//=========================================================================== // BSPC configuration file // Quake3 //=========================================================================== #define PRESENCE_NONE 1 #define PRESENCE_NORMAL 2 #define PRESENCE_CROUCH 4 // more bounding boxes can be added if required // always minimize the number of bounding boxes listed here to reduce AAS file size // for instance if players cannot crouch then it's good to remove the bbox definition for it //bounding box when running/walking bbox //30x30x56 { presencetype PRESENCE_NORMAL flags 0x0000 mins {-15, -15, -24} maxs {15, 15, 32} } // bounding box when crouched bbox //30x30x40 { presencetype PRESENCE_CROUCH flags 0x0001 mins {-15, -15, -24} maxs {15, 15, 16} } // do not forget settings as they might not be defaulted correctly when this cfg is used settings { // physics settings phys_gravitydirection {0, 0, -1} // direction of gravity phys_friction 6 // friction phys_stopspeed 100 // stop speed phys_gravity 800 // gravity phys_waterfriction 1 // friction in water phys_watergravity 400 // gravity in water phys_maxvelocity 320 // maximum run speed phys_maxwalkvelocity 320 // maximum walk speed (set for running) phys_maxcrouchvelocity 100 // maximum crouch speed phys_maxswimvelocity 150 // maximum swim speed phys_walkaccelerate 100 // acceleration for walking phys_airaccelerate 0 // acceleration flying through the air phys_swimaccelerate 0 // acceleration for swimming phys_maxstep 18 // maximum step height phys_maxsteepness 0.7 // maximum floor steepness a player can walk on phys_maxwaterjump 19 // maximum height for an out of water jump phys_maxbarrier 33 // maximum barrier a player can jump onto phys_jumpvel 270 // jump velocity phys_falldelta5 40 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c ) phys_falldelta10 60 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c ) // reachability settings // the following are all additional travel times added // for certain reachabilities in 1/100th of a second rs_waterjump 400 rs_teleport 50 rs_barrierjump 100 rs_startcrouch 300 rs_startgrapple 500 rs_startwalkoffledge 70 rs_startjump 300 rs_rocketjump 500 rs_bfgjump 500 rs_jumppad 250 rs_aircontrolledjumppad 300 rs_funcbob 300 rs_startelevator 50 rs_falldamage5 300 // avoid getting 5 damage rs_falldamage10 500 // avoid getting 10 damage // if != 0 then this is the maximum fall height a reachability can be created for rs_maxfallheight 0 // maximum height a bot may fall down when jumping to some location rs_maxjumpfallheight 450 }