_path; mutable Stack m_parent; public: InstanceSubgraphWalker( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* parent ) : m_observer( observer ), m_path( path ), m_parent( parent ){ } bool pre( scene::Node& node ) const { m_path.push( makeReference( node ) ); scene::Instance* instance = Node_getInstantiable( node )->create( m_path, m_parent.top() ); m_observer->insert( instance ); Node_getInstantiable( node )->insert( m_observer, m_path, instance ); m_parent.push( instance ); return true; } void post( scene::Node& node ) const { m_path.pop(); m_parent.pop(); } }; class UninstanceSubgraphWalker : public scene::Traversable::Walker { scene::Instantiable::Observer* m_observer; mutable scene::Path m_path; public: UninstanceSubgraphWalker( scene::Instantiable::Observer* observer, const scene::Path& parent ) : m_observer( observer ), m_path( parent ){ } bool pre( scene::Node& node ) const { m_path.push( makeReference( node ) ); return true; } void post( scene::Node& node ) const { scene::Instance* instance = Node_getInstantiable( node )->erase( m_observer, m_path ); m_observer->erase( instance ); delete instance; m_path.pop(); } }; class Instances : public scene::Traversable::Observer { typedef std::pair CachePath; typedef CachePath key_type; typedef std::map InstanceMap; InstanceMap m_instances; public: typedef InstanceMap::iterator iterator; iterator begin(){ return m_instances.begin(); } iterator end(){ return m_instances.end(); } // traverse observer void insert( scene::Node& child ){ for ( iterator i = begin(); i != end(); ++i ) { Node_traverseSubgraph( child, InstanceSubgraphWalker( ( *i ).first.first, ( *i ).first.second, ( *i ).second ) ); ( *i ).second->boundsChanged(); } } void erase( scene::Node& child ){ for ( iterator i = begin(); i != end(); ++i ) { Node_traverseSubgraph( child, UninstanceSubgraphWalker( ( *i ).first.first, ( *i ).first.second ) ); ( *i ).second->boundsChanged(); } } // instance void forEachInstance( const scene::Instantiable::Visitor& visitor ){ for ( iterator i = begin(); i != end(); ++i ) { visitor.visit( *( *i ).second ); } } void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){ ASSERT_MESSAGE( m_instances.find( key_type( observer, PathConstReference( instance->path() ) ) ) == m_instances.end(), "Instances::insert - element already exists" ); m_instances.insert( InstanceMap::value_type( key_type( observer, PathConstReference( instance->path() ) ), instance ) ); } scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){ ASSERT_MESSAGE( m_instances.find( key_type( observer, PathConstReference( path ) ) ) != m_instances.end(), "Instances::erase - failed to find element" ); InstanceMap::iterator i = m_instances.find( key_type( observer, PathConstReference( path ) ) ); scene::Instance* instance = i->second; m_instances.erase( i ); return instance; } void transformChanged(){ for ( InstanceMap::iterator i = m_instances.begin(); i != m_instances.end(); ++i ) { ( *i ).second->transformChanged(); } } typedef MemberCaller TransformChangedCaller; void boundsChanged(){ for ( InstanceMap::iterator i = m_instances.begin(); i != m_instances.end(); ++i ) { ( *i ).second->boundsChanged(); } } typedef MemberCaller BoundsChangedCaller; }; #endif