This commit is contained in:
Jay Dolan 2016-12-31 14:45:18 -05:00
commit fee655c15f
34 changed files with 1758 additions and 633 deletions

40
.gitignore vendored
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@ -1,18 +1,30 @@
/apple/target/*
/build
/install/games
/install/installs
/install/q3data
/install/q3map2
/install/q3map2_urt
/install/radiant.bin
/install/share
/packs
/site.sconf
/.sconsign.dblite
*.pyc
*.so
.settings
.DS_Store
/apple/target/*
/build
/install
/packs
/tools/urt/tools/quake3/q3map2/Debug
/tools/urt/tools/quake3/q3map2/Release
/.sconsign.dblite
/.vs/radiant/v14/.suo
/radiant.opensdf
/radiant.sdf
/radiant.suo
/radiant.v11.suo
/radiant.v12.suo
/radiant.VC.db
/site.sconf
*.obj
*.pyc
*.so
*.tlog
*.vcxproj.user
*.zip

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "bspc"]
path = bspc
url = git@github.com:TTimo/bspc.git

1
bspc Submodule

@ -0,0 +1 @@
Subproject commit a1287590f17c35a612f33708aeec5815402866b8

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@ -137,16 +137,6 @@ struct _QERModelLoad
//=========================================
// plugin functions
#if 0
// NOTE TTimo: hack to make old plugin tech and new plugin tech live together
#ifndef _IPLUGIN_H_
// toolkit-independant interface, cast hwndMain to GtkWidget*
typedef const char* ( WINAPI * PFN_QERPLUG_INIT )( void* hApp, void* hwndMain );
typedef const char* ( WINAPI * PFN_QERPLUG_GETNAME )();
typedef const char* ( WINAPI * PFN_QERPLUG_GETCOMMANDLIST )();
typedef void ( WINAPI * PFN_QERPLUG_DISPATCH )( const char* p, vec3_t vMin, vec3_t vMax, bool bSingleBrush );
#endif
#endif
typedef char* ( WINAPI * PFN_QERPLUG_GETFUNCTABLE )();
@ -275,115 +265,6 @@ typedef char* ( WINAPI * PFN_QERAPP_PROFILE_LOADSTR )( const char *filename, con
// To use the active or selected brush lists, you must first allocate them (which returns a count) and then
// release them when you are finish manipulating brushes in one of those lists.
//++timo NOTE : the #defines here are never used, but can help finding where things are done in the editor
#if 0
// brush manipulation routines
#define QERAPP_CREATEBRUSH "QERApp_CreateBrush"
#define QERAPP_CREATEBRUSHHANDLE "QERApp_CreateBrushHandle"
#define QERAPP_DELETEBRUSHHANDLE "QERApp_DeleteBrushHandle"
#define QERAPP_COMMITBRUSHHANDLETOMAP "QERApp_CommitBrushHandleToMap"
//++timo not implemented .. remove
// #define QERAPP_BINDHANDLESTOENTITY "QERApp_BindHandlesToEntity"
#define QERAPP_ADDFACE "QERApp_AddFace"
#define QERAPP_ADDFACEDATA "QERApp_AddFaceData"
#define QERAPP_GETFACECOUNT "QERApp_GetFaceCount"
#define QERAPP_GETFACEDATA "QERApp_GetFaceData"
#define QERAPP_SETFACEDATA "QERApp_SetFaceData"
#define QERAPP_DELETEFACE "QERApp_DeleteFace"
#define QERAPP_TEXTUREBRUSH "QERApp_TextureBrush"
#define QERAPP_BUILDBRUSH "QERApp_BuildBrush" // PGM
#define QERAPP_SELECTEDBRUSHCOUNT "QERApp_SelectedBrushCount"
#define QERAPP_ALLOCATESELECTEDBRUSHHANDLES "QERApp_AllocateSelectedBrushHandles"
#define QERAPP_RELEASESELECTEDBRUSHHANDLES "QERApp_ReleaseSelectedBrushHandles"
#define QERAPP_GETSELECTEDBRUSHHANDLE "QERApp_GetSelectedBrushHandle"
#define QERAPP_ACTIVEBRUSHCOUNT "QERApp_ActiveBrushCount"
#define QERAPP_ALLOCATEACTIVEBRUSHHANDLES "QERApp_AllocateActiveBrushHandles"
#define QERAPP_RELEASEACTIVEBRUSHHANDLES "QERApp_ReleaseActiveBrushHandles"
#define QERAPP_GETACTIVEBRUSHHANDLE "QERApp_GetActiveBrushHandle"
// texture stuff
#define QERAPP_TEXTURECOUNT "QERApp_TextureCount"
#define QERAPP_GETTEXTURE "QERApp_GetTexture"
#define QERAPP_GETCURRENTTEXTURE "QERApp_GetCurrentTexture"
#define QERAPP_SETCURRENTTEXTURE "QERApp_SetCurrentTexture"
// selection
#define QERAPP_DELETESELECTION "QERApp_DeleteSelection"
#define QERAPP_SELECTBRUSH "QERApp_SelectBrush" // PGM
#define QERAPP_DESELECTBRUSH "QERApp_DeselectBrush" // PGM
#define QERAPP_DESELECTALLBRUSHES "QERApp_DeselectAllBrushes" // PGM
// data gathering
#define QERAPP_GETPOINTS "QERApp_GetPoints"
#define QERAPP_SELECTBRUSHES "QERApp_GetBrushes"
// entity class stuff
// the entity handling is very basic for 1.0
#define QERAPP_GETECLASSCOUNT "QERApp_GetEClassCount"
#define QERAPP_GETECLASS "QERApp_GetEClass"
// misc
#define QERAPP_SYSMSG "QERApp_SysMsg"
#define QERAPP_INFOMSG "QERApp_InfoMsg"
#define QERAPP_HIDEINFOMSG "QERApp_HideInfoMsg"
#define QERAPP_RESET_PLUGINS "QERApp_ResetPlugins"
// texture loading
#define QERAPP_LOADTEXTURERGBA "QERApp_LoadTextureRGBA"
// FIXME: the following are not implemented yet
// hook registrations
#define QERAPP_REGISTER_MAPLOADFUNC "QERApp_Register_MapLoadFunc"
#define QERAPP_REGISTER_MAPSAVEFUNC "QERApp_Register_MapSaveFunc"
// FIXME: the following are not implemented yet
#define QERAPP_REGISTER_PROJECTLOADFUNC "QERApp_Register_ProjectLoadFunc"
#define QERAPP_REGISTER_MOUSEHANDLER "QERApp_Register_MouseHandler"
#define QERAPP_REGISTER_KEYHANDLER "QERApp_Register_KeyHandler"
// FIXME: new primtives do not work in v1.00
// primitives are new types of things in the map
// for instance, the Q3 curves could have been done as
// primitives instead of being built in
// it will be a plugins responsibility to hook the map load and save funcs to load
// and/or save any additional data (like new primitives of some type)
// the editor will call each registered renderer during the rendering process to repaint
// any primitives the plugin owns
// each primitive object has a temporary sibling brush that lives in the map
// FIXME: go backwards on this a bit.. orient it more towards the temp brush mode as it will be cleaner
// basically a plugin will hook the map load and save and will add the primitives to the map.. this will
// produce a temporary 'primitive' brush and the appropriate renderer will be called as well as the
// edit handler (for edge drags, sizes, rotates, etc.. ) and the vertex maker will be called when vertex
// mode is attemped on the brush.. there will need to be a GetPrimitiveBounds callback in the edit handler
// so the brush can resize appropriately as needed.. this might be the plugins responsibility to set the
// sibling brushes size.. it will then be the plugins responsibility to hook map save to save the primitives
// as the editor will discard any temp primitive brushes.. (there probably needs to be some kind of sanity check
// here as far as keeping the brushes and the plugin in sync.. i suppose the edit handler can deal with all of that
// crap but it looks like a nice place for a mess)
#define QERAPP_REGISTER_PRIMITIVE "QERApp_Register_Primitive"
#define QERAPP_REGISTER_RENDERER "QERApp_Register_Renderer"
#define QERAPP_REGISTER_EDITHANDLER "QERApp_Register_EditHandler"
#define QERAPP_REGISTER_VERTEXMAKER "QERApp_Register_VertexMaker"
#define QERAPP_ADDPRIMITIVE "QERApp_AddPrimitive"
// v1.70
#define QERAPP_GETENTITYCOUNT "QERApp_GetEntityCount"
#define QERAPP_GETENTITYHANDLE "QERApp_GetEntityHandle"
//++timo not implemented for the moment
// #define QERAPP_GETENTITYINFO "QERApp_GetEntityInfo"
//++timo does the keyval need some more funcs to add/remove ?
// get the pointer and do the changes yourself
#define QERAPP_ALLOCATEEPAIR "QERApp_AllocateEpair"
#define QERAPP_ALLOCATEENTITYBRUSHHANDLES "QERApp_AllocateEntityBrushHandles"
#define QERAPP_RELEASEENTITYBRUSHHANDLES "QERApp_ReleaseEntityBrushHandles"
#define QERAPP_GETENTITYBRUSHHANDLE "QERApp_GetEntityBrushHandle"
#define QERAPP_CREATEENTITYHANDLE "QERApp_CreateEntityHandle"
#define QERAPP_COMMITBRUSHHANDLETOENTITY "QERApp_CommitBrushHandleToEntity"
#define QERAPP_COMMITENTITYHANDLETOMAP "QERApp_CommitEntityHandleToMap"
#define QERAPP_SETSCREENUPDATE "QERApp_SetScreenUpdate"
#define QERAPP_BUILDBRUSH2 "QERApp_BuildBrush2"
#endif
// v1.80
#define QERAPP_GETDISPATCHPARAMS "QERApp_GetDispatchParams"

7
install/.gitignore vendored Normal file
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@ -0,0 +1,7 @@
*.dll
*.pdb
*.exp
*.ilk
*.pdb
*.lib
*.exe

1
libs/.gitignore vendored Normal file
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x64

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@ -105,6 +105,7 @@ struct picoSurface_s
int numVertexes, maxVertexes;
picoVec3_t *xyz;
picoVec3_t *normal;
picoIndex_t *smoothingGroup;
int numSTArrays, maxSTArrays;
picoVec2_t **st;
@ -216,6 +217,9 @@ const picoModule_t **PicoModuleList( int *numModules );
picoModel_t *PicoLoadModel( char *name, int frameNum );
typedef size_t(*PicoInputStreamReadFunc)(void* inputStream, unsigned char* buffer, size_t length);
picoModel_t* PicoModuleLoadModelStream(const picoModule_t* module, void* inputStream, PicoInputStreamReadFunc inputStreamRead, size_t streamLength, int frameNum);
/* model functions */
picoModel_t *PicoNewModel( void );
@ -263,6 +267,7 @@ void PicoSetSurfaceIndex( picoSurface_t *surface, int num
void PicoSetSurfaceIndexes( picoSurface_t *surface, int num, picoIndex_t *index, int count );
void PicoSetFaceNormal( picoSurface_t *surface, int num, picoVec3_t normal );
void PicoSetSurfaceSpecial( picoSurface_t *surface, int num, int special );
void PicoSetSurfaceSmoothingGroup( picoSurface_t *surface, int num, picoIndex_t smoothingGroup );
/* getter functions */
@ -330,12 +335,12 @@ picoVertexCombinationHash_t *PicoFindVertexCombinationInHashTable( picoVertexCom
picoVertexCombinationHash_t *PicoAddVertexCombinationToHashTable( picoVertexCombinationHash_t **hashTable, picoVec3_t xyz, picoVec3_t normal, picoVec3_t st, picoColor_t color, picoIndex_t index );
/* specialized functions */
int PicoFindSurfaceVertexNum( picoSurface_t *surface, picoVec3_t xyz, picoVec3_t normal, int numSTs, picoVec2_t *st, int numColors, picoColor_t *color );
int PicoFindSurfaceVertexNum( picoSurface_t *surface, picoVec3_t xyz, picoVec3_t normal, int numSTs, picoVec2_t *st, int numColors, picoColor_t *color, picoIndex_t smoothingGroup );
void PicoFixSurfaceNormals( picoSurface_t *surface );
int PicoRemapModel( picoModel_t *model, char *remapFile );
void PicoAddTriangleToModel( picoModel_t *model, picoVec3_t** xyz, picoVec3_t** normals, int numSTs, picoVec2_t **st, int numColors, picoColor_t **colors, picoShader_t* shader );
void PicoAddTriangleToModel( picoModel_t *model, picoVec3_t** xyz, picoVec3_t** normals, int numSTs, picoVec2_t **st, int numColors, picoColor_t **colors, picoShader_t* shader, picoIndex_t* smoothingGroup );
/* end marker */
#ifdef __cplusplus

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@ -22,6 +22,35 @@ void lwFreeClip( lwClip *clip ){
if ( clip ) {
lwListFree( (void*) clip->ifilter, (ListFreeFunc) lwFreePlugin );
lwListFree( (void*) clip->pfilter, (ListFreeFunc) lwFreePlugin );
switch ( clip->type ) {
case ID_STIL:
_pico_free( clip->source.still.name );
break;
case ID_ISEQ:
_pico_free( clip->source.seq.prefix );
_pico_free( clip->source.seq.suffix );
break;
case ID_ANIM:
_pico_free( clip->source.anim.name );
_pico_free( clip->source.anim.server );
_pico_free( clip->source.anim.data );
break;
case ID_XREF:
_pico_free( clip->source.xref.string );
break;
case ID_STCC:
_pico_free( clip->source.cycle.name );
break;
default:
break;
}
_pico_free( clip );
}
}

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@ -161,35 +161,23 @@ void *_pico_realloc( void **ptr, size_t oldSize, size_t newSize ){
* as custom clone size (the string is cropped to fit into mem
* if needed). -sea
*/
char *_pico_clone_alloc( char *str, int size ){
char *cloned;
size_t cloneSize;
char *_pico_clone_alloc( const char *str ) {
char* cloned;
/* sanity check */
if ( str == NULL ) {
return NULL;
}
/* set real size of cloned string */
cloneSize = ( size < 0 ) ? strlen( str ) : size;
/* allocate memory */
cloned = _pico_alloc( cloneSize + 1 ); /* bugfix! */
cloned = _pico_alloc(strlen(str) + 1);
if ( cloned == NULL ) {
return NULL;
}
/* zero out memory allocated by cloned string */
memset( cloned,0,cloneSize );
/* copy input string to cloned string */
if ( cloneSize < strlen( str ) ) {
memcpy( cloned,str,cloneSize );
cloned[ cloneSize ] = '\0';
}
else {
strcpy( cloned,str );
}
strcpy(cloned, str);
/* return ptr to cloned string */
return cloned;
}
@ -275,6 +263,19 @@ void _pico_printf( int level, const char *format, ... ){
_pico_ptr_print( level,str );
}
/* _pico_first_token:
* trims everything after the first whitespace-delimited token
*/
void _pico_first_token( char *str ) {
if ( !str || ! * str ) {
return;
}
while (*str && !isspace(*str))
*str++;
*str = '\0';
}
/* _pico_strltrim:
* left trims the given string -sea
*/
@ -542,7 +543,7 @@ float _pico_big_float( float src ){
* case-insensitive strstr. -sea
*/
char *_pico_stristr( char *str, const char *substr ){
const int sublen = strlen( substr );
const size_t sublen = strlen( substr );
while ( *str )
{
if ( !_pico_strnicmp( str,substr,sublen ) ) {
@ -604,24 +605,24 @@ int _pico_nofname( const char *path, char *dest, int destSize ){
* returns ptr to filename portion in given path or an empty
* string otherwise. given 'path' is not altered. -sea
*/
char *_pico_nopath( const char *path ){
char *src;
src = (char *)path + ( strlen( path ) - 1 );
const char *_pico_nopath( const char *path ){
const char *src;
if ( path == NULL ) {
return (char *)"";
return "";
}
if ( !strchr( (char *)path,'/' ) && !strchr( (char *)path,'\\' ) ) {
return ( (char *)path );
if ( !strchr( path,'/' ) && !strchr( path,'\\' ) ) {
return ( path );
}
src = path + ( strlen( path ) - 1 );
while ( ( src-- ) != path )
{
if ( *src == '/' || *src == '\\' ) {
return ( ++src );
}
}
return (char *)"";
return "";
}
/* _pico_setfext:

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@ -116,7 +116,7 @@ extern void ( *_pico_ptr_print )( int, const char* );
void *_pico_alloc( size_t size );
void *_pico_calloc( size_t num, size_t size );
void *_pico_realloc( void **ptr, size_t oldSize, size_t newSize );
char *_pico_clone_alloc( char *str, int size );
char *_pico_clone_alloc( const char *str );
void _pico_free( void *ptr );
/* files */
@ -124,6 +124,7 @@ void _pico_load_file( char *name, unsigned char **buffer, int *bufSiz
void _pico_free_file( void *buffer );
/* strings */
void _pico_first_token(char *str);
char *_pico_strltrim( char *str );
char *_pico_strrtrim( char *str );
int _pico_strchcount( char *str, int ch );

File diff suppressed because it is too large Load diff

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@ -147,6 +147,7 @@
<ClCompile Include="lwo\surface.c" />
<ClCompile Include="lwo\vecmath.c" />
<ClCompile Include="lwo\vmap.c" />
<ClCompile Include="pm_terrain.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

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@ -77,5 +77,8 @@
<ClCompile Include="lwo\vmap.c">
<Filter>src\lwo</Filter>
</ClCompile>
<ClCompile Include="pm_terrain.c">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -54,6 +54,7 @@ extern const picoModule_t picoModuleMDC;
extern const picoModule_t picoModuleMD2;
extern const picoModule_t picoModuleFM;
extern const picoModule_t picoModuleLWO;
extern const picoModule_t picoModuleTerrain;
@ -68,6 +69,7 @@ const picoModule_t *picoModules[] =
&picoModuleMD2, /* quake2 md2 */
&picoModuleFM, /* heretic2 fm */
&picoModuleLWO, /* lightwave object */
&picoModuleTerrain, /* picoterrain object */
&picoModuleOBJ, /* wavefront object */
NULL /* arnold */
};
@ -81,7 +83,7 @@ const picoModule_t *picoModules[] =
this param can be NULL when the count is not needed.
*/
const picoModule_t **PicoModuleList( int *numModules ){
const picoModule_t **PicoModuleList( int *numModules ) {
/* get module count */
if ( numModules != NULL ) {
for ( ( *numModules ) = 0; picoModules[ *numModules ] != NULL; ( *numModules )++ ) ;

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@ -124,7 +124,7 @@ debugChunkNames[] =
{ CHUNK_OBJECT_UV, "CHUNK_OBJECT_UV" },
{ 0, NULL }
};
static char *DebugGetChunkName( int id ){
static char *DebugGetChunkName( int id ) {
int i,max; /* imax? ;) */
max = sizeof( debugChunkNames ) / sizeof( debugChunkNames[0] );
@ -397,6 +397,9 @@ static int GetMeshShader( T3dsLoaderPers *pers ){
return 0;
}
/* ydnar: trim to first whitespace */
_pico_first_token( shaderName );
/* now that we have the shader name we need to go through all of */
/* the shaders and check the name against each shader. when we */
/* find a shader in our shader list that matches this name we */
@ -418,7 +421,7 @@ static int GetMeshShader( T3dsLoaderPers *pers ){
/* we have a valid map name ptr */
if ( mapNamePtr != NULL ) {
char temp[128];
char *name;
const char *name;
/* copy map name to local buffer */
strcpy( mapName,mapNamePtr );
@ -523,7 +526,6 @@ static int DoNextEditorDataChunk( T3dsLoaderPers *pers, long endofs ){
/* read in surface name */
if ( !GetASCIIZ( pers,surfaceName,sizeof( surfaceName ) ) ) {
return 0; /* this is bad */
}
//PicoGetSurfaceName
/* ignore NULL name surfaces */
@ -606,10 +608,13 @@ static int DoNextEditorDataChunk( T3dsLoaderPers *pers, long endofs ){
/* but for now we skip the new material's name ... */
if ( pers->shader ) {
char *name = (char *)( pers->bufptr + pers->cofs );
PicoSetShaderName( pers->shader,name );
char *cleanedName = _pico_clone_alloc( name );
_pico_first_token( cleanedName );
PicoSetShaderName( pers->shader, cleanedName );
#ifdef DEBUG_PM_3DS
printf( "NewShader: '%s'\n",name );
printf( "NewShader: '%s'\n", cleanedName );
#endif
_pico_free( cleanedName );
}
}
if ( chunk->id == CHUNK_MATDIFFUSE ) {

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@ -105,6 +105,25 @@ static aseSubMaterial_t* _ase_get_submaterial( aseMaterial_t* list, int mtlIdPar
return subMtl;
}
aseSubMaterial_t* _ase_get_submaterial_or_default( aseMaterial_t* materials, int mtlIdParent, int subMtlId ){
aseSubMaterial_t* subMtl = _ase_get_submaterial( materials, mtlIdParent, subMtlId );
if ( subMtl != NULL ) {
return subMtl;
}
/* ydnar: trying default submaterial */
subMtl = _ase_get_submaterial( materials, mtlIdParent, 0 );
if ( subMtl != NULL ) {
return subMtl;
}
_pico_printf( PICO_ERROR, "Could not find material/submaterial for id %d/%d\n", mtlIdParent, subMtlId );
return NULL;
}
static aseMaterial_t* _ase_add_material( aseMaterial_t **list, int mtlIdParent ){
aseMaterial_t *mtl = _pico_calloc( 1, sizeof( aseMaterial_t ) );
mtl->mtlId = mtlIdParent;
@ -173,64 +192,6 @@ static void _ase_print_materials( aseMaterial_t *list ){
}
#endif //DEBUG_PM_ASE
/* ASE Face management */
/* These are used to keep an association between a submaterial and a face definition */
/* They are kept in parallel with the current picoSurface, */
/* and are used by _ase_submit_triangles to lookup the proper material/submaterial IDs */
typedef struct aseFace_s
{
struct aseFace_s* next;
int mtlId;
int subMtlId;
int index[9];
} aseFace_t;
/* ASE Face management functions */
void _ase_add_face( aseFace_t **list, aseFace_t **tail, aseFace_t *newFace ){
/* insert as head of list */
if ( !( *list ) ) {
*list = newFace;
}
else
{
( *tail )->next = newFace;
}
*tail = newFace;
newFace->next = NULL;
//tag the color indices so we can detect them and apply the default color to them
newFace->index[6] = -1;
newFace->index[7] = -1;
newFace->index[8] = -1;
}
aseFace_t* _ase_get_face_for_index( aseFace_t *list, int index ){
int counter = 0;
aseFace_t* face = list;
while ( counter < index )
{
face = face->next;
counter++;
}
return face;
}
static void _ase_free_faces( aseFace_t** list, aseFace_t** tail ){
aseFace_t* face = *list;
aseFace_t* tempFace = NULL;
while ( face )
{
tempFace = face->next;
_pico_free( face );
face = tempFace;
}
( *list ) = NULL;
( *tail ) = NULL;
}
/* todo:
* - apply material specific uv offsets to uv coordinates
*/
@ -274,7 +235,65 @@ static int _ase_canload( PM_PARAMS_CANLOAD ){
return PICO_PMV_OK;
}
typedef struct aseVertex_s aseVertex_t;
struct aseVertex_s
{
picoVec3_t xyz;
picoVec3_t normal;
picoIndex_t id;
};
typedef struct aseTexCoord_s aseTexCoord_t;
struct aseTexCoord_s
{
picoVec2_t texcoord;
};
typedef struct aseColor_s aseColor_t;
struct aseColor_s
{
picoColor_t color;
};
typedef struct aseFace_s aseFace_t;
struct aseFace_s
{
picoIndex_t indices[9];
picoIndex_t smoothingGroup;
picoIndex_t materialId;
picoIndex_t subMaterialId;
};
typedef aseFace_t* aseFacesIter_t;
picoSurface_t* PicoModelFindOrAddSurface( picoModel_t *model, picoShader_t* shader ){
/* see if a surface already has the shader */
int i = 0;
for ( ; i < model->numSurfaces ; i++ )
{
picoSurface_t* workSurface = model->surface[i];
if ( workSurface->shader == shader ) {
return workSurface;
}
}
/* no surface uses this shader yet, so create a new surface */
{
/* create a new surface in the model for the unique shader */
picoSurface_t* workSurface = PicoNewSurface( model );
if ( !workSurface ) {
_pico_printf( PICO_ERROR, "Could not allocate a new surface!\n" );
return 0;
}
/* do surface setup */
PicoSetSurfaceType( workSurface, PICO_TRIANGLES );
PicoSetSurfaceName( workSurface, shader->name );
PicoSetSurfaceShader( workSurface, shader );
return workSurface;
}
}
/* _ase_submit_triangles - jhefty
use the surface and the current face list to look up material/submaterial IDs
@ -286,65 +305,199 @@ static int _ase_canload( PM_PARAMS_CANLOAD ){
indexes 6 7 8 = color indexes (new)
*/
static void _ase_submit_triangles( picoSurface_t* surface, picoModel_t* model, aseMaterial_t* materials, aseFace_t* faces ){
aseFace_t* face;
aseSubMaterial_t* subMtl;
picoVec3_t* xyz[3];
picoVec3_t* normal[3];
picoVec2_t* st[3];
picoColor_t* color[3];
int i;
#if 0
typedef picoIndex_t* picoIndexIter_t;
face = faces;
while ( face != NULL )
typedef struct aseUniqueIndices_s aseUniqueIndices_t;
struct aseUniqueIndices_s
{
picoIndex_t* data;
picoIndex_t* last;
aseFace_t* faces;
};
size_t aseUniqueIndices_size( aseUniqueIndices_t* self ) {
return self->last - self->data;
}
void aseUniqueIndices_reserve( aseUniqueIndices_t* self, picoIndex_t size ) {
self->data = self->last = (picoIndex_t*)_pico_calloc( size, sizeof( picoIndex_t ) );
}
void aseUniqueIndices_clear( aseUniqueIndices_t* self ) {
_pico_free( self->data );
}
void aseUniqueIndices_pushBack( aseUniqueIndices_t* self, picoIndex_t index ) {
*self->last++ = index;
}
picoIndex_t aseFaces_getVertexIndex( aseFace_t* faces, picoIndex_t index ) {
return faces[index / 3].indices[index % 3];
}
picoIndex_t aseFaces_getTexCoordIndex( aseFace_t* faces, picoIndex_t index ) {
return faces[index / 3].indices[( index % 3 ) + 3];
}
picoIndex_t aseFaces_getColorIndex( aseFace_t* faces, picoIndex_t index ) {
return faces[index / 3].indices[( index % 3 ) + 6];
}
int aseUniqueIndex_equal( aseFace_t* faces, picoIndex_t index, picoIndex_t other ) {
return aseFaces_getVertexIndex( faces, index ) == aseFaces_getVertexIndex( faces, other )
&& aseFaces_getTexCoordIndex( faces, index ) == aseFaces_getTexCoordIndex( faces, other )
&& aseFaces_getColorIndex( faces, index ) == aseFaces_getColorIndex( faces, other );
}
picoIndex_t aseUniqueIndices_insertUniqueVertex( aseUniqueIndices_t* self, picoIndex_t index ) {
picoIndexIter_t i = self->data;
for (; i != self->last; ++i )
{
picoIndex_t other = (picoIndex_t)( i - self->data );
if ( aseUniqueIndex_equal( self->faces, index, other ) ) {
return other;
}
}
aseUniqueIndices_pushBack( self, index );
return (picoIndex_t)( aseUniqueIndices_size( self ) - 1 );
}
static void _ase_submit_triangles_unshared( picoModel_t* model, aseMaterial_t* materials, aseVertex_t* vertices, aseTexCoord_t* texcoords, aseColor_t* colors, aseFace_t* faces, int numFaces, int meshHasNormals ) {
aseFacesIter_t i = faces, end = faces + numFaces;
aseUniqueIndices_t indices;
aseUniqueIndices_t remap;
aseUniqueIndices_reserve( &indices, numFaces * 3 );
aseUniqueIndices_reserve( &remap, numFaces * 3 );
indices.faces = faces;
for (; i != end; ++i )
{
/* look up the shader for the material/submaterial pair */
subMtl = _ase_get_submaterial( materials, face->mtlId, face->subMtlId );
aseSubMaterial_t* subMtl = _ase_get_submaterial_or_default( materials, ( *i ).materialId, ( *i ).subMaterialId );
if ( subMtl == NULL ) {
/* ydnar: trying default submaterial */
subMtl = _ase_get_submaterial( materials, face->mtlId, 0 );
if ( subMtl == NULL ) {
_pico_printf( PICO_ERROR, "Could not find material/submaterial for id %d/%d\n", face->mtlId, face->subMtlId );
return;
}
return;
}
/* we pull the data from the surface using the facelist data */
for ( i = 0 ; i < 3 ; i++ )
{
xyz[i] = (picoVec3_t*) PicoGetSurfaceXYZ( surface, face->index[ i ] );
normal[i] = (picoVec3_t*) PicoGetSurfaceNormal( surface, face->index[ i ] );
st[i] = (picoVec2_t*) PicoGetSurfaceST( surface, 0, face->index[ i + 3 ] );
if ( face->index [ i + 6] >= 0 ) {
color[i] = (picoColor_t*)PicoGetSurfaceColor( surface, 0, face->index[ i + 6 ] );
}
else
picoSurface_t* surface = PicoModelFindOrAddSurface( model, subMtl->shader );
int j;
/* we pull the data from the vertex, color and texcoord arrays using the face index data */
for ( j = 0 ; j < 3 ; j++ )
{
color[i] = &white;
}
picoIndex_t index = (picoIndex_t)( ( ( i - faces ) * 3 ) + j );
picoIndex_t size = (picoIndex_t)aseUniqueIndices_size( &indices );
picoIndex_t unique = aseUniqueIndices_insertUniqueVertex( &indices, index );
picoIndex_t numVertexes = PicoGetSurfaceNumVertexes( surface );
picoIndex_t numIndexes = PicoGetSurfaceNumIndexes( surface );
aseUniqueIndices_pushBack( &remap, numIndexes );
PicoSetSurfaceIndex( surface, numIndexes, remap.data[unique] );
if ( unique == size ) {
PicoSetSurfaceXYZ( surface, numVertexes, vertices[( *i ).indices[j]].xyz );
PicoSetSurfaceNormal( surface, numVertexes, vertices[( *i ).indices[j]].normal );
PicoSetSurfaceST( surface, 0, numVertexes, texcoords[( *i ).indices[j + 3]].texcoord );
if ( ( *i ).indices[j + 6] >= 0 ) {
PicoSetSurfaceColor( surface, 0, numVertexes, colors[( *i ).indices[j + 6]].color );
}
else
{
PicoSetSurfaceColor( surface, 0, numVertexes, white );
}
PicoSetSurfaceSmoothingGroup( surface, numVertexes, ( vertices[( *i ).indices[j]].id * ( 1 << 16 ) ) + ( *i ).smoothingGroup );
}
}
}
}
aseUniqueIndices_clear( &indices );
aseUniqueIndices_clear( &remap );
}
#endif
static void _ase_submit_triangles( picoModel_t* model, aseMaterial_t* materials, aseVertex_t* vertices, aseTexCoord_t* texcoords, aseColor_t* colors, aseFace_t* faces, int numFaces ){
aseFacesIter_t i = faces, end = faces + numFaces;
for (; i != end; ++i )
{
/* look up the shader for the material/submaterial pair */
aseSubMaterial_t* subMtl = _ase_get_submaterial_or_default( materials, ( *i ).materialId, ( *i ).subMaterialId );
if ( subMtl == NULL ) {
return;
}
/* submit the triangle to the model */
PicoAddTriangleToModel( model, xyz, normal, 1, st, 1, color, subMtl->shader );
{
picoVec3_t* xyz[3];
picoVec3_t* normal[3];
picoVec2_t* st[3];
picoColor_t* color[3];
picoIndex_t smooth[3];
int j;
/* we pull the data from the vertex, color and texcoord arrays using the face index data */
for ( j = 0 ; j < 3 ; j++ )
{
xyz[j] = &vertices[( *i ).indices[j]].xyz;
normal[j] = &vertices[( *i ).indices[j]].normal;
st[j] = &texcoords[( *i ).indices[j + 3]].texcoord;
/* advance to the next face */
face = face->next;
if ( colors != NULL && ( *i ).indices[j + 6] >= 0 ) {
color[j] = &colors[( *i ).indices[j + 6]].color;
}
else
{
color[j] = &white;
}
smooth[j] = ( vertices[( *i ).indices[j]].id * ( 1 << 16 ) ) + ( *i ).smoothingGroup; /* don't merge vertices */
}
/* submit the triangle to the model */
PicoAddTriangleToModel( model, xyz, normal, 1, st, 1, color, subMtl->shader, smooth );
}
}
}
static void shadername_convert( char* shaderName ){
/* unix-style path separators */
char* s = shaderName;
for (; *s != '\0'; ++s )
{
if ( *s == '\\' ) {
*s = '/';
}
}
}
/* _ase_load:
* loads a 3dsmax ase model file.
*/
static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
picoModel_t *model;
picoSurface_t *surface = NULL;
picoParser_t *p;
char lastNodeName[ 1024 ];
aseVertex_t* vertices = NULL;
aseTexCoord_t* texcoords = NULL;
aseColor_t* colors = NULL;
aseFace_t* faces = NULL;
aseFace_t* facesTail = NULL;
int numVertices = 0;
int numFaces = 0;
int numTextureVertices = 0;
int numTextureVertexFaces = 0;
int numColorVertices = 0;
int numColorVertexFaces = 0;
int vertexId = 0;
aseMaterial_t* materials = NULL;
#ifdef DEBUG_PM_ASE
@ -357,8 +510,8 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
#define _ase_error_return( m ) \
{ \
_pico_printf( PICO_ERROR,"%s in ASE, line %d.",m,p->curLine ); \
_pico_free_parser( p ); \
PicoFreeModel( model ); \
_pico_free_parser( p ); \
PicoFreeModel( model ); \
return NULL; \
}
/* create a new pico parser */
@ -413,15 +566,49 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
/* model mesh (originally contained within geomobject) */
else if ( !_pico_stricmp( p->token,"*mesh" ) ) {
/* finish existing surface */
//_ase_make_surface( model, &surface );
_ase_submit_triangles( surface, model,materials,faces );
_ase_free_faces( &faces,&facesTail );
_ase_submit_triangles( model, materials, vertices, texcoords, colors, faces, numFaces );
_pico_free( faces );
_pico_free( vertices );
_pico_free( texcoords );
_pico_free( colors );
}
else if ( !_pico_stricmp( p->token,"*mesh_numvertex" ) ) {
if ( !_pico_parse_int( p, &numVertices ) ) {
_ase_error_return( "Missing MESH_NUMVERTEX value" );
}
/* allocate new pico surface */
surface = PicoNewSurface( NULL );
if ( surface == NULL ) {
PicoFreeModel( model );
return NULL;
vertices = _pico_calloc( numVertices, sizeof( aseVertex_t ) );
}
else if ( !_pico_stricmp( p->token,"*mesh_numfaces" ) ) {
if ( !_pico_parse_int( p, &numFaces ) ) {
_ase_error_return( "Missing MESH_NUMFACES value" );
}
faces = _pico_calloc( numFaces, sizeof( aseFace_t ) );
}
else if ( !_pico_stricmp( p->token,"*mesh_numtvertex" ) ) {
if ( !_pico_parse_int( p, &numTextureVertices ) ) {
_ase_error_return( "Missing MESH_NUMTVERTEX value" );
}
texcoords = _pico_calloc( numTextureVertices, sizeof( aseTexCoord_t ) );
}
else if ( !_pico_stricmp( p->token,"*mesh_numtvfaces" ) ) {
if ( !_pico_parse_int( p, &numTextureVertexFaces ) ) {
_ase_error_return( "Missing MESH_NUMTVFACES value" );
}
}
else if ( !_pico_stricmp( p->token,"*mesh_numcvertex" ) ) {
if ( !_pico_parse_int( p, &numColorVertices ) ) {
_ase_error_return( "Missing MESH_NUMCVERTEX value" );
}
colors = _pico_calloc( numColorVertices, sizeof( aseColor_t ) );
memset( colors, 255, numColorVertices * sizeof( aseColor_t ) ); /* ydnar: force colors to white initially */
}
else if ( !_pico_stricmp( p->token,"*mesh_numcvfaces" ) ) {
if ( !_pico_parse_int( p, &numColorVertexFaces ) ) {
_ase_error_return( "Missing MESH_NUMCVFACES value" );
}
}
/* mesh material reference. this usually comes at the end of */
@ -430,77 +617,63 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
/* the material reference id (shader index) now. */
else if ( !_pico_stricmp( p->token,"*material_ref" ) ) {
int mtlId;
aseFace_t* face;
/* we must have a valid surface */
if ( surface == NULL ) {
_ase_error_return( "Missing mesh for material reference" );
}
/* get the material ref (0..n) */
if ( !_pico_parse_int( p,&mtlId ) ) {
_ase_error_return( "Missing material reference ID" );
}
/* fix up all of the aseFaceList in the surface to point to the parent material */
/* we've already saved off their subMtl */
face = faces;
while ( face != NULL )
{
face->mtlId = mtlId;
face = face->next;
int i = 0;
/* fix up all of the aseFaceList in the surface to point to the parent material */
/* we've already saved off their subMtl */
for (; i < numFaces; ++i )
{
faces[i].materialId = mtlId;
}
}
}
/* model mesh vertex */
else if ( !_pico_stricmp( p->token,"*mesh_vertex" ) ) {
picoVec3_t v;
int index;
/* we must have a valid surface */
if ( surface == NULL ) {
continue;
if ( numVertices == 0 ) {
_ase_error_return( "Vertex parse error" );
}
/* get vertex data (orig: index +y -x +z) */
if ( !_pico_parse_int( p,&index ) ) {
_ase_error_return( "Vertex parse error" );
}
if ( !_pico_parse_vec( p,v ) ) {
if ( !_pico_parse_vec( p,vertices[index].xyz ) ) {
_ase_error_return( "Vertex parse error" );
}
/* set vertex */
PicoSetSurfaceXYZ( surface,index,v );
vertices[index].id = vertexId++;
}
/* model mesh vertex normal */
else if ( !_pico_stricmp( p->token,"*mesh_vertexnormal" ) ) {
picoVec3_t v;
int index;
/* we must have a valid surface */
if ( surface == NULL ) {
continue;
if ( numVertices == 0 ) {
_ase_error_return( "Vertex parse error" );
}
/* get vertex data (orig: index +y -x +z) */
if ( !_pico_parse_int( p,&index ) ) {
_ase_error_return( "Vertex parse error" );
}
if ( !_pico_parse_vec( p,v ) ) {
if ( !_pico_parse_vec( p,vertices[index].normal ) ) {
_ase_error_return( "Vertex parse error" );
}
/* set vertex */
PicoSetSurfaceNormal( surface,index,v );
}
/* model mesh face */
else if ( !_pico_stricmp( p->token,"*mesh_face" ) ) {
picoIndex_t indexes[3];
int index;
/* we must have a valid surface */
if ( surface == NULL ) {
continue;
if ( numFaces == 0 ) {
_ase_error_return( "Face parse error" );
}
/* get face index */
@ -526,75 +699,58 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
_ase_error_return( "Face parse error" );
}
/* set face indexes (note interleaved offset!) */
PicoSetSurfaceIndex( surface, ( index * 9 + 0 ), indexes[2] );
PicoSetSurfaceIndex( surface, ( index * 9 + 1 ), indexes[1] );
PicoSetSurfaceIndex( surface, ( index * 9 + 2 ), indexes[0] );
/* parse to the subMaterial ID */
while ( 1 )
{
_pico_parse( p,0 );
if ( !_pico_stricmp( p->token,"*MESH_MTLID" ) ) {
aseFace_t* newFace;
int subMtlId;
_pico_parse_int( p, &subMtlId );
newFace = _pico_calloc( 1, sizeof( aseFace_t ) );
/* we fix up the mtlId later when we parse the material_ref */
newFace->mtlId = 0;
newFace->subMtlId = subMtlId;
newFace->index[0] = indexes[2];
newFace->index[1] = indexes[1];
newFace->index[2] = indexes[0];
_ase_add_face( &faces,&facesTail,newFace );
if ( !_pico_parse( p,0 ) ) { /* EOL */
break;
}
if ( !_pico_stricmp( p->token,"*MESH_SMOOTHING" ) ) {
_pico_parse_int( p, &faces[index].smoothingGroup );
}
if ( !_pico_stricmp( p->token,"*MESH_MTLID" ) ) {
_pico_parse_int( p, &faces[index].subMaterialId );
}
}
faces[index].materialId = 0;
faces[index].indices[0] = indexes[2];
faces[index].indices[1] = indexes[1];
faces[index].indices[2] = indexes[0];
}
/* model texture vertex */
else if ( !_pico_stricmp( p->token,"*mesh_tvert" ) ) {
picoVec2_t uv;
int index;
/* we must have a valid surface */
if ( surface == NULL ) {
continue;
if ( numVertices == 0 ) {
_ase_error_return( "Texture Vertex parse error" );
}
/* get uv vertex index */
if ( !_pico_parse_int( p,&index ) ) {
_ase_error_return( "UV vertex parse error" );
if ( !_pico_parse_int( p,&index ) || index >= numTextureVertices ) {
_ase_error_return( "Texture vertex parse error" );
}
/* get uv vertex s */
if ( !_pico_parse_float( p,&uv[0] ) ) {
_ase_error_return( "UV vertex parse error" );
if ( !_pico_parse_float( p,&texcoords[index].texcoord[0] ) ) {
_ase_error_return( "Texture vertex parse error" );
}
/* get uv vertex t */
if ( !_pico_parse_float( p,&uv[1] ) ) {
_ase_error_return( "UV vertex parse error" );
if ( !_pico_parse_float( p,&texcoords[index].texcoord[1] ) ) {
_ase_error_return( "Texture vertex parse error" );
}
/* ydnar: invert t */
uv[ 1 ] = 1.0f - uv[ 1 ];
/* set texture vertex */
PicoSetSurfaceST( surface,0,index,uv );
texcoords[index].texcoord[ 1 ] = 1.0f - texcoords[index].texcoord[ 1 ];
}
/* ydnar: model mesh texture face */
else if ( !_pico_stricmp( p->token, "*mesh_tface" ) ) {
picoIndex_t indexes[3];
int index;
aseFace_t* face;
/* we must have a valid surface */
if ( surface == NULL ) {
continue;
if ( numFaces == 0 ) {
_ase_error_return( "Texture face parse error" );
}
/* get face index */
@ -617,65 +773,52 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
_ase_error_return( "Texture face parse error" );
}
/* set face indexes (note interleaved offset!) */
PicoSetSurfaceIndex( surface, ( index * 9 + 3 ), indexes[2] );
PicoSetSurfaceIndex( surface, ( index * 9 + 4 ), indexes[1] );
PicoSetSurfaceIndex( surface, ( index * 9 + 5 ), indexes[0] );
face = _ase_get_face_for_index( faces,index );
face->index[3] = indexes[2];
face->index[4] = indexes[1];
face->index[5] = indexes[0];
faces[index].indices[3] = indexes[2];
faces[index].indices[4] = indexes[1];
faces[index].indices[5] = indexes[0];
}
/* model color vertex */
else if ( !_pico_stricmp( p->token,"*mesh_vertcol" ) ) {
picoColor_t color;
int index;
float colorInput;
/* we must have a valid surface */
if ( surface == NULL ) {
continue;
if ( numVertices == 0 ) {
_ase_error_return( "Color Vertex parse error" );
}
/* get color vertex index */
if ( !_pico_parse_int( p,&index ) ) {
_ase_error_return( "UV vertex parse error" );
_ase_error_return( "Color vertex parse error" );
}
/* get R component */
if ( !_pico_parse_float( p,&colorInput ) ) {
_ase_error_return( "color vertex parse error" );
_ase_error_return( "Color vertex parse error" );
}
color[0] = (picoByte_t)( colorInput * 255 );
colors[index].color[0] = (picoByte_t)( colorInput * 255 );
/* get G component */
if ( !_pico_parse_float( p,&colorInput ) ) {
_ase_error_return( "color vertex parse error" );
_ase_error_return( "Color vertex parse error" );
}
color[1] = (picoByte_t)( colorInput * 255 );
colors[index].color[1] = (picoByte_t)( colorInput * 255 );
/* get B component */
if ( !_pico_parse_float( p,&colorInput ) ) {
_ase_error_return( "color vertex parse error" );
_ase_error_return( "Color vertex parse error" );
}
color[2] = (picoByte_t)( colorInput * 255 );
colors[index].color[2] = (picoByte_t)( colorInput * 255 );
/* leave alpha alone since we don't get any data from the ASE format */
color[3] = 255;
/* set texture vertex */
PicoSetSurfaceColor( surface,0,index,color );
colors[index].color[3] = 255;
}
/* model color face */
else if ( !_pico_stricmp( p->token,"*mesh_cface" ) ) {
picoIndex_t indexes[3];
int index;
aseFace_t* face;
/* we must have a valid surface */
if ( surface == NULL ) {
continue;
if ( numFaces == 0 ) {
_ase_error_return( "Face parse error" );
}
/* get face index */
@ -701,20 +844,14 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
_ase_error_return( "Face parse error" );
}
/* set face indexes (note interleaved offset!) */
PicoSetSurfaceIndex( surface, ( index * 9 + 6 ), indexes[2] );
PicoSetSurfaceIndex( surface, ( index * 9 + 7 ), indexes[1] );
PicoSetSurfaceIndex( surface, ( index * 9 + 8 ), indexes[0] );
face = _ase_get_face_for_index( faces,index );
face->index[6] = indexes[2];
face->index[7] = indexes[1];
face->index[8] = indexes[0];
faces[index].indices[6] = indexes[2];
faces[index].indices[7] = indexes[1];
faces[index].indices[8] = indexes[0];
}
/* model material */
else if ( !_pico_stricmp( p->token, "*material" ) ) {
aseSubMaterial_t* subMaterial = NULL;
picoShader_t *shader = NULL;
picoShader_t *shader;
int level = 1, index;
char materialName[ 1024 ];
float transValue = 0.0f, shineValue = 1.0f;
@ -755,6 +892,8 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
if ( level == subMaterialLevel ) {
/* set material name */
_pico_first_token( materialName );
shadername_convert( materialName );
PicoSetShaderName( shader, materialName );
/* set shader's transparency */
@ -944,6 +1083,7 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
}
/* set material name */
shadername_convert( materialName );
PicoSetShaderName( shader,materialName );
/* set shader's transparency */
@ -967,6 +1107,34 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
/* set material map name */
PicoSetShaderMapName( shader, mapname );
/* extract shadername from bitmap path */
if ( mapname != NULL ) {
char* p = mapname;
/* convert to shader-name format */
shadername_convert( mapname );
{
/* remove extension */
char* last_period = strrchr( p, '.' );
if ( last_period != NULL ) {
*last_period = '\0';
}
}
/* find shader path */
for (; *p != '\0'; ++p )
{
if ( _pico_strnicmp( p, "models/", 7 ) == 0 || _pico_strnicmp( p, "textures/", 9 ) == 0 ) {
break;
}
}
if ( *p != '\0' ) {
/* set material name */
PicoSetShaderName( shader,p );
}
}
/* this is just a material with 1 submaterial */
subMaterial = _ase_add_submaterial( &materials, index, 0, shader );
}
@ -982,9 +1150,11 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
}
/* ydnar: finish existing surface */
// _ase_make_surface( model, &surface );
_ase_submit_triangles( surface, model,materials,faces );
_ase_free_faces( &faces,&facesTail );
_ase_submit_triangles( model, materials, vertices, texcoords, colors, faces, numFaces );
_pico_free( faces );
_pico_free( vertices );
_pico_free( texcoords );
_pico_free( colors );
#ifdef DEBUG_PM_ASE
_ase_print_materials( materials );
@ -995,6 +1165,8 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
_ase_free_materials( &materials );
_pico_free_parser( p );
/* return allocated pico model */
return model;
}

View file

@ -350,7 +350,7 @@ static picoModel_t *_fm_load( PM_PARAMS_LOAD ){
texCoord->t = _pico_little_short( texCoord[i].t );
}
// set Skin Name
strncpy( skinname, (char *) fm.fm_skin, FM_SKINPATHSIZE );
strncpy( skinname, (unsigned char *) fm.fm_skin, FM_SKINPATHSIZE );
#ifdef FM_VERBOSE_DBG
// Print out md2 values

View file

@ -103,7 +103,7 @@ static picoModel_t *_lwo_load( PM_PARAMS_LOAD ){
lwPolygon *pol;
lwPolVert *v;
lwVMapPt *vm;
char name[ 64 ];
char name[ 256 ];
int i, j, k, numverts;
picoModel_t *picoModel;
@ -235,6 +235,7 @@ static picoModel_t *_lwo_load( PM_PARAMS_LOAD ){
/* detox and set shader name */
strncpy( name, surface->name, sizeof( name ) );
_pico_first_token( name );
_pico_setfext( name, "" );
_pico_unixify( name );
PicoSetShaderName( picoShader, name );
@ -282,9 +283,22 @@ static picoModel_t *_lwo_load( PM_PARAMS_LOAD ){
xyz[ 1 ] = pt->pos[ 2 ];
xyz[ 2 ] = pt->pos[ 1 ];
///* doom3 lwo data doesn't seem to have smoothing-angle information */
//#if 0
if ( surface->smooth <= 0 ) {
/* use face normals */
normal[ 0 ] = v->norm[ 0 ];
normal[ 1 ] = v->norm[ 2 ];
normal[ 2 ] = v->norm[ 1 ];
}
else
//#endif
{
/* smooth normals later */
normal[ 0 ] = 0;
normal[ 1 ] = 0;
normal[ 2 ] = 0;
}
st[ 0 ] = xyz[ defaultSTAxis[ 0 ] ] * defaultXYZtoSTScale[ 0 ];
st[ 1 ] = xyz[ defaultSTAxis[ 1 ] ] * defaultXYZtoSTScale[ 1 ];

View file

@ -241,7 +241,7 @@ static int _obj_mtl_load( picoModel_t *model ){
return 0; \
}
/* alloc copy of model file name */
fileName = _pico_clone_alloc( model->fileName,-1 );
fileName = _pico_clone_alloc( model->fileName );
if ( fileName == NULL ) {
return 0;
}

607
libs/picomodel/pm_terrain.c Normal file
View file

@ -0,0 +1,607 @@
/* -----------------------------------------------------------------------------
PicoModel Library
Copyright (c) 2003, Randy Reddig & seaw0lf
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list
of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
Neither the names of the copyright holders nor the names of its contributors may
be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------- */
/* marker */
#define PM_TERRAIN_C
/* dependencies */
#include "picointernal.h"
typedef struct tga_s
{
unsigned char id_length, colormap_type, image_type;
unsigned short colormap_index, colormap_length;
unsigned char colormap_size;
unsigned short x_origin, y_origin, width, height;
unsigned char pixel_size, attributes;
}
tga_t;
/*
_terrain_load_tga_buffer()
loads a tga image into a newly allocated image buffer
fixme: replace/clean this function
*/
void _terrain_load_tga_buffer( unsigned char *buffer, unsigned char **pic, int *width, int *height ) {
int row, column;
int columns, rows, numPixels;
unsigned char *pixbuf;
unsigned char *buf_p;
tga_t targa_header;
unsigned char *targa_rgba;
*pic = NULL;
if ( buffer == NULL ) {
return;
}
buf_p = buffer;
targa_header.id_length = *buf_p++;
targa_header.colormap_type = *buf_p++;
targa_header.image_type = *buf_p++;
targa_header.colormap_index = _pico_little_short( *(short*)buf_p );
buf_p += 2;
targa_header.colormap_length = _pico_little_short( *(short*) buf_p );
buf_p += 2;
targa_header.colormap_size = *buf_p++;
targa_header.x_origin = _pico_little_short( *(short*) buf_p );
buf_p += 2;
targa_header.y_origin = _pico_little_short( *(short*) buf_p );
buf_p += 2;
targa_header.width = _pico_little_short( *(short*) buf_p );
buf_p += 2;
targa_header.height = _pico_little_short( *(short*) buf_p );
buf_p += 2;
targa_header.pixel_size = *buf_p++;
targa_header.attributes = *buf_p++;
if ( targa_header.image_type != 2 && targa_header.image_type != 10 && targa_header.image_type != 3 ) {
_pico_printf( PICO_ERROR, "Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n" );
pic = NULL;
return;
}
if ( targa_header.colormap_type != 0 ) {
_pico_printf( PICO_ERROR, "Indexed color TGA images not supported\n" );
return;
}
if ( targa_header.pixel_size != 32 && targa_header.pixel_size != 24 && targa_header.image_type != 3 ) {
_pico_printf( PICO_ERROR, "Only 32 or 24 bit TGA images supported (not indexed color)\n" );
pic = NULL;
return;
}
columns = targa_header.width;
rows = targa_header.height;
numPixels = columns * rows;
if ( width ) {
*width = columns;
}
if ( height ) {
*height = rows;
}
targa_rgba = _pico_alloc( numPixels * 4 );
*pic = targa_rgba;
if ( targa_header.id_length != 0 ) {
buf_p += targa_header.id_length; // skip TARGA image comment
}
if ( targa_header.image_type == 2 || targa_header.image_type == 3 ) {
// Uncompressed RGB or gray scale image
for ( row = rows - 1; row >= 0; row-- )
{
pixbuf = targa_rgba + row * columns * 4;
for ( column = 0; column < columns; column++ )
{
unsigned char red,green,blue,alphabyte;
switch ( targa_header.pixel_size )
{
case 8:
blue = *buf_p++;
green = blue;
red = blue;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 24:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 32:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alphabyte = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alphabyte;
break;
default:
break;
}
}
}
}
/* rle encoded pixels */
else if ( targa_header.image_type == 10 ) {
unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j;
red = 0;
green = 0;
blue = 0;
alphabyte = 0xff;
for ( row = rows - 1; row >= 0; row-- ) {
pixbuf = targa_rgba + row * columns * 4;
for ( column = 0; column < columns; ) {
packetHeader = *buf_p++;
packetSize = 1 + ( packetHeader & 0x7f );
if ( packetHeader & 0x80 ) { // run-length packet
switch ( targa_header.pixel_size ) {
case 24:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alphabyte = 255;
break;
case 32:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alphabyte = *buf_p++;
break;
default:
//Error("LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, name );
break;
}
for ( j = 0; j < packetSize; j++ ) {
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alphabyte;
column++;
if ( column == columns ) { // run spans across rows
column = 0;
if ( row > 0 ) {
row--;
}
else{
goto breakOut;
}
pixbuf = targa_rgba + row * columns * 4;
}
}
}
else { // non run-length packet
for ( j = 0; j < packetSize; j++ ) {
switch ( targa_header.pixel_size ) {
case 24:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 32:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alphabyte = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alphabyte;
break;
default:
//Sysprintf("LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, name );
break;
}
column++;
if ( column == columns ) { // pixel packet run spans across rows
column = 0;
if ( row > 0 ) {
row--;
}
else{
goto breakOut;
}
pixbuf = targa_rgba + row * columns * 4;
}
}
}
}
breakOut:;
}
}
/* fix vertically flipped image */
if ( ( targa_header.attributes & ( 1 << 5 ) ) ) {
int flip;
for ( row = 0; row < .5f * rows; row++ )
{
for ( column = 0; column < columns; column++ )
{
flip = *( (int*)targa_rgba + row * columns + column );
*( (int*)targa_rgba + row * columns + column ) = *( (int*)targa_rgba + ( ( rows - 1 ) - row ) * columns + column );
*( (int*)targa_rgba + ( ( rows - 1 ) - row ) * columns + column ) = flip;
}
}
}
}
/*
_terrain_canload()
validates a picoterrain file
*/
static int _terrain_canload( PM_PARAMS_CANLOAD ) {
picoParser_t *p;
/* keep the friggin compiler happy */
*fileName = *fileName;
/* create pico parser */
p = _pico_new_parser( (picoByte_t*) buffer, bufSize );
if ( p == NULL ) {
return PICO_PMV_ERROR_MEMORY;
}
/* get first token */
if ( _pico_parse_first( p ) == NULL ) {
return PICO_PMV_ERROR_IDENT;
}
/* check first token */
if ( _pico_stricmp( p->token, "picoterrain" ) ) {
_pico_free_parser( p );
return PICO_PMV_ERROR_IDENT;
}
/* free the pico parser object */
_pico_free_parser( p );
/* file seems to be a valid picoterrain file */
return PICO_PMV_OK;
}
/*
_terrain_load()
loads a picoterrain file
*/
static picoModel_t *_terrain_load( PM_PARAMS_LOAD ) {
int i, j, v, pw[ 5 ], r;
picoParser_t *p;
char *shader, *heightmapFile, *colormapFile;
picoVec3_t scale, origin;
unsigned char *imageBuffer;
int imageBufSize, w, h, cw, ch;
unsigned char *heightmap, *colormap, *heightPixel, *colorPixel;
picoModel_t *picoModel;
picoSurface_t *picoSurface;
picoShader_t *picoShader;
picoVec3_t xyz, normal;
picoVec2_t st;
picoColor_t color;
/* keep the friggin compiler happy */
*fileName = *fileName;
/* create pico parser */
p = _pico_new_parser( (picoByte_t*) buffer, bufSize );
if ( p == NULL ) {
return NULL;
}
/* get first token */
if ( _pico_parse_first( p ) == NULL ) {
return NULL;
}
/* check first token */
if ( _pico_stricmp( p->token, "picoterrain" ) ) {
_pico_printf( PICO_ERROR, "Invalid PicoTerrain model" );
_pico_free_parser( p );
return NULL;
}
/* setup */
shader = heightmapFile = colormapFile = NULL;
_pico_set_vec( scale, 512, 512, 32 );
/* parse ase model file */
while ( 1 )
{
/* get first token on line */
if ( !_pico_parse_first( p ) ) {
break;
}
/* skip empty lines */
if ( !p->token || !p->token[ 0 ] ) {
continue;
}
/* shader */
if ( !_pico_stricmp( p->token, "shader" ) ) {
if ( _pico_parse( p, 0 ) && p->token[ 0 ] ) {
if ( shader != NULL ) {
_pico_free( shader );
}
shader = _pico_clone_alloc( p->token );
}
}
/* heightmap */
else if ( !_pico_stricmp( p->token, "heightmap" ) ) {
if ( _pico_parse( p, 0 ) && p->token[ 0 ] ) {
if ( heightmapFile != NULL ) {
_pico_free( heightmapFile );
}
heightmapFile = _pico_clone_alloc( p->token );
}
}
/* colormap */
else if ( !_pico_stricmp( p->token, "colormap" ) ) {
if ( _pico_parse( p, 0 ) && p->token[ 0 ] ) {
if ( colormapFile != NULL ) {
_pico_free( colormapFile );
}
colormapFile = _pico_clone_alloc( p->token );
}
}
/* scale */
else if ( !_pico_stricmp( p->token, "scale" ) ) {
_pico_parse_vec( p, scale );
}
/* skip unparsed rest of line and continue */
_pico_parse_skip_rest( p );
}
/* ----------------------------------------------------------------- */
/* load heightmap */
heightmap = imageBuffer = NULL;
_pico_load_file( heightmapFile, &imageBuffer, &imageBufSize );
_terrain_load_tga_buffer( imageBuffer, &heightmap, &w, &h );
_pico_free( heightmapFile );
_pico_free_file( imageBuffer );
if ( heightmap == NULL || w < 2 || h < 2 ) {
_pico_printf( PICO_ERROR, "PicoTerrain model with invalid heightmap" );
if ( shader != NULL ) {
_pico_free( shader );
}
if ( colormapFile != NULL ) {
_pico_free( colormapFile );
}
_pico_free_parser( p );
return NULL;
}
/* set origin (bottom lowest corner of terrain mesh) */
_pico_set_vec( origin, ( w / -2 ) * scale[ 0 ], ( h / -2 ) * scale[ 1 ], -128 * scale[ 2 ] );
/* load colormap */
colormap = imageBuffer = NULL;
_pico_load_file( colormapFile, &imageBuffer, &imageBufSize );
_terrain_load_tga_buffer( imageBuffer, &colormap, &cw, &ch );
_pico_free( colormapFile );
_pico_free_file( imageBuffer );
if ( cw != w || ch != h ) {
_pico_printf( PICO_WARNING, "PicoTerrain colormap/heightmap size mismatch" );
_pico_free( colormap );
colormap = NULL;
}
/* ----------------------------------------------------------------- */
/* create new pico model */
picoModel = PicoNewModel();
if ( picoModel == NULL ) {
_pico_printf( PICO_ERROR, "Unable to allocate a new model" );
return NULL;
}
/* do model setup */
PicoSetModelFrameNum( picoModel, frameNum );
PicoSetModelNumFrames( picoModel, 1 ); /* sea */
PicoSetModelName( picoModel, fileName );
PicoSetModelFileName( picoModel, fileName );
/* allocate new pico surface */
picoSurface = PicoNewSurface( picoModel );
if ( picoSurface == NULL ) {
_pico_printf( PICO_ERROR, "Unable to allocate a new model surface" );
PicoFreeModel( picoModel ); /* sea */
return NULL;
}
/* terrain surfaces are triangle meshes */
PicoSetSurfaceType( picoSurface, PICO_TRIANGLES );
/* set surface name */
PicoSetSurfaceName( picoSurface, "picoterrain" );
/* create new pico shader */
picoShader = PicoNewShader( picoModel );
if ( picoShader == NULL ) {
_pico_printf( PICO_ERROR, "Unable to allocate a new model shader" );
PicoFreeModel( picoModel );
_pico_free( shader );
return NULL;
}
/* detox and set shader name */
_pico_setfext( shader, "" );
_pico_unixify( shader );
PicoSetShaderName( picoShader, shader );
_pico_free( shader );
/* associate current surface with newly created shader */
PicoSetSurfaceShader( picoSurface, picoShader );
/* make bogus normal */
_pico_set_vec( normal, 0.0f, 0.0f, 0.0f );
/* create mesh */
for ( j = 0; j < h; j++ )
{
for ( i = 0; i < w; i++ )
{
/* get pointers */
v = i + ( j * w );
heightPixel = heightmap + v * 4;
colorPixel = colormap
? colormap + v * 4
: NULL;
/* set xyz */
_pico_set_vec( xyz, origin[ 0 ] + scale[ 0 ] * i,
origin[ 1 ] + scale[ 1 ] * j,
origin[ 2 ] + scale[ 2 ] * heightPixel[ 0 ] );
PicoSetSurfaceXYZ( picoSurface, v, xyz );
/* set normal */
PicoSetSurfaceNormal( picoSurface, v, normal );
/* set st */
st[ 0 ] = (float) i;
st[ 1 ] = (float) j;
PicoSetSurfaceST( picoSurface, 0, v, st );
/* set color */
if ( colorPixel != NULL ) {
_pico_set_color( color, colorPixel[ 0 ], colorPixel[ 1 ], colorPixel[ 2 ], colorPixel[ 3 ] );
}
else{
_pico_set_color( color, 255, 255, 255, 255 );
}
PicoSetSurfaceColor( picoSurface, 0, v, color );
/* set triangles (zero alpha in heightmap suppresses this quad) */
if ( i < ( w - 1 ) && j < ( h - 1 ) && heightPixel[ 3 ] >= 128 ) {
/* set indexes */
pw[ 0 ] = i + ( j * w );
pw[ 1 ] = i + ( ( j + 1 ) * w );
pw[ 2 ] = i + 1 + ( ( j + 1 ) * w );
pw[ 3 ] = i + 1 + ( j * w );
pw[ 4 ] = i + ( j * w ); /* same as pw[ 0 ] */
/* set radix */
r = ( i + j ) & 1;
/* make first triangle */
PicoSetSurfaceIndex( picoSurface, ( v * 6 + 0 ), (picoIndex_t) pw[ r + 0 ] );
PicoSetSurfaceIndex( picoSurface, ( v * 6 + 1 ), (picoIndex_t) pw[ r + 1 ] );
PicoSetSurfaceIndex( picoSurface, ( v * 6 + 2 ), (picoIndex_t) pw[ r + 2 ] );
/* make second triangle */
PicoSetSurfaceIndex( picoSurface, ( v * 6 + 3 ), (picoIndex_t) pw[ r + 0 ] );
PicoSetSurfaceIndex( picoSurface, ( v * 6 + 4 ), (picoIndex_t) pw[ r + 2 ] );
PicoSetSurfaceIndex( picoSurface, ( v * 6 + 5 ), (picoIndex_t) pw[ r + 3 ] );
}
}
}
/* free stuff */
_pico_free_parser( p );
_pico_free( heightmap );
_pico_free( colormap );
/* return the new pico model */
return picoModel;
}
/* pico file format module definition */
const picoModule_t picoModuleTerrain =
{
"1.3", /* module version string */
"PicoTerrain", /* module display name */
"Randy Reddig", /* author's name */
"2003 Randy Reddig", /* module copyright */
{
"picoterrain", NULL, NULL, NULL /* default extensions to use */
},
_terrain_canload, /* validation routine */
_terrain_load, /* load routine */
NULL, /* save validation routine */
NULL /* save routine */
};

View file

@ -91,7 +91,7 @@
/*!
=======================================================================
diagnostic printing facility
independently from any API negociation stuff,
independently from any API negotiation stuff,
we need a diagnostic facility that's available at all times
=======================================================================
*/
@ -219,7 +219,7 @@ void SetType( EAPIManagerType type ) { mType = type; }
set the API matching pattern
supported syntax:
any minor for a given major, for instance: PLUGIN_MAJOR, "*"
a space seperated list of minors for a given major: IMAGE_MAJOR, "tga jpg"
a space separated list of minors for a given major: IMAGE_MAJOR, "tga jpg"
*/
void SetMatchAPI( const char *major, const char *minor );
@ -236,8 +236,8 @@ static APIDescriptor_t* PrepareRequireAPI( APIDescriptor_t *pAPI );
bool CheckSetActive();
/*!
the manager answers wether it wants to load this or not
we provide a default implementation, but this can be completely overriden if needed
the manager answers whether it wants to load this or not
we provide a default implementation, but this can be completely overridden if needed
see SetMatchAPI for the documentation of the default implementation
NOTE: this should only be called on API_MATCH type of managers
*/
@ -279,8 +279,8 @@ class CSynapseServer; // forward declare
class CSynapseClient : public IRefCounted
{
/*!
this flag indicates wether this client is active
i.e. wether you can ask it for interfaces
this flag indicates whether this client is active
i.e. whether you can ask it for interfaces
this is either a client for which all required interfaces have been filled in
or a client we are trying to resolve (i.e. load with all it's stuff)
*/
@ -324,7 +324,7 @@ APIDescriptor_t* GetAPIDescriptor( int ) const; ///< retrieve specific informati
SYN_PROVIDE: means this is an API we provide if anyone needs it
SYN_REQUIRE: means this is an API we will require for operation
SYN_REQUIRE_ANY: means this is an API we want to load *any* minor found
(for instance a list of image fornats, or the plugins)
(for instance a list of image formats, or the plugins)
\param pTable
the function table
@ -363,7 +363,7 @@ CSynapseAPIManager* GetManagerList( int ); ///< get corresponding API manager
virtual bool RequestAPI( APIDescriptor_t *pAPI ) = 0;
/*!
return the build date, can be overriden by client module
return the build date, can be overridden by client module
*/
virtual const char* GetInfo();
@ -405,7 +405,7 @@ virtual bool OnActivate() { return true; }
\param client_name, the name of the client node to look for. If NULL, use GetName()
\return wether all APIs given were successfully found in the config
\return whether all APIs given were successfully found in the config
*/
bool ConfigXML( CSynapseServer *pServer, const char *client_name, const XMLConfigEntry_t entries[] );
@ -451,7 +451,7 @@ typedef enum { SYN_SO, SYN_BUILTIN } EClientType;
/*!
server side slot for a synapse client
is OS dependant, except for the ISynapseClient part
is OS dependent, except for the ISynapseClient part
*/
class CSynapseClientSlot
{
@ -517,7 +517,7 @@ gchar *m_content;
/*!
push required interfaces for this client into the stack of things to be resolved
it is possible that several mathing interfaces be in the stack at the same time
it is possible that several matching interfaces be in the stack at the same time
(for instance several modules that want to get the VFS)
but we should never have the same APIDescriptor_t twice
NOTE: as this function is called repeatedly during the resolve (because the list of required things is refining),
@ -567,8 +567,8 @@ void AddSearchPath( char* ); ///< add a new directory to the module search path
/*!
do the big thing, scan for modules, scan their APIs, load up everything
providing pf is optional, will set the diagnostics printing
\param conf_file is the XML configuration file for the intialization (see docs/runtime.txt)
\return false if the init failed (for instance not found/invalid conf file
\param conf_file is the XML configuration file for the initialization (see docs/runtime.txt)
\return false if the init failed (for instance not found/invalid configuration file
*/
bool Initialize( const char* conf_file = NULL, PFN_SYN_PRINTF_VA pf = NULL );
@ -593,8 +593,8 @@ bool Resolve( CSynapseClient *pClient );
/*!
\brief shutdown all the clients. Should only be called when the core is about to exit
this will force all clients to shutdown. it may destroy refcounted APIs and stuff
\todo hafta use the release/refresh code before doing actual shutdown
this will force all clients to shutdown. it may destroy refcounted APIs and such
\todo have to use the release/refresh code before doing actual shutdown
(i.e. when that code is written later on)
we need to 'broadcast' to all the clients .. that all the modules are going to be reloaded sorta
should clear up as many interfaces as possible to avoid unexpected crashes in the final stages of app exit

View file

@ -123,6 +123,9 @@
<ItemGroup>
<ClCompile Include="synapse.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\synapse.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

View file

@ -11,4 +11,9 @@
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\synapse.h">
<Filter>src</Filter>
</ClInclude>
</ItemGroup>
</Project>

View file

@ -1618,12 +1618,12 @@ static int unzlocal_GetCurrentFileInfoInternal (unzFile file,
/* we check the magic */
if (err==UNZ_OK)
if (err==UNZ_OK) {
if (unzlocal_getLong(s->file,&uMagic) != UNZ_OK)
err=UNZ_ERRNO;
else if (uMagic!=0x02014b50)
err=UNZ_BADZIPFILE;
}
if (unzlocal_getShort(s->file,&file_info.version) != UNZ_OK)
err=UNZ_ERRNO;
@ -1698,11 +1698,12 @@ static int unzlocal_GetCurrentFileInfoInternal (unzFile file,
else
uSizeRead = extraFieldBufferSize;
if (lSeek!=0)
if (lSeek!=0) {
if (fseek(s->file,lSeek,SEEK_CUR)==0)
lSeek=0;
else
err=UNZ_ERRNO;
}
if ((file_info.size_file_extra>0) && (extraFieldBufferSize>0))
if (fread(extraField,(uInt)uSizeRead,1,s->file)!=1)
err=UNZ_ERRNO;
@ -1723,11 +1724,12 @@ static int unzlocal_GetCurrentFileInfoInternal (unzFile file,
else
uSizeRead = commentBufferSize;
if (lSeek!=0)
if (lSeek!=0) {
if (fseek(s->file,lSeek,SEEK_CUR)==0)
lSeek=0;
else
err=UNZ_ERRNO;
}
if ((file_info.size_file_comment>0) && (commentBufferSize>0))
if (fread(szComment,(uInt)uSizeRead,1,s->file)!=1)
err=UNZ_ERRNO;
@ -1889,12 +1891,12 @@ static int unzlocal_CheckCurrentFileCoherencyHeader (unz_s* s, uInt* piSizeVar,
return UNZ_ERRNO;
if (err==UNZ_OK)
if (err==UNZ_OK) {
if (unzlocal_getLong(s->file,&uMagic) != UNZ_OK)
err=UNZ_ERRNO;
else if (uMagic!=0x04034b50)
err=UNZ_BADZIPFILE;
}
if (unzlocal_getShort(s->file,&uData) != UNZ_OK)
err=UNZ_ERRNO;
/*

View file

@ -1615,12 +1615,12 @@ static int unzlocal_GetCurrentFileInfoInternal (unzFile file,
/* we check the magic */
if (err==UNZ_OK)
if (err==UNZ_OK) {
if (unzlocal_getLong(s->file,&uMagic) != UNZ_OK)
err=UNZ_ERRNO;
else if (uMagic!=0x02014b50)
err=UNZ_BADZIPFILE;
}
if (unzlocal_getShort(s->file,&file_info.version) != UNZ_OK)
err=UNZ_ERRNO;
@ -1695,11 +1695,12 @@ static int unzlocal_GetCurrentFileInfoInternal (unzFile file,
else
uSizeRead = extraFieldBufferSize;
if (lSeek!=0)
if (lSeek!=0) {
if (fseek(s->file,lSeek,SEEK_CUR)==0)
lSeek=0;
else
err=UNZ_ERRNO;
}
if ((file_info.size_file_extra>0) && (extraFieldBufferSize>0))
if (fread_ql(extraField,(uInt)uSizeRead,1,s->file)!=1)
err=UNZ_ERRNO;
@ -1720,11 +1721,12 @@ static int unzlocal_GetCurrentFileInfoInternal (unzFile file,
else
uSizeRead = commentBufferSize;
if (lSeek!=0)
if (lSeek!=0) {
if (fseek(s->file,lSeek,SEEK_CUR)==0)
lSeek=0;
else
err=UNZ_ERRNO;
}
if ((file_info.size_file_comment>0) && (commentBufferSize>0))
if (fread_ql(szComment,(uInt)uSizeRead,1,s->file)!=1)
err=UNZ_ERRNO;
@ -1886,12 +1888,12 @@ static int unzlocal_CheckCurrentFileCoherencyHeader (unz_s* s, uInt* piSizeVar,
return UNZ_ERRNO;
if (err==UNZ_OK)
if (err==UNZ_OK) {
if (unzlocal_getLong(s->file,&uMagic) != UNZ_OK)
err=UNZ_ERRNO;
else if (uMagic!=0x04034b50)
err=UNZ_BADZIPFILE;
}
if (unzlocal_getShort(s->file,&uData) != UNZ_OK)
err=UNZ_ERRNO;
/*

3
tools/.gitignore vendored Normal file
View file

@ -0,0 +1,3 @@
x64
Debug
Release

View file

@ -1293,7 +1293,7 @@ tree_t *BrushBSP( bspbrush_t *brushlist, vec3_t mins, vec3_t maxs ){
volume = BrushVolume( b );
if ( volume < microvolume ) {
Sys_Printf( "WARNING: entity %i, brush %i: microbrush\n",
Sys_FPrintf( SYS_WRN, "WARNING: entity %i, brush %i: microbrush\n",
b->original->entitynum, b->original->brushnum );
}

View file

@ -653,7 +653,7 @@ int GetEdge2( int v1, int v2, face_t *f ){
}
#if 0
if ( v1 == edge->v[0] && v2 == edge->v[1] ) {
Sys_Printf( "WARNING: multiple forward edge\n" );
Sys_FPrintf( SYS_WRN, "WARNING: multiple forward edge\n" );
return i;
}
#endif

View file

@ -874,7 +874,7 @@ void CreateDirectLights( void ){
if ( target[0] ) { // point towards target
e2 = FindTargetEntity( target );
if ( !e2 ) {
Sys_Printf( "WARNING: light at (%i %i %i) has missing target\n",
Sys_FPrintf( SYS_WRN, "WARNING: light at (%i %i %i) has missing target\n",
(int)dl->origin[0], (int)dl->origin[1], (int)dl->origin[2] );
}
else

View file

@ -649,7 +649,7 @@ int main( int argc, char **argv ){
Sys_Printf( "Game: %s\n", game );
if ( !do_info && !do_bsp && !do_vis && !do_rad ) {
Sys_Printf( "ERROR: -bsp, -vis, -light, nor -info specified.\nWhat to you want me to do?\n\n" );
Sys_FPrintf( SYS_ERR, "ERROR: -bsp, -vis, -light, nor -info specified.\nWhat to you want me to do?\n\n" );
}
else
{

View file

@ -554,13 +554,13 @@ void MakeTreePortals_r( node_t *node ){
CalcNodeBounds( node );
if ( node->mins[0] >= node->maxs[0] ) {
Sys_Printf( "WARNING: node without a volume\n" );
Sys_FPrintf( SYS_WRN, "WARNING: node without a volume\n" );
}
for ( i = 0 ; i < 3 ; i++ )
{
if ( node->mins[i] < -8000 || node->maxs[i] > 8000 ) {
Sys_Printf( "WARNING: node with unbounded volume\n" );
Sys_FPrintf( SYS_WRN, "WARNING: node with unbounded volume\n" );
break;
}
}
@ -756,7 +756,7 @@ void FloodAreas_r( node_t *node ){
// note the current area as bounding the portal
if ( e->portalareas[1] ) {
Sys_Printf( "WARNING: areaportal entity %i touches > 2 areas\n", b->original->entitynum );
Sys_FPrintf( SYS_WRN, "WARNING: areaportal entity %i touches > 2 areas\n", b->original->entitynum );
return;
}
if ( e->portalareas[0] ) {
@ -854,7 +854,7 @@ void SetAreaPortalAreas_r( node_t *node ){
e = &entities[b->original->entitynum];
node->area = e->portalareas[0];
if ( !e->portalareas[1] ) {
Sys_Printf( "WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum );
Sys_FPrintf( SYS_WRN, "WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum );
return;
}
}

View file

@ -209,7 +209,7 @@ void ClusterMerge( int leafnum ){
numvis = LeafVectorFromPortalVector( portalvector, uncompressed );
if ( uncompressed[leafnum >> 3] & ( 1 << ( leafnum & 7 ) ) ) {
Sys_Printf( "WARNING: Leaf portals saw into leaf\n" );
Sys_FPrintf( SYS_WRN, "WARNING: Leaf portals saw into leaf\n" );
}
uncompressed[leafnum >> 3] |= ( 1 << ( leafnum & 7 ) );

View file

@ -472,7 +472,7 @@ static void ASE_KeyMAP_DIFFUSE( const char *token ){
else
{
sprintf( ase.materials[ase.numMaterials].name, "(not converted: '%s')", bitmap );
Sys_Printf( "WARNING: illegal material name '%s'\n", bitmap );
Sys_FPrintf( SYS_WRN, "WARNING: illegal material name '%s'\n", bitmap );
}
}
else

View file

@ -778,7 +778,7 @@ int BSPMain( int argc, char **argv ){
else if ( !strcmp( argv[ i ], "-np" ) ) {
npDegrees = atof( argv[ i + 1 ] );
if ( npDegrees < 0.0f ) {
shadeAngleDegrees = 0.0f;
npDegrees = 0.0f;
}
else if ( npDegrees > 0.0f ) {
Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );