/*
   Copyright (C) 1999-2007 id Software, Inc. and contributors.
   For a list of contributors, see the accompanying CONTRIBUTORS file.

   This file is part of GtkRadiant.

   GtkRadiant is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   GtkRadiant is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GtkRadiant; if not, write to the Free Software
   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "qdata.h"
#include "inout.h"

char mip_prefix[1024];              // directory to dump the textures in

qboolean colormap_issued;
byte colormap_palette[768];

/*
   ==============
   RemapZero

   Replaces all 0 bytes in an image with the closest palette entry.
   This is because NT won't let us change index 0, so any palette
   animation leaves those pixels untouched.
   ==============
 */
void RemapZero( byte *pixels, byte *palette, int width, int height ){
	int i, c;
	int alt_zero;
	int value, best;

	alt_zero = 0;
	best = 9999999;
	for ( i = 1 ; i < 255 ; i++ )
	{
		value = palette[i * 3 + 0] + palette[i * 3 + 1] + palette[i * 3 + 2];
		if ( value < best ) {
			best = value;
			alt_zero = i;
		}
	}

	c = width * height;
	for ( i = 0 ; i < c ; i++ )
		if ( pixels[i] == 0 ) {
			pixels[i] = alt_zero;
		}
}

/*
   ==============
   Cmd_Grab

   $grab filename x y width height
   ==============
 */
void Cmd_Grab( void ){
	int xl,yl,w,h,y;
	byte            *cropped;
	char savename[1024];
	char dest[1024];

	GetToken( false );

	if ( token[0] == '/' || token[0] == '\\' ) {
		sprintf( savename, "%s%s.pcx", gamedir, token + 1 );
	}
	else{
		sprintf( savename, "%spics/%s.pcx", gamedir, token );
	}

	if ( g_release ) {
		if ( token[0] == '/' || token[0] == '\\' ) {
			sprintf( dest, "%s.pcx", token + 1 );
		}
		else{
			sprintf( dest, "pics/%s.pcx", token );
		}

		ReleaseFile( dest );
		return;
	}

	GetToken( false );
	xl = atoi( token );
	GetToken( false );
	yl = atoi( token );
	GetToken( false );
	w = atoi( token );
	GetToken( false );
	h = atoi( token );

	if ( xl < 0 || yl < 0 || w < 0 || h < 0 || xl + w > byteimagewidth || yl + h > byteimageheight ) {
		Error( "GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h );
	}

	// crop it to the proper size
	cropped = malloc( w * h );
	for ( y = 0 ; y < h ; y++ )
	{
		memcpy( cropped + y * w, byteimage + ( y + yl ) * byteimagewidth + xl, w );
	}

	// save off the new image
	printf( "saving %s\n", savename );
	CreatePath( savename );
	WritePCXfile( savename, cropped, w, h, lbmpalette );

	free( cropped );
}

/*
   ==============
   Cmd_Raw

   $grab filename x y width height
   ==============
 */
void Cmd_Raw( void ){
	int xl,yl,w,h,y;
	byte            *cropped;
	char savename[1024];
	char dest[1024];

	GetToken( false );

	sprintf( savename, "%s%s.lmp", gamedir, token );

	if ( g_release ) {
		sprintf( dest, "%s.lmp", token );
		ReleaseFile( dest );
		return;
	}

	GetToken( false );
	xl = atoi( token );
	GetToken( false );
	yl = atoi( token );
	GetToken( false );
	w = atoi( token );
	GetToken( false );
	h = atoi( token );

	if ( xl < 0 || yl < 0 || w < 0 || h < 0 || xl + w > byteimagewidth || yl + h > byteimageheight ) {
		Error( "GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h );
	}

	// crop it to the proper size
	cropped = malloc( w * h );
	for ( y = 0 ; y < h ; y++ )
	{
		memcpy( cropped + y * w, byteimage + ( y + yl ) * byteimagewidth + xl, w );
	}

	// save off the new image
	printf( "saving %s\n", savename );
	CreatePath( savename );

	SaveFile( savename, cropped, w * h );

	free( cropped );
}

/*
   =============================================================================

   COLORMAP GRABBING

   =============================================================================
 */

/*
   ===============
   BestColor
   ===============
 */
byte BestColor( int r, int g, int b, int start, int stop ){
	int i;
	int dr, dg, db;
	int bestdistortion, distortion;
	int bestcolor;
	byte    *pal;

//
// let any color go to 0 as a last resort
//
	bestdistortion = 256 * 256 * 4;
	bestcolor = 0;

	pal = colormap_palette + start * 3;
	for ( i = start ; i <= stop ; i++ )
	{
		dr = r - (int)pal[0];
		dg = g - (int)pal[1];
		db = b - (int)pal[2];
		pal += 3;
		distortion = dr * dr + dg * dg + db * db;
		if ( distortion < bestdistortion ) {
			if ( !distortion ) {
				return i;       // perfect match

			}
			bestdistortion = distortion;
			bestcolor = i;
		}
	}

	return bestcolor;
}


/*
   ==============
   Cmd_Colormap

   $colormap filename

   the brightes colormap is first in the table (FIXME: reverse this now?)

   64 rows of 256 : lightmaps
   256 rows of 256 : translucency table
   ==============
 */
void Cmd_Colormap( void ){
	int levels, brights;
	int l, c;
	float frac, red, green, blue;
	float range;
	byte    *cropped, *lump_p;
	char savename[1024];
	char dest[1024];

	colormap_issued = true;
	if ( !g_release ) {
		memcpy( colormap_palette, lbmpalette, 768 );
	}

	if ( !TokenAvailable() ) { // just setting colormap_issued
		return;
	}

	GetToken( false );
	sprintf( savename, "%spics/%s.pcx", gamedir, token );

	if ( g_release ) {
		sprintf( dest, "pics/%s.pcx", token );
		ReleaseFile( dest );
		return;
	}

	range = 2;
	levels = 64;
	brights = 1;    // ignore 255 (transparent)

	cropped = malloc( ( levels + 256 ) * 256 );
	lump_p = cropped;

// shaded levels
	for ( l = 0; l < levels; l++ )
	{
		frac = range - range * (float)l / ( levels - 1 );
		for ( c = 0 ; c < 256 - brights ; c++ )
		{
			red = lbmpalette[c * 3];
			green = lbmpalette[c * 3 + 1];
			blue = lbmpalette[c * 3 + 2];

			red = (int)( red * frac + 0.5 );
			green = (int)( green * frac + 0.5 );
			blue = (int)( blue * frac + 0.5 );

//
// note: 254 instead of 255 because 255 is the transparent color, and we
// don't want anything remapping to that
// don't use color 0, because NT can't remap that (or 255)
//
			*lump_p++ = BestColor( red,green,blue, 1, 254 );
		}

		// fullbrights allways stay the same
		for ( ; c < 256 ; c++ )
			*lump_p++ = c;
	}

// 66% transparancy table
	for ( l = 0; l < 255; l++ )
	{
		for ( c = 0 ; c < 255 ; c++ )
		{
			red = lbmpalette[c * 3] * 0.33 + lbmpalette[l * 3] * 0.66;
			green = lbmpalette[c * 3 + 1] * 0.33 + lbmpalette[l * 3 + 1] * 0.66;
			blue = lbmpalette[c * 3 + 2] * 0.33 + lbmpalette[l * 3 + 2] * 0.66;

			*lump_p++ = BestColor( red,green,blue, 1, 254 );
		}
		*lump_p++ = 255;
	}
	for ( c = 0 ; c < 256 ; c++ )
		*lump_p++ = 255;

	// save off the new image
	printf( "saving %s\n", savename );
	CreatePath( savename );
	WritePCXfile( savename, cropped, 256, levels + 256, lbmpalette );

	free( cropped );
}

/*
   =============================================================================

   MIPTEX GRABBING

   =============================================================================
 */

byte pixdata[256];

int d_red, d_green, d_blue;

byte palmap[32][32][32];
qboolean palmap_built;

/*
   =============
   FindColor
   =============
 */
int FindColor( int r, int g, int b ){
	int bestcolor;

	if ( r > 255 ) {
		r = 255;
	}
	if ( r < 0 ) {
		r = 0;
	}
	if ( g > 255 ) {
		g = 255;
	}
	if ( g < 0 ) {
		g = 0;
	}
	if ( b > 255 ) {
		b = 255;
	}
	if ( b < 0 ) {
		b = 0;
	}
#ifndef TABLECOLORS
	bestcolor = BestColor( r, g, b, 0, 254 );
#else
	bestcolor = palmap[r >> 3][g >> 3][b >> 3];
#endif

	return bestcolor;
}


void BuildPalmap( void ){
#ifdef TABLECOLORS
	int r, g, b;
	int bestcolor;

	if ( palmap_built ) {
		return;
	}
	palmap_built = true;

	for ( r = 4 ; r < 256 ; r += 8 )
	{
		for ( g = 4 ; g < 256 ; g += 8 )
		{
			for ( b = 4 ; b < 256 ; b += 8 )
			{
				bestcolor = BestColor( r, g, b, 1, 254 );
				palmap[r >> 3][g >> 3][b >> 3] = bestcolor;
			}
		}
	}
#endif

	if ( !colormap_issued ) {
		Error( "You must issue a $colormap command first" );
	}

}

/*
   =============
   AveragePixels
   =============
 */
byte AveragePixels( int count ){
	int r,g,b;
	int i;
	int vis;
	int pix;
	int bestcolor;
	byte    *pal;
	int fullbright;

	vis = 0;
	r = g = b = 0;
	fullbright = 0;
	for ( i = 0 ; i < count ; i++ )
	{
		pix = pixdata[i];

		r += lbmpalette[pix * 3];
		g += lbmpalette[pix * 3 + 1];
		b += lbmpalette[pix * 3 + 2];
		vis++;
	}

	r /= vis;
	g /= vis;
	b /= vis;

	// error diffusion
	r += d_red;
	g += d_green;
	b += d_blue;

//
// find the best color
//
	bestcolor = FindColor( r, g, b );

	// error diffusion
	pal = colormap_palette + bestcolor * 3;
	d_red = r - (int)pal[0];
	d_green = g - (int)pal[1];
	d_blue = b - (int)pal[2];

	return bestcolor;
}


typedef enum
{
	pt_contents,
	pt_flags,
	pt_animvalue,
	pt_flagvalue
} parmtype_t;

typedef struct
{
	char    *name;
	int flags;
	parmtype_t type;
} mipparm_t;

mipparm_t mipparms[] =
{
	// utility content attributes
	{"water",   CONTENTS_WATER, pt_contents},
	{"slime",   CONTENTS_SLIME, pt_contents},       // mildly damaging
	{"lava",    CONTENTS_LAVA, pt_contents},        // very damaging
	{"window",  CONTENTS_WINDOW, pt_contents},  // solid, but doesn't eat internal textures
	{"mist",    CONTENTS_MIST, pt_contents},    // non-solid window
	{"origin",  CONTENTS_ORIGIN, pt_contents},  // center of rotating brushes
	{"playerclip",  CONTENTS_PLAYERCLIP, pt_contents},
	{"monsterclip", CONTENTS_MONSTERCLIP, pt_contents},

	// utility surface attributes
	{"hint",    SURF_HINT, pt_flags},
	{"skip",    SURF_SKIP, pt_flags},
	{"light",   SURF_LIGHT, pt_flagvalue},      // value is the light quantity

	// texture chaining
	{"anim",    0,          pt_animvalue},      // value is the next animation

	// server attributes
	{"slick",   SURF_SLICK, pt_flags},

	// drawing attributes
	{"sky",     SURF_SKY, pt_flags},
	{"warping", SURF_WARP, pt_flags},       // only valid with 64x64 textures
	{"trans33", SURF_TRANS33, pt_flags},    // translucent should allso set fullbright
	{"trans66", SURF_TRANS66, pt_flags},
	{"flowing", SURF_FLOWING, pt_flags},    // flow direction towards angle 0
	{"nodraw",  SURF_NODRAW, pt_flags}, // for clip textures and trigger textures

	{NULL, 0, pt_contents}
};



/*
   ==============
   Cmd_Mip

   $mip filename x y width height <OPTIONS>
   must be multiples of sixteen
   SURF_WINDOW
   ==============
 */
void Cmd_Mip( void ){
	int x,y,xl,yl,xh,yh,w,h;
	byte            *screen_p, *source;
	int linedelta;
	miptex_t        *qtex;
	int miplevel, mipstep;
	int xx, yy, pix;
	int count;
	int flags, value, contents;
	mipparm_t       *mp;
	char lumpname[64];
	byte            *lump_p;
	char filename[1024];
	char animname[64];

	GetToken( false );
	strcpy( lumpname, token );

	GetToken( false );
	xl = atoi( token );
	GetToken( false );
	yl = atoi( token );
	GetToken( false );
	w = atoi( token );
	GetToken( false );
	h = atoi( token );

	if ( ( w & 15 ) || ( h & 15 ) ) {
		Error( "line %i: miptex sizes must be multiples of 16", scriptline );
	}

	flags = 0;
	contents = 0;
	value = 0;

	animname[0] = 0;

	// get optional flags and values
	while ( TokenAvailable() )
	{
		GetToken( false );

		for ( mp = mipparms ; mp->name ; mp++ )
		{
			if ( !strcmp( mp->name, token ) ) {
				switch ( mp->type )
				{
				case pt_animvalue:
					GetToken( false );   // specify the next animation frame
					strcpy( animname, token );
					break;
				case pt_flags:
					flags |= mp->flags;
					break;
				case pt_contents:
					contents |= mp->flags;
					break;
				case pt_flagvalue:
					flags |= mp->flags;
					GetToken( false );   // specify the light value
					value = atoi( token );
					break;
				}
				break;
			}
		}
		if ( !mp->name ) {
			Error( "line %i: unknown parm %s", scriptline, token );
		}
	}

	sprintf( filename, "%stextures/%s/%s.wal", gamedir, mip_prefix, lumpname );
	if ( g_release ) {
		return; // textures are only released by $maps

	}
	xh = xl + w;
	yh = yl + h;

	qtex = malloc( sizeof( miptex_t ) + w * h * 2 );
	memset( qtex, 0, sizeof( miptex_t ) );

	qtex->width = LittleLong( w );
	qtex->height = LittleLong( h );
	qtex->flags = LittleLong( flags );
	qtex->contents = LittleLong( contents );
	qtex->value = LittleLong( value );
	sprintf( qtex->name, "%s/%s", mip_prefix, lumpname );
	if ( animname[0] ) {
		sprintf( qtex->animname, "%s/%s", mip_prefix, animname );
	}

	lump_p = (byte *)( &qtex->value + 1 );

	screen_p = byteimage + yl * byteimagewidth + xl;
	linedelta = byteimagewidth - w;

	source = lump_p;
	qtex->offsets[0] = LittleLong( lump_p - (byte *)qtex );

	for ( y = yl ; y < yh ; y++ )
	{
		for ( x = xl ; x < xh ; x++ )
		{
			pix = *screen_p++;
			if ( pix == 255 ) {
				pix = 1;        // should never happen
			}
			*lump_p++ = pix;
		}
		screen_p += linedelta;
	}

//
// subsample for greater mip levels
//
	d_red = d_green = d_blue = 0;   // no distortion yet

	for ( miplevel = 1 ; miplevel < 4 ; miplevel++ )
	{
		qtex->offsets[miplevel] = LittleLong( lump_p - (byte *)qtex );

		mipstep = 1 << miplevel;
		for ( y = 0 ; y < h ; y += mipstep )
		{

			for ( x = 0 ; x < w ; x += mipstep )
			{
				count = 0;
				for ( yy = 0 ; yy < mipstep ; yy++ )
					for ( xx = 0 ; xx < mipstep ; xx++ )
					{
						pixdata[count] = source[ ( y + yy ) * w + x + xx ];
						count++;
					}
				*lump_p++ = AveragePixels( count );
			}
		}
	}

//
// dword align the size
//
	while ( (int)lump_p & 3 )
		*lump_p++ = 0;

//
// write it out
//
	printf( "writing %s\n", filename );
	SaveFile( filename, (byte *)qtex, lump_p - (byte *)qtex );

	free( qtex );
}

/*
   ===============
   Cmd_Mippal
   ===============
 */
void Cmd_Mippal( void ){
	colormap_issued = true;
	if ( g_release ) {
		return;
	}

	memcpy( colormap_palette, lbmpalette, 768 );

	BuildPalmap();
}


/*
   ===============
   Cmd_Mipdir
   ===============
 */
void Cmd_Mipdir( void ){
	char filename[1024];

	GetToken( false );
	strcpy( mip_prefix, token );
	// create the directory if needed
	sprintf( filename, "%stextures", gamedir, mip_prefix );
	Q_mkdir( filename );
	sprintf( filename, "%stextures/%s", gamedir, mip_prefix );
	Q_mkdir( filename );
}


/*
   =============================================================================

   ENVIRONMENT MAP GRABBING

   Creates six pcx files from tga files without any palette edge seams
   also copies the tga files for GL rendering.
   =============================================================================
 */

// 3dstudio environment map suffixes
char    *suf[6] = {"rt", "ft", "lf", "bk", "up", "dn"};

/*
   =================
   Cmd_Environment
   =================
 */
void Cmd_Environment( void ){
	char name[1024];
	int i, x, y;
	byte image[256 * 256];
	byte    *tga;

	GetToken( false );

	if ( g_release ) {
		for ( i = 0 ; i < 6 ; i++ )
		{
			sprintf( name, "env/%s%s.pcx", token, suf[i] );
			ReleaseFile( name );
			sprintf( name, "env/%s%s.tga", token, suf[i] );
			ReleaseFile( name );
		}
		return;
	}
	// get the palette
	BuildPalmap();

	sprintf( name, "%senv/", gamedir );
	CreatePath( name );

	// convert the images
	for ( i = 0 ; i < 6 ; i++ )
	{
		sprintf( name, "%senv/%s%s.tga", gamedir, token, suf[i] );
		printf( "loading %s...\n", name );
		LoadTGA( name, &tga, NULL, NULL );

		for ( y = 0 ; y < 256 ; y++ )
		{
			for ( x = 0 ; x < 256 ; x++ )
			{
				image[y * 256 + x] = FindColor( tga[( y * 256 + x ) * 4 + 0],tga[( y * 256 + x ) * 4 + 1],tga[( y * 256 + x ) * 4 + 2] );
			}
		}
		free( tga );
		sprintf( name, "%senv/%s%s.pcx", gamedir, token, suf[i] );
		if ( FileTime( name ) != -1 ) {
			printf( "%s already exists, not overwriting.\n", name );
		}
		else{
			WritePCXfile( name, image, 256, 256, colormap_palette );
		}
	}
}