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changed ase texture parsing to match DoomEdit
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@93 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
parent
e986a9d479
commit
e87a0b240c
4 changed files with 28 additions and 22 deletions
2
CHANGES
2
CHANGES
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@ -4,6 +4,8 @@ that we distribute with the binaries. (see changelog)
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22/07/2006
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22/07/2006
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SPoG
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SPoG
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- Fixed doom3 func_static with model not appearing to move when dragged.
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- Fixed doom3 func_static with model not appearing to move when dragged.
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- Changed ASE model loader to parse material names the same way as DoomEdit.
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- Fixed title of wait-dialog when loading a model.
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09/07/2006
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09/07/2006
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Shaderman
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Shaderman
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@ -1130,18 +1130,12 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD )
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{
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{
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if(_pico_strnicmp(p, "quake", 5) == 0 || _pico_strnicmp(p, "doom", 4) == 0)
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if(_pico_strnicmp(p, "quake", 5) == 0 || _pico_strnicmp(p, "doom", 4) == 0)
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{
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{
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break;
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}
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}
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/* root-relative */
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/* root-relative */
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for(; *p != '\0'; ++p)
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for(; *p != '\0'; ++p)
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{
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{
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if(*p == '/')
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if(*p == '/')
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{
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{
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++p;
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++p;
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break;
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}
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}
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/* game-relative */
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/* game-relative */
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for(; *p != '\0'; ++p)
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for(; *p != '\0'; ++p)
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{
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{
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@ -1151,6 +1145,16 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD )
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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/* DoomEdit's ASE loader searches for /base/ */
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else if(_pico_strnicmp(p, "/base/", 6) == 0)
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{
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p += 6;
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break;
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}
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}
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if(*p != '\0')
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if(*p != '\0')
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{
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{
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@ -184,7 +184,7 @@ void deleteSelection();
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void Sys_Status(const char* status);
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void Sys_Status(const char* status);
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void ScreenUpdates_Disable(const char* message, const char* title = "");
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void ScreenUpdates_Disable(const char* message, const char* title);
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void ScreenUpdates_Enable();
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void ScreenUpdates_Enable();
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bool ScreenUpdates_Enabled();
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bool ScreenUpdates_Enabled();
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void ScreenUpdates_process();
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void ScreenUpdates_process();
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@ -192,7 +192,7 @@ void ScreenUpdates_process();
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class ScopeDisableScreenUpdates
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class ScopeDisableScreenUpdates
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{
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{
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public:
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public:
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ScopeDisableScreenUpdates(const char* message, const char* title = "")
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ScopeDisableScreenUpdates(const char* message, const char* title)
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{
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{
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ScreenUpdates_Disable(message, title);
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ScreenUpdates_Disable(message, title);
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}
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}
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@ -72,7 +72,7 @@ bool MapResource_loadFile(const MapFormat& format, scene::Node& root, const char
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if(!file.failed())
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if(!file.failed())
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{
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{
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globalOutputStream() << "success\n";
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globalOutputStream() << "success\n";
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ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(filename));
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ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(filename), "Loading Map");
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ASSERT_NOTNULL(g_entityCreator);
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ASSERT_NOTNULL(g_entityCreator);
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format.readGraph(root, file, *g_entityCreator);
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format.readGraph(root, file, *g_entityCreator);
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return true;
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return true;
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@ -111,7 +111,7 @@ bool MapResource_saveFile(const MapFormat& format, scene::Node& root, GraphTrave
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if(!file.failed())
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if(!file.failed())
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{
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{
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globalOutputStream() << "success\n";
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globalOutputStream() << "success\n";
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ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(filename));
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ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(filename), "Saving Map");
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format.writeGraph(root, traverse, file);
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format.writeGraph(root, traverse, file);
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return true;
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return true;
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}
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}
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@ -198,7 +198,7 @@ ModelLoader* ModelLoader_forType(const char* type)
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NodeSmartReference ModelResource_load(ModelLoader* loader, const char* name)
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NodeSmartReference ModelResource_load(ModelLoader* loader, const char* name)
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{
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{
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ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(name));
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ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(name), "Loading Model");
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NodeSmartReference model(g_nullModel);
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NodeSmartReference model(g_nullModel);
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@ -760,7 +760,7 @@ bool References_Saved()
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void RefreshReferences()
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void RefreshReferences()
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{
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{
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ScopeDisableScreenUpdates disableScreenUpdates("Refreshing models");
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ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Refreshing Models");
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g_referenceCache.refresh();
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g_referenceCache.refresh();
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}
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}
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