Timothee "TTimo" Besset
39c88773d9
Merge pull request #683 from illwieckz/patchheight
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radiant: set MAX_PATCH_WIDTH and MAX_PATCH_HEIGHT to 32 like MAX_PATCH_SIZE in q3map2
2022-07-31 12:20:04 -06:00
Thomas Debesse
921d3aacdc
radiant: set MAX_PATCH_WIDTH and MAX_PATCH_HEIGHT to 32 like MAX_PATCH_SIZE in q3map2
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fix #682
2022-07-14 18:03:24 +02:00
Jay Dolan
97d3d87946
Merge pull request #674 from jdolan/master
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Fix macOS Python urllib module name issue.
2022-01-24 20:25:01 -05:00
Jay Dolan
ce321bf04b
Add a filter for Quetoo's CONTENTS_ATMOSPHERIC.
2022-01-24 20:24:02 -05:00
Jay Dolan
c649323971
Fix macOS Python urllib module name issue.
2021-11-24 09:44:31 -05:00
Timothee "TTimo" Besset
a1ae77798f
Merge pull request #668 from fte-team/1.6-release
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add IQM format support into lib/picomodel
2021-08-09 07:57:50 -05:00
be993ad422
Merge illwieckz their portability fix
2021-08-03 18:27:19 +02:00
3408871d79
add IQM format support into lib/picomodel
2021-07-29 17:44:53 +02:00
Timothee 'TTimo' Besset
2634c6238d
wasn't building everything..
2021-05-16 17:14:31 -05:00
Timothee 'TTimo' Besset
e490d8a1be
iteration on artifact upload
2021-05-16 16:53:08 -05:00
Timothee 'TTimo' Besset
2b8f4a1da7
we need zip
2021-05-16 16:41:52 -05:00
Timothee 'TTimo' Besset
42d0849814
having a look at zipping an archive and uploading artifacts
2021-05-16 16:34:58 -05:00
Timothee 'TTimo' Besset
8aaa7706ca
or like this
2021-04-25 16:23:45 -05:00
Timothee 'TTimo' Besset
b4fb64839e
maybe like this
2021-04-25 16:19:17 -05:00
Timothee 'TTimo' Besset
68e8940c5a
how to invoke msbuild
2021-04-25 16:18:18 -05:00
Timothee 'TTimo' Besset
05849edf6c
build steps
2021-04-25 16:12:01 -05:00
Timothee 'TTimo' Besset
9d02fd93d2
fix
2021-04-25 15:43:05 -05:00
Timothee 'TTimo' Besset
d89c289c7e
install the subversion client
2021-04-25 15:36:28 -05:00
Timothee 'TTimo' Besset
6e08ed438e
fix
2021-04-25 15:35:46 -05:00
Timothee 'TTimo' Besset
503930527f
convert to python 3
2021-04-25 15:30:41 -05:00
Timothee 'TTimo' Besset
228557dc14
all this time you were printing tuples and didn't know it
2021-04-25 15:28:39 -05:00
Timothee 'TTimo' Besset
3aa6a90d34
wip
2021-04-25 11:49:32 -05:00
Timothee 'TTimo' Besset
f333e55014
wip
2021-04-25 11:30:43 -05:00
Timothee 'TTimo' Besset
20ca170f5c
scons and setup
2021-04-25 11:21:49 -05:00
Timothee 'TTimo' Besset
f2a20c6813
scons and setup
2021-04-25 11:19:20 -05:00
Timothee "TTimo" Besset
584fea0708
Update main.yml
2021-04-25 11:14:23 -05:00
Timothee "TTimo" Besset
749cb1d0a7
Merge pull request #667 from TTimo/1.6-release-1
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Setting up a github CI for windows builds
2021-04-25 11:06:49 -05:00
Timothee "TTimo" Besset
237aa5bb02
Create main.yml
2021-04-25 11:05:58 -05:00
Timothee "TTimo" Besset
ebf1afd8c8
Merge pull request #663 from Calinou/fix-threads-missing-include
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Fix build error on Linux due to missing `<stdint.h>` include
2021-03-06 08:46:54 -06:00
Jay Dolan
06d96a5fe5
Merge pull request #665 from jdolan/master
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macOS and Linux build fixes
2021-03-03 14:35:04 -05:00
Jay Dolan
bbae5359fa
Fix gcc8 compilation issue on Linux.
2021-03-01 17:15:41 -05:00
Jay Dolan
af11890c68
Ensure macOS build targets 10.9 SDK.
2021-02-13 12:12:30 -05:00
Jay Dolan
ce6af0b465
Remove stale Quake Live VFS plugin references.
2021-02-11 17:45:04 -05:00
Jay Dolan
a28b5d17f2
Eclipse Python support for Scons files.
2021-02-11 17:44:45 -05:00
Hugo Locurcio
15c7549830
Fix build error on Linux due to missing <stdint.h>
include
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This closes #662 .
2021-01-07 18:57:03 +01:00
Jay Dolan
46abf34850
Merge pull request #661 from jdolan/master
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Quake2 and Quetoo filter improvements
2020-12-28 21:54:04 -05:00
Jay Dolan
655d74532d
Add the area portal filter for idTech2 games.
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These games had area portals. Quetoo now uses this contents for hardware occlusion queries as well -- so the filter is still useful there.
2020-12-28 16:02:05 -05:00
Jay Dolan
112e118de1
Add a filter for CONTENTS_MIST, with special love for common/fog and common/dust.
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This allows mappers to quickly toggle large fog volumes in the camera view.
2020-12-16 21:56:16 -05:00
Jay Dolan
55995d2488
Alpha blending in camera view for SURF_TRANS_100 and SURF_ALPHA_TEST.
2020-12-16 21:55:09 -05:00
Jay Dolan
b8317c4fa0
Move camera up and down axially, not on view up.
2020-11-14 19:14:54 -05:00
Jay Dolan
7d48cfa549
Eclipse project files.
2020-11-11 12:31:42 -05:00
Jay Dolan
07a34e72a1
Add smooth camera movement for non-discrete movement code path.
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The camera key control routine now accumulates angular and positional velocity, and applies them per frame. There is also a friction component to reduce and then clear them over a few frames. This feels a lot closer to "noclip" movement, and allows mappers to navigate more precisely, which makes selecting brushes and faces in intricate areas much easier. YouTube preview of the movement here: https://www.youtube.com/watch?v=oiKwr3w0o5c
2020-11-11 12:31:34 -05:00
Jay Dolan
398e89f87f
Remove game-conditionalized filter addition. Same filters for everyone.
2020-11-11 12:28:59 -05:00
Jay Dolan
ac57706100
Eclipse project files.
2020-11-10 12:29:15 -05:00
Jay Dolan
fcf9d433b1
Introduce idTech2 material filters for Quake2 and Quetoo, introduce sky filter as well.
2020-11-10 12:29:07 -05:00
Jay Dolan
d4cbed3cbf
Documentation fixes for FilterAdd
2020-11-10 10:46:59 -05:00
Jay Dolan
5c78413a45
Parens for operator priority.
2020-11-10 10:46:43 -05:00
Timothee "TTimo" Besset
f2d2da0d2d
Merge pull request #660 from jdolan/master
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idTech2 shaders fix and compiler warning fixes
2020-11-08 15:23:33 -08:00
Jay Dolan
f3db4e4523
Eclipse project files.
2020-11-02 22:55:33 -05:00
Jay Dolan
91365cefe6
Don't set shader flags on idTech2 faces.
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QER_ surface flags should not be set on idTech2 faces.
2020-11-02 22:55:22 -05:00