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[q3map2] reduce diff noise with netradiant tree
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eee8d14261
commit
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2 changed files with 90 additions and 90 deletions
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@ -1,33 +1,33 @@
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/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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----------------------------------------------------------------------------------
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----------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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------------------------------------------------------------------------------- */
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/* Tremulous support, by LinuxManMikeC */
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/* Updated to Unvanquished support, by Neumond */
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/* Derived from Tremulous support by LinuxManMikeC */
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/* Updated to Unvanquished support by Neumond */
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/* marker */
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@ -38,9 +38,9 @@
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/* -------------------------------------------------------------------------------
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content and surface flags - also uses defines from game_quake3.h
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content and surface flags - also uses defines from game_quake3.h
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------------------------------------------------------------------------------- */
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------------------------------------------------------------------------------- */
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#define UNV_CONT_NOALIENBUILD 0x1000
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#define UNV_CONT_NOHUMANBUILD 0x2000
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#define UNV_CONT_NOBUILD 0x4000
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@ -53,19 +53,19 @@
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/* -------------------------------------------------------------------------------
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game_t struct
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game_t struct
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------------------------------------------------------------------------------- */
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------------------------------------------------------------------------------- */
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{
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"unvanquished", /* -game x */
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"pkg", /* default base game data dir */
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".unvanquished", /* unix home sub-dir */
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"unvanquished", /* magic path word - think this is right for unv*/
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"unvanquished", /* magic path word */
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"scripts", /* shader directory */
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64, /* max lightmapped surface verts */
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999, /* max surface verts */
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6000, /* max surface indexes */
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1048575, /* max lightmapped surface verts */
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1048575, /* max surface verts */
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1048575, /* max surface indexes */
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qfalse, /* flares */
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"flareshader", /* default flare shader */
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qfalse, /* wolf lighting model? */
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@ -140,13 +140,13 @@
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/* unvanquished */
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{"noalienbuild", UNV_CONT_NOALIENBUILD,0,0,0,0,0},
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{"nohumanbuild", UNV_CONT_NOHUMANBUILD,0,0,0,0,0},
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{"nobuild", UNV_CONT_NOBUILD,0,0,0,0,0},
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{"noalienbuild", UNV_CONT_NOALIENBUILD, 0, 0, 0, 0, 0 },
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{"nohumanbuild", UNV_CONT_NOHUMANBUILD, 0, 0, 0, 0, 0 },
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{"nobuild", UNV_CONT_NOBUILD, 0, 0, 0, 0, 0 },
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{"noalienbuildsurface", 0,0,UNV_SURF_NOALIENBUILDSURFACE,0,0,0},
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{"nohumanbuildsurface", 0,0,UNV_SURF_NOHUMANBUILDSURFACE,0,0,0},
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{"nobuildsurface", 0,0,UNV_SURF_NOBUILDSURFACE,0,0,0},
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{"noalienbuildsurface", 0, 0, UNV_SURF_NOALIENBUILDSURFACE, 0, 0, 0 },
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{"nohumanbuildsurface", 0, 0, UNV_SURF_NOHUMANBUILDSURFACE, 0, 0, 0 },
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{"nobuildsurface", 0, 0, UNV_SURF_NOBUILDSURFACE, 0, 0, 0 },
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/* null */
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@ -1886,7 +1886,7 @@ Q_EXTERN game_t games[]
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,
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#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
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,
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#include "game_unvanquished.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
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#include "game_unvanquished.h" /* must be after game_quake3.h as they share defines! */
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,
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#include "game_tenebrae.h"
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,
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