Commit graph

1412 commits

Author SHA1 Message Date
Jay Dolan
97d3d87946
Merge pull request #674 from jdolan/master
Fix macOS Python urllib module name issue.
2022-01-24 20:25:01 -05:00
Jay Dolan
ce321bf04b Add a filter for Quetoo's CONTENTS_ATMOSPHERIC. 2022-01-24 20:24:02 -05:00
Jay Dolan
c649323971 Fix macOS Python urllib module name issue. 2021-11-24 09:44:31 -05:00
Timothee "TTimo" Besset
a1ae77798f
Merge pull request #668 from fte-team/1.6-release
add IQM format support into lib/picomodel
2021-08-09 07:57:50 -05:00
be993ad422 Merge illwieckz their portability fix 2021-08-03 18:27:19 +02:00
3408871d79 add IQM format support into lib/picomodel 2021-07-29 17:44:53 +02:00
Timothee 'TTimo' Besset
2634c6238d wasn't building everything.. 2021-05-16 17:14:31 -05:00
Timothee 'TTimo' Besset
e490d8a1be iteration on artifact upload 2021-05-16 16:53:08 -05:00
Timothee 'TTimo' Besset
2b8f4a1da7 we need zip 2021-05-16 16:41:52 -05:00
Timothee 'TTimo' Besset
42d0849814 having a look at zipping an archive and uploading artifacts 2021-05-16 16:34:58 -05:00
Timothee 'TTimo' Besset
8aaa7706ca or like this 2021-04-25 16:23:45 -05:00
Timothee 'TTimo' Besset
b4fb64839e maybe like this 2021-04-25 16:19:17 -05:00
Timothee 'TTimo' Besset
68e8940c5a how to invoke msbuild 2021-04-25 16:18:18 -05:00
Timothee 'TTimo' Besset
05849edf6c build steps 2021-04-25 16:12:01 -05:00
Timothee 'TTimo' Besset
9d02fd93d2 fix 2021-04-25 15:43:05 -05:00
Timothee 'TTimo' Besset
d89c289c7e install the subversion client 2021-04-25 15:36:28 -05:00
Timothee 'TTimo' Besset
6e08ed438e fix 2021-04-25 15:35:46 -05:00
Timothee 'TTimo' Besset
503930527f convert to python 3 2021-04-25 15:30:41 -05:00
Timothee 'TTimo' Besset
228557dc14 all this time you were printing tuples and didn't know it 2021-04-25 15:28:39 -05:00
Timothee 'TTimo' Besset
3aa6a90d34 wip 2021-04-25 11:49:32 -05:00
Timothee 'TTimo' Besset
f333e55014 wip 2021-04-25 11:30:43 -05:00
Timothee 'TTimo' Besset
20ca170f5c scons and setup 2021-04-25 11:21:49 -05:00
Timothee 'TTimo' Besset
f2a20c6813 scons and setup 2021-04-25 11:19:20 -05:00
Timothee "TTimo" Besset
584fea0708
Update main.yml 2021-04-25 11:14:23 -05:00
Timothee "TTimo" Besset
749cb1d0a7
Merge pull request #667 from TTimo/1.6-release-1
Setting up a github CI for windows builds
2021-04-25 11:06:49 -05:00
Timothee "TTimo" Besset
237aa5bb02
Create main.yml 2021-04-25 11:05:58 -05:00
Timothee "TTimo" Besset
ebf1afd8c8
Merge pull request #663 from Calinou/fix-threads-missing-include
Fix build error on Linux due to missing `<stdint.h>` include
2021-03-06 08:46:54 -06:00
Jay Dolan
06d96a5fe5
Merge pull request #665 from jdolan/master
macOS and Linux build fixes
2021-03-03 14:35:04 -05:00
Jay Dolan
bbae5359fa Fix gcc8 compilation issue on Linux. 2021-03-01 17:15:41 -05:00
Jay Dolan
af11890c68 Ensure macOS build targets 10.9 SDK. 2021-02-13 12:12:30 -05:00
Jay Dolan
ce6af0b465 Remove stale Quake Live VFS plugin references. 2021-02-11 17:45:04 -05:00
Jay Dolan
a28b5d17f2 Eclipse Python support for Scons files. 2021-02-11 17:44:45 -05:00
Hugo Locurcio
15c7549830
Fix build error on Linux due to missing <stdint.h> include
This closes #662.
2021-01-07 18:57:03 +01:00
Jay Dolan
46abf34850
Merge pull request #661 from jdolan/master
Quake2 and Quetoo filter improvements
2020-12-28 21:54:04 -05:00
Jay Dolan
655d74532d Add the area portal filter for idTech2 games.
These games had area portals. Quetoo now uses this contents for hardware occlusion queries as well -- so the filter is still useful there.
2020-12-28 16:02:05 -05:00
Jay Dolan
112e118de1 Add a filter for CONTENTS_MIST, with special love for common/fog and common/dust.
This allows mappers to quickly toggle large fog volumes in the camera view.
2020-12-16 21:56:16 -05:00
Jay Dolan
55995d2488 Alpha blending in camera view for SURF_TRANS_100 and SURF_ALPHA_TEST. 2020-12-16 21:55:09 -05:00
Jay Dolan
b8317c4fa0 Move camera up and down axially, not on view up. 2020-11-14 19:14:54 -05:00
Jay Dolan
7d48cfa549 Eclipse project files. 2020-11-11 12:31:42 -05:00
Jay Dolan
07a34e72a1 Add smooth camera movement for non-discrete movement code path.
The camera key control routine now accumulates angular and positional velocity, and applies them per frame. There is also a friction component to reduce and then clear them over a few frames. This feels a lot closer to "noclip" movement, and allows mappers to navigate more precisely, which makes selecting brushes and faces in intricate areas much easier. YouTube preview of the movement here: https://www.youtube.com/watch?v=oiKwr3w0o5c
2020-11-11 12:31:34 -05:00
Jay Dolan
398e89f87f Remove game-conditionalized filter addition. Same filters for everyone. 2020-11-11 12:28:59 -05:00
Jay Dolan
ac57706100 Eclipse project files. 2020-11-10 12:29:15 -05:00
Jay Dolan
fcf9d433b1 Introduce idTech2 material filters for Quake2 and Quetoo, introduce sky filter as well. 2020-11-10 12:29:07 -05:00
Jay Dolan
d4cbed3cbf Documentation fixes for FilterAdd 2020-11-10 10:46:59 -05:00
Jay Dolan
5c78413a45 Parens for operator priority. 2020-11-10 10:46:43 -05:00
Timothee "TTimo" Besset
f2d2da0d2d
Merge pull request #660 from jdolan/master
idTech2 shaders fix and compiler warning fixes
2020-11-08 15:23:33 -08:00
Jay Dolan
f3db4e4523 Eclipse project files. 2020-11-02 22:55:33 -05:00
Jay Dolan
91365cefe6 Don't set shader flags on idTech2 faces.
QER_ surface flags should not be set on idTech2 faces.
2020-11-02 22:55:22 -05:00
Jay Dolan
c064a1c0a4 Fix string comparison fail for key "model" 2020-11-02 17:43:23 -05:00
Jay Dolan
23010c89bc Fix glaring pointer issue in Picomodel load / free.
This one was producing 11 or so warnings.
2020-11-02 17:42:50 -05:00