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* updated the q2w project file (thanks Ingar)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@243 8a3a26a2-13c4-0310-b231-cf6edde360e5
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1 changed files with 28 additions and 30 deletions
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@ -25,7 +25,7 @@ Note : Default project settings are for single player... this can be changed thr
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<key name="mapspath" value="$TEMPLATEenginepath$TEMPLATEbasedir/maps/"/>
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<key name="surf1" value="light" />
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<key name="surf2" value="slick" />
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<key name="surf3" value="" />
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<key name="surf3" value="sky" />
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<key name="surf4" value="warp" />
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<key name="surf5" value="trans33" />
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<key name="surf6" value="trans66" />
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@ -33,8 +33,8 @@ Note : Default project settings are for single player... this can be changed thr
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<key name="surf8" value="nodraw" />
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<key name="surf9" value="hint" />
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<key name="surf10" value="skip" />
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<key name="surf11" value="phong" />
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<key name="surf12" value="" />
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<key name="surf11" value="trans" />
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<key name="surf12" value="phong" />
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<key name="surf13" value="" />
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<key name="surf14" value="" />
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<key name="surf15" value="" />
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@ -48,7 +48,7 @@ Note : Default project settings are for single player... this can be changed thr
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<key name="surf23" value="" />
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<key name="surf24" value="" />
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<key name="surf25" value="" />
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<key name="surf26" value="alphatest" />
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<key name="surf26" value="" />
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<key name="surf27" value="" />
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<key name="surf28" value="" />
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<key name="surf29" value="" />
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@ -57,36 +57,34 @@ Note : Default project settings are for single player... this can be changed thr
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<key name="surf32" value="" />
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<key name="cont1" value="solid" />
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<key name="cont2" value="window" />
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<key name="cont3" value="" />
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<key name="cont4" value="fireaffected" />
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<key name="cont5" value="" />
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<key name="cont3" value="aux" />
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<key name="cont4" value="lava" />
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<key name="cont5" value="slime" />
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<key name="cont6" value="water" />
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<key name="cont7" value="" />
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<key name="cont7" value="mist" />
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<key name="cont8" value="" />
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<key name="cont9" value="level1" />
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<key name="cont10" value="level2" />
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<key name="cont11" value="level3" />
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<key name="cont12" value="level4" />
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<key name="cont13" value="level5" />
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<key name="cont14" value="level6" />
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<key name="cont15" value="level7" />
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<key name="cont16" value="level8" />
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<key name="cont17" value="actorclip" />
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<key name="cont18" value="passable" />
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<key name="cont19" value="footstep" />
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<key name="cont20" value="" />
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<key name="cont21" value="" />
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<key name="cont22" value="" />
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<key name="cont23" value="" />
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<key name="cont24" value="" />
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<key name="cont9" value="" />
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<key name="cont10" value="" />
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<key name="cont11" value="" />
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<key name="cont12" value="" />
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<key name="cont13" value="" />
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<key name="cont14" value="" />
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<key name="cont15" value="" />
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<key name="cont16" value="" />
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<key name="cont17" value="playerclip"/>
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<key name="cont18" value="monsterclip" />
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<key name="cont19" value="current_0" />
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<key name="cont20" value="current_90" />
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<key name="cont21" value="current_180" />
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<key name="cont22" value="current_270" />
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<key name="cont23" value="current_up" />
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<key name="cont24" value="current_down" />
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<key name="cont25" value="origin" />
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<key name="cont26" value="weaponclip" />
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<key name="cont27" value="" />
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<key name="cont26" value="monster" />
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<key name="cont27" value="corpse" />
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<key name="cont28" value="detail" />
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<key name="cont29" value="" />
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<key name="cont30" value="" />
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<key name="cont31" value="stepon" />
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<key name="cont32" value="" />
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<key name="cont29" value="translucent" />
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<key name="cont30" value="ladder" />
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<key name="bsp_q2map: (final)" value="! "$TEMPLATEapppathq2wmap" -extra $"/>
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</project>
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