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Merge pull request #545 from Pan7/fixEdTexFocus
Fix focusing of texture selecting
This commit is contained in:
commit
eda71c8de5
1 changed files with 27 additions and 25 deletions
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@ -904,6 +904,30 @@ void Texture_ShowDirectory( int menunum ){
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Texture_ShowDirectory();
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Texture_ShowDirectory();
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}
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}
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void Texture_GetSize( qtexture_t *tex, int & nWidth, int & nHeight ){
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if( !tex )
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return;
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if( g_PrefsDlg.m_bFixedTextureSize && g_PrefsDlg.m_nFixedTextureSizeWidth > 0 && g_PrefsDlg.m_nFixedTextureSizeHeight > 0 )
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{
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nWidth = g_PrefsDlg.m_nFixedTextureSizeWidth;
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nHeight = g_PrefsDlg.m_nFixedTextureSizeHeight;
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float ratioWidth = nHeight / nWidth;
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float ratioHeight = nWidth / nHeight;
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if( tex->width * ratioWidth > tex->height * ratioHeight )
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{
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nHeight *= tex->height * 1.0f / tex->width * ratioWidth;
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} else
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if( tex->height * ratioHeight > tex->width * ratioWidth )
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{
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nWidth *= tex->width * 1.0f / tex->height * ratioHeight;
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}
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} else {
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nWidth = (int)( tex->width * ( (float)g_PrefsDlg.m_nTextureScale / 100 ) );
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nHeight = (int)( tex->height * ( (float)g_PrefsDlg.m_nTextureScale / 100 ) );
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}
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}
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// scroll origin so the current texture is completely on screen
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// scroll origin so the current texture is completely on screen
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// if current texture is not displayed, nothing is changed
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// if current texture is not displayed, nothing is changed
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void Texture_ResetPosition(){
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void Texture_ResetPosition(){
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@ -929,7 +953,9 @@ void Texture_ResetPosition(){
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break;
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break;
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}
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}
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int nHeight = (int)( q->height * ( (float)g_PrefsDlg.m_nTextureScale / 100 ) );
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int nHeight;
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int nWidth;
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Texture_GetSize( q, nWidth, nHeight );
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// we have found when texdef->name and the shader name match
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// we have found when texdef->name and the shader name match
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// NOTE: as everywhere else for our comparisons, we are not case sensitive
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// NOTE: as everywhere else for our comparisons, we are not case sensitive
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if ( !strcmpi( g_qeglobals.d_texturewin.texdef.GetName(), pCurrentShader->getName() ) ) {
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if ( !strcmpi( g_qeglobals.d_texturewin.texdef.GetName(), pCurrentShader->getName() ) ) {
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@ -1129,30 +1155,6 @@ void Texture_ShowStartupShaders(){
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============================================================================
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============================================================================
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*/
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*/
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void Texture_GetSize( qtexture_t *tex, int & nWidth, int & nHeight ){
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if( !tex )
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return;
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if( g_PrefsDlg.m_bFixedTextureSize && g_PrefsDlg.m_nFixedTextureSizeWidth > 0 && g_PrefsDlg.m_nFixedTextureSizeHeight > 0 )
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{
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nWidth = g_PrefsDlg.m_nFixedTextureSizeWidth;
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nHeight = g_PrefsDlg.m_nFixedTextureSizeHeight;
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float ratioWidth = nHeight / nWidth;
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float ratioHeight = nWidth / nHeight;
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if( tex->width * ratioWidth > tex->height * ratioHeight )
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{
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nHeight *= tex->height * 1.0f / tex->width * ratioWidth;
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} else
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if( tex->height * ratioHeight > tex->width * ratioWidth )
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{
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nWidth *= tex->width * 1.0f / tex->height * ratioHeight;
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}
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} else {
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nWidth = (int)( tex->width * ( (float)g_PrefsDlg.m_nTextureScale / 100 ) );
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nHeight = (int)( tex->height * ( (float)g_PrefsDlg.m_nTextureScale / 100 ) );
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}
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}
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void Texture_GetPosSize( qtexture_t *tex, int & nWidth, int & nHeight ){
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void Texture_GetPosSize( qtexture_t *tex, int & nWidth, int & nHeight ){
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if( !tex )
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if( !tex )
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return;
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return;
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