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patch from Ciaran Gillespie to fix a g++ 4 compile error regarding
functions prototyped with (GLvoid) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@194 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@ -2645,7 +2645,7 @@ struct OpenGLBinding
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GLhandleARB (QGL_DLLEXPORT *m_glCreateShaderObjectARB)(GLenum shaderType);
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GLhandleARB (QGL_DLLEXPORT *m_glCreateShaderObjectARB)(GLenum shaderType);
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void (QGL_DLLEXPORT *m_glShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
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void (QGL_DLLEXPORT *m_glShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
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void (QGL_DLLEXPORT *m_glCompileShaderARB)(GLhandleARB shaderObj);
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void (QGL_DLLEXPORT *m_glCompileShaderARB)(GLhandleARB shaderObj);
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GLhandleARB (QGL_DLLEXPORT *m_glCreateProgramObjectARB)(GLvoid);
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GLhandleARB (QGL_DLLEXPORT *m_glCreateProgramObjectARB)(void);
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void (QGL_DLLEXPORT *m_glAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj);
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void (QGL_DLLEXPORT *m_glAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj);
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void (QGL_DLLEXPORT *m_glLinkProgramARB)(GLhandleARB programObj);
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void (QGL_DLLEXPORT *m_glLinkProgramARB)(GLhandleARB programObj);
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void (QGL_DLLEXPORT *m_glUseProgramObjectARB)(GLhandleARB programObj);
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void (QGL_DLLEXPORT *m_glUseProgramObjectARB)(GLhandleARB programObj);
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