TODO:
- Handle the case "Model not found".
- Add relevant console prints.
- Fix glitchy-looking selected box.
Alignments in code.
More texture suffix checks for DarkPlaces effect texture names.
PicoModel Backport: Fixed compilation.
Update .gitignore
Added more exclusions, most of them Windows/Visual Studio related.
Aligment.
Fix compilation on OS X. How is this working elsewhere?
This generates a different warning now, and is just wrong anyway.
Fix a handful of compiler warnings.
Fix for potentially using uninitialized variable
Fix gcc warning shdr may be used uninitialized
Fix gcc warning i may be used uninitialized
tweak previous pull with an assert
remove unused tex_palette
Fix gcc warning item may be used uninitialized in this function
read source file lists from .vcxproj files for SCons build
remove the old .vcproj
m4_submat modification
Fix gcc warning sizeof on array function parameter src will return size of float (*)[3]
Rollback on alignments.
made Visual Studio files work in VS2005 Express
fixed a ton of warnings in VS2005 Express
fixed some compile problems on OpenSUSE 11.0
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
* Quote http://zerowing.idsoftware.com/pipermail/gtkradiant/2008-July/011094.html : Attached to this message is a patch for a "somewhat working" brush
primitives surface dialog. It is an ugly hack, as it converts between
fake texdef notations and brush primitives whenever values are needed.
Had to fix an accuracy bug: the surface dialog rounded all rotation
values to integer angles, which SEVERELY broke things for me (changed
the Gtk spin object to use 4 digits, which is enough for me).
Also, I changed the fake texdef / brush primitives conversions to use
long double internally, as float's roundoff errors were quite visible to
me when testing.
Hope the remaining roundoff errors from converting back and forth won't
kill me, but it worked for a simple map example.
Also, I had to separate out "Snap to grid" and "Don't clamp" into two
separare options. They now mean:
- Snap to grid: snaps drag/etc. actions to the grid
- Don't clamp: disable brush point snapping during many operations, like
merely shifting brushes, editing texturing parameters, map loading,
etc.
The reason is that I do need the grid, but I don't want to get my
objects messed up by the snapping in my map. As I am using free
rotations, this DOES change quite much.
The config.py change is needed for compilation on Debian stable;
Debian's scons does not use the CFLAGS variable, but just CCFLAGS and
CXXFLAGS. In newer scons versions, CFLAGS is _shared_ flags for C and
C++, so if you want to require these, you don't need to include the
CFLAGS in CXXFLAGS too.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@301 8a3a26a2-13c4-0310-b231-cf6edde360e5
* removed all the references to the old bugzilla links (deadlinks - no longer useful)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@289 8a3a26a2-13c4-0310-b231-cf6edde360e5
* add support for translating radiant (just marked three strings, more to come)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@264 8a3a26a2-13c4-0310-b231-cf6edde360e5