Commit Graph

1406 Commits

Author SHA1 Message Date
Timothee 'TTimo' Besset 2634c6238d wasn't building everything.. 2021-05-16 17:14:31 -05:00
Timothee 'TTimo' Besset e490d8a1be iteration on artifact upload 2021-05-16 16:53:08 -05:00
Timothee 'TTimo' Besset 2b8f4a1da7 we need zip 2021-05-16 16:41:52 -05:00
Timothee 'TTimo' Besset 42d0849814 having a look at zipping an archive and uploading artifacts 2021-05-16 16:34:58 -05:00
Timothee 'TTimo' Besset 8aaa7706ca or like this 2021-04-25 16:23:45 -05:00
Timothee 'TTimo' Besset b4fb64839e maybe like this 2021-04-25 16:19:17 -05:00
Timothee 'TTimo' Besset 68e8940c5a how to invoke msbuild 2021-04-25 16:18:18 -05:00
Timothee 'TTimo' Besset 05849edf6c build steps 2021-04-25 16:12:01 -05:00
Timothee 'TTimo' Besset 9d02fd93d2 fix 2021-04-25 15:43:05 -05:00
Timothee 'TTimo' Besset d89c289c7e install the subversion client 2021-04-25 15:36:28 -05:00
Timothee 'TTimo' Besset 6e08ed438e fix 2021-04-25 15:35:46 -05:00
Timothee 'TTimo' Besset 503930527f convert to python 3 2021-04-25 15:30:41 -05:00
Timothee 'TTimo' Besset 228557dc14 all this time you were printing tuples and didn't know it 2021-04-25 15:28:39 -05:00
Timothee 'TTimo' Besset 3aa6a90d34 wip 2021-04-25 11:49:32 -05:00
Timothee 'TTimo' Besset f333e55014 wip 2021-04-25 11:30:43 -05:00
Timothee 'TTimo' Besset 20ca170f5c scons and setup 2021-04-25 11:21:49 -05:00
Timothee 'TTimo' Besset f2a20c6813 scons and setup 2021-04-25 11:19:20 -05:00
Timothee "TTimo" Besset 584fea0708
Update main.yml 2021-04-25 11:14:23 -05:00
Timothee "TTimo" Besset 749cb1d0a7
Merge pull request #667 from TTimo/1.6-release-1
Setting up a github CI for windows builds
2021-04-25 11:06:49 -05:00
Timothee "TTimo" Besset 237aa5bb02
Create main.yml 2021-04-25 11:05:58 -05:00
Timothee "TTimo" Besset ebf1afd8c8
Merge pull request #663 from Calinou/fix-threads-missing-include
Fix build error on Linux due to missing `<stdint.h>` include
2021-03-06 08:46:54 -06:00
Jay Dolan 06d96a5fe5
Merge pull request #665 from jdolan/master
macOS and Linux build fixes
2021-03-03 14:35:04 -05:00
Jay Dolan bbae5359fa Fix gcc8 compilation issue on Linux. 2021-03-01 17:15:41 -05:00
Jay Dolan af11890c68 Ensure macOS build targets 10.9 SDK. 2021-02-13 12:12:30 -05:00
Jay Dolan ce6af0b465 Remove stale Quake Live VFS plugin references. 2021-02-11 17:45:04 -05:00
Jay Dolan a28b5d17f2 Eclipse Python support for Scons files. 2021-02-11 17:44:45 -05:00
Hugo Locurcio 15c7549830
Fix build error on Linux due to missing `<stdint.h>` include
This closes #662.
2021-01-07 18:57:03 +01:00
Jay Dolan 46abf34850
Merge pull request #661 from jdolan/master
Quake2 and Quetoo filter improvements
2020-12-28 21:54:04 -05:00
Jay Dolan 655d74532d Add the area portal filter for idTech2 games.
These games had area portals. Quetoo now uses this contents for hardware occlusion queries as well -- so the filter is still useful there.
2020-12-28 16:02:05 -05:00
Jay Dolan 112e118de1 Add a filter for CONTENTS_MIST, with special love for common/fog and common/dust.
This allows mappers to quickly toggle large fog volumes in the camera view.
2020-12-16 21:56:16 -05:00
Jay Dolan 55995d2488 Alpha blending in camera view for SURF_TRANS_100 and SURF_ALPHA_TEST. 2020-12-16 21:55:09 -05:00
Jay Dolan b8317c4fa0 Move camera up and down axially, not on view up. 2020-11-14 19:14:54 -05:00
Jay Dolan 7d48cfa549 Eclipse project files. 2020-11-11 12:31:42 -05:00
Jay Dolan 07a34e72a1 Add smooth camera movement for non-discrete movement code path.
The camera key control routine now accumulates angular and positional velocity, and applies them per frame. There is also a friction component to reduce and then clear them over a few frames. This feels a lot closer to "noclip" movement, and allows mappers to navigate more precisely, which makes selecting brushes and faces in intricate areas much easier. YouTube preview of the movement here: https://www.youtube.com/watch?v=oiKwr3w0o5c
2020-11-11 12:31:34 -05:00
Jay Dolan 398e89f87f Remove game-conditionalized filter addition. Same filters for everyone. 2020-11-11 12:28:59 -05:00
Jay Dolan ac57706100 Eclipse project files. 2020-11-10 12:29:15 -05:00
Jay Dolan fcf9d433b1 Introduce idTech2 material filters for Quake2 and Quetoo, introduce sky filter as well. 2020-11-10 12:29:07 -05:00
Jay Dolan d4cbed3cbf Documentation fixes for FilterAdd 2020-11-10 10:46:59 -05:00
Jay Dolan 5c78413a45 Parens for operator priority. 2020-11-10 10:46:43 -05:00
Timothee "TTimo" Besset f2d2da0d2d
Merge pull request #660 from jdolan/master
idTech2 shaders fix and compiler warning fixes
2020-11-08 15:23:33 -08:00
Jay Dolan f3db4e4523 Eclipse project files. 2020-11-02 22:55:33 -05:00
Jay Dolan 91365cefe6 Don't set shader flags on idTech2 faces.
QER_ surface flags should not be set on idTech2 faces.
2020-11-02 22:55:22 -05:00
Jay Dolan c064a1c0a4 Fix string comparison fail for key "model" 2020-11-02 17:43:23 -05:00
Jay Dolan 23010c89bc Fix glaring pointer issue in Picomodel load / free.
This one was producing 11 or so warnings.
2020-11-02 17:42:50 -05:00
Jay Dolan 66b967bd09 Eclipse project files. 2020-11-02 17:42:18 -05:00
Timothee "TTimo" Besset dd346f8fe5
Merge pull request #655 from illwieckz/fixmistake
Revert "q3map2	* fix: do not affect styled lightmaps by floodlight", fix #654
2020-07-11 15:46:46 -06:00
Thomas Debesse 3aee572a96 Revert "q3map2 * fix: do not affect styled lightmaps by floodlight", fix #654
This reverts commit 090fbf3d0d.

The broken code is not there yet and therefore cannot be fixed yet.
2020-07-07 10:01:04 +02:00
Timothee "TTimo" Besset 8c397cb01f
Merge pull request #653 from illwieckz/fixinfinitebounce
q3map2/light_bounce: prevent infinite loop on obscure bias compute
2020-07-04 14:16:16 -07:00
Timothee "TTimo" Besset abeb2f1022
Merge pull request #652 from illwieckz/styledflood
q3map2: do not affect styled lightmaps by floodlight, fix #616
2020-07-04 14:12:47 -07:00
Timothee 'TTimo' Besset 45e99c1241 Merge branch 'yaspoon-master' 2020-07-04 16:09:03 -05:00