The STL now defines `std::byte` so doing `using namespace std`
will conflict will custom definition of `byte`, which this
legacy code is full of.
It looks like NetRadiant went the route of making explicit
usage of `std::` prefixed types and did not renamed the
custom definition of byte, so doing the same reduces diff
noise between the two trees.
This also makes the code future proof if the STL decides
to define some other types with common name.
This patches replaces all usages of `map`, `pair` and
`vector` with `std::map`, `std::pair` and `std::vector`
and remove the `using namespace std` line in `stl_check.h`.
```
libs/mathlib.h:132:44: error: reference to ‘byte’ is ambiguous
132 | void NormalToLatLong( const vec3_t normal, byte bytes[2] );
| ^~~~
In file included from /usr/include/c++/11/bits/stl_algobase.h:61,
from /usr/include/c++/11/bits/char_traits.h:39,
from /usr/include/c++/11/ios:40,
from /usr/include/c++/11/ostream:38,
from /usr/include/c++/11/iostream:39,
from libs/missing.h:76,
from radiant/qe3.h:40,
from radiant/stdafx.h:39,
from radiant/bp_dlg.cpp:28:
/usr/include/c++/11/bits/cpp_type_traits.h:404:30: note: candidates are: ‘enum class std::byte’
404 | enum class byte : unsigned char;
| ^~~~
```
"Default texture scale:". (Preferences are game specific by the way.)
The default value for this preference is specific to a game, but most
of the time it's 0.5. This field allows the user to override that default.
This is a feature that was specifically requrested by someone who wants to
try using ZeroRadiant (he wants to set it to 0.25 for his "premium" maps).
It's already a feature in NetRadiant.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@436 8a3a26a2-13c4-0310-b231-cf6edde360e5
* add support for translating radiant (just marked three strings, more to come)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@264 8a3a26a2-13c4-0310-b231-cf6edde360e5