Action |
Description |
Shortcut Key |
2D view and Z view navigation & control keys |
Toggle View |
Only used in free window mode. Toggles the 2D view on/off. |
CTRL+SHIFT+V |
Next View |
Cycles the 2D view through all 3 views (top, front, side). Not used in 4 view mode. |
CTRL+TAB |
Zoom In |
Zooms 2D view in. |
DELETE |
Zoom Out |
Zooms 2D view out. |
INSERT |
Center On Camera |
Centers the 2D view on the camera's current location. |
G |
Toggle Z |
Only used in free window mode. Toggles the Z view on/off. |
CTRL+SHIFT+Z |
Z Zoom In |
Zooms Z checker window in. |
CTRL+DELETE |
Z Zoom Out |
Zooms Z checker window out. |
CTRL+INSERT |
3D view navigation & control keys |
Camera Back |
Makes the POV in the 3D view move backwards. |
DOWN ARROW |
Camera Forward |
Makes the POV in the 3D view move forward. |
UP ARROW |
Camera Left |
Makes the POV in the 3D view look left. |
LEFT ARROW |
Camera Right |
Makes the POV in the 3D view look right. |
RIGHT ARROW |
Camera Strafe Left |
Makes the POV in the 3D view move left. |
COMMA ( , ) |
Camera Strafe Right |
Makes the POV in the 3D view move right. |
PERIOD ( . ) |
Camera Down |
Makes the POV in the 3D view move down. |
C |
Camera Up |
Makes the POV in the 3D view move up. |
D |
Camera Angle Down |
Makes the POV in the 3D view look down. |
Z |
Camera Angle Up |
Makes the POV in the 3D view look up. |
A |
Center View |
Centers the POV in the 3D view. |
END |
Down Floor |
Moves the POV in the 3D view down by one floor. |
PAGE DOWN |
Up Floor |
Moves the POV in the 3D view up by one floor. |
PAGE UP |
Toggle Camera |
Only used in free window mode. Toggles the 3D view on/off. |
CTRL+SHIFT+C |
Toggle Cubic Clip |
Toggles 3D view clipping on/off. This feature works in both editors but shortcut key only works in Q3Radiant. |
CTRL+\ |
Cubic Clip Zoom In |
Makes the cubic clipping plane come in closer. Best used for speed optimizations. |
CTRL+ ] |
Cubic Clip Zoom Out |
Makes the cubic clipping plane move further out. |
CTRL+ [ |
Toggle Realtime |
Toggles on/off real time 3D view camera updates.
Feature doesn't work. |
CTRL+R |
Grid
control keys |
Toggle Grid |
Turns grid view on/off. |
0 |
Set Grid 1 |
Sets the grid to 1 unit. |
1 |
Set Grid 2 |
Sets the grid to 2 units. |
2 |
Set Grid 4 |
Sets the grid to 4 units. |
3 |
Set Grid 8 |
Sets the grid to 8 units. |
4 |
Set Grid 16 |
Sets the grid to 16 units. |
5 |
Set Grid 32 |
Sets the grid to 32 units. |
6 |
Set Grid 64 |
Sets the grid to 64 units. |
7 |
Grid Down |
Decreases the size of the grid. |
[ |
Grid Up |
Increases the size of the grid. |
] |
Brush & entity creation and manipulation keys |
Brush (3 sided) |
Creates a 3 sided brush. |
CTRL+3 |
Brush (4 sided) |
Creates a 4 sided brush. |
CTRL+4 |
Brush (5 sided) |
Creates a 5 sided brush. |
CTRL+5 |
Brush (6 sided) |
Creates a 6 sided brush. |
CTRL+6 |
Brush (7 sided) |
Creates a 7 sided brush |
CTRL+7 |
Brush (8 sided) |
Creates a 8 sided brush. |
CTRL+8 |
Brush (9 sided) |
Creates a 9 sided brush. |
CTRL+9 |
Unselect Selection |
Deselects all currently selected objects. |
ESC |
Delete Selection |
Deletes all currently selected objects. |
BACKSPACE |
Clone Selection |
Creates a duplicate of the currently selected objects. |
SPACEBAR |
Drag Edges Mode |
Toggles edge manipulation mode on/off. Edges are represented by blue dots on the brush. |
E |
Drag Vertex Mode |
Toggles vertex manipulation mode on/off. Vertices are represented by green dots on the brush. |
V |
Brush Clip mode |
Toggles brush clipping mode on/off. |
X |
Flip Clip |
Switches which part of the brush is going to be clipped away on the set clip plane points while in clipping mode. |
CTRL+ENTER |
Clip Selected |
Clips the selected brush/brushs on the set clip plane points while in clipping mode. |
ENTER |
Split Selected |
Splits the selected brush/brushs on the set clip plane points while in clipping mode. |
SHIFT+ENTER |
Move Selection Down |
Moves the selected object down in Z axis by units equal to the grid size (independent of current 2D view). |
KEYPAD MINUS |
Move Selection Up |
Moves the selected object up in Z axis by units equal to the grid size (independent of current 2D view). |
KEYPAD PLUS |
Select Nudge Down |
Moves the selected object down in current 2D view by units equal to the grid size. |
ALT+DOWN ARROW |
Select Nudge Up |
Moves the selected object up in current 2D view by units equal to the grid size. |
ALT+UP ARROW |
Select Nudge Left |
Moves the selected object left in current 2D view by units equal to the grid size. |
ALT+LEFT ARROW |
Select Nudge Right |
Moves the selected object right in current 2D view by units equal to the grid size. |
ALT+RIGHT ARROW |
Snap Selection To Grid |
Snaps the vertices of the currently selected brush or patch mesh to the grid. |
CTRL+G |
Make Detail |
Turns selected structural brush into a detail brush. |
CTRL+M |
Make Structural |
Turns selected detail brush into a structural brush. |
CTRL+SHIFT+S |
Dump Selected Brush |
Dumps a list of the plane point coordinates of all the faces of the currently selected brush to the console view. |
SHIFT+D |
View Entity Info |
Brings up the entity dialog window. |
N |
Select Whole Entities |
QeRadiant only: Toggles feature on/off. When feature is on, selecting any single brush of a multiple brush entity automatically selects all the brushes that belong to that entity (This shortcut key does a Redisperse Rows in Q3Radiant). |
CTRL+E |
Cycle Group Selection |
Cycle selects each individual brush of currently selected bsp-model entity (Select Whole Entities must not be on in QeRadiant). This command was renamed Patch Tab in Q3Radiant but it's function is unchanged. |
TAB |
Connect Selection |
Connect entities target to targetname. |
CTRL+K |
Entity Color |
Use this to set the "_color" key of a entity by bringing up the standard Windows RGB color selector. Used for choosing the color of lights for example. |
K |
Texture manipulation keys |
View Textures |
Only used in 4 view and free window modes. Brings up the texture selection window (toggle in 4 view mode). |
T |
Surface Inspector |
Brings up the surface properties dialog (only used to align textures in Q3Radiant). |
S |
Texture Shift Down |
Moves texture on currently selected brush face(s) downwards. Also works for patches but might sometimes give unexpected results. |
SHIFT+DOWN ARROW |
Texture Shift Up |
Moves texture on currently selected brush face(s) upwards. Also works for patches but might sometimes give unexpected results. |
SHIFT+UP ARROW |
Texture Shift Left |
Moves texture on currently selected brush face(s) to the left. Also works for patches but might sometimes give unexpected results. |
SHIFT+LEFT ARROW |
Texture Shift Right |
Moves texture on currently selected brush face(s) to the right. Also works for patches but might sometimes give unexpected results. |
SHIFT+RIGHT ARROW |
Texture Rotate Clockwise |
Rotates texture clockwise on currently selected brush face(s). Also works for patches but might sometimes give unexpected results. |
SHIFT+PAGE DOWN |
Texture Rotate Counter-Clockwise |
Rotates texture counter-clockwise on currently selected brush face(s). Also works for patches but might sometimes give unexpected results. |
SHIFT+PAGE UP |
Texture Scale Down |
Decreases vertical scale of texture on currently selected brush face(s). Also works for patches but might sometimes give unexpected results. |
CTRL+DOWN ARROW |
Texture Scale Up |
Increases vertical scale of texture on currently selected brush face(s). Also works for patches but might sometimes give unexpected results. |
CTRL+UP ARROW |
Texture Scale Left |
Decreases horizontal scale of texture on currently selected brush face(s). Also works for patches but might sometimes give unexpected results. |
CTRL+LEFT ARROW |
Texture Scale Right |
Increases horizontal scale of texture on currently selected brush face(s). Also works for patches but might sometimes give unexpected results. |
CTRL+RIGHT ARROW |
Texture Fit |
Automatically fits the texture to the size of the currently selected brush face by scaling it vertically and horizontally. This shortcut only works in QeRadiant. |
SHIFT+5 |
Texture Fit To Face |
Same as Texture Fit. This shortcut only works in QeRadiant. |
CTRL+F |
Toggle Texture Lock |
Toggles brush move texture alignment locking on/off. This feature works in both editors but shortcut key only works in Q3Radiant. |
SHIFT+T |
Toggle Texture Rotate Lock |
Toggles brush rotation texture alignment locking on/off. This feature works in both editors but shortcut key only works in Q3Radiant. |
SHIFT+R |
Dialogs and special features keys |
View Console |
Only used in 4 view and free window modes. Brings up the console (this is a toggle function in 4 view mode). |
O |
Preferences |
Brings up the user preferences dialog. |
P |
Entity List |
Brings up the entity list "tree view" window. This feature works in both editors but shortcut key only works in Q3Radiant. |
L |
Map Info |
Brings up the map info status window. This feature works in both editors but shortcut key only works in Q3Radiant. |
M |
Filter Settings |
Brings up the filters dialog window. This feature only works in QeRadiant. |
F |
Show Detail |
Toggles display of detail brushes on/off. |
CTRL+D |
Animate Selected Entities |
Toggles animation of selected mover entities (doors, buttons, etc.) on/off. This feature only works in QeRadiant. |
CTRL+A |
Previous Leak Spot |
Takes POV in the 3D view to the previous leak spot (pointfile must be loaded). |
CTRL+SHIFT+L |
Next Leak Spot |
Takes POV in the 3D view to the next leak spot (pointfile must be loaded). This feature works in both editors but shortcut key only works in Q3Radiant. |
CTRL+SHIFT+K |
Misc utility keys |
File Open |
Opens a file. |
CTRL+O |
File Save |
Saves a file. |
CTRL+S |
Exit |
Closes the editor. |
CTRL+X |
Copy |
Copies whatever is currently selected. |
CTRL+C |
Paste |
Pastes what ever is in the clip board. Only works with text and Radiant's stuff. |
CTRL+V |
Undo |
Undo. Doesn't work in all cases. |
CTRL+Z |
Redo |
Redo. Doesn't work in all cases. |
CTRL+Y |
Q3Radiant miscellaneous features keys |
View Groups |
Brings up the groups dialog window. |
G |
Toggle Size Paint |
Momentarily displays the position + dimensions of currently selected brush(es) in the 2D view. |
Q |
Mouse Rotate |
Toggles mouse free rotation mode on/off for currently selected objects. |
R |
Select Type All |
Selects all "identical" based on type of "currently selected". If type is a surface, all solids with the same texture are selected. If type is an entity, all the other entities of its classname are selected. |
SHIFT+A |
CSG Merge |
Will merge all currently selected brushes into a single brush. If the shape and size of any one of the selected brushes would cause the merge to produce a concave solid, the merge operation is not performed. |
SHIFT+M |
Toggle Crosshairs |
Toggles between the regular mouse pointer and a large crosshair style pointer in the 2D view. |
CTRL+SHIFT+X |
Fit Texture |
This will automatically scale the texture on the currently selected faces so one texture tile will fit exactly on the faces by default. It also brings up Surface Inspector so the texture can be fit to the faces by a different number of texture tiles than 1. |
SHIFT+B |
Hide Selected |
Hides all currently selected objects from the 2D/3D views. |
H |
Show Hidden |
Un-hides all objects currently hidden from the 2D/3D views. |
SHIFT+H |
Show All Textures |
Shows all the textures currently loaded in Q3radiant's texture window. Use this to un-set Show In Use in the textures menu. |
CTRL+A |
Patch Tab |
Cycle selects each individual brush or patch of currently selected bsp-model entity. This command was called Cycle Group Selection in QeRadiant but it's function is unchanged. |
TAB or SHIFT+TAB |
Q3Radiant patch manipulation keys |
Bend Mode |
Toggles bend mode on/off. This is used to bend patch meshes. Follow the instructions that come up in the dialog box when you use this. Best used for making arches and such. |
B |
Cap Current Curve |
Automatically creates cap patches for the currently selected patch if it's a cylinder. For bevels and endcaps, it will bring up the cap dialog instead. The patch and its caps will then automatically be grouped in a func_group. |
SHIFT+C |
Cycle Cap Texture Patch |
This cycles the cap texturing type on the currently selected patch. |
CTRL+SHIFT+N |
Cycle Cap Texture Axis |
This cycles the cap texturing axis on the currently selected patch. |
CTRL+SHIFT+P |
Naturalize Patch |
Makes the texture natural on the patch mesh (sometimes the textures are stretched to fit the patch, this will make the texture fit normal instead of streching it). |
CTRL+N |
Increase Patch Row |
Adds 3 rows to currently selected patch. |
CTRL+KEYPAD PLUS |
Decrease Patch Row |
Removes 3 rows from currently selected patch (assuming patch currently has more than 3 rows). |
CTRL+KEYPAD MINUS |
Increase Patch Column |
Adds 3 columns to currently selected patch. |
CTRL+SHIFT+KEYPAD PLUS |
Decrease Patch Column |
Removes 3 columns from currently selected patch (assuming patch currently has more than 3 columns). |
CTRL+SHIFT+KEYPAD MINUS |
Redisperse Columns |
Evenly re-disperses all the columns of the currently selected patch. Useful after adding new columns. |
CTRL+SHIFT+E |
Redisperse Rows |
Evenly re-disperses all the rows of the currently selected patch. Useful after adding new rows (this shortcut key does a Select Whole Entities in QeRadiant). |
CTRL+E |
Invert Curve |
This inverts the patch mesh's matrix. IOW, it changes which side of the patch the texture is applied to. |
CTRL+I |
Invert Curve Texture X |
Inverts the X value of the texture on the matrix. Use this to mirror the texture vertically on a patch. |
SHIFT+I |
Invert Curve Texture Y |
Inverts the Y value of the texture on the matrix. Use this to mirror the texture horizontally on a patch. |
CTRL+SHIFT+I |
Matrix Transpose |
Swaps the rows and columns on a patch. There is no physical change on the patch as such: rows become columns and vice versa. Use this to change the natural texture orientation axis on patches. |
CTRL+SHIFT+M |
Make Overlay Patch |
Turns on display of the currently selected patches control points. The display of the patches control points will remain on until turned off by Clear Patch Overlays. |
Y |
Clear Patch Overlays |
Turns off display of the currently displayed patches control points previously turned on by Make Overlay Patch. |
CTRL+L |
Patch Inspector |
Brings up the patch inspector dialog. |
SHIFT+S |
Thicken Patch |
Creates a copy of current patch and spaces it by X amount of units (as per value entered in dialog box) then caps off the mesh. |
CTRL+T |
Toggle Show Patches |
Toggles display of patch meshes from 2D/3D views on/off. |
CTRL+P |