This changeset also cleans up the game preferences dialog and especially the game configuration dialog by adding frames and fixing padding where necessary.
Lastly, this changeset simplifies the prefix / prefix_win32 code to work like the rest of the conditionalized template attributes (via macro).
Oh, I almost forgot, the CGameInstall::Run() method is a bit less ugly now too. It's still very ugly.
- Added plugins/imagehl to list of modules built (both Windows and Linux).
Not really sure what this does, but it's the only module (as defined by
stuff in plugins/ or contrib/) that exists and isn't currently part of the
build.
- The code to disable desktop composition in Windows has been moved from start
of main() to an option in Preferences. The pref reads as follows:
"NVIDIA/Aero bug - disable Windows composition". It is enabled by default.
- Color themes controlled by "Misc" -> "Colors" -> "Themes" options are now
saved as soon as you select them. The color theme is no longer clobbered
when opening Preferences.
- The ATI broken driver (bug #802) pref has been reworded since it applies to
Intel cards as well. Before:
"ATI cards with broken drivers - bug #802". After:
"ATI and Intel cards w/ buggy drivers (disappearing polygons)".
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@479 8a3a26a2-13c4-0310-b231-cf6edde360e5
I didn't realize they were so broken.
The fix is safe and should not break plugins or anything else.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@437 8a3a26a2-13c4-0310-b231-cf6edde360e5
fixed/optimized a number of VC9 project settings
fixed sprintf being hijacked by intl.dll stuff
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@345 8a3a26a2-13c4-0310-b231-cf6edde360e5
- Removed usage of gdk_gl_font_use_pango_font() which is no longer in
GtkGLExt Git. Radiant now compiles on Linux From Scratch using current
versions of software.
- As a side effect to the above, font inconsistency issues (like really
large intermittent font in GL views) are gone. Font looks better too.
- Changing algorithm for labeling grid view to be more robust. Uses new
functions gtk_glwidget_font_ascent() and gtk_glwidget_font_descent(), and
uses locally defined "cushion" variables.
- In xywindow.cpp, changing stepx and stepy based on 40 pixels, not 32.
When coordinate numbers are very large the labels get too cluttered.
- Added calls to gtk_gl_init() and gdk_gl_init() in main(). This is
recommended according to the GtkGLExt reference manual.
- Tested all changes on Ubuntu 10.10 and Debian 5.0 (Lenny).
TODO:
- In glDrawPixels(), instead of using a 32 bit pixel with
GL_UNSIGNED_INT_8_8_8_8, see if we can use an 8 bit variant where each
byte defines opacity and the GL current color is used. In other words, try
to use the FT_Bitmap directly without conversion.
- Examine every other use of gtk_glwidget_print_string() and
gtk_glwidget_print_char() to make sure the positions are determined
accurately.
NOT TODO:
- Decided not to use glBitmap() with display lists because it would
disallow pretty antialiased fonts.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@335 8a3a26a2-13c4-0310-b231-cf6edde360e5