# Microsoft Developer Studio Project File - Name="q3data" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=q3data - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "q3data.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "q3data.mak" CFG="q3data - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "q3data - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "q3data - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "q3data" # PROP Scc_LocalPath ".." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "q3data - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\common" /I "..\..\..\..\libxml2\include" /I "..\..\..\libs" /I "..\..\..\..\gtk2-win32\include\glib-2.0" /I "..\..\..\..\gtk2-win32\lib\glib-2.0\include" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 glib-2.0.lib l_net.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /stack:0xf42400 /subsystem:console /debug /machine:I386 /libpath:"..\..\..\libs\pak\release" /libpath:"..\..\..\libs\l_net\release" /libpath:"..\..\..\..\gtk2-win32\lib\\" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "q3data - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\common" /I "..\..\..\..\libxml2\include" /I "..\..\..\libs" /I "..\..\..\..\gtk2-win32\include\glib-2.0" /I "..\..\..\..\gtk2-win32\lib\glib-2.0\include" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 glib-2.0.lib l_net.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /stack:0xf42400 /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\libs\l_net\Debug" /libpath:"..\..\..\libs\pak\Debug" /libpath:"..\..\..\..\gtk2-win32\lib\\" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "q3data - Win32 Release" # Name "q3data - Win32 Debug" # Begin Source File SOURCE=.\3dslib.c # End Source File # Begin Source File SOURCE=.\3dslib.h # End Source File # Begin Source File SOURCE=..\common\aselib.c # End Source File # Begin Source File SOURCE=..\common\aselib.h # End Source File # Begin Source File SOURCE=..\common\bspfile.c # End Source File # Begin Source File SOURCE=..\common\cmdlib.c # End Source File # Begin Source File SOURCE=.\compress.c # End Source File # Begin Source File SOURCE=..\common\imagelib.c # End Source File # Begin Source File SOURCE=.\images.c # End Source File # Begin Source File SOURCE=..\common\inout.c # End Source File # Begin Source File SOURCE=.\md3lib.c # End Source File # Begin Source File SOURCE=.\md3lib.h # End Source File # Begin Source File SOURCE=..\common\md4.c # End Source File # Begin Source File SOURCE=.\models.c # End Source File # Begin Source File SOURCE=.\p3dlib.c # End Source File # Begin Source File SOURCE=.\p3dlib.h # End Source File # Begin Source File SOURCE=.\polyset.c # End Source File # Begin Source File SOURCE=..\common\polyset.h # End Source File # Begin Source File SOURCE=.\q3data.c # End Source File # Begin Source File SOURCE=.\q3data.h # End Source File # Begin Source File SOURCE=..\common\scriplib.c # End Source File # Begin Source File SOURCE=.\stripper.c # End Source File # Begin Source File SOURCE=..\common\trilib.c # End Source File # Begin Source File SOURCE=..\common\unzip.c # End Source File # Begin Source File SOURCE=..\common\unzip.h # End Source File # Begin Source File SOURCE=..\common\vfs.c # End Source File # Begin Source File SOURCE=.\video.c # End Source File # End Target # End Project