/*
   Copyright (C) 1999-2007 id Software, Inc. and contributors.
   For a list of contributors, see the accompanying CONTRIBUTORS file.

   This file is part of GtkRadiant.

   GtkRadiant is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   GtkRadiant is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GtkRadiant; if not, write to the Free Software
   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "stdafx.h"
#include <sys/stat.h>
#if defined ( __linux__ ) || defined ( __APPLE__ )
#include <dirent.h>
#endif
#include "assert.h"

eclass_t    *eclass = NULL;
eclass_t    *eclass_bad = NULL;
const vec3_t smallbox[2] = {{-8,-8,-8},{8,8,8}};
char eclass_directory[1024];

qboolean parsing_single = false;
eclass_t *eclass_e;

/*!
   implementation of the EClass manager API
 */
eclass_t** Get_EClass_E(){
	return &eclass_e;
}

void Set_Eclass_Found( qboolean b ){
	eclass_found = b;
}

qboolean Get_Parsing_Single(){
	return parsing_single;
}


// md3 cache for misc_models
//eclass_t *g_md3Cache = NULL;

/*

   the classname, color triple, and bounding box are parsed out of comments
   A ? size means take the exact brush size.

   / *QUAKED <classname> (0 0 0) ?
   / *QUAKED <classname> (0 0 0) (-8 -8 -8) (8 8 8)

   Flag names can follow the size description:

   / *QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY

 */

void CleanEntityList( eclass_t *&pList ){
	while ( pList )
	{
		eclass_t* pTemp = pList->next;

		entitymodel *model = pList->model;
		while ( model != NULL )
		{
			delete []model->pTriList;
			if ( model->strSkin ) {
				g_string_free( (GString *)model->strSkin, TRUE );
			}
			model->strSkin = NULL;
			model = model->pNext;
		}

		if ( pList->modelpath ) {
			free( pList->modelpath );
			pList->modelpath = NULL;
		}
		if ( pList->skinpath ) {
			free( pList->skinpath );
			pList->skinpath = NULL;
		}

		free( pList->name );
		free( pList->comments );
		free( pList );
		pList = pTemp;
	}

	pList = NULL;

}


void CleanUpEntities(){
	// NOTE: maybe some leak checks needed .. older versions of Radiant looked like they were freezing more stuff
	CleanEntityList( eclass );
	//CleanEntityList(g_md3Cache);
	if ( eclass_bad ) {
		free( eclass_bad->name );
		free( eclass_bad->comments );
		free( eclass_bad );
		eclass_bad = NULL;
	}
}

void EClass_InsertSortedList( eclass_t *&pList, eclass_t *e ){
	eclass_t    *s;

	if ( !pList ) {
		pList = e;
		return;
	}


	s = pList;
	if ( stricmp( e->name, s->name ) < 0 ) {
		e->next = s;
		pList = e;
		return;
	}

	do
	{
		if ( !s->next || stricmp( e->name, s->next->name ) < 0 ) {
			e->next = s->next;
			s->next = e;
			return;
		}
		s = s->next;
	} while ( 1 );
}

/*
   =================
   Eclass_InsertAlphabetized
   =================
 */
void Eclass_InsertAlphabetized( eclass_t *e ){
#if 1
	EClass_InsertSortedList( eclass, e );
#else
	eclass_t    *s;

	if ( !eclass ) {
		eclass = e;
		return;
	}


	s = eclass;
	if ( stricmp( e->name, s->name ) < 0 ) {
		e->next = s;
		eclass = e;
		return;
	}

	do
	{
		if ( !s->next || stricmp( e->name, s->next->name ) < 0 ) {
			e->next = s->next;
			s->next = e;
			return;
		}
		s = s->next;
	} while ( 1 );
#endif
}

/*!
   This looks at each eclass_t, if it has a "modelpath" set then it leaves it alone
   if it's not set it checks to see if a file called "sprites/<eclassname>.*" exists, and
   if it does exist then it sets the "modelpath" to "sprites/<eclassname>.spr"
 */
void Eclass_CreateSpriteModelPaths(){
	int Counts[4] = { 0, 0, 0, 0 };
	char filename[512]; // should be big enough, ExtractFileBase doesn't take a buffer size...
	eclass_t *e;

	// get a list of all sprite/*>* files in all sprite/ directories
	Sys_Printf( "Searching VFS for files in sprites/*.* that match entity names...\n" );
	GSList *pFiles = vfsGetFileList( "sprites", NULL );
	GSList *pFile;

	if ( pFiles ) {

		// find an eclass without a modelpath.
		for ( e = eclass ; e ; e = e->next )
		{
			Counts[0]++;
			if ( e->modelpath ) {
#ifdef _DEBUG
				Sys_Printf( "Ignoring sprite for entity %s (modelpath: \"%s\")\n",e->name,e->modelpath );
#endif
				Counts[1]++;
				continue; // ignore this eclass, it's already got a model
			}

			// TODO: remove this check when we can have sprites for non-fixed size entities.
			if ( !e->fixedsize ) {
#ifdef _DEBUG
				Sys_Printf( "Ignoring sprite for non-fixed-size entity %s\n",e->name );
#endif
				Counts[2]++;
				continue; // can't have sprites for non-fixed size entities (yet!)
			}


			Sys_Printf( "Searching for sprite for fixed-size entity %s...",e->name );

			pFile = pFiles; // point to start of list

			// look for a file that has the same name, with any extension.
			bool Found = FALSE;
			while ( pFile )
			{

				// strip the path/ and the .extension.
				ExtractFileBase( (char *)pFile->data,filename );

				// does the eclass name match the filename?
				if ( stricmp( e->name,filename ) == 0 ) {
					// yes, so generate a sprite filename using the all-encompasing .spr extension
					// so that the model wrapper knows the sprite model plugin will be the model
					// plugin used to render it.
					CString strSpriteName;
					strSpriteName.Format( "sprites/%s.spr",e->name );
					e->modelpath = strdup( strSpriteName.GetBuffer() );
					Sys_Printf( "Found! (\"%s\")\n",(char *)pFile->data );
					Counts[3]++;
					Found = TRUE;
				}
				pFile = pFile->next;
			}

			if ( !Found ) {
				Sys_Printf( "not found\n" );
			}

		}

		vfsClearFileDirList( &pFiles );
	}
	Sys_Printf( "%d entities were scanned\n"
				"%d entities that already had models/sprites were ignored\n"
				"%d non-fixed-size entities were ignored\n"
				"%d entities did not have matching sprite files\n"
				"%d entities had sprite files and have been attached\n",
				Counts[0],Counts[1],Counts[2],Counts[0] - Counts[3],Counts[3] );

}

void EClass_InitForFileList( GSList *pFiles, _EClassTable *pTable ){
	GSList *pFile = pFiles;
	while ( pFile )
	{
		// for a given name, we grab the first .def in the vfs
		// this allows to override baseq3/scripts/entities.def for instance
		char relPath[PATH_MAX];
		strcpy( relPath, "scripts/" );
		strcat( relPath, (char*)pFile->data );
		if ( !vfsGetFullPath( relPath, 0, 0 ) ) {
			Sys_FPrintf( SYS_ERR, "Failed to find the full path for '%s' in the VFS\n", relPath );
		}
		else{
			pTable->m_pfnScanFile( vfsGetFullPath( relPath, 0, 0 ) );
		}
		pFile = pFile->next;
	}
}

/*!
   Manually create an eclass_t, for when no modules exist.
   this replaces and centralizes the eclass_t allocation
 */
eclass_t * EClass_Create( const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments ){
	eclass_t *e;
	char color[128];

	e = (eclass_t*)malloc( sizeof( *e ) );
	memset( e, 0, sizeof( *e ) );

	e->name = strdup( name );

	// grab the color, reformat as texture name
	e->color[0] = col1;
	e->color[1] = col2;
	e->color[2] = col3;
	sprintf( color, "(%f %f %f)", e->color[0], e->color[1], e->color[2] );
	e->texdef.SetName( color );

	// supplied size ?
	if ( mins && maxs ) {
		// Hydra:
		// If we set worldspawn to be a fixed-size all the textures are
		// displayed as flat-shaded.  This is a KLUDGE now that we have
		// multiple game support as the worldspawn entity is game specific.
		// Note that this is only ever fixed for the user if a definition
		// for the worldspawn entity was not loaded, this can happen for
		// several reasons:
		// a) no entity definition plugin exists
		// b) no entity definition files were found
		// c) no entity definition file contained an entry for worldspawn.

		if ( stricmp( name, "worldspawn" ) != 0 ) {
			e->fixedsize = true;
		}

		// copy the sizes..
		memcpy( e->mins, mins, sizeof( vec3_t ) );
		memcpy( e->maxs, maxs, sizeof( vec3_t ) );
	}

	if ( comments ) {
		e->comments = strdup( comments );
	}
	else
	{
		e->comments = (char*)malloc( 1 );
		e->comments[0] = '\0';
	}

	return e;
}

void Eclass_Init(){
	GSList *pFiles;

	// start by creating the default unknown eclass
	eclass_bad = EClass_Create( "UNKNOWN_CLASS", 0, 0.5, 0,NULL,NULL,NULL );

	// now scan the definitions
	_EClassTable *pTable = &g_EClassDefTable;
	while ( pTable )
	{
		// read in all scripts/*.<extension>
		pFiles = vfsGetFileList( "scripts", pTable->m_pfnGetExtension() );
		if ( pFiles ) {
			GSList *pFile = pFiles;
			while ( pFile )
			{
				/*!
				   \todo the MP/SP filtering rules need to be CLEANED UP and SANITIZED
				 */
				// HACK
				// JKII SP/MP mapping mode
				if ( g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game" ) {
					if ( !strcmp( ValueForKey( g_qeglobals.d_project_entity, "gamemode" ), "sp" ) ) {
						// SP mapping, ignore mp_*.def
						char *name = (char *)pFile->data;
						if ( name[0] == 'm' && name[1] == 'p' && name[2] == '_' ) {
							Sys_Printf( "Single Player mapping mode. Ignoring '%s'\n", name );
							pFile = pFile->next;
							continue;
						}
					}
					else
					{
						// MP mapping, ignore sp_*.def
						char *name = (char *)pFile->data;
						if ( name[0] == 's' && name[1] == 'p' && name[2] == '_' ) {
							Sys_Printf( "Multiplayer mapping mode. Ignoring '%s'\n", name );
							pFile = pFile->next;
							continue;
						}
					}
				}
				// RIANT
				// STVEF SP/MP mapping mode
				else if ( g_pGameDescription->mGameFile == "stvef.game" ) {
					if ( !strcmp( ValueForKey( g_qeglobals.d_project_entity, "gamemode" ), "sp" ) ) {
						// SP mapping, ignore mp_*.def
						char *name = (char *)pFile->data;
						if ( ( name[0] == 'm' && name[1] == 'p' && name[2] == '_' )
							|| ( name[0] == 'h' && name[1] == 'm' && name[2] == '_' ) ) {
							Sys_Printf( "Single Player mapping mode. Ignoring '%s'\n", name );
							pFile = pFile->next;
							continue;
						}
					}
					else
					{
						// HM mapping, ignore sp_*.def
						char *name = (char *)pFile->data;
						if ( name[0] == 's' && name[1] == 'p' && name[2] == '_' ) {
							Sys_Printf( "HoloMatch mapping mode. Ignoring '%s'\n", name );
							pFile = pFile->next;
							continue;
						}
					}
				}
				// for a given name, we grab the first .def in the vfs
				// this allows to override baseq3/scripts/entities.def for instance
				char relPath[PATH_MAX];
				strcpy( relPath, "scripts/" );
				strcat( relPath, (char*)pFile->data );
				char *fullpath = vfsGetFullPath( relPath, 0, 0 );
				if ( !fullpath ) {
					Sys_FPrintf( SYS_ERR, "Failed to find the full path for \"%s\" in the VFS\n", relPath );
				}
				else{
					pTable->m_pfnScanFile( fullpath );
				}
				if ( g_pGameDescription->mEClassSingleLoad ) {
					break;
				}
				pFile = pFile->next;
			}
			vfsClearFileDirList( &pFiles );
			pFiles = NULL;
		}
		else{
			Sys_FPrintf( SYS_ERR, "Didn't find any scripts/*.%s files to load EClass information\n", pTable->m_pfnGetExtension() );
		}

		// we deal with two formats max, if the other table exists, loop again
		if ( g_bHaveEClassExt && pTable == &g_EClassDefTable ) {
			pTable = &g_EClassExtTable;
		}
		else{
			pTable = NULL; // done, exit
		}
	}
	Eclass_CreateSpriteModelPaths();
}

eclass_t *Eclass_ForName( const char *name, qboolean has_brushes ){
	eclass_t    *e;

	if ( !name || *name == '\0' ) {
		return eclass_bad;
	}

#ifdef _DEBUG
	// grouping stuff, not an eclass
	if ( strcmp( name, "group_info" ) == 0 ) {
		Sys_FPrintf( SYS_WRN, "WARNING: unexpected group_info entity in Eclass_ForName\n" );
	}
#endif

	if ( !name ) {
		return eclass_bad;
	}

	for ( e = eclass ; e ; e = e->next )
		if ( !strcmp( name, e->name ) ) {
			return e;
		}

	// create a new class for it
	if ( has_brushes ) {
		e = EClass_Create( name, 0, 0.5, 0,NULL,NULL,"Not found in source." );
	}
	else
	{
		e = EClass_Create( name, 0, 0.5, 0,&smallbox[0],&smallbox[1],"Not found in source." );
	}

	Eclass_InsertAlphabetized( e );

	return e;
}