/*
   Copyright (C) 1999-2007 id Software, Inc. and contributors.
   For a list of contributors, see the accompanying CONTRIBUTORS file.

   This file is part of GtkRadiant.

   GtkRadiant is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   GtkRadiant is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GtkRadiant; if not, write to the Free Software
   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "qbsp.h"


int c_active_portals;
int c_peak_portals;
int c_boundary;
int c_boundary_sides;

/*
   ===========
   AllocPortal
   ===========
 */
portal_t *AllocPortal( void ){
	portal_t    *p;

	if ( numthreads == 1 ) {
		c_active_portals++;
	}
	if ( c_active_portals > c_peak_portals ) {
		c_peak_portals = c_active_portals;
	}

	p = malloc( sizeof( portal_t ) );
	memset( p, 0, sizeof( portal_t ) );

	return p;
}

void FreePortal( portal_t *p ){
	if ( p->winding ) {
		FreeWinding( p->winding );
	}
	if ( numthreads == 1 ) {
		c_active_portals--;
	}
	free( p );
}

//==============================================================

/*
   ==============
   VisibleContents

   Returns the single content bit of the
   strongest visible content present
   ==============
 */
int VisibleContents( int contents ){
	int i;

	for ( i = 1 ; i <= LAST_VISIBLE_CONTENTS ; i <<= 1 )
		if ( contents & i ) {
			return i;
		}

	return 0;
}


/*
   ===============
   ClusterContents
   ===============
 */
int ClusterContents( node_t *node ){
	int c1, c2, c;

	if ( node->planenum == PLANENUM_LEAF ) {
		return node->contents;
	}

	c1 = ClusterContents( node->children[0] );
	c2 = ClusterContents( node->children[1] );
	c = c1 | c2;

	// a cluster may include some solid detail areas, but
	// still be seen into
	if ( !( c1 & CONTENTS_SOLID ) || !( c2 & CONTENTS_SOLID ) ) {
		c &= ~CONTENTS_SOLID;
	}
	return c;
}

/*
   =============
   Portal_VisFlood

   Returns true if the portal is empty or translucent, allowing
   the PVS calculation to see through it.
   The nodes on either side of the portal may actually be clusters,
   not leafs, so all contents should be ored together
   =============
 */
qboolean Portal_VisFlood( portal_t *p ){
	int c1, c2;

	if ( !p->onnode ) {
		return false;   // to global outsideleaf

	}
	c1 = ClusterContents( p->nodes[0] );
	c2 = ClusterContents( p->nodes[1] );

	if ( !VisibleContents( c1 ^ c2 ) ) {
		return true;
	}

	if ( c1 & ( CONTENTS_TRANSLUCENT | CONTENTS_DETAIL ) ) {
		c1 = 0;
	}
	if ( c2 & ( CONTENTS_TRANSLUCENT | CONTENTS_DETAIL ) ) {
		c2 = 0;
	}

	if ( ( c1 | c2 ) & CONTENTS_SOLID ) {
		return false;       // can't see through solid

	}
	if ( !( c1 ^ c2 ) ) {
		return true;        // identical on both sides

	}
	if ( !VisibleContents( c1 ^ c2 ) ) {
		return true;
	}
	return false;
}


/*
   ===============
   Portal_EntityFlood

   The entity flood determines which areas are
   "outside" on the map, which are then filled in.
   Flowing from side s to side !s
   ===============
 */
qboolean Portal_EntityFlood( portal_t *p, int s ){
	if ( p->nodes[0]->planenum != PLANENUM_LEAF
		 || p->nodes[1]->planenum != PLANENUM_LEAF ) {
		Error( "Portal_EntityFlood: not a leaf" );
	}

	// can never cross to a solid
	if ( ( p->nodes[0]->contents & CONTENTS_SOLID )
		 || ( p->nodes[1]->contents & CONTENTS_SOLID ) ) {
		return false;
	}

	// can flood through everything else
	return true;
}


//=============================================================================

int c_tinyportals;

/*
   =============
   AddPortalToNodes
   =============
 */
void AddPortalToNodes( portal_t *p, node_t *front, node_t *back ){
	if ( p->nodes[0] || p->nodes[1] ) {
		Error( "AddPortalToNode: allready included" );
	}

	p->nodes[0] = front;
	p->next[0] = front->portals;
	front->portals = p;

	p->nodes[1] = back;
	p->next[1] = back->portals;
	back->portals = p;
}


/*
   =============
   RemovePortalFromNode
   =============
 */
void RemovePortalFromNode( portal_t *portal, node_t *l ){
	portal_t    **pp, *t;

// remove reference to the current portal
	pp = &l->portals;
	while ( 1 )
	{
		t = *pp;
		if ( !t ) {
			Error( "RemovePortalFromNode: portal not in leaf" );
		}

		if ( t == portal ) {
			break;
		}

		if ( t->nodes[0] == l ) {
			pp = &t->next[0];
		}
		else if ( t->nodes[1] == l ) {
			pp = &t->next[1];
		}
		else{
			Error( "RemovePortalFromNode: portal not bounding leaf" );
		}
	}

	if ( portal->nodes[0] == l ) {
		*pp = portal->next[0];
		portal->nodes[0] = NULL;
	}
	else if ( portal->nodes[1] == l ) {
		*pp = portal->next[1];
		portal->nodes[1] = NULL;
	}
}

//============================================================================

void PrintPortal( portal_t *p ){
	int i;
	winding_t   *w;

	w = p->winding;
	for ( i = 0 ; i < w->numpoints ; i++ )
		Sys_Printf( "(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]
					, w->p[i][1], w->p[i][2] );
}

/*
   ================
   MakeHeadnodePortals

   The created portals will face the global outside_node
   ================
 */
#define SIDESPACE   8
void MakeHeadnodePortals( tree_t *tree ){
	vec3_t bounds[2];
	int i, j, n;
	portal_t    *p, *portals[6];
	plane_t bplanes[6], *pl;
	node_t *node;

	node = tree->headnode;

// pad with some space so there will never be null volume leafs
	for ( i = 0 ; i < 3 ; i++ )
	{
		bounds[0][i] = tree->mins[i] - SIDESPACE;
		bounds[1][i] = tree->maxs[i] + SIDESPACE;
	}

	tree->outside_node.planenum = PLANENUM_LEAF;
	tree->outside_node.brushlist = NULL;
	tree->outside_node.portals = NULL;
	tree->outside_node.contents = 0;

	for ( i = 0 ; i < 3 ; i++ )
		for ( j = 0 ; j < 2 ; j++ )
		{
			n = j * 3 + i;

			p = AllocPortal();
			portals[n] = p;

			pl = &bplanes[n];
			memset( pl, 0, sizeof( *pl ) );
			if ( j ) {
				pl->normal[i] = -1;
				pl->dist = -bounds[j][i];
			}
			else
			{
				pl->normal[i] = 1;
				pl->dist = bounds[j][i];
			}
			p->plane = *pl;
			p->winding = BaseWindingForPlane( pl->normal, pl->dist );
			AddPortalToNodes( p, node, &tree->outside_node );
		}

// clip the basewindings by all the other planes
	for ( i = 0 ; i < 6 ; i++ )
	{
		for ( j = 0 ; j < 6 ; j++ )
		{
			if ( j == i ) {
				continue;
			}
			ChopWindingInPlace( &portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON );
		}
	}
}

//===================================================


/*
   ================
   BaseWindingForNode
   ================
 */
#define BASE_WINDING_EPSILON    0.001
#define SPLIT_WINDING_EPSILON   0.001

winding_t   *BaseWindingForNode( node_t *node ){
	winding_t   *w;
	node_t      *n;
	plane_t     *plane;
	vec3_t normal;
	vec_t dist;

	w = BaseWindingForPlane( mapplanes[node->planenum].normal
							 , mapplanes[node->planenum].dist );

	// clip by all the parents
	for ( n = node->parent ; n && w ; )
	{
		plane = &mapplanes[n->planenum];

		if ( n->children[0] == node ) { // take front
			ChopWindingInPlace( &w, plane->normal, plane->dist, BASE_WINDING_EPSILON );
		}
		else
		{   // take back
			VectorSubtract( vec3_origin, plane->normal, normal );
			dist = -plane->dist;
			ChopWindingInPlace( &w, normal, dist, BASE_WINDING_EPSILON );
		}
		node = n;
		n = n->parent;
	}

	return w;
}

//============================================================

qboolean WindingIsTiny( winding_t *w );

/*
   ==================
   MakeNodePortal

   create the new portal by taking the full plane winding for the cutting plane
   and clipping it by all of parents of this node
   ==================
 */
void MakeNodePortal( node_t *node ){
	portal_t    *new_portal, *p;
	winding_t   *w;
	vec3_t normal;
	float dist;
	int side;

	w = BaseWindingForNode( node );

	// clip the portal by all the other portals in the node
	for ( p = node->portals ; p && w; p = p->next[side] )
	{
		if ( p->nodes[0] == node ) {
			side = 0;
			VectorCopy( p->plane.normal, normal );
			dist = p->plane.dist;
		}
		else if ( p->nodes[1] == node ) {
			side = 1;
			VectorSubtract( vec3_origin, p->plane.normal, normal );
			dist = -p->plane.dist;
		}
		else{
			Error( "CutNodePortals_r: mislinked portal" );
		}

		ChopWindingInPlace( &w, normal, dist, 0.1 );
	}

	if ( !w ) {
		return;
	}

	if ( WindingIsTiny( w ) ) {
		c_tinyportals++;
		FreeWinding( w );
		return;
	}


	new_portal = AllocPortal();
	new_portal->plane = mapplanes[node->planenum];
	new_portal->onnode = node;
	new_portal->winding = w;
	AddPortalToNodes( new_portal, node->children[0], node->children[1] );
}


/*
   ==============
   SplitNodePortals

   Move or split the portals that bound node so that the node's
   children have portals instead of node.
   ==============
 */
void SplitNodePortals( node_t *node ){
	portal_t    *p, *next_portal, *new_portal;
	node_t      *f, *b, *other_node;
	int side;
	plane_t     *plane;
	winding_t   *frontwinding, *backwinding;

	plane = &mapplanes[node->planenum];
	f = node->children[0];
	b = node->children[1];

	for ( p = node->portals ; p ; p = next_portal )
	{
		if ( p->nodes[0] == node ) {
			side = 0;
		}
		else if ( p->nodes[1] == node ) {
			side = 1;
		}
		else{
			Error( "CutNodePortals_r: mislinked portal" );
		}
		next_portal = p->next[side];

		other_node = p->nodes[!side];
		RemovePortalFromNode( p, p->nodes[0] );
		RemovePortalFromNode( p, p->nodes[1] );

//
// cut the portal into two portals, one on each side of the cut plane
//
		ClipWindingEpsilon( p->winding, plane->normal, plane->dist,
							SPLIT_WINDING_EPSILON, &frontwinding, &backwinding );

		if ( frontwinding && WindingIsTiny( frontwinding ) ) {
			FreeWinding( frontwinding );
			frontwinding = NULL;
			c_tinyportals++;
		}

		if ( backwinding && WindingIsTiny( backwinding ) ) {
			FreeWinding( backwinding );
			backwinding = NULL;
			c_tinyportals++;
		}

		if ( !frontwinding && !backwinding ) { // tiny windings on both sides
			continue;
		}

		if ( !frontwinding ) {
			FreeWinding( backwinding );
			if ( side == 0 ) {
				AddPortalToNodes( p, b, other_node );
			}
			else{
				AddPortalToNodes( p, other_node, b );
			}
			continue;
		}
		if ( !backwinding ) {
			FreeWinding( frontwinding );
			if ( side == 0 ) {
				AddPortalToNodes( p, f, other_node );
			}
			else{
				AddPortalToNodes( p, other_node, f );
			}
			continue;
		}

		// the winding is split
		new_portal = AllocPortal();
		*new_portal = *p;
		new_portal->winding = backwinding;
		FreeWinding( p->winding );
		p->winding = frontwinding;

		if ( side == 0 ) {
			AddPortalToNodes( p, f, other_node );
			AddPortalToNodes( new_portal, b, other_node );
		}
		else
		{
			AddPortalToNodes( p, other_node, f );
			AddPortalToNodes( new_portal, other_node, b );
		}
	}

	node->portals = NULL;
}


/*
   ================
   CalcNodeBounds
   ================
 */
void CalcNodeBounds( node_t *node ){
	portal_t    *p;
	int s;
	int i;

	// calc mins/maxs for both leafs and nodes
	ClearBounds( node->mins, node->maxs );
	for ( p = node->portals ; p ; p = p->next[s] )
	{
		s = ( p->nodes[1] == node );
		for ( i = 0 ; i < p->winding->numpoints ; i++ )
			AddPointToBounds( p->winding->p[i], node->mins, node->maxs );
	}
}


/*
   ==================
   MakeTreePortals_r
   ==================
 */
void MakeTreePortals_r( node_t *node ){
	int i;

	CalcNodeBounds( node );
	if ( node->mins[0] >= node->maxs[0] ) {
		Sys_Printf( "WARNING: node without a volume\n" );
	}

	for ( i = 0 ; i < 3 ; i++ )
	{
		if ( node->mins[i] < -8000 || node->maxs[i] > 8000 ) {
			Sys_Printf( "WARNING: node with unbounded volume\n" );
			break;
		}
	}
	if ( node->planenum == PLANENUM_LEAF ) {
		return;
	}

	MakeNodePortal( node );
	SplitNodePortals( node );

	MakeTreePortals_r( node->children[0] );
	MakeTreePortals_r( node->children[1] );
}

/*
   ==================
   MakeTreePortals
   ==================
 */
void MakeTreePortals( tree_t *tree ){
	MakeHeadnodePortals( tree );
	MakeTreePortals_r( tree->headnode );
}

/*
   =========================================================

   FLOOD ENTITIES

   =========================================================
 */

/*
   =============
   FloodPortals_r
   =============
 */
void FloodPortals_r( node_t *node, int dist ){
	portal_t    *p;
	int s;

	node->occupied = dist;

	for ( p = node->portals ; p ; p = p->next[s] )
	{
		s = ( p->nodes[1] == node );

		if ( p->nodes[!s]->occupied ) {
			continue;
		}

		if ( !Portal_EntityFlood( p, s ) ) {
			continue;
		}

		FloodPortals_r( p->nodes[!s], dist + 1 );
	}
}

/*
   =============
   PlaceOccupant
   =============
 */
qboolean PlaceOccupant( node_t *headnode, vec3_t origin, entity_t *occupant ){
	node_t  *node;
	vec_t d;
	plane_t *plane;

	// find the leaf to start in
	node = headnode;
	while ( node->planenum != PLANENUM_LEAF )
	{
		plane = &mapplanes[node->planenum];
		d = DotProduct( origin, plane->normal ) - plane->dist;
		if ( d >= 0 ) {
			node = node->children[0];
		}
		else{
			node = node->children[1];
		}
	}

	if ( node->contents == CONTENTS_SOLID ) {
		return false;
	}
	node->occupant = occupant;

	FloodPortals_r( node, 1 );

	return true;
}

/*
   =============
   FloodEntities

   Marks all nodes that can be reached by entites
   =============
 */
qboolean FloodEntities( tree_t *tree ){
	int i;
	vec3_t origin;
	char    *cl;
	qboolean inside;
	node_t *headnode;

	headnode = tree->headnode;
	Sys_FPrintf( SYS_VRB, "--- FloodEntities ---\n" );
	inside = false;
	tree->outside_node.occupied = 0;

	for ( i = 1 ; i < num_entities ; i++ )
	{
		GetVectorForKey( &entities[i], "origin", origin );
		if ( VectorCompare( origin, vec3_origin ) ) {
			continue;
		}

		cl = ValueForKey( &entities[i], "classname" );
		origin[2] += 1; // so objects on floor are ok

		// nudge playerstart around if needed so clipping hulls allways
		// have a vlaid point
		if ( !strcmp( cl, "info_player_start" ) ) {
			int x, y;

			for ( x = -16 ; x <= 16 ; x += 16 )
			{
				for ( y = -16 ; y <= 16 ; y += 16 )
				{
					origin[0] += x;
					origin[1] += y;
					if ( PlaceOccupant( headnode, origin, &entities[i] ) ) {
						inside = true;
						goto gotit;
					}
					origin[0] -= x;
					origin[1] -= y;
				}
			}
gotit: ;
		}
		else
		{
			if ( PlaceOccupant( headnode, origin, &entities[i] ) ) {
				inside = true;
			}
		}
	}

	if ( !inside ) {
		Sys_FPrintf( SYS_VRB, "no entities in open -- no filling\n" );
	}
	else if ( tree->outside_node.occupied ) {
		Sys_FPrintf( SYS_VRB, "entity reached from outside -- no filling\n" );
	}

	return (qboolean)( inside && !tree->outside_node.occupied );
}

/*
   =========================================================

   FLOOD AREAS

   =========================================================
 */

int c_areas;

/*
   =============
   FloodAreas_r
   =============
 */
void FloodAreas_r( node_t *node ){
	portal_t    *p;
	int s;
	bspbrush_t  *b;
	entity_t    *e;

	if ( node->contents == CONTENTS_AREAPORTAL ) {
		// this node is part of an area portal
		b = node->brushlist;
		e = &entities[b->original->entitynum];

		// if the current area has allready touched this
		// portal, we are done
		if ( e->portalareas[0] == c_areas || e->portalareas[1] == c_areas ) {
			return;
		}

		// note the current area as bounding the portal
		if ( e->portalareas[1] ) {
			Sys_Printf( "WARNING: areaportal entity %i touches > 2 areas\n", b->original->entitynum );
			return;
		}
		if ( e->portalareas[0] ) {
			e->portalareas[1] = c_areas;
		}
		else{
			e->portalareas[0] = c_areas;
		}

		return;
	}

	if ( node->area ) {
		return;     // allready got it
	}
	node->area = c_areas;

	for ( p = node->portals ; p ; p = p->next[s] )
	{
		s = ( p->nodes[1] == node );
#if 0
		if ( p->nodes[!s]->occupied ) {
			continue;
		}
#endif
		if ( !Portal_EntityFlood( p, s ) ) {
			continue;
		}

		FloodAreas_r( p->nodes[!s] );
	}
}

/*
   =============
   FindAreas_r

   Just decend the tree, and for each node that hasn't had an
   area set, flood fill out from there
   =============
 */
void FindAreas_r( node_t *node ){
	if ( node->planenum != PLANENUM_LEAF ) {
		FindAreas_r( node->children[0] );
		FindAreas_r( node->children[1] );
		return;
	}

	if ( node->area ) {
		return;     // allready got it

	}
	if ( node->contents & CONTENTS_SOLID ) {
		return;
	}

	if ( !node->occupied ) {
		return;         // not reachable by entities

	}
	// area portals are allways only flooded into, never
	// out of
	if ( node->contents == CONTENTS_AREAPORTAL ) {
		return;
	}

	c_areas++;
	FloodAreas_r( node );
}

/*
   =============
   SetAreaPortalAreas_r

   Just decend the tree, and for each node that hasn't had an
   area set, flood fill out from there
   =============
 */
void SetAreaPortalAreas_r( node_t *node ){
	bspbrush_t  *b;
	entity_t    *e;

	if ( node->planenum != PLANENUM_LEAF ) {
		SetAreaPortalAreas_r( node->children[0] );
		SetAreaPortalAreas_r( node->children[1] );
		return;
	}

	if ( node->contents == CONTENTS_AREAPORTAL ) {
		if ( node->area ) {
			return;     // allready set

		}
		b = node->brushlist;
		e = &entities[b->original->entitynum];
		node->area = e->portalareas[0];
		if ( !e->portalareas[1] ) {
			Sys_Printf( "WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum );
			return;
		}
	}
}

/*
   =============
   EmitAreaPortals

   =============
 */
void EmitAreaPortals( node_t *headnode ){
	int i, j;
	entity_t        *e;
	dareaportal_t   *dp;

	if ( c_areas > MAX_MAP_AREAS ) {
		Error( "MAX_MAP_AREAS" );
	}
	numareas = c_areas + 1;
	numareaportals = 1;     // leave 0 as an error

	for ( i = 1 ; i <= c_areas ; i++ )
	{
		dareas[i].firstareaportal = numareaportals;
		for ( j = 0 ; j < num_entities ; j++ )
		{
			e = &entities[j];
			if ( !e->areaportalnum ) {
				continue;
			}
			dp = &dareaportals[numareaportals];
			if ( e->portalareas[0] == i ) {
				dp->portalnum = e->areaportalnum;
				dp->otherarea = e->portalareas[1];
				numareaportals++;
			}
			else if ( e->portalareas[1] == i ) {
				dp->portalnum = e->areaportalnum;
				dp->otherarea = e->portalareas[0];
				numareaportals++;
			}
		}
		dareas[i].numareaportals = numareaportals - dareas[i].firstareaportal;
	}

	Sys_FPrintf( SYS_VRB, "%5i numareas\n", numareas );
	Sys_FPrintf( SYS_VRB, "%5i numareaportals\n", numareaportals );
}

/*
   =============
   FloodAreas

   Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
   =============
 */
void FloodAreas( tree_t *tree ){
	Sys_FPrintf( SYS_VRB, "--- FloodAreas ---\n" );
	FindAreas_r( tree->headnode );
	SetAreaPortalAreas_r( tree->headnode );
	Sys_FPrintf( SYS_VRB, "%5i areas\n", c_areas );
}

//======================================================

int c_outside;
int c_inside;
int c_solid;

void FillOutside_r( node_t *node ){
	if ( node->planenum != PLANENUM_LEAF ) {
		FillOutside_r( node->children[0] );
		FillOutside_r( node->children[1] );
		return;
	}

	// anything not reachable by an entity
	// can be filled away
	if ( !node->occupied ) {
		if ( node->contents != CONTENTS_SOLID ) {
			c_outside++;
			node->contents = CONTENTS_SOLID;
		}
		else{
			c_solid++;
		}
	}
	else{
		c_inside++;
	}

}

/*
   =============
   FillOutside

   Fill all nodes that can't be reached by entities
   =============
 */
void FillOutside( node_t *headnode ){
	c_outside = 0;
	c_inside = 0;
	c_solid = 0;
	Sys_FPrintf( SYS_VRB, "--- FillOutside ---\n" );
	FillOutside_r( headnode );
	Sys_FPrintf( SYS_VRB, "%5i solid leafs\n", c_solid );
	Sys_FPrintf( SYS_VRB, "%5i leafs filled\n", c_outside );
	Sys_FPrintf( SYS_VRB, "%5i inside leafs\n", c_inside );
}


//==============================================================

/*
   ============
   FindPortalSide

   Finds a brush side to use for texturing the given portal
   ============
 */
void FindPortalSide( portal_t *p ){
	int viscontents;
	bspbrush_t  *bb;
	mapbrush_t  *brush;
	node_t      *n;
	int i,j;
	int planenum;
	side_t      *side, *bestside;
	float dot, bestdot;
	plane_t     *p1, *p2;

	// decide which content change is strongest
	// solid > lava > water, etc
	viscontents = VisibleContents( p->nodes[0]->contents ^ p->nodes[1]->contents );
	if ( !viscontents ) {
		return;
	}

	planenum = p->onnode->planenum;
	bestside = NULL;
	bestdot = 0;

	for ( j = 0 ; j < 2 ; j++ )
	{
		n = p->nodes[j];
		p1 = &mapplanes[p->onnode->planenum];
		for ( bb = n->brushlist ; bb ; bb = bb->next )
		{
			brush = bb->original;
			if ( !( brush->contents & viscontents ) ) {
				continue;
			}
			for ( i = 0 ; i < brush->numsides ; i++ )
			{
				side = &brush->original_sides[i];
				if ( side->bevel ) {
					continue;
				}
				if ( side->texinfo == TEXINFO_NODE ) {
					continue;       // non-visible
				}
				if ( ( side->planenum & ~1 ) == planenum ) { // exact match
					bestside = &brush->original_sides[i];
					goto gotit;
				}
				// see how close the match is
				p2 = &mapplanes[side->planenum & ~1];
				dot = DotProduct( p1->normal, p2->normal );
				if ( dot > bestdot ) {
					bestdot = dot;
					bestside = side;
				}
			}
		}
	}

gotit:
	if ( !bestside ) {
		Sys_FPrintf( SYS_VRB, "WARNING: side not found for portal\n" );
	}

	p->sidefound = true;
	p->side = bestside;
}


/*
   ===============
   MarkVisibleSides_r

   ===============
 */
void MarkVisibleSides_r( node_t *node ){
	portal_t    *p;
	int s;

	if ( node->planenum != PLANENUM_LEAF ) {
		MarkVisibleSides_r( node->children[0] );
		MarkVisibleSides_r( node->children[1] );
		return;
	}

	// empty leafs are never boundary leafs
	if ( !node->contents ) {
		return;
	}

	// see if there is a visible face
	for ( p = node->portals ; p ; p = p->next[!s] )
	{
		s = ( p->nodes[0] == node );
		if ( !p->onnode ) {
			continue;       // edge of world
		}
		if ( !p->sidefound ) {
			FindPortalSide( p );
		}
		if ( p->side ) {
			p->side->visible = true;
		}
	}

}

/*
   =============
   MarkVisibleSides

   =============
 */
void MarkVisibleSides( tree_t *tree, int startbrush, int endbrush ){
	int i, j;
	mapbrush_t  *mb;
	int numsides;

	Sys_FPrintf( SYS_VRB, "--- MarkVisibleSides ---\n" );

	// clear all the visible flags
	for ( i = startbrush ; i < endbrush ; i++ )
	{
		mb = &mapbrushes[i];

		numsides = mb->numsides;
		for ( j = 0 ; j < numsides ; j++ )
			mb->original_sides[j].visible = false;
	}

	// set visible flags on the sides that are used by portals
	MarkVisibleSides_r( tree->headnode );
}